Hi,
nicely done (nameless one). I'm curious why you chose to play CBTop package in the current meta, becaurse CBTop seems to have almost completely disapeared.
19 Lands looks fragile too, but maybe with ponder and top it could prove ok.
greetz preddi
I wasn't the one who piloted the deck. I just saw it on TC Decks.
Unfortunately I can't tell you why those choices are made. I do agree that the CounterTop combo seems off. I think the reason why there's 19 lands is because Brainstorm can fix that problem.
Hi everyone,
I'm new to the forums. Got here because of this really cool thread and deck which I started playing in March.
I played the deck at a Trial for GP Amsterdam last sunday, and went 3-3-1. It was my first Legacy and official tournament experience, so I'm statisfied with how it went. With more knowledge of the opposing decks I think I could've done better...
Anyone still playing the deck and interested in a small report and decklist?
Since these days I'm picking up odd, suboptimal decks and trying to optimize them:
My.God.This.Deck.Is.TEH.SHITZ.
Totally funny and stimulating to play.
This is the list I came to after an evening of tests:
2 [BRB] Plains (9)
3 [LRW] Island (1)
3 [ZEN] Scalding Tarn
1 [ZEN] Arid Mesa
4 [R] Tundra
4 [JGC] Flooded Strand
1 [M12] Glacial Fortress
1 [LG] Karakas
// Creatures
2 [TSP] Amrou Scout
2 [NE] Lin Sivvi, Defiant Hero
1 [TSP] Children of Korlis
1 [NE] Defiant Falcon
2 [LRW] Mirror Entity
1 [MM] Ramosian Lieutenant
4 [MM] Ramosian Sergeant
1 [TSP] Knight of the Holy Nimbus
1 [NE] Defiant Vanguard
// Spells
4 [ROE] Training Grounds
4 [AL] Force of Will
4 [MM] Brainstorm
4 [BRB] Swords to Plowshares
1 [6E] Enlightened Tutor
1 [FUT] Bound in Silence
2 [ZEN] Spell Pierce
3 [NE] Daze
3 [DIS] Spell Snare
// Sideboard
SB: 1 [ZEN] Spell Pierce
SB: 2 [ARB] Meddling Mage
SB: 1 [6E] Enlightened Tutor
SB: 1 [WL] Serenity
SB: 2 [US] Absolute Law
SB: 2 [ALA] Relic of Progenitus
SB: 1 [DK] Tormod's Crypt
SB: 1 [CST] Disenchant
SB: 1 [GTW] Path to Exile
SB: 1 [PLC] Aven Riftwatcher
SB: 2 [WWK] Jace, the Mind Sculptor
About the lands:
- I don't like too many basics. If you open with Plains, you cut yourself off the Brainstorm and the counters+Daze; if you open with Island, you're cutting yourself off Sergeant. I'll go ahead and risk with 5 Tundras.
- 19 may be too low, in fact I'm pondering whether or not to go back to 20 cutting the Enlightened Tutor, which is essentially Grounds #5. No Cradles or fancy stuff (Tomb), just solid manabase.
About the RRRebels package:
- No Dunerider Outlaw, nor BGH. I want to be able to cast them, too. Bound in Silence fullfils the same role, although not being able to tutor for it, block with it, put it back in the deck and doing some loops. It doesn't stop stuff like equipped weenies or Cliques, though.
- CoK is great, makes you autowin from ANT game1 as you resolve a Sergeant, plus it has some tricks with Lin Sivvi. It's also the only way to "stop" Progenitus.
- I love Aven riftwatcher, because it can be a good utility against burn and aggressive decks, as well as having a Rebel with a decent body/cost ratio and an additional evasive beater. Contemplating what to cut to possibly fit it maindeck.
About the countersuite:
- No Counterbalance. How's possible to play it with 2+ plains and in such a mana-intensive environment? Top is another card that would slow down the deck further. To draw maximum efficiency, the lock should be assembled on the first turns, in order to protect the Rebels in the tutor-chaining. I think it's better to start from the accomplish the gameplan, without either delaying it or diluting the list. Deck already takes some times to start working."Tempo" counters are preferred because they make able to survive the first 3 turns, plus protecting the first Rebels played.
