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Thread: [Deck] Aggro Loam

  1. #4141

    Re: [Deck] Aggro Loam

    The Seismic Assault thing feels like pure nostalgia. We simply are not living in a world where decks can be built around decayable engines. All power to you if you want to prove that wrong, but decks like stiflenaught have been struggling with this for years now.

    About btm10's list, there is a lot going on here.

    I've recently been kind of meh on bob, so I'm tempted to try some of this out. In particular I've thought about Tracker and sol lands before, but not together. I'm gonna try something like this:

    Land (28)
    2x Bayou
    1x Cabal Pit
    1x Dark Depths
    1x Dryad Arbor
    1x Forest
    2x Grove of the Burnwillows
    1x Horizon Canopy
    1x Karakas
    1x Plateau
    1x Savannah
    1x Scrubland
    1x Taiga
    1x Thespian's Stage
    2x Tranquil Thicket
    2x Ancient Tomb
    1x Verdant Catacombs
    4x Wasteland
    4x Windswept Heath
    Creature (11)
    3x Tireless Tracker
    1x Deathrite Shaman
    1x Gaddock Teeg
    4x Knight of the Reliquary
    1x Qasali Pridemage
    1x Scavenging Ooze
    Instant (6)
    3x Abrupt Decay
    3x Punishing Fire
    Sorcery (5)
    3x Green Sun's Zenith
    2x Life from the Loam
    Artifact (8)
    4x Chalice of the Void
    4x Mox Diamond
    Enchantment (2)
    2x Sylvan Library

    I don't like cutting the 2nd catacomb for a colorless land, but I'm not sure what to cut instead. I've wanted to play 1-2 tomb to get better chalices and zeniths, but with only 7 cards that fully benefit the tomb did not do enough. It also makes value chokes out of the board quite good. At this point, we are kind of dipping into Sylvan Plug territory, and all the clunkiness that comes with playing sol lands with decays.

    I'd love to see how the list performs. Especially how the 0 cycle lands are for you.

  2. #4142
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    Re: [Deck] Aggro Loam

    Hey folks,
    I don’t post much anymore, but I’ve been playing 4 Color Loam on and off since last summer, and it’s what I’ll (in all likelihood) be taking to Grand Prix Vegas. There was a trial at my LGS today, and I played this deck to a 4th place finish out of 17 players, going 3-1-1 prior to top 8, where I was knocked out in the semifinals. I thought I’d post a tournament report so I could get some opinions, pointers, et cetera from you fine people.

    First off, here’s the list that I played:

    Creatures:
    4 Knight of the Reliquary
    4 Dark Confidant
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Deathrite Shaman
    1 Dryad Arbor

    Artifacts:
    4 Chalice of the Void
    4 Mox Diamond

    Enchantments:
    1 Sylvan Library

    Planeswalkers:
    3 Liliana of the Veil


    Sorceries:
    2 Life from the Loam
    2 Green Sun’s Zenith
    1 Collective Brutality

    Instants:
    3 Abrupt Decay
    3 Punishing Fire

    Lands:
    4 Wasteland
    3 Grove of the Burnwillows
    1 Karakas
    1 Maze of Ith
    1 Cabal Pit
    1 Barren Moor
    1 Tranquil Thicket
    4 Verdant Catacombs
    2 Windswept Heath
    2 Bayou
    1 Scrubland
    1 Savannah
    1 Taiga
    1 Badlands
    1 Forest

    Sideboard:
    3 Leyline of the Void
    2 Containment Priest
    2 Ethersworn Canonist
    2 Golgari Charm
    2 Swords to Plowshares
    1 Chandra, Torch of Defiance
    1 Toxic Deluge
    1 Reclamation Sage
    1 Collective Brutality

    The way I figure it, there’s about 3 flex slots in the main, 2 of which can be filled with spells, and one that’s a land. The configuration I used was 1 Deathrite Shaman, 1 Collective Brutality, and 1 Cabal Pit. I played a similar set up at Knightware’s last GPT (-1 Cabal Pit, +1 Swamp), but was unimpressed by the extra basic, which I included as a hedge against Blood Moon decks. I don’t necessarily like the dissonance between DRS and Chalice, but the littlest planeswalker is a great hedge against hands without Diamond, and I always regret cutting him. Pit wasn’t significantly better than Swamp or an extra cycling land, but it’s never lost me a game and is occasionally quite useful. Brutality is a fantastic catch all, thus the inclusion. Anyhoo, on to the tournament. Last names won’t be included for privacy reasons. All my opponents were humble in victory, gracious in defeat, and made every effort to keep the matches from becoming too serious. The particulars of my sideboarding plans I can’t quite remember, though on the whole they’re accurate. Cards that I’m unsure will be marked with a ‘*’.

