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Thread: Strongest/Most broken generals?

  1. #41
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    Re: Strongest/Most broken generals?

    Quote Originally Posted by frogboy View Post
    I would battle all comers for any amount in 1v1 with Horde of Notions.
    This deck seems like a lot of fun, I really want to see it! Is it terrible in multiplayer though?

  2. #42
    Arbitrary Wielder of Justice

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    Re: Strongest/Most broken generals?

    General: Horde of Notions
    // DARE to resist drugs and violence
    // (”just say no”)
    Miscalculation
    Counterspell
    Mana Drain
    Remand
    Dissipate
    Faerie Trickery
    Forbid
    Hinder
    Dismiss
    Cryptic Command
    Force of Will
    Force Spike
    Power Sink
    Complicate
    Spell Snare
    Mindbreak Trap
    Exclude
    // SO MANY CARDS
    Ancestral Visions
    Senseis Divining Top
    Impulse
    Fact or Fiction
    Skeletal Scrying
    Opportunity
    Brainstorm
    Thirst for Knowledge
    Stroke of Genius
    // “highlander” eh?
    Mystical Tutor
    Vampiric Tutor
    Demonic Tutor
    Tainted Pact
    Intuition
    Mystical Teachings
    // Get it out
    Swords to Plowshares
    Path to Exile
    Cremate
    Bant Charm
    Krosan Grip
    Fire
    Doom Blade
    Jund Charm
    Starstorm
    Sicken
    Spark Spray
    Pyrite Spellbomb
    Vindicate
    Diabolic Edict
    Wrath of God
    Akromas Vengeance
    Innocent Blood
    // Thermonuclear devices
    Life from the Loam
    Mind Twist
    All Suns Dawn
    Pulse of the Fields
    Necropotence
    // lands and things
    Mana Crypt
    Sol Ring
    City of Brass
    Reflecting Pool
    Dust Bowl
    Strip Mine
    Underground Sea
    Tundra
    Tropical Island
    Volcanic Island
    Savannah
    Bayou
    Scrubland
    Watery Grave
    Hallowed Fountain
    Steam Vents
    Breeding Pool
    Windswept Heath
    Polluted Delta
    Flooded Strand
    Bloodstained Mire
    Wooded Foothills
    Verdant Catacombs
    Arid Mesa
    Marsh Flats
    Misty Rainforest
    Scalding Tarn
    Secluded Steppe
    Tranquil Thicket
    Forgotten Cave
    Lonely Sandbar
    Barren Moor
    Arcane Sanctum
    Crumbling Necropolis
    Seaside Citadel
    Vivid Creek
    Vivid Meadow
    Minamo, School at Waters Edge
    Tolaria
    Oboro, Palace in the Clouds
    Snow-covered Island
    Island
    Swamp
    Plains
    Forest

    Magosi, the Waterveil should probably go in there. Deprive might make it. Adding Mindslaver/Ruins/EE might be okay. Explosives should actually probably go in there, which means you need Ruins, too. Slaver is dead unless you get the combo, which is why it was cut. Jace also needs to be on the team. I haven't looked at much from Worldwake or Rise. Deprive, maybe.

    A multiplayer version would play way fewer counterspells and way more removal. And Mind's Eye. You'd probably also want to be able to infinite out a table rather than attack with Horde DI.
    When in doubt, mumble.

    When in trouble, delegate.

  3. #43

    Re: Strongest/Most broken generals?

    Quote Originally Posted by frogboy View Post
    General: Horde of Notions
    // DARE to resist drugs and violence
    // (”just say no”)
    Miscalculation
    Counterspell
    Mana Drain
    Remand
    Dissipate
    Faerie Trickery
    Forbid
    Hinder
    Dismiss
    Cryptic Command
    Force of Will
    Force Spike
    Power Sink
    Complicate
    Spell Snare
    Mindbreak Trap
    Exclude
    // SO MANY CARDS
    Ancestral Visions
    Senseis Divining Top
    Impulse
    Fact or Fiction
    Skeletal Scrying
    Opportunity
    Brainstorm
    Thirst for Knowledge
    Stroke of Genius
    // “highlander” eh?
    Mystical Tutor
    Vampiric Tutor
    Demonic Tutor
    Tainted Pact
    Intuition
    Mystical Teachings
    // Get it out
    Swords to Plowshares
    Path to Exile
    Cremate
    Bant Charm
    Krosan Grip
    Fire
    Doom Blade
    Jund Charm
    Starstorm
    Sicken
    Spark Spray
    Pyrite Spellbomb
    Vindicate
    Diabolic Edict
    Wrath of God
    Akromas Vengeance
    Innocent Blood
    // Thermonuclear devices
    Life from the Loam
    Mind Twist
    All Suns Dawn
    Pulse of the Fields
    Necropotence
    // lands and things
    Mana Crypt
    Sol Ring
    City of Brass
    Reflecting Pool
    Dust Bowl
    Strip Mine
    Underground Sea
    Tundra
    Tropical Island
    Volcanic Island
    Savannah
    Bayou
    Scrubland
    Watery Grave
    Hallowed Fountain
    Steam Vents
    Breeding Pool
    Windswept Heath
    Polluted Delta
    Flooded Strand
    Bloodstained Mire
    Wooded Foothills
    Verdant Catacombs
    Arid Mesa
    Marsh Flats
    Misty Rainforest
    Scalding Tarn
    Secluded Steppe
    Tranquil Thicket
    Forgotten Cave
    Lonely Sandbar
    Barren Moor
    Arcane Sanctum
    Crumbling Necropolis
    Seaside Citadel
    Vivid Creek
    Vivid Meadow
    Minamo, School at Waters Edge
    Tolaria
    Oboro, Palace in the Clouds
    Snow-covered Island
    Island
    Swamp
    Plains
    Forest
    WARNING: This deck is boring as fuck to play against, unless you get off to never being able to do anything and/or run the exact same general and/or run an even bigger counter suite.