- Spell Snare to stop Tourach, Qasali Pridemage, Stoneforge Mystic fetching Jitte or SoFI, combo tutors, and Snapcaster Mage recycling removals.
About the sideboard:
- This deck loses hard to the Punishing Fire recursion, a well-timed Firespout without a Rebel following the turn after, Volcanic Fallout, a resolved Lavamancer, Fire/Ice. Anything red. Absolute law may be either too slow or not enough. I still don't know how to solve this issue (maybe it's just not possible). I packed a couple of Laws along with some Relics, which turned to be extremely useful in the Zoo matchup to leave Lavamancer and the green beefs at bay. I guess it won't make the cut, but for the moments let's try.
- Jace is there as a surprise bomb against Team America and Landeed, where you suck hard if they land a Pernicious Deed and control you a bit.
- Mages are there as futher disruption against combo.
I'm falling in absolute LOVE with this deck. It feels like when you're racing with your friends and you know that you have an absolutely suboptimal, outdated car/motorcycle/videogame character/whatsoever, but you know it well and can pull the best out of it. Although being slightly known, the surprise factor can still hit hard, especially at great-scale tournaments.
Still, there are some issues to resolve, so it's very puzzling in both building and playing.
I tried the Counterbalance build, and although it does slow the deck down even more than it already is, it's absolutely AMAZING when it actually works. You have a decent variety of mana costs to work with, and you can shuffle your deck with recruiting shenanigans to get multiple chances to counter. It locks down decks without Vial HARD.
Right now I feel like the difficult matchups are aggro, anything red, and team America/deadguy variants. The stuff that can either kill you before you can set up or are generally just full of creature hate. That's why I feel Mother of Runes is a staple for the deck.
Hello, anybody still playing this deck or at least trying? :D
Wanna rock with my rebels again soon :)
Greetz
Hey,
I was thinking about playing IT again. Mm really hurt this deck, gut it's gone now. The Lack of sweepers in the recent meta lets me hope again.
I play Rebels and I´m trying a variation of lists. In my opinion the Rebels are strong when you get them activated but before that they are just chumpers, so I want to have another threat in my list. I´ve tried Tomstalkers and that was ok but the the third colour was a weakness.
Right now this is the list. Just an ordinary UW and Jötun Grunt. It works quite well but I need some critical comments.
2 Lin Sivvi, Defiant Hero
4 Ramosian Sergeant
1 Ramosian Lieutenant
3 Defiant Falcon
2 Mirror Entity
1 Big Game Hunter
1 Whipcorder
2 Jötun Grunt
ENCHANTMENTS (8)
1 Bound in Silence
3 Standstill
4 Training Grounds
INSTANTS (15)
4 Brainstorm
4 Force of Will
3 Spell Pierce
4 Swords to Plowshares
LANDS (22)
2 Gaea’s Cradle
4 Flooded Strand
2 Polluted Delta
1 Marsh Flats
1 Windswept Heath
3 Tundra
4 Plains
3 Island
2 Wasteland
if you need a back up plan you could just use SFM + Equipment.
Maybe we should go back to Countertop in the new Meta?
Yes that is a good idea, tried it for a while but didn´t like it very much because of the equipments, they´re not threats on there own. But maybe Batterskull is a must, have to try again.
I'm still hoping wizards is printing new rebels so i'm checking every spoilers for rebels, but no rebels so far again :(. would be nice if some awesome rebels would be printed though (i still want them to work).
I feel that Rebels are like Slivers or Mercenaries, a tribe which is special but only printed/popular for once in a long time...it's possible that we have to wait another 2-3 blocks until they print a new rebellion :D
I revitalized my deck again and i have to say, it's still a blast to play.
But Grafdigger's Cage ruins my hope, that this deck will be good in the near future, which is sad.
