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Thread: Obligatory shitty card creation thread

  1. #1661

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Dice_Box View Post
    Let four copies of Tendrils resolve and counter the rest?
    That's cute. :)

    Storm Player: Before I cast my Tendrils, Duress you?
    Intervention Player: ....oh, right.

  2. #1662

    Re: Obligatory shitty card creation thread

    Stinkhole
    Sorcery
    As an additional cost to play stinkhole, pay 3 life or sacrifice a land.
    Destroy target land.
    Boggart legends speak of the Stinkhole, which swallowed an entire Kithkin village, leaving behind only a noxious cloud of gas.

    The SCD thread about sinkhole made me curious what it would take for such a card to be considered playable in legacy. Not that anything considered better than sinkhole would ever be proposed, let alone printed.
    Quote Originally Posted by TsumiBand View Post
    It's like arguing your way out of a speeding ticket by saying "it's not like I'm wearing oven mitts, officer."
    Twenty Kavus and a Dream is NOT a Legacy deck.

  3. #1663
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by kirkusjones View Post
    Stinkhole
    Sorcery
    As an additional cost to play stinkhole, pay 3 life or sacrifice a land.
    Destroy target land.
    Boggart legends speak of the Stinkhole, which swallowed an entire Kithkin village, leaving behind only a noxious cloud of gas.

    The SCD thread about sinkhole made me curious what it would take for such a card to be considered playable in legacy. Not that anything considered better than sinkhole would ever be proposed, let alone printed.
    Something with some side-sinergy would work methinks. Like:

    Ruin and Famine 1RB
    Sorcery
    Destroy target land. All creatures get -1/-1 until EOT.

    Basically a non-threshold rancid earth that also kill TNN and various X/1 from D&T and elves. Also incidentally kill your own explorers. Something similar was played in legacy for a while, Rolling Spoil, and costed essentially 1GGB

    Another form of land destruction that could be printable in some side-products and become possibily playable in legacy is:

    Drought 1RG
    Sorcery
    Drought can't be countered by spells or abilities.
    Destroy target land. If that land was an island, Drought deal 3 damage to that land's controller.

    Or something meant to predate the 0-basic lands approach of some decks:

    Nature's Reclamation RG
    Sorcery
    Each player sacrifice a land, then search his or her library for two basic land, reveal them, and put them on the battlefield.

    RG is a really bad color combination in legacy that has an easy go-to sinergy for it (non-basic land and artifact hate). A RG sorcery destroy target non-basic land or artifact for example? A 1RG From the Ashes? Ramp should also be solidly in RG's realm now that red has mana production as part of its color pie with nothing playable going for it (except Rite of Flame i guess).

    Mana Echo RG
    Enchantment
    Whenever you taps a land for mana, add one mana to your mana pool of any type that land produced.

    One sided mana flare baby!

  4. #1664

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Darkenslight View Post
    From the RoboRosewater Twitter account:



    Wormcat Basilisk
    Creature - Wall
    Defender, flying
    Whenever you cast a noncreature spell, you may search your library for a card, shuffle your library, and put that card on top of it.
    1/3
    Seems good with Gitaxian Probe...

  5. #1665

    Re: Obligatory shitty card creation thread

    Erghor, Wizardry's Bane
    Legendary Creature - Elf Goblin Mutant
    Flash
    You may cast red and/or green spells as though they had flash.
    Whenever you cast a red or green spell, you may counter target spell you don't control.
    2/2

    Magus of the Sinkhole
    Creature - Human Wizard
    When Magus of the Sinkhole enters the battlefield, choose a land on the battlefield, then destroy it.
    "So simple, yet so complex, to correct the mistakes of the past."
    2/1

    Ethereal Mage
    Creature - Human Wizard
    When Ethereal Mage enters the battlefield, you may pay X. If you do, search your library for an enchantment card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
    2/2

  6. #1666

    Re: Obligatory shitty card creation thread

    If I could create one card for MTG is would be this:

    Cultivator of Rot B
    Creature - Zombie
    Sacrifice a Zombie: Add B to your mana pool.
    Unearth: BB
    1/1

    This creature would do something which seems like it should already be on a card. It is a very black ability, namely sacrificing for gain. But he also allows infinite combo's with Gravecrawler. Paired with Bridge from Below, Diregraf Colossus, or Diregraf Captain.

  7. #1667
    Play Deed. Nuke the World.
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    Quote Originally Posted by Pittplayer View Post
    If I could create one card for MTG is would be this:

    Cultivator of Rot B
    Creature - Zombie
    Sacrifice a Zombie: Add B to your mana pool.
    Unearth: BB
    1/1

    This creature would do something which seems like it should already be on a card. It is a very black ability, namely sacrificing for gain. But he also allows infinite combo's with Gravecrawler. Paired with Bridge from Below, Diregraf Colossus, or Diregraf Captain.
    Phyrexian Altar and Skirk Prospector work similarly ... probably should be a 2/2 for 1B to be on the safe side of Balance.

