This deck is supposed to be a mixture between GW Haterator, Aggro Fish and a Survival deck. I have had the idea in mind for quite a while now and I think this list is very competitive.

First of all the list.

// Mana
4 [U] Savannah
4 [ON] Windswept Heath
1 [ZEN] Verdant Catacombs
1 [ZEN] Misty Rainforest
1 [ON] Wooded Foothills
4 [7E] Forest
1 [MI] Plains
3 [TE] Wasteland
2 [FUT] Horizon Canopy

// Creatures
4 [CFX] Noble Hierarch
4 [FNM] Mother of Runes
4 [FUT] Tarmogoyf
3 [LRW] Gaddock Teeg
3 [ARB] Qasali Pridemage
4 [CFX] Knight of the Reliquary
1 [SHM] Kitchen Finks
1 [FD] Eternal Witness

1 [MM] Squee, Goblin Nabob
1 [ZEN] Iona, Shield of Emeria
1 [P3] Loyal Retainers

Removal and Engine
4 [U] Swords to Plowshares
4 [EX] Survival of the Fittest
2 [ARE] Enlightened Tutor
1 [ALA] Oblivion Ring
1 [BOK] Umezawa's Jitte

// Sideboard
SB: 3 [TSP] Krosan Grip
SB: 2 [TSB] Tormod's Crypt
SB: 2 [ALA] Elspeth, Knight-Errant
SB: 2 [SHM] Kitchen Finks
SB: 1 [LRW] Gaddock Teeg
SB: 1 [ALA] Ethersworn Canonist
SB: 1 [BOK] Umezawa's Jitte
SB: 1 [SHM] Faerie Macabre
SB: 1 [10E] Rule of Law
SB: 1 [SHM] Runed Halo

Game plan
The deck tries to play aggressive while disrupting the opponent.
With Noble Hierarch, Goyf, Pridemage and KotR you can curve out aggressively and deal a lot of damage in short time.

It also plays a good amount of disruption: Pridemage is a Disenchant effect and Gaddock is really awesome in a Meta full of Explosives, Forces and Natural Orders etc. and helps at least a bit against Tendrils and Dream Halls.
Wastelands in combination with KotR can slow the opponent down a lot. The Iona-Combo often wins the game for you nearly by itself and Mother of Runes helps both plans by protecting all those creatures.
Furthermore you also have some games that are just won by Survivals card advantage.
The deck has a very nice curve and I am rarely dissppointed with its starting hands.

Synergies
- the obvious synergies are Enlightened Tutor plus Enchantments/Artifacts, the usual Survival stuff and KotR + Wastelands. These may be obvious but they make the deck very consistent so I mention them nevertheless.
- Loyal Retainers / Iona Combo. This Combo is especially strong in this deck because of Mother of Runes. Usually you have to put Iona on the color of their Removal so that Iona not dies. But with Mother of Runes in play you can name the most important color and not the splash removal color. For example against Zoo you can name Red so they can't burn you out and protect Iona from PtE with Mother. Against Tempo Thresh you can do the same thing with naming Red and not blue for their Bounce spells (which they usually find if they want). In both cases Iona will also protect you from their creature army so that you very likely won't lose the game.
- Mother of Runes / Gaddock Teeg: Against many decks having these two in play is worth more than anything else. It locks out many control decks that operate with Explosives, Moat or Wrath and it also gives you a fighting chance against Combo. Get a lucky draw with Turn 1 Mom and turn 2 Gaddock and you will beat ANT.


Card Choices

Lands:
3 Wasteland: Can't fit in a 4th, because Gaddock, Pridemage and Survival have high color requirements.
2 Horizon Canopy: Fits the Mana base, synergy with KotR


Creatures:

Mother of Runes: SO awesome. Protects your Goyfs, Gaddocks, KotRs and also your Iona and makes the deck curve really good.

Noble Hierarch, Tarmogoyf: Not much explaing needed I guess.

Qasali Pridemage, Gaddock Teeg: Would play 4 of both if it wasn't for Tarmogoyf. Teeg is a bit better but Legendary so a 3/3 split feels right.

KotR: The big beater. Usually gets at least 6/6 and often even bigger. Usually tutors Wastelands but can also find Canopies if you need gas.

Kitchen Finks/Witness: Survival targets. More Kitchen Finks miss the maindeck very close but KotR is just better.

Iona/Retainers: Incredibly powerful Combo for a pure G/W deck and also very cheap. Usually one of the first things to be done as soon as you have enough Mana.

Spells
4 Swords to Plowshares, 4 Survival of the Fittest: Not much to say.

2 Enlightened Tutor, 1 Jitte, 1 O-Ring: If I want to do fancy stuff I get Survival to make Iona, so every Tutor target is also a good card when drawn.
Tutor makes the deck much more consistent. It usually acts as Survival 5+6 but against Zoo or Dredge it can find Jitte and if your opponent Moats you or something similar you get rid of it with O Ring.

Sideboard:

Most of the cards can be tutored for so that explains the many 1 and 2 offs. Elspeth is to fight control decks and Grip against Counterbalances and Moats. Runed Halo is in there because Progenitus is so popular by now. The 4th Gaddock comes in against Combo and Control, Finks and Jitte against Tribal and Zoo. Also make sure to side out the Iona Combo if you don't get enough out of it in a certain matchup (like when they counter your Survivals) or if the opponent hates the graveyard too much. Also side out E. Tutors against decks with counterspells.

I can't speak for every matchp in detail but generally I side like this:

Matchups:

I have played a lot of games, but not tested matchups with real statistics yet so I make it short to not say something wrong.
Landstill, Aggro and Aggro Control feel solid, Dredge and Staxx too, Combo is not so good.