Unless they print more new Rebels (even in Commander/Archenemy precons), I don't see Sivvi carrying all the load in the format. She could barely make ends meet in EDH.
Until Punishing Fire sees less play it feels like Rebels is not playable
Done! (although i don't think this is enough to make this deck good). I just found some nice vids with a Counter Rebels CBTop list with a decktech. Unfortunately this is in Spanish.
http://zasca-team.blogspot.de/2012/0...mir-basic.html
I sleeved up my rebels again for fun reasons (It kills Sneak and Show decks quiet nicely and i dislike this kind of decks the most).
Still looking for nice techs for this deck and hope they print new rebels but no so far ^^.
-preddi
Hi,
dunno if anyone is still interested in this deck, but I want play my rebel deck again at our local tournament (< 20players), mainly for fun reasons.
The meta is usually combo heavy (SnT, Storm, Reanimator/TinFins) and a little bit of the usual tempo/Jund stuff. I think rebels is good vs the combo decks, because it can deal with cheated fatties (Big Game Hunter, Bound in Silence) and Tendrils (Children of Korlis) very well. The Jund matchup is probably not very good though ^^.
I'm a little bit torn between this two variants of the deck:
MiracleRebels:
2 Lin Sivvi, Defiant Hero
4 Ramosian Sergeant
2 Ramosian Lieutenant
3 Defiant Falcon
1 Amrou Scout
1 Big Game Hunter
1 Shapesharer
2 Mirror Entity
1 Children of Korlis
3 Spell Pierce
4 Swords to Plowshares
4 Brainstorm
4 Training Grounds
3 Sensei's Divining Top
4 Force of Will
1 Ponder
3 Tundra
4 Flooded Strand
2 Island
4 Plains
2 Gaea's Cradle
2 Marsh Flats
3 Cavern of Souls
Sideboard:
1 Changeling Hero/Changeling Titan
1 Aven Riftwatcher
2 Entreat the Angels
4 Terminus
2 Relic of Progenitus
2 Disenchant
1 Detention Sphere
1 Whipcorder
1 Bound in Silence
I added the miracle package to the board to beat creature decks with Terminus and PFire Decks with Entreat. The rest is pretty standard toolboxing. The Hero/Titan are here to counter Wrath-effects.
Or CBRebels:
4 Ramosian Sergeant
2 Ramosian Lieutenant
1 Amrou Scout
1 Defiant Falcon
2 Lin Sivvi, Defiant Hero
1 Mirror Entity
1 Shapesharer
1 Big Game Hunter
1 Children of Korlis
1 Defiant Vanguard
3 Daze
4 Force of Will
4 Swords to Plowshares
4 Brainstorm
4 Training Grounds
4 Counterbalance
3 Sensei's Divining Top
3 Island
3 Plains
4 Tundra
4 Flooded Strand
2 Arid Mesa
3 Cavern of Souls
Sideboard:
2 Enlightened Tutor
1 Ethersworn Canonist
1 Bound in Silence
2 Disenchant
3 Spell Pierce
2 Relic of Progenitus
2 Jace, the Mind Sculptor
1 Aven Riftwatcher
1 Detention Sphere
Not sold on Cavern here, maybe colored mana for CB or Ancient Tomb is better.
What is the better version for me? Or should I play a completely different version?
-preddi
I can't see the plan in this deck.. you build a army of 1/1 and 1/2 to...?
4 Delver of Secrets alone are better .. or am I missing something?
How this deck gets out from
Cursed Totem
Pithing Needle (on Mirror Entity)
Humility
Moat
Miracle Control looks popular these days and packs all of these cards..
The plan is to tutor up mirror Entity and attack with a bunch of x/x's :>
The cards you mentioned suck, but are not played much. Moats is not a problem with Falcons in the deck.
I think two Caverns should do the job. While you do need the color for your non-rebels, you also want your rebels to be uncounterable.
Also, Caverns on Humans opens so much possibility (Sivvi and most of your rebel searchers are Humans)
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