Ash'Aphid'Aakbar, Argothian Empress 1GW
Planeswalker - Ash'Aphid'Aakbar
+1 Whenever you play an Enchantment spell this turn, draw a card.
-2 Search your library for an enchantment card and reveal that card. Shuffle your library, then put that card on top of it.
-4 Non-Aura Enchantments you control become creatures with power and toughness equal to its converted mana cost until end of turn.
Loyalty - 3
I'd like to see a Trap or a Trap-like creature that could come out, shatter a Time Vault on the board and then end the turn. Chapin had a good green creature mocked up a few weeks ago to do it with. It'd have good Standard applications for keeping Time Warp in check too.
Damping Matrix's sister - 3
Artifact
Activated abilties of lands and enchantments can't be played.
Make FEB playable after M10 rules - 1UR
Haste
Discard a card: ~ is unblockable until end of turn.
2/2
Eternal Garden's Combo MU improver
Legendary Land
T: Add G to your mana pool.
W, T: You have shroud until end of turn.
At the beginning of the next end step, sacrifice ~.
Damping Matrix's sister - 3
Artifact
Activated abilties of lands and enchantments can't be played.
Except for the part where this makes lands not tap for mana, it could be ok. I assume the intention was activated abilities of lands that aren't mana abilities [...].
As for lands:
Serra's Garden
Land
T: add 1 to your manapool
1W, T: Put target enchantment card from your graveyard on top of your library.
Originally Posted by AngryPheldagrif
i'd kill for this:
Legendary Snow Land
At end of turn, if you control no artifacts, sacrifice %cardname%
Tap: Add WW to your mana pool. Spend this mana only to play enchantment spells.
Whenever a spell or ability an opponent controls destroys an artifact or enchantment permanent you control, you may sacrifice %cardname%. If you do, return that permanent into play.
Leyline of Upwelling -
Enchantment
If Leyline of Upwelling is in your opening hand, you may begin the game with it on the battlefield.
Mana pools don't empty as steps, phases, or turns end.
Goblin Fanatic
see below
Last edited by Humphrey; 10-18-2009 at 04:08 PM.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Draco Killer - 20
Artifact Creature - Human Assasin
When Draco Killer enters the battlefield, exile all creatures named Draco.
0/1
still cant block-->kill a dark confidant and ping an opponent.
How about
Goblin Fanatic
Creature - Goblin Hero
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic blocks or becomes blocked by a creature, it gets +1+0 until end of turn, if that creature has 1 toughness or less, instead sacrifice Goblin Fanatic and deal 1 damage to target creature or player.
1/1
I swear for a fixed necropotence (my favourite card of all times (and I didn't use it in combo, I love Mono Black Control)). Maybe something like this:
Necropower BBB
Enchantment
You can only play one spell per turn
Pay 1 life: Draw a card. Use this ability only on your endstep phase.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Strict Censor
Enchantment
If a player would draw a card beyond the first in a turn, he or she may pay instead. If a player pays in this way, he or she draws a card.
Fixed Glowrider
Creature
Non-creature spells cost more to cast.
2/1
Okay here's a better version.
Goblin Fanatic
Creature: Goblin
Delayed First Strike (This creature deals combat damage during the normal combat damage step, but the damage goes "on the stack" before this step resolves.)
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
"Fuck you M10"
1/1
Most of these cards are pretty overpowered :eyebrow-raise:
I would like to see this red Necropotence:
Pyropotence
RRR
Enchantment
Skip your draw step.
Whenever an opponent is dealt damage by a source you control, put a burn counter on ~.
Remove two burn counters from ~: Draw a card.
Because red is awesome. To be balanced, it'd have to have cards exiled and brought in at EOT, but that's too much to type out...
I hope my suggestions aren't too broken:
Sudden Unbalance
Instant
Destroy all artifacts and enchantments.
Cycling
When you cycle Sudden Unbalance, you may destroy target artifact or enchantment.
Ignorance
Creature - Incarnation
Shroud
Whenever a player reveals a card from his or her library, Ignorance deals 1 damage to that player.
2/2
Muscle Paralyzer
Artifact
Whenever a creature has power 4 or greater, its controller sacrifices it.
The cycling is wayyyy too good. Un-blind counterbalance flippable K-grip + draw card for white OR green? Even though I'm extremely against counterbalance's dominance, you need this to cost at least more than k-grip, since it gives you draw a card and uncounterable (except for stifle).
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