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Thread: [Worldwake] Set Discussion Thread

  1. #1
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    [Worldwake] Set Discussion Thread

    The spoiler has started and I hope there are many more solid reprints.

    http://mtgsalvation.com/worldwake-spoiler.html

    And so it begins...

    Edit: Wow its only a 145 card set.
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    Re: Worldwake New Set Discussion Thread

    Quote Originally Posted by rockout View Post
    The spoiler has started and I hope there are many more solid reprints.

    http://mtgsalvation.com/worldwake-spoiler.html

    And so it begins...

    Edit: Wow its only a 145 card set.
    I guess the Smother reprint is to bring Smother back into Extended.
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    Re: Worldwake New Set Discussion Thread

    So in standard right now the removal suit is as follows.

    path to exile
    lightning bolt
    terminate
    maelstrom pulse
    and now smother? really?

    and players wonder why a large consensus of magic players are pissed off that there is no such thing as the 2 drop counter anymore.

    While I do understand that negate, remove soul, and spell pierce are in the same format I also understand that they are obviously too linear to work. . .

    To me this is just another example of how the game has been dumbed down to help inexperienced players comprehend the complexities of the game one format at a time.

  4. #4
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    Re: Worldwake New Set Discussion Thread

    I agree with mossivo. Too much removal in standard right now. Also you forgot doom blade technically.
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  5. #5

    Re: Worldwake New Set Discussion Thread

    Quote Originally Posted by FoulQ View Post
    I agree with mossivo. Too much removal in standard right now. Also you forgot doom blade technically.
    It's hilarious that something as solid as Doom Blade is on the lower tiers of standard's removal package.
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  6. #6

    Re: [Worldwake] Set Discussion Thread

    Sweet more old bordered cards to confuse new players with in my Standard decks.
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by MtgSal
    Explore is a sorcery which allows you to draw a card and play an extra land.
    My guess:

    Explore :G:
    Sorcery
    You may play an additional land this turn, that land comes into play tapped.
    Draw a card.

    CIPT to avoid chaining multiples on the first turn.
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  8. #8
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    Re: Worldwake New Set Discussion Thread

    Quote Originally Posted by Otter View Post
    It's hilarious that something as solid as Doom Blade is on the lower tiers of standard's removal package.
    Doesn't help that a good chunk of standard's best creatures are black. I just witnessed my friend playing Jund yesterday on MODO. The way the deck generates card advantage literally puts shame to control. If they keep supplementing aggro with such resilient strategies and nerfing control, I don't see draw-go coming back anytime soon. But then again, maybe it's good for a change, after dealing with Tron, Solar Flare, Dralnu, and Quick n Toast.

  9. #9
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    Re: Worldwake New Set Discussion Thread

    I'm a little excited for the new Jace, but I also think it's time to quit printing Planeswalkers. Dunno, needs something sexier than a Turbo-fog engine and something less broken than Tezzeret (in T1, at least).


    Edit: Fake, but nice: http://forums.mtgsalvation.com/showp...9&postcount=16
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    Re: Worldwake New Set Discussion Thread

    Quote Originally Posted by Yesmilord View Post
    Doesn't help that a good chunk of standard's best creatures are black. I just witnessed my friend playing Jund yesterday on MODO. The way the deck generates card advantage literally puts shame to control. If they keep supplementing aggro with such resilient strategies and nerfing control, I don't see draw-go coming back anytime soon. But then again, maybe it's good for a change, after dealing with Tron, Solar Flare, Dralnu, and Quick n Toast.
    Yes sir. That deck is pretty ridiculous. There is no doubt as to why it is the to beat in standard right now.

  11. #11
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    Re: [Worldwake] Set Discussion Thread

    Not confirmed yet, but seeing that two diffrent people stated that they saw the card, i think it would be fun just to discuss at least

    Another Vanila powercreep:

    Leatherback Baloth
    Creature - ?? (?)
    4/5

    basically a average goyf for 1 more CMC without the hassle of getting it to 4/5 and no graveyard vunerability.

