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Thread: Obligatory shitty card creation thread

  1. #1941

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Whoshim View Post
    Random idea for a black spell.

    Slipping Sanity
    2B

    Target player puts a card from their hand on top of their library.

    Surveil 2.

    Draw 1.

    ~ costs 1 less for each card named ~ in your graveyard.


    EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
    A card? Maybe, but there's collective defiance for targeted discard + draw
    There's plenty of targeted draw then discard, especially in blue.
    Honorable mention to Dimir Guildmage and a ton of mana

  2. #1942

    Re: Obligatory shitty card creation thread

    Yeah, Dimir Guildmage can do it, but it is interesting that that seems to be about it. The discard --> draw effect is on a few cards, ranging from Wheel of Fortune to Insolent Neonate, but I found it surprising that none of them target.

    Black has Sign in Blood, which can be used to target the opponent. I found it interesting that there was nothing like Neonate but with targeting.

  3. #1943
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    Re: Obligatory shitty card creation thread

    Vendilion clique is pretty close. Windfall, wheel of fortune and others like them too.
    -rob

  4. #1944

    Re: Obligatory shitty card creation thread

    Old news, but quite interesting ideas:

    https://magic.wizards.com/en/article...rds-2002-10-19

  5. #1945

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by jmlima View Post
    Old news, but quite interesting ideas:

    https://magic.wizards.com/en/article...rds-2002-10-19
    Wow, they're as bad at this as we are

  6. #1946

    Re: Obligatory shitty card creation thread

    Yeah, mistercakes, Vendilion Clique is pretty close. Thanks for reminding me.

    Quote Originally Posted by jmlima View Post
    Old news, but quite interesting ideas:

    https://magic.wizards.com/en/article...rds-2002-10-19
    Those are pretty fun. Some seem pretty strong, but others don't really match up with things we have today:




  7. #1947
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    Re: Obligatory shitty card creation thread

    Coatl is pretty similiar to what Tropical Wizard is, except a worse a creature type, one less power, but it gained flash and somewhat unconditional deathtouch.

  8. #1948
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by jmlima View Post
    Old news, but quite interesting ideas:

    https://magic.wizards.com/en/article...rds-2002-10-19
    I want the 2/2 that gives protection from a color :) (Yes i'm a D&T player).

  9. #1949
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    Re: Obligatory shitty card creation thread

    Mage Hunter, Bob The Dog, Hind Sight are all really interesting though.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  10. #1950

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Whoshim View Post
    ...

    EDIT: Unless I am mistaken, there is no "Target player discards a card, then draws a card" in all of Magic's history. I tried a number of different searches, but I couldn't find one. If I missed it, please let me know. Thanks.
    Does Forget count?

  11. #1951
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    Re: Obligatory shitty card creation thread

    Does anyone links to the other invitationalist card submissions?
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  12. #1952

    Re: Obligatory shitty card creation thread

    Palace Sage is hilarious in hindsight.

  13. #1953

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Cire View Post
    Does anyone links to the other invitationalist card submissions?
    I know of these two:

    https://magic.wizards.com/en/article...ons-2006-05-10

    https://articles.starcitygames.com/p...d-submissions/

  14. #1954
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    Re: Obligatory shitty card creation thread

    Enchantment - Aura
    Enchant Planeswalker
    Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  15. #1955

    Re: Obligatory shitty card creation thread

    Realize
    Instant
    Resolve target spell or ability.
    Then if Realize targeted a spell or ability you don't control, dress a card.

  16. #1956

    Re: Obligatory shitty card creation thread

    rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.

    Quote Originally Posted by PirateKing View Post
    Enchantment - Aura
    Enchant Planeswalker
    Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
    I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Realize
    Instant
    Resolve target spell or ability.
    Then if Realize targeted a spell or ability you don't control, draw a card.
    I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.

    I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.

  17. #1957

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Whoshim View Post
    rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.



    I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.



    I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.

    I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
    I think you're over estimating a combo's desire for a dispel that they can cycle of your opponent is still casting spells.
    Unlike veil which is a silence that can also turn off discard spell that always cantrips if you use it as a dispel.

  18. #1958
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    Re: Obligatory shitty card creation thread

    I like Frank Karsten Mulligan tech actually and could be interesting:

    BB
    Sorcery R
    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then for each mulligan you took this game, that opponent discards an additional card.

    UU
    Sorcery
    Scry 1, then draw a card. Then for each mulligan you took this game, draw an additional card.

    WW
    Sorcery
    Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.

    GG
    Sorcery
    Put 2 1/1 green saporling token onto the battlefield. Then for each mulligan you took this game, put an additional 2 1/1 green saporling token onto the battlefield.

    RR
    Sorcery
    Deal 3 damage to any target. Then for each mulligan you took this game, deal an additional 2 damage to that target.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  19. #1959
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by PirateKing View Post
    Enchantment - Aura
    Enchant Planeswalker
    Enchanted Planeswalker loses all abilities and gain "[+1]: Scry 1"
    Alternate idea

    Enchantment - Aura
    Enchant Planeswalker
    Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  20. #1960

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Cire View Post
    WW
    Sorcery
    Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
    I think the other cards are interesting and seem at a good power level. However, this seems pretty weak. Compare Rest for the Weary and Life Goes On.

    Quote Originally Posted by PirateKing View Post
    Alternate idea

    Enchantment - Aura
    Enchant Planeswalker
    Enchanted Planeswalker loses all abilities and is a creature with base power and toughness equal to the number of loyalty counters on it
    This one is more fun, but you could drop it on your own Oko for a 6/6 or 5/5 (quasi-hasty) beat stick.

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