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Thread: Counter-Rebel Still

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  1. #1
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    Counter-Rebels!

    I know that there was a Counter Rebel thread here but for some reason my work computer is crapping on me.

    Anyways, Theres a Legacy tournament happening next week and I wanted to try something new. So far my decks have been mono-colored tribal decks in the form of X-land Elvish Stompy, Vial Goblins and Merfolk.

    I would love to build other cards but I dont really have fetchlands or dual lands.

    My meta is mostly aggro and control (from Zoo, Ux Still, Goblins, Staxx, Fish and an assortment of rogue decks)

    Anyhow, this is my attempt to build a tier 2 Counter-Rebel Still with a poor landbase:

    Lands:
    15 Plains
    7 Island

    Creatures:
    2 Lin Sivvi, Defiant Hero
    2 Ramosian Lieutenant
    1 Amrou Scout
    1 Defiant Falcon

    2 Mirror Entity
    1 Big Game Hunter

    X- other useful rebels...

    Others:
    4 Daze
    4 Force of Will
    4 Mana Leak
    4 Mana Tithe
    3 AEther Vial
    3 Standstill
    3 Brainstorm
    2 Rewind

    As you can see, the deck looks like crap. It definitely needs help

    I was wondering if we could fit CounterTop engine to this on top of the Still for counterspells. This way, we can utilize more slots on Rebels

    Speaking of Rebels, I dont really know which one to use. I have most of the Rebels as a 1 or 2-of from my EDH deck.

    If anyone has any positive comments and suggestions, please feel free to add.
    Last edited by (nameless one); 04-20-2010 at 01:31 AM.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  2. #2
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    Re: Counter-Rebel Still

    This deck really like mana and shuffling. In my casual tribal deck I'm using Diving Top and Cloudpost to get loads of mana and with all the shuffling, Top really becomes a strong card to play.

    I recommend to keep the blue a splash, which means no Counterbalance. With a budget mana base, double blue is just to hard.

    For rebels, use 4 1 drops, 4-6 2 drops, 2 Lin-Sivvi, 2 heavy hitters and the rebel enchantment (silence something???). It's like playing a fetchable Pacifism, quite nice.

    I would also play 4 Swords to Plowshares and with the Top, 1-2 Disenchant so you always have some answers maindeck. With Top out, you can find them or keep from drawing them, as preferred.

  3. #3
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    Re: Counter-Rebel Still

    Quote Originally Posted by Just me View Post
    This deck really like mana and shuffling. In my casual tribal deck I'm using Diving Top and Cloudpost to get loads of mana and with all the shuffling, Top really becomes a strong card to play.

    I recommend to keep the blue a splash, which means no Counterbalance. With a budget mana base, double blue is just to hard.

    For rebels, use 4 1 drops, 4-6 2 drops, 2 Lin-Sivvi, 2 heavy hitters and the rebel enchantment (silence something???). It's like playing a fetchable Pacifism, quite nice.

    I would also play 4 Swords to Plowshares and with the Top, 1-2 Disenchant so you always have some answers maindeck. With Top out, you can find them or keep from drawing them, as preferred.
    Do you have a list that you want to share?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  4. #4
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    Re: Counter-Rebel Still

    Quote Originally Posted by (nameless one) View Post
    Do you have a list that you want to share?
    based on his post...

    Creatures 13-15
    4 Ramosian Sergeant
    3 Amrou Scout
    2 Whipcorder
    2 Lin Sivvi, Defiant Hero
    1 Big Game Hunter
    1-2 Mirror Entity
    0-2 Open

    Spells 21-25
    4 Brainstorm
    4 Swords to Plowshares
    3-4 Sensei's Divining Top
    2-4 Standstill
    1-2 Disenchant
    1 Bound in Silence
    6-10 Open

    Land 22-24
    Probably ~2.5:1 ratio of W to U.

    Quote Originally Posted by (nameless one) View Post
    If anyone has any positive comments and suggestions, please feel free to add.
    The general strategy behind Counter Rebels when it was a Standard deck was just to counter a couple bombs a game and win on the back of having a better creature (board position) engine than opposing decks. That is to say that it wasn't really a counter heavy deck, the majority of lists I remember splashed for Power Sink, Brainstorm, and sometimes Counterspell and Meddling Mage.