  12. #12

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Cire View Post
    Not confirmed yet, but seeing that two diffrent people stated that they saw the card, i think it would be fun just to discuss at least

    Another Vanila powercreep:

    Leatherback Baloth
    Creature - ?? (?)
    4/5

    basically a average goyf for 1 more CMC without the hassle of getting it to 4/5 and no graveyard vunerability.
    Triple green makes it pretty awful.

    EDIT: That isn't really power creep, either. Triple green is quite a lot to ask for outside of a casual play environment, since it requires you to be in one or two colors, and with ridiculous fixing in the latter.
    Last edited by Aggro_zombies; 12-08-2009 at 04:36 AM.

  13. #13
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Aggro_zombies View Post
    Triple green makes it pretty awful.

    EDIT: That isn't really power creep, either. Triple green is quite a lot to ask for outside of a casual play environment, since it requires you to be in one or two colors, and with ridiculous fixing in the latter.
    It just got confirmed, and im going to defend it for a bit:

    One, i don't think triple green is that bad in this day and age, with so many fetchs around you can easily still play this is a G/X deck like thresh. If Rhox war monk is able to get played despite his mana cost i don't see GGG that hard if your playing only 2 colors and/or mana fixing. Speaking of mana fixing decks with mana elves, noble heirach, bop, love this card going turn 1 land + accle, turn 2 this.

    Two, green aggro decks had a problem with playing down a turn 2 goyf since it was ussually only a 1/2 for them, now instead they can play this as a 4/5 turn 2. I admit this won't change the metagame, but i absolutely think it will find its way into green aggro decks of various kind. Also a simple B/G rock with this + goyf + lots of removal and discard doesn't seem that bad either.

  14. #14
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    Re: [Worldwake] Set Discussion Thread

    The like the picture of leatherback baloth. Will it see play? I guess its possible but hopefully the set has some real power in the form of legacy playables and less vanilla creatures for GGG.
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  15. #15

    Re: [Worldwake] Set Discussion Thread

    I guess Survival could well cast it, if it needs more beaters and wasn't splashing b&w (for Doran). All the lands already make green.

    Better not be a rare though.
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  16. #16
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    Re: [Worldwake] Set Discussion Thread

    New forcespike1U
    instant - unco
    counter target spell unless its controller pays 1
    "multikick" U : counter target spell unless it's controller pays 2

    That's pretty good for standard, not promising for legacy (even if it's not terrible against combo, as it can targets multiple spells, it looks way too slow).

    P-M

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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Enigma View Post
    New forcespike1U
    instant - unco
    counter target spell unless its controller pays 1
    "multikick" U : counter target spell unless it's controller pays 2

    That's pretty good for standard, not promising for legacy (even if it's not terrible against combo, as it can targets multiple spells, it looks way too slow).

    P-M
    Is "Multikick" that you can pay the cost as many times as you want?
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by MMogg View Post
    Is "Multikick" that you can pay the cost as many times as you want?
    Correct. It's supposedly the same thing as kicker, but able to be added unlimited times.
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  19. #19
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    Re: [Worldwake] Set Discussion Thread

    Leatherback Baloth makes me go "Ooo! Pretty!" until I realize it's sadly near useless. MattH pretty much summed it up perfectly.

    @New Force Spike, New Jace, and Explore: Links to sources would be greatly appreciated.

    Explore, if it actually puts a land into play and draws a card for a single green, will completely reshape the format, be found in every green deck ever, and make Land Destruction strategies quite viable in the future.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  20. #20

    Re: [Worldwake] Set Discussion Thread

    Explore probably only puts basics into play, similar to that 1/1 common Elf for from Onslaught (Elvish Pioneer?).

    New Jace is known because he's mentioned on one of the precon inserts as being a good card to add. What he does is currently unknown, but the precon insert makes it sound like he's just another mill dork (meaning the new version will probably be to the original as the new Chandra is to the older one). He exiles part of/all of the opponent's library as one of his abilities.

    Multikicker looks vaguely interesting, but I keep thinking that Replicate would just be better because then the opponent would have to deal with the copies too. Then again, blue is pretty sucky in Standard right now, so counters aren't really of much concern I guess. Blue needs better card draw/library manipulation.

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