  8. #1668

    Re: Obligatory shitty card creation thread

    If red can get a Skirk Prospector for 1 red as a 1/1.. surely black can? And black should be able to do it better. Hence Unearth. I think this card is exactly what black is about and not even pushed. Deathrite Shaman is way more pushed and powerful. No reason to make my card 1B.

  9. #1669

    Re: Obligatory shitty card creation thread

    Also I would love a fixed Pox. Pox is a great card.. but comes with some series math problems. How about this?

    A Pox Unleashed BBB
    Each player sacrifices 3 creatures, then sacrifices 3 lands, then discards 3 cards, then loses 3 life.

  10. #1670
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    Re: Obligatory shitty card creation thread

    I think the reason Pox is good is that the rounding up clause (the math) disrupts the symmetry.

    for the land destruction/poxers out here:

    Tibalt, Ruinator BB
    Tibalt Planeswalker, 2 loyalty
    0: Add BB to your mana pool.
    -1: Each player sacrifices a creature.
    -2: Destroy target land.

  11. #1671

    Re: Obligatory shitty card creation thread

    Liliana of the Veil is better and used in a lot of Pox lists. How about this?

    Salisa, Disease Harbinger BBB

    Human Planeswalker 4 Loyalty

    +1: Each player loses 2 life.
    -1: Each player sacrifices one creature.
    -8: Each player loses 3 life for every non-swamp land they control.

    This walker can both protect itself and be a win condition for Pox.
    Last edited by Pittplayer; 02-19-2017 at 12:00 AM.

  12. #1672
    Here I Rule!!!!!!!!!!
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    -8: Each player loses 3 life for every non-swamp they control.
    Non-swamp what? Land? Permanent? Finger?

  13. #1673
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    Re: Obligatory shitty card creation thread

    Mox Paradox
    Artifact
    Untap : add one mana of any color to your mana pool

    This could've been the mox for kaladesh. Work with the additional casting cost (improvise) and a subtheme of tapping things for benefit could've benefited this.

    Solitaire Mox
    Artifact
    You can't play more than one spell each turn.
    You can't play Solitaire Mox if you already played a spell this turn.
    T: add one mana of any color to your mana pool.

    This is a design i often come back to. It's basically a card that convert a "spell drop" into a land drop. You can't drop multiple of it in one turn, and you can't go off with it the same turn you play it, nor develop your board at all, nor chain spells, in exchange for ramping your mana production.

  14. #1674
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    Re: Obligatory shitty card creation thread

    A card to push post and tomb decks in general.

    Geomimic Stone 2
    Artifact
    Geomimic Stone ETB tapped as a copy of target land, except it's still an artifact.

  15. #1675

    Re: Obligatory shitty card creation thread

    I was thinking of something like this to help fight against blue decks in general but has other applications too.

    Shadows of Mephistopheles
    Instant
    Until end of turn whenever a player would draw a card, that is not the first card drawn during their draw phase, any opponent may pay one life to prevent that draw and have that player discard that card.

  16. #1676

    Re: Obligatory shitty card creation thread

    Disen-shatter RW
    Instant
    Disen-shatter cannot be countered by activated or triggered abilities.
    Destroy Target Artifact or Enchantment.

  17. #1677

    Re: Obligatory shitty card creation thread

    Dearth
    X
    Sorcery
    Rare
    Each player sacrifices a land that could produce a color of mana paid to cast Dearth.

  18. #1678

    Re: Obligatory shitty card creation thread

    Salisa, Disease Harbinger BBB
    Jackal Planeswalker 4 Loyalty

    +1: Discard a card. Each player sacrifices a land.
    +1: Lose 3 life. Each player sacrifices a creature.
    -7: You get an emblem with " At the end of your discard phase, each creature get -3-3 and each player loses 3 life. "

  19. #1679

    Re: Obligatory shitty card creation thread

    Force of Pain
    3BB
    Counter target spell. You lose half your life rounded up.
    You pay pay half your life total rather than pay Force of Pain's casting cost.

  20. #1680

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by [SLAYER]chaos View Post
    I was thinking of something like this to help fight against blue decks in general but has other applications too.

    Shadows of Mephistopheles
    Instant
    Until end of turn whenever a player would draw a card, that is not the first card drawn during their draw phase, any opponent may pay one life to prevent that draw and have that player discard that card.
    It's a 1-1 so you could just leave the ugly first card clause off:

    For the rest of the turn, whenever a player would draw a card, any player may pay 2 life instead. (If a player pays life this way, no card is drawn.)

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