Things that Disfigure hits that Push does not hit on default mode:
Monastery Mentor, Vendilion Clique, Sanctum Prelate, Recruiter of the Guard, Flickerwisp, Palace Jailer, Parasitic Strix.
Significant cards, but not a significantly large list, so I think you're right and Disfigure would just be Fatal Push.
The format is prepared to devolve into Deathrite duels. He who has the last Deathrite standing wins. SB removal just for killing Deathrite seems worthwhile to me.
I think I'm settling on something like this
4 Noble Hierarch
4 Deathrite Shaman
4 Stoneforge Mystic
4 True-Name Nemesis
2 Leovold, Emissary of Trest
2 Jace, the Mind Sculptor
3 Swords to Plowshares
4 Brainstorm
4 Force of Will
4 Daze
1 Batterskull
1 Umezawa's Jitte
2 Abrupt Decay
3 Tropical Island
2 Tundra
1 Scrubland
2 Underground Sea
3 Wasteland
4 Polluted Delta
4 Flooded Strand
1 Misty Rainforest
SB:
3 Thoughtseize
2 Flusterstorm
1 Surgical Extraction
1 Rest in Peace
3 Meddling Mage
2 Ethersworn Canonist
2 Zealous Persecution
1 Sword of Fire and Ice
Pretty good new Facebook group for stoneblade stuff.
Sent from my iPhone using Tapatalk
This is the list I'm going to run at my LGS tomorrow night:
U/G/b/w Nobleblade
Lands (21)
4 Polluted Delta
4 Flooded Strand
1 Misty Rainforest
3 Tropical Island
2 Underground Sea
1 Tundra
1 Scrubland
1 Karakas
4 Wasteland
Creatures (20)
4 Noble Hierarch
4 Deathrite Shaman
4 Stoneforge Mystic
4 True-Name Nemesis
2 Vendilion Clique
2 Leovold, Emissary of Trest
Spells (19)
4 Brainstorm
4 Force of Will
4 Daze
3 Swords to Plowshares
2 Abrupt Decay
1 Umezawa’s Jitte
1 Batterskull
Sideboard (15)
2 Meddling Mage
1 Containment Priest
1 Ethersworn Canonist
2 Flusterstorm
2 Thoughtseize
2 Zealous Persecution
1 Surgical Extraction
1 Rest in Peace
1 Pithing Needle
1 Umezawa’s Jitte
1 Sword of Fire and Ice
If Elves picks up in my local meta, I'll probably cut the SoFI for an Engineered Plague.
If Delver rises up to prey on the combo decks- 8 3s might be too much. I like it as a starting point though.
Sent from my iPhone using Tapatalk
8 three drops is worse against Delver than 6 three drops and 2 four drops? Clique doesn't even get hit by Spell Pierce like Jace does...
We're pretty close on decklists, which is a good sign! Swapping Cliques for Jace is really interesting, and running through the gauntlet of decks I'm expecting it actually looks good on paper. Gonna have to think about this, but improving the combo matchup and lowing the decks curve seems like a solid change if we're expecting Delver, Storm and Elves.
I haven't seen Delver decks running pierce main in a while- but I didn't take a close look at what you dropped for clique- I just saw -1 stp -1 sofi and thought those were the cuts for the clique.
Sent from my iPhone using Tapatalk
I have two tournaments over the weekend, I'll try the below on Saturday and see how it feels for the bigger one on Sunday.
4 Noble Hierarch
4 Deathrite Shaman
4 Stoneforge Mystic
4 True-Name Nemesis
2 Leovold, Emissary of Trest
1 Vendilion Clique
1 Jace, the Mind Sculptor
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
4 Daze
1 Abrupt Decay
1 Ponder
1 Batterskull
1 Umezawa's Jitte
3 Tropical Island
2 Tundra
1 Scrubland
2 Underground Sea
3 Wasteland
4 Polluted Delta
4 Flooded Strand
1 Misty Rainforest
SB:
3 Thoughtseize
2 Flusterstorm
1 Surgical Extraction
1 Rest in Peace
3 Meddling Mage
2 Ethersworn Canonist
2 Zealous Persecution
1 Sword of Fire and Ice
In a world with lots of delver and combo, I like the new Gideon a lot, especially if those delver decks are RUG or 4c with a minimal number of decays.
I'm not sure why Gideon of the Trials would be good against RUG Delver...?
Yea, for the most part, the core is pretty solid and seems mostly agreed upon.
When I first started tuning my list, the first thing I noticed was that Jace was so much less good in this deck than it is in control decks. The deck also has tons of other stuff to do/cast throughout most of the game, so many times Jace just sits in hand for a long time. Honestly, there are very few matchups where I'd rather have Jace instead of Vendilion Clique.
Jace is still an incredibly powerful card. It's not necessarily wrong, and can be strong in the right meta. However, Clique just fits into this decks gameplan much better. Evasive Jitte carrier, disruption on a body, etc.
It may also be the way I view this deck. To me, this deck is a big tempo deck reminiscent of New Horizons, except obviously much better. To me, this deck is as much or more of an aggro deck than it is a control deck. Blue Maverick, if you will. A better Maverick, in my opinion. But at the same time, it's big tempo, so it's also like a midrange Delver deck in a way. Either way, Jace just doesn't really seem suited to those plans, for me.
I've always played it like a tempo deck using Jace to go over the top- clique main is very good right now so a 1/1 split could be right- I'm not ready to cut Jace completely though.
Sent from my iPhone using Tapatalk
I see where you're coming from. I've always seen it as more of a midrange deck, but there is a tempo aspect to it with the dazes.
I'm not sure it's right to compare Jace to it in control decks though, it's arguably just as good here as in any BUG shells. And Jace won't ever be as good as in Miracles. But as Thomas says below, I like it as a way to push over the top of other fair decks, powering out either Clique or Jace is a strong play, but we have disruptive elements and threats already. Jace has been nothing but amazing for me in the deck and while the meta is changing, I'm not convinced that it's hostile enough against Jace to cut them altogether yet.
Agree, I'll try this 1/1 split and let you guys know.
It comes down and +1 to get out of bolt range while taking the edge off of one of their creatures. So if resolved, it costs RUG at least a card and a creature attack to remove. If they don't kill it you have the option of slowing them, making an emblem, or pressuring. The importance of the emblem against the RUG is that we often stabilize between 5-1 life against them, and then have to fade a burn spell while we turn the corner and kill them. The emblem, especially if it is on 4 loyalty locks out that lane for them almost entirely. The argument can be made that Leo is a better card against RUG, but it only earns 1 card against a bolt, and can't profitably interact in combat against them at all. Gideon plays the angles well, and I already traded for 2 so I can run them this weekend.
Also of note, gideon emblem is a straight G1 lock against several combo decks including ANT.
It may turn out that there are too many swarm decks, abrupt decays, trample creatures, and walking ballistas out there to really make it worth a spot, but it looks really good right now. Since we have TNN and a tempo build, buying 1 turn with him could well be all that it takes to swing a lot of games.
There are currently 1 users browsing this thread. (0 members and 1 guests)