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Thread: Obligatory shitty card creation thread

  1. #1681
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    Force of Pain
    3BB
    Counter target spell. You lose half your life rounded up.
    You pay pay half your life total rather than pay Force of Pain's casting cost.
    Why ever hardcast it then?
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  2. #1682

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    It's a 1-1 so you could just leave the ugly first card clause off:

    For the rest of the turn, whenever a player would draw a card, any player may pay 2 life instead. (If a player pays life this way, no card is drawn.)
    I was thinking of something that would be able to get blue cantrips and especially miracles. Like the instant speed tap top to draw terminus gets blown up because not only do they not get to draw terminus it gets discarded. The "except during the first draw during the draw phase" clause was there just so people couldn't get yata locked out of games. Then it would just be added to blue decks to slow the pace of the game down so they can stay in control even more.

  3. #1683

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by PirateKing View Post
    Why ever hardcast it then?
    So you don't die to a bolt. "Free" casting once takes you from 20 to 5.

  4. #1684

    Re: Obligatory shitty card creation thread


  5. #1685

    Re: Obligatory shitty card creation thread


  6. #1686

    Re: Obligatory shitty card creation thread


  7. #1687

    Re: Obligatory shitty card creation thread

    Just to mess with the rules...

    R
    Instant
    Switch target creature's power and toughness, then it gets +2/+0.
    Draw a card if that creature's power is greater than 5.

  8. #1688

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    ... Cultivator of Rot ...
    So what's the third card that goes infinite with this and Gravecrawler?

  9. #1689
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    So what's the third card that goes infinite with this and Gravecrawler?
    Altar of the Brood
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  10. #1690

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    would instaplay, the cost is too low though..
    Quote Originally Posted by Dissection View Post
    .

  11. #1691

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    So what's the third card that goes infinite with this and Gravecrawler?
    Bitter Ordeal, Diregraf Colossus, Diregraf Captain, Bridge from Below...

  12. #1692

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Sloshthedark View Post
    would instaplay, the cost is too low though..
    It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.

  13. #1693

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.
    For the heck of it though, Yawgmoth doesn't blank the land type of the card originally. It adds swamp to whatever was there. This effect is a moon effect until eot. Semantics. I do agree with you and think it is balanced. If a black mage really wants to mana screw his opponent, 4 life and a land; 2 life, a black mana, and a land a turn; or two black mana and a land a turn seem like a decent investment.

  14. #1694
    bruizar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Mox Paradox
    Artifact
    Untap : add one mana of any color to your mana pool

    This could've been the mox for kaladesh. Work with the additional casting cost (improvise) and a subtheme of tapping things for benefit could've benefited this.

    Solitaire Mox
    Artifact
    You can't play more than one spell each turn.
    You can't play Solitaire Mox if you already played a spell this turn.
    T: add one mana of any color to your mana pool.

    This is a design i often come back to. It's basically a card that convert a "spell drop" into a land drop. You can't drop multiple of it in one turn, and you can't go off with it the same turn you play it, nor develop your board at all, nor chain spells, in exchange for ramping your mana production.
    Really like those, but the paradox needs a nerve. It would have been an infinite combo with quicksmith rebel. It also combos with flame fusillade in modern

  15. #1695

    Re: Obligatory shitty card creation thread

    In honor of Vizer of Remedies and repeated "minus 1."

    U
    Counter Counter
    Instant
    Counter target instant spell that has "counter" in its text. If counter counter counter would counter a spell named counter counter, put a counter counter counter counter counter on counter counter for each time counter counter counter would have countered counter counter this game instead, and counter counter gains, "Remove a counter counter counter counter from counter counter: counter target spell that has counter in its text.

  16. #1696
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Obligatory shitty card creation thread

    Goblin Rager
    R
    Creature - Goblin
    Other Goblin creatures you control have haste.
    1/1
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  17. #1697

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by bruizar View Post
    Really like those, but the paradox needs a nerve. It would have been an infinite combo with quicksmith rebel. It also combos with flame fusillade in modern
    Mox Paradox combos with a bajillion things. There's a reason why Wizards was so timid when they made the untap mechanic in Lowryn. Mark my words, next time they dip their creative toes into that well, we're going to catch fire.

  18. #1698
    Etherium is limited. Innovation is not.
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    Re: Obligatory shitty card creation thread

    Krenko Goblinmancer
    1R
    Legendary Creature - Goblin
    Whenever an opponent activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
    1/1
    Last edited by Hanni; 04-21-2017 at 02:18 PM.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  19. #1699
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Hanni View Post
    Krenko Goblinmancer
    1R
    Legendary Creature - Goblin
    Whenever a player activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
    1/1
    Turn 1: Island, Soothsaying, go
    Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
    Turn 3: win??

    Maybe say "Whenever an opponent"
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  20. #1700
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by PirateKing View Post
    Turn 1: Island, Soothsaying, go
    Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
    Turn 3: win??

    Maybe say "Whenever an opponent"
    Fixed.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

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