General: Horde of Notions
// DARE to resist drugs and violence
// (”just say no”)
Miscalculation
Counterspell
Mana Drain
Remand
Dissipate
Faerie Trickery
Forbid
Hinder
Dismiss
Cryptic Command
Force of Will
Force Spike
Power Sink
Complicate
Spell Snare
Mindbreak Trap
Exclude
// SO MANY CARDS
Ancestral Visions
Senseis Divining Top
Impulse
Fact or Fiction
Skeletal Scrying
Opportunity
Brainstorm
Thirst for Knowledge
Stroke of Genius
// “highlander” eh?
Mystical Tutor
Vampiric Tutor
Demonic Tutor
Tainted Pact
Intuition
Mystical Teachings
// Get it out
Swords to Plowshares
Path to Exile
Cremate
Bant Charm
Krosan Grip
Fire
Doom Blade
Jund Charm
Starstorm
Sicken
Spark Spray
Pyrite Spellbomb
Vindicate
Diabolic Edict
Wrath of God
Akromas Vengeance
Innocent Blood
// Thermonuclear devices
Life from the Loam
Mind Twist
All Suns Dawn
Pulse of the Fields
Necropotence
// lands and things
Mana Crypt
Sol Ring
City of Brass
Reflecting Pool
Dust Bowl
Strip Mine
Underground Sea
Tundra
Tropical Island
Volcanic Island
Savannah
Bayou
Scrubland
Watery Grave
Hallowed Fountain
Steam Vents
Breeding Pool
Windswept Heath
Polluted Delta
Flooded Strand
Bloodstained Mire
Wooded Foothills
Verdant Catacombs
Arid Mesa
Marsh Flats
Misty Rainforest
Scalding Tarn
Secluded Steppe
Tranquil Thicket
Forgotten Cave
Lonely Sandbar
Barren Moor
Arcane Sanctum
Crumbling Necropolis
Seaside Citadel
Vivid Creek
Vivid Meadow
Minamo, School at Waters Edge
Tolaria
Oboro, Palace in the Clouds
Snow-covered Island
Island
Swamp
Plains
Forest
Magosi, the Waterveil should probably go in there. Deprive might make it. Adding Mindslaver/Ruins/EE might be okay. Explosives should actually probably go in there, which means you need Ruins, too. Slaver is dead unless you get the combo, which is why it was cut. Jace also needs to be on the team. I haven't looked at much from Worldwake or Rise. Deprive, maybe.
A multiplayer version would play way fewer counterspells and way more removal. And Mind's Eye. You'd probably also want to be able to infinite out a table rather than attack with Horde DI.
When in doubt, mumble.
When in trouble, delegate.
WARNING: This deck is boring as fuck to play against, unless you get off to never being able to do anything and/or run the exact same general and/or run an even bigger counter suite.
Angrytroll has a similar deck and it sucked the life out of the games we played. I played a fun Saffi deck and spent the entire time regretting not bringing my douchebag Oona deck with me.
I will argue Zur just because of the fact that he eliminates the limitations of EDH deck size to card number ratio. He tutors and gives you *free* card advantage AND board position.
I would like to nominate Thada Adel, Acquisitor to the broken general list:
Stealing people's Gauntlet of Power and Sculpting Steel is a bit too punishing in a monoblue deck. Go figure!
(Cast Gauntlet of Power, Thada out 2 more, Thada out 2 Sculpting Steel, cast Karn, animate Glove, Clone, Vesuvan Shapeshifter, Rite of Replication.... gg!)
West side
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I'm really surprised that no mention has been made of Doran. B/G/W has been a viable archetype in T1 and later Legacy, even if only at the fringes, for a long time because of the power of it's removal spells. You have access to all the good, broad answers, like Pulse, Vindicate, Deed, Mortify, Putrefy, etc. You've got all the black tutors, which means you can set up Crucible lock (sometimes with Exploration) on turn 2-4 pretty consistently. You've got Survival of the Fittest, which lets you do busted things with Reveilark. My roomate plays it, it's a real pain in the ass to play against, because if you don't have plenty of artifact/enchantment removal, you're going to lose to things like necro or survival or crucible.
I'm currently having a lot of fun with Wydwen as a control shell. She's not as good as she was prior to M10 (let me throw a quick "WotC sucks" in here), but she's still tough to remove and U/B is a solid set of colors for control. I wouldn't call her busted by any stretch, but still good.
I consider the scariest generals to face in multiplayer are the ones where... the more oblivious players only look at current board position and tend to ignore the player ready to combo off and kill everyone and instead attack the ones with position to try to disrupt the 'gib everyone' player. Single player, it's the ones who control the board off the bat or arc so fast that the other player can not keep up.
Multiplayer:
Erayo, Soratami Ascendant
Azami, Lady of Scrolls (Time walking builds)
Sharuum the Hegemon
Jhoira of the Ghitu (Builds heavy on the build up to Wildfires/Jokulhaups type effects + suspend)
Phelddagrif (Only because they get all the time in the world to set up their combos)
Single Player:
Erayo, Soratami Ascendant
Thada Adel, Acquisitor
Vendilion Clique
Gaddock Teeg
Rofellos, Llanowar Emissary
Xiahou Dun, the One-Eyed (Pox style builds)
Vendilion Clique is stupid good. 3 general damage/turn with a fuckload of counters and other unfun stuff to protect it basically gets there.
I was on the receiving end of this two days ago, mind you I was on the draw:
Opponent T1: Island, Sol Ring, Isochron Scepter with a Brainstorm stuck under it. At this point I was already groaning. Things didn't look too good for my slightly more casual Raksha EDH.
My T1: Plains, Land Tax. That's okay right? It resolved.
Opponent T2: Island, Counterbalance.
Yeah, fun times.
I am surprised no-one has said Kaalia of the Vast, that is the commander all of my playgroup hates.
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