Interesting card, brainstormed some stuff that it shuts down:
Griselbrand
Force of Will
Batterskull/Jitte/Ooze/Deathrite lifegain
Punishing Fire/Grove
Fetchlands
Necropotence (!)
And stuff it makes worse:
Shocklands
Dismember
Gitaxian Probe
Sylvan Library
Lim-Dul's Vault
Neuters all fetchlands and FOWs for only two mana? Seems good.
Here are a few more cards. Goblin Cursechanter could easily see print in a core set, I think. (And still have obvious legacy-implications.)
Warden of the Hidden Path
Legendary Creature - Minotaur monk.
Sacrifice Warden of the Hidden Path: Target player cannot search his or her library this turn.
Legendary Landfall - Whenever a legendary land enters the battlefield under your control, you may draw a card.
3/3.
Goblin Cursechanter 1
Creature - Goblin.
Blue creatures get -1/-1.
2/1.
Leyline of Envy 2
Enchantment.
Legendary permanents cannot enter the battlefield.
Ravage the Realms
Sorcery.
Destroy target basic land and target nonbasic land.
Thoughtseize - you would still lose the life since it's part of the effect, not of the cost.
I like the enchantment alot - simple, effective, flavorful, elegant.
Too bad Wizards would overcost it to make it unplayable jank because jamming fetchlands at a reasonable cost is bad.
I think there is a chance that Wizards could print a card like this at . First, it might not affect the current standard environment much (though it does shut down Mana Confluence). Second, it would obviously not break limited. Also, Modern already has Blood Moon and this sets a kind of precedence. Why shouldn't Wizards let a card hose fetchlands? The effect is symmetrical, after all. You are not going to get much going with your own fetches after you play No Pain, No Gain, and its not like the enchantment is good in numbers.
Ravage the Realms is yet another card that would never see print becasue of WotC's policy on LD. However, it would be nice addition for Pox and similar decks.
Museion, Abode of the Gods
Legendary enchantment land
All your permanents are enchantments.
T: Add one colorless mana to your manapool.
Someone told me Green deserves hatebears, so.
Dreadie Mercury
Creature - Human Snake Advisor
Each player's maximum hand size is equal to the toughness of the creature they control with the largest toughness.
==OR==
Players can't draw cards during other player's turns.
Each player can't draw more cards than the greatest toughness among creatures they control.
"My snakes show little interest in those which clearly do not partake liberally of the feast."
1/4
I have no idea.
Try, "Each player's maximum hand size is equal to the highest toughness amongst creatures he or she controls."
Conan, the Barbarian
Legendary Creature - Human Cimmerian Barbar
First Strike
Resist Magic (whenever a first spell this turn is cast that targets ~,
exile that spell)
When ~ etb, search you library for a legendary
equipment with a Sword subtype and attach it
to Conan.
___________________________________ 3/4
Subotai, the Warrior
Legendary Creature - Human Hyrkanian Warrior
Plainswalk
: Regenerate Subotai
Whenever ~ deals combat dmg, search your library for
one Bird creature, Horse creature, Wolf creature or Camel creature
card per each opponent.
Put that cards into play, then shuffle your library.
___________________________________ 2/3
Valeria, the Thief
Legendary Creature - Human Atlantean Rogue
Shroud, Reach
Tap: gain control of target non-creature Artifact until end of turn.
If it's name starts with "Mox", instead gain control of it for the rest
of game and untap Valeria.
_____________________________________ 2/3
Sleight of Mind sideboard tech for merfolk!
Don't know if something like this have been posted yet, but I like the idea. I think it could really help red in Legacy
Redsdirection
You may exile a red card from your hand rather than paying Redsdirection mana cost.
Change the target of target spell or ability with a single target.
This is all I want...
Goblin Crusher
When ~ ETB, destroy target noncreature artifact.
2/1
Fuck Manic Vandal.
"Don't mess with me, lady. I've been drinking with skeletons."
I write articles about Legacy Death and Taxes. Check them out.
Ruin That Shit
Instant
Put a char counter on target nonland permanent. As long as it has a char counter, it loses all abilities and gains "Whenever damage is dealt to this permanent, destroy it. It can't be regenerated."
"So then I was all 'fuck it' and I just burned it until it quit pissing me off." - Jaya, to Chandra
One thing I've wanted to see more of is hybrid cards that 'change color' if certain mana is or is not spent to cast them like Firespout etc. Only instead of enabling it by colors spent, reward the player for sticking with one color of mana. I think this would give players the "split card creature" thing that gets asked about from time to time but can't really happen under the rules of split cards.
Meaty Lightning
Creature - Ape Elemental
Trample, haste
Modal - If only was spent to cast this, it gets +1/-1 and "at end of turn, sacrifice -this-".
If only was spent to cast this, it ETB with a +1/+1 counter and loses haste.
2/2
etc, etc, etc.
Trouble is, I'm not the best designer in the world and I have trouble creating cards that aren't sucky when you pay both, and ideally the goal would be to let the card not be completely terrible if you go the hybrid route. Like if it were an RPG the monocolored variants would be pure builds and paying both costs would be a 'red mage' or a 'multiclass' or whatever. I dunno.
I like the idea of rewarding mono-colored casting outside the notion of powering up spells with a hard triple or quadruple single color requirement, though. Those spells trend towards unplayable, even in Eternal formats with fetchlands and 100 different variants of mana fixing no one wants to pay for anything.
I like that idea. It would definitely help monocolored decks, while making the cards interesting enough for the two-or-threecolored decks, no matter if we speak of 60-rcards deck or about Limited environment. I'm afraid those cards might be a bit more complex than necessary, otoh, MtG community can survive quite some complexty, and as long as you'd make the (un)common ones quite easy, like for example...
Badass-Name Brownie
Creature - Elemental Ouphie
If only red was spent to cast ~, it has haste.
If only green was spent to cast ~, it has trample.
__________________________________ 3/3
...which shouldn't be hard to understand even by a usual FNM boy.
One thing I'm afraid of is that just like with any other idea, WotC may overdo it. And imagine a three- or four-colored creature with loads of modes to choose from... Also, it's quite possible that instead of mono- or double-colored decks, it'll be 5c piles that would profit the most, as they might choose whichever the mode they'd need the most under the particular circumstances.
However you're right that (esp. considering Eternal) it's pretty hard to make a powerful and playable yet singlecolor card, unless we think of stuff like Moon (and the appropriate mono-R deck) or maybe some tribal aggro/prison. moreover, being monocolored is limiting, while multicolored/hybrid stuff may end in more decks and thus is inherently more diverse.
I like the idea.
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