3-color 3CC powerful planeswalkers.
Probably too strong as it is. But anyway, you see the point.For instance, Bant Planeswalker: UWG
+1: twiddle
+1: remove target permanent from the game, return it into play under it's owner's control at the next upkeep.
+1: each player may search its library for a basic land card and put it into play. Each player who searched this way, shuffles it library.
-X: draw X cards, gain X life and put X +1/+1 counters on target creature.
Loyalty: 2
How about this for a Legacy planeswalker?
1GU
+1: Whenever a creature you control deals combat damage to a player this turn, you may draw a card.
-1: Look at the top three cards of your library. Put any number of them on the bottom of your library in any order.
-6: Search your library for a green creature card and put it onto the battlefield. Shuffle your library.
Loyalty: 3
I think it's a bit overpowered as it is. I would switch the first two abilities, and make some other change:
1GU
+2: Look at the top card of your library. You can put it on the bottom of your library.
-1: Whenever a creature you control deals combat damage to a player this turn, you may draw a card.
-6: Search your library for a green creature card and put it onto the battlefield. Shuffle your library.
Loyalty: 2
It will still fit very well in cuntertop decks, since the first ability is good on it's own but very synergistic with Brainstorm, Top and Counterbalance. The second should give a -1 loyalty imho, otherwise it will be too easy to gain massive CA while still beating and charging the planeswalker for it's ultimate.
As it is it gives you two strategic routes: play control using first ability and then demolish them with Progenitus, or be the beatdown keeping pressure and drawing more threats.
You caught me.
I originally had the first two abilities switched, but I changed it to make it less nuts with Counterbalance. Gaining loyalty while abusing Counterbalance and/or fixing your draws seemed too good to me.
Your version is fine, but I think the combat damage ability should be a +1 to offset the vulnerability of the planeswalker when your creatures are attacking. This allows for a stronger library manipulation ability. No one wants to activate a planeswalker just to look at the top card of their library and put it back. Planeswalkers should be more exciting.
Vigilant Sliver
Creature - Sliver
All sliver creatures have vigilance
Like a bee, it protects it's hive
Like a bee, it seeks food for the Queen and it's hive.
Unlike a bee, it seems to do it at the same time.
Skyshroud ranger
2/2
Spiketail Sliver
Creature - Sliver
All sliver creatures have: ''Sacrifice this creature : counter target spell unless it controler pays ''
Like a bee, it stings only when threathened and dies
Unlike a bee, it stings raw magic and dissolves it.
Skyshroud Ranger
1/1
Shielding Sliver
All sliver creatures get +0/+1
All Sliver Creatures have "Sacrifice this creature: return target creature to owners hand"'
Like a bee, it....
Skyshroud Ranger, last words
1/1
Hypnotic Sliver
Creature - Sliver
All slive creatures have ''tap: tap target creature''
I know i have made several compairisons of bees and slivers in the past, but i never have seen a bee doing that..
Skyshroud ranger
2/2
I really like that exalted sliver btw
If there is such a thing as too much power, I have not discovered it.” —Volrath
Founding father of Team Moosebite, the team that really bites.
It would also be nice if there was an anti-tribal assassin type of creature. First rough draw:
Racist
Creature - Human Assassin
As Racist comes into play, choose a creature type.
Tap: Destroy target creature of the chosen type.
2/2
Might be a bit too strong and could be balanced with an higher activation cost.
Looks pretty fair to me, when you compare it to the never played Royal Assassin. If anything, make it 1/1, but the rest of the design looks fair.
Got tired of Legacy and you like drafts? Try my Paupercube What?
White is the weakest color in Legacy. Perhaps some cost reducers would help?
Faith Harmonizer (C)
Creature - Human Cleric
White spells cost 1 less to cast.
1/1
Order Harmonizer (U)
Creature - Human Knight
First strike
White spells cost less to cast.
2/2
Ideal Harmonizer (R)
Creature - Human Cleric
Shroud
White spells cost less to cast.
0/3
Light Harmonizer (M)
Legendary creature - Angel
Flying, lifelink
White spells cost less to cast.
4/4
Not that all of them should be printed, of course, but at least two could be fine.
Some sort of half-decent 2-mana Zombie, maybe:
Oversold Zombie BB
Creature - Zombie
At the beginning of your upkeep, if you have four or more Zombie cards in your graveyard, you may return target Zombie card from your graveyard to your hand.
2/2
EDIT: While we're going crazy on tribal zombies:
Zombie of Unusual Size 2BB
Creature - Zombie
Cycling 2B
When you cycle Zombie of Unusual Size, search your library for a Zombie card and put it in your graveyard, then shuffle your library.
4/3
Yet Another Zombie Lord 1BB
Creature - Zombie
Other Zombie creatures you control get +1/+1
Zombie cards in your graveyard have Dredge 3.
2/2
Zombie Blood B
Tribal Sorcery - Zombie
Each player sacrifices a non-Zombie creature.
Last edited by Tilde; 10-28-2009 at 01:31 AM. Reason: Why did I make a Sorcery 2/2?
It could be "put that card on top of your library". Much more suckier, but still.
"Think of all we could learn from it! It's the chance of a lifetime! You must let me have it! It's a magnificent specimen!"
Scandinavian Master Legacy 2010
World champion 93/94 2013
Here's a card I think is balanced although others may think it's too powerful. It kind of combines Pernicious Deed (obviously) and Powder Keg, in that it can only affect one particular casting cost and can't wipe out the board. Also, I added Planeswalkers to the list.
Again for those who can't see the image:
Morphera Legendary Creature, Spirit 1/1
X: Sacrifice Morphera: Destroy all artifacts, creatures, planeswalkers and enchantments with a converted casting cost equal to X.
As for my Survival Sliver, I don't think he's undercosted. He is somewhat grounded by the fact that M10 rules don't let you block, dmg on the stack, sack. If he would make Slivers viable, then he would do his job.
The phrase you're looking for is "non-land permanents".
Rules Advisor
nimble goblin -
shroud
3/3
of course, its final will be used like, every time right away.
Also, deed creature seems pretty fair as its essentially punishment that dies to StP.
Personally id like to see another ritual of some sort.
Super Ritual BB
Add BBBB to mana pool.
Incredibly likely to be too powerful but I loves me some combo.
On the topic of overpowered Planeswalkers...
UBG
Planeswalker
+1; Discard two cards, then draw a card
-2: Put a 1/1 Insect token with Deathtouch into play.
-X; Destory each nonland permanent with converted mana cost X or less.
Loyalty; (2)
[3. LocalDefense]: English is under attack!
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