    Round 1: Sean playing Black-Red Reanimator
    Game 1: Win
    He kept a relatively slow, disruptive hand, and I derped my way into a Liliana of the Veil. It was only afterwards that I realized I jammed it straight into a Chancellor of the Annex trigger, but both of us forgot about it. I’d like to say that I mindtricked my way through a proverbial Chalice trigger, but it was simply a misplay on my part that happened to work out. If I’m not remembering the rules concerning triggers correctly, please let me know.
    Sideboard:
    -3 Abrupt Decay, -3 Punishing Fire, -2 Life from the Loam, -1 Sylvan Library
    +3 Leyline of the Void, +2 Containment Priest, +2 Swords to Plowshares, +1 Toxic Deluge, +1 Collective Brutality
    Game 2: Win
    I don’t remember if I mulled at all to search for my Leyline of the Void, but I know I had one in play. That, in conjunction with other disruption sealed the game.


    Round 2: Fernando playing Grixis Delver
    Game 1: Loss
    I kept a solid, but slow hand that was made slower by playing around Stifle, which it turns out he wasn’t playing. I should have pushed more of a board presence, but failed to do so until turn 3 or 4. His turn 3 and turn 4 True-Name Nemesis mopped up quickly after that.
    Sideboard:
    -1 Gaddock Teeg, -1 Sylvan Library, -1 Green Sun’s Zenith*, -1 Karakas*
    +2 Golgari Charm, +1 Toxic Deluge, +1 Collective Brutality
    Game 2: Win
    I don’t remember the particulars of this game, but it went long, and I never actually presented a win condition. Rather, between Chalice, Lili, and Loam+Wasteland+Pit+Thicket, he was locked out, and scooped to try and win a quick game 3 against me.
    Game 3: Draw
    The details are lost on me, once again. We played as quick as we could, he disrupted me to no end with Probe+Therapy, but I got a lock going. Sadly, I couldn’t close the game out: he had therapy’ed away 2 of my Knights, so I had no pressure.

    Round 3: Cliff playing Big Red
    Game 1: Loss
    Blood Moon got there, despite my best attempts to the contrary.
    Sideboard:
    -4 Chalice of the Void, -2 Life from the Loam, -1 Karakas
    +2 Golgari Charm, +2 Swords to Plowshares, +1 Chandra, Torch of Defiance, +1 Toxic Deluge, +1 Reclamation Sage
    Game 2: Loss
    I fought a little harder this time, but the game stalled out due to Ensnaring Bridge, which gave him time to amass a considerable array of threats, disruption, etc. Strong start but he closed it out handily.

    Round 4: Ted playing Shardless BUG
    Game 1: Loss
    His list was a little unorthodox in that he runs a playset of TNN, which makes me (a Maverick player at heart) pretty anxious. I tried to land a Lili, but he got there without too much trouble from me along the way.
    Sideboard:
    -4 Chalice of the Void, -1 Gaddock Teeg, -1 Green Sun’s Zenith*, -1 Karakas
    +2 Golgari Charm, +2 Swords to Plowshares, +1 Chandra, Torch of Defiance, +1 Toxic Deluge, +1 Collective Brutality
    Game 2: Win
    I can’t quite remember how I got there in game 2, but I’m pretty sure it involved Dark Confidant resolving and running for some turns before getting nixed. He stalled the board out with a TNN, but Deluge for X=2 swept away all his blockers and let Knight take the game.
    Game 3: Win
    He fetched basics to play around my Wastelands, but unfortunately his deck decided to hand him duals and Wastelands, so the Loam engine effectively sealed the game away.