    Angrytroll has a similar deck and it sucked the life out of the games we played. I played a fun Saffi deck and spent the entire time regretting not bringing my douchebag Oona deck with me.

  4. #44
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    Re: Strongest/Most broken generals?

    I will argue Zur just because of the fact that he eliminates the limitations of EDH deck size to card number ratio. He tutors and gives you *free* card advantage AND board position.

  5. #45
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    Re: Strongest/Most broken generals?

    I would like to nominate Thada Adel, Acquisitor to the broken general list:



    Stealing people's Gauntlet of Power and Sculpting Steel is a bit too punishing in a monoblue deck. Go figure!

    (Cast Gauntlet of Power, Thada out 2 more, Thada out 2 Sculpting Steel, cast Karn, animate Glove, Clone, Vesuvan Shapeshifter, Rite of Replication.... gg!)
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  6. #46
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    Re: Strongest/Most broken generals?

    I'm really surprised that no mention has been made of Doran. B/G/W has been a viable archetype in T1 and later Legacy, even if only at the fringes, for a long time because of the power of it's removal spells. You have access to all the good, broad answers, like Pulse, Vindicate, Deed, Mortify, Putrefy, etc. You've got all the black tutors, which means you can set up Crucible lock (sometimes with Exploration) on turn 2-4 pretty consistently. You've got Survival of the Fittest, which lets you do busted things with Reveilark. My roomate plays it, it's a real pain in the ass to play against, because if you don't have plenty of artifact/enchantment removal, you're going to lose to things like necro or survival or crucible.

    I'm currently having a lot of fun with Wydwen as a control shell. She's not as good as she was prior to M10 (let me throw a quick "WotC sucks" in here), but she's still tough to remove and U/B is a solid set of colors for control. I wouldn't call her busted by any stretch, but still good.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
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  7. #47
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    Re: Strongest/Most broken generals?

    I consider the scariest generals to face in multiplayer are the ones where... the more oblivious players only look at current board position and tend to ignore the player ready to combo off and kill everyone and instead attack the ones with position to try to disrupt the 'gib everyone' player. Single player, it's the ones who control the board off the bat or arc so fast that the other player can not keep up.

    Multiplayer:
    Erayo, Soratami Ascendant
    Azami, Lady of Scrolls (Time walking builds)
    Sharuum the Hegemon
    Jhoira of the Ghitu (Builds heavy on the build up to Wildfires/Jokulhaups type effects + suspend)
    Phelddagrif (Only because they get all the time in the world to set up their combos)

    Single Player:
    Erayo, Soratami Ascendant
    Thada Adel, Acquisitor
    Vendilion Clique
    Gaddock Teeg
    Rofellos, Llanowar Emissary
    Xiahou Dun, the One-Eyed (Pox style builds)

  8. #48

    Re: Strongest/Most broken generals?

    Vendilion Clique is stupid good. 3 general damage/turn with a fuckload of counters and other unfun stuff to protect it basically gets there.
    I was on the receiving end of this two days ago, mind you I was on the draw:
    Opponent T1: Island, Sol Ring, Isochron Scepter with a Brainstorm stuck under it. At this point I was already groaning. Things didn't look too good for my slightly more casual Raksha EDH.
    My T1: Plains, Land Tax. That's okay right? It resolved.
    Opponent T2: Island, Counterbalance.

    Yeah, fun times.

  9. #49
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    Re: Strongest/Most broken generals?

    Quote Originally Posted by Cesarius View Post
    Vendilion Clique is stupid good. 3 general damage/turn with a fuckload of counters and other unfun stuff to protect it basically gets there.
    I was on the receiving end of this two days ago, mind you I was on the draw:
    Opponent T1: Island, Sol Ring, Isochron Scepter with a Brainstorm stuck under it. At this point I was already groaning. Things didn't look too good for my slightly more casual Raksha EDH.
    My T1: Plains, Land Tax. That's okay right? It resolved.
    Opponent T2: Island, Counterbalance.

    Yeah, fun times.
    V oppressive. Love it.

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  10. #50
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    Re: Strongest/Most broken generals?

    I am surprised no-one has said Kaalia of the Vast, that is the commander all of my playgroup hates.

  11. #51
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    Re: Strongest/Most broken generals?

    Quote Originally Posted by MarineRaider View Post
    I am surprised no-one has said Kaalia of the Vast, that is the commander all of my playgroup hates.
    3 colors is weird. conditional on kalia, and other cheat effects. spot removal is good against everything they have.

  12. #52

    Re: Strongest/Most broken generals?

    Quote Originally Posted by Megadeus View Post
    UR Delver man forcing you to play it out then asking for the ID after he got his dick smashed seems scummy.

  13. #53
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    Re: Strongest/Most broken generals?

    Quote Originally Posted by MarineRaider View Post
    I am surprised no-one has said Kaalia of the Vast, that is the commander all of my playgroup hates.
    Considering this post died before EDH was even renamed commander much less before she even existed
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  14. #54
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    Re: Strongest/Most broken generals?

    Quote Originally Posted by Megadeus View Post
    Considering this post died before EDH was even renamed commander much less before she even existed
    My bad-guess I didn't realize that

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