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Thread: Obligatory shitty card creation thread

  1. #1881

    Re: Obligatory shitty card creation thread

    A few green cards:

    Academy Ecologist G
    Creature - Elf Wizard
    Whenever the effect of a spell or ability an opponent controls causes that player to shuffle his or her library, you may draw a card.
    0/2

    Appeal to Nature G
    Sorcery
    Proliferate X times, where X is the number of nonbasic lands target opponent controls.

    Archdruid of Boseiju GG
    Creature - Snake Shaman
    Archdruid of Boseiju enters the battlefield tapped.
    T: Add C. If that mana is spent on a spell, that spell canít be countered by spells or abilities.
    0/4

    Bestial Spirit Guide 3G
    Creature - Beast Spirit
    Discard Bestial Spirit Guide: Add G. Spend this mana only to cast creature spells.
    Dredge 2
    3/3

    Canopy Stride G
    Enchantment
    At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If itís a creature card with converted mana cost equal to or less than the number of basic forests you control, put it onto the battlefield under your control.

    Conspiracy of Leaves G
    Instant
    If an opponent cast a blue spell this turn and itís your turn, draw a card.
    Storm

    Elven Decorator G
    Creature - Elf Advisor
    T: Put a fair counter on target land you control.
    Whenever a land you control with a fair counter on it is tapped for mana, add G.
    1/1

    Gaea's Prayer G
    Instant
    Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Then put one of the other cards on top and the rest on the bottom of your library in any order.
    The next creature card you cast this turn can be cast as though it had flash.

    Mists of Dawn 2GG
    World Enchantment
    If a player would draw a card, each other player draws a card instead.

    Nature's Fate G
    Sorcery
    Scry X-1, where X is the number of permanents you control with a mana ability.
    Draw a card.

    Protectionist's Drive G
    Enchantment
    Spells with converted mana cost 1 or less cost 1 more to cast.
    Activated abilities of permanents with converted mana cost 1 or less cost 1 more to activate unless theyíre mana abilities.

    Sudden Boa 1GG
    Creature - Snake
    Flash
    Split second
    Islandwalk, swampwalk
    G: Regenerate Sudden Boa.
    2/1

    Verdant Outskirts GGG
    Enchantment
    Whenever a player casts a spell, that player sacrifices a nonbasic land.

  2. #1882

    Re: Obligatory shitty card creation thread

    Fellfield
    Snow Land - Island Mountain

    Fellfield Enters the battlefield tapped unless you control another snow permanent.

    Add U or W to your mana pool


    Etcetera.

  3. #1883
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    Re: Obligatory shitty card creation thread

    With bo1 being an actual thing now cards likes these become a possibility:

    To compensate the die roll:

    Reverse Octahedron 2
    Artifact
    T: add 1
    If u have 8 cards in hand, reverse Octahedron cost 0

    Library of Tolaria
    Legendary Land
    When It etb, draw 1 if u have 7 cards in hand
    T: add 1

    To make sb matter in bo1

    Marketplace
    Land
    EtB tapped
    T: add 1
    T, sac: Exchange a card in your hand with a card in your sb

  4. #1884
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Strawberry Dwarf View Post
    Some ideas:

    Gemstone Crypt
    Land
    When ~GC enters the battlefield, pay X life. ~GC enters the battlefield with X mining counters on it. If there are no mining counters on ~GC, sacrifice it.
    Tap: Add to your mana pool.
    Tap, Remove a mining counter from ~GC: Add one mana of any color to your mana pool.

    Brass Mox
    Artifact

    ~BM enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1 life. If you do, untap ~BM.
    Tap: Add one mana of any color to your mana pool.

    Magus of the Oath
    Creature Ė Elf Wizard Druid

    1/2
    Tap, Sacrifice ~MotO: Reveal cards from the top of your library until you reveal a mono-green creature card with power 5 or more. Put that card onto the battlefield and all other cards revealed this way on the bottom of your library in any order.

    Magus of the Balance
    Creature Ė Human Wizard

    2/2
    During your upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards, sacrifice creatures and remove counters from all planeswalkers the same way.

    Magus of the Force
    Creature Ė Merfolk Wizard

    1/4
    Channel Ė Return basic Island on top of your library, Discard ~MotF: Counter target nonmana ability or nonpermanent spell.
    Is it just a coincidence, or do they read posts here?

    http://gatherer.wizards.com/Pages/Ca...verseid=450606
    My decks from real paper cards:

    [Modern] Green Deathtouch
    [Vintage] Suicide Red
    [Casual Legacy] Blood Bats
    [Legacy] White Suspend Aggro Control

  5. #1885
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    Re: Obligatory shitty card creation thread

    Finally managed to design a wasteland variant that would work for modern tempo:

    Unstable glaciers
    Snow Land
    T: add 1
    Snow, sac, T: return target non basic lands on the top of it's owner's library.

    Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.

  6. #1886

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Finally managed to design a wasteland variant that would work for modern tempo:

    Unstable glaciers
    Snow Land
    T: add 1
    Snow, sac, T: return target non basic lands on the top of it's owner's library.

    Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.
    So if I have a recursion effect it's a soft lock?

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