    At the time it had good game against opposing creature decks because it could afford to take some early damage and then Steadfast Guards and Defiant Vanguards allowed it to take out attackers repeatedly and the Fliers could get in there. Versus control it had Ramosian Sergeant which resolved in before Counterspell was online, so they could chain out a Defiant Falcon and Lin Sivvi, forcing the Uw or Ub deck to Wrath or Tsabo's Decree and then when then either have counter mana up for a Counterspell or Power Sink, or just take advantage of the following turn when the opponent was tapped out to lay another recruiter, and repeat the process. Counter Rebels won the attrition battle because Lin Sivvi recycled the other guys, and the control decks only had 4-6 board sweep effects.

    Porting the deck to Legacy is hard because the card pool is just so different. Ramosian Sergeant isn't that bomb against control, they can Swords it or Force of Will it, so it doesn't automatically become active and guarantee a trade with a sweeper effect. Lin Sivvi is also vulnerable to Swords and Path, with RFG effects the recycle ability doesn't offer the same inevitability it once did. Additionally, with Aether Vial the ability to curve out uncounterably is pretty readily available to any tribe/creatures, so by comparison the vanilla 1/1s and 2/1s don't really look that great next to Goblin Lackey, Lord of Atlantis, and the finishers don't compare to Siege-Gang Commander.

    I don't mean to sound discouraging, but the meta you posted sounds fairly developed and in all honesty I don't see the Rebel tribe competing.
    TPDMC

  5. #5
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    Re: Counter-Rebel Still

    Quote Originally Posted by from Cairo View Post
    based on his post...

    Creatures 13-15
    4 Ramosian Sergeant
    3 Amrou Scout
    2 Whipcorder
    2 Lin Sivvi, Defiant Hero
    1 Big Game Hunter
    1-2 Mirror Entity
    0-2 Open

    Spells 21-25
    4 Brainstorm
    4 Swords to Plowshares
    3-4 Sensei's Divining Top
    2-4 Standstill
    1-2 Disenchant
    1 Bound in Silence
    6-10 Open

    Land 22-24
    Probably ~2.5:1 ratio of W to U.



    The general strategy behind Counter Rebels when it was a Standard deck was just to counter a couple bombs a game and win on the back of having a better creature (board position) engine than opposing decks. That is to say that it wasn't really a counter heavy deck, the majority of lists I remember splashed for Power Sink, Brainstorm, and sometimes Counterspell and Meddling Mage.

    At the time it had good game against opposing creature decks because it could afford to take some early damage and then Steadfast Guards and Defiant Vanguards allowed it to take out attackers repeatedly and the Fliers could get in there. Versus control it had Ramosian Sergeant which resolved in before Counterspell was online, so they could chain out a Defiant Falcon and Lin Sivvi, forcing the Uw or Ub deck to Wrath or Tsabo's Decree and then when then either have counter mana up for a Counterspell or Power Sink, or just take advantage of the following turn when the opponent was tapped out to lay another recruiter, and repeat the process. Counter Rebels won the attrition battle because Lin Sivvi recycled the other guys, and the control decks only had 4-6 board sweep effects.

    Porting the deck to Legacy is hard because the card pool is just so different. Ramosian Sergeant isn't that bomb against control, they can Swords it or Force of Will it, so it doesn't automatically become active and guarantee a trade with a sweeper effect. Lin Sivvi is also vulnerable to Swords and Path, with RFG effects the recycle ability doesn't offer the same inevitability it once did. Additionally, with Aether Vial the ability to curve out uncounterably is pretty readily available to any tribe/creatures, so by comparison the vanilla 1/1s and 2/1s don't really look that great next to Goblin Lackey, Lord of Atlantis, and the finishers don't compare to Siege-Gang Commander.

    I don't mean to sound discouraging, but the meta you posted sounds fairly developed and in all honesty I don't see the Rebel tribe competing.
    Fair enough...

    Although, would it fit in a Quinn-esque deck?

    Tool box anything that you need, backed up with Enlightened Tutor to tutor necessary enchantments and artifacts needed to win the game

    Maybe a combo-control version?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  6. #6

    Re: Counter-Rebel Still

    The problem with Rebels is that they all suck except at tutoring up other Rebels, but whats the point in tutoring up other Rebels if they also suck?

    Merfolk have lords which is why they can get away with Silvergill Adept and Cursecatcher, both of have better utility than the Rebels anyway.

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