    Round 5: Jeremy playing Burn
    Game 1: Loss
    I kept a passable, if not great hand, but it didn’t get there. Chalice showed up late to the game and my removal hardly mattered.
    Sideboard:
    -4 Dark Confidant, -1 Sylvan Library, -1 Karakas*
    +2 Ethersworn Canonist, +2 Golgari Charm, +1 Reclamation Sage, +1 Collective Brutality
    Game 2: Win
    All the possible hate showed up. Chalice did great work, as did Rec Sage. Collective Brutality is a house in this match-up.
    Game 3: Win
    This game was somewhat one sided, as he had to mull to 4, and I had a hand chock full of spells, and was able to contain his few attempts at breaking out.

    Top 8
    I know, a Top 8 out of 17 players might not sound like much, but it’s huge for my area. Here’s hoping that we recruit more players to the local legacy scene.

    Quarter Finals: Jacob playing Belcher
    Game 1: Win
    At this point, we all know what each other is playing, so I snap keep a hand with Chalice even though I don’t have a Mox. He was on the play, but didn’t realize I play Chalice, so he just passed the turn to me with rocks in hand. Later he said he wanted to keep them for Storm count. My Chalice for 0 does solid work, as does my turn one Confidant off of a Diamond, but he’s able to Empty for 10 goblin tokens and passes. I make a Knight and pass back, taking 8 and losing my Confidant. Next turn Knight gets a Grove for P. Fire (which I can cast twice in said turn) and I take 5, the turn after I get a Lili, block with Knight, and find a Maze, and eventually stabilize at 4. From there I take over.
    Sideboard:
    -3 Abrupt Decay, -3 Punishing Fire, -2 Life from the Loam
    +2 Ethersworn Canonist, +2 Golgari Charm, +1 Chandra, Torch of Defiance (I’m aware this was loose), +1 Toxic Deluge, +1 Reclamation Sage, +1 Collective Brutality
    Game 2: Win
    He leads with a Land Grant and a few rocks, alongside a Probe. I cast a Chalice turn 1 for 0, and pass back hoping he doesn’t have it. He doesn’t, but turn 2 I spend some time debating whether I should cast Teeg or Chalice for 1 (my line of reasoning that while Teeg is immediately better, I couldn’t cast Chalice at 1 if I did play him). I decide on Teeg, which was the right choice. I took care not to run my Teeg (or later, Dark Confidant) into his Tinder Wall, but almost did. He looked a bit sad after I passed the turn without attacking. Eventually I get rid of his Tinder Walls with Lili, and start clocking him.

    Semi Finals: Kevin playing Black Red Reanimator
    Game 1: Loss
    He leads with Chancellor reveal into turn 1 reanimated Chancellor. I try to dig to a Maze, a Lili, something before he kills me, but Chancellor gets there.
    Sideboard:
    -3 Abrupt Decay, -3 Punishing Fire, -2 Life from the Loam, -1 Sylvan Library
    +3 Leyline of the Void, +2 Containment Priest, +2 Swords to Plowshares, +1 Toxic Deluge, +1 Collective Brutality
    Game 2: Win
    Leyline turn 0 was backed up by Lili, Maze, and other goodstuff.
    Game 3: Loss
    I kept a 6 card hand that had a bit of play to it, but I should have just mulled. Chancellor into Grave Titan made me a sad panda, and though the game went long, once the Titan hit the field it was a foregone conclusion.

    Overall Record: 5-1-1
    On the whole, I like how the deck felt. The main ran super smooth and only gave me problems a few times. The sideboard might need a bit of work; I think I want to go up to 4 Leyline, but don’t know what to cut. Comments are appreciated, especially as I may have missed something.
    Last edited by bakofried; 05-29-2017 at 04:07 AM.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  3. #4143
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    Re: [Deck] Aggro Loam

    Quote Originally Posted by apocolyps6 View Post
    The Seismic Assault thing feels like pure nostalgia. We simply are not living in a world where decks can be built around decayable engines.
    Yes, sure it's nostalgia, but well, Seismic Assault is as decayable as knight with the addition that does not has summon sickness or being weak to swords. Just want to share some ideas if the meta is filling with blood moons.

  4. #4144

    Re: [Deck] Aggro Loam

    I did use the word engine for a reason. This isn't just the "dies to doomblade argument" as the Seismic Assault deck is much worse without Assault. You end up having to play more GY dependent cards and cycle lands than you would otherwise want.

    There are less drastic changes that can be made if you are drowning in moons.

  5. #4145
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    Re: [Deck] Aggro Loam

    Quote Originally Posted by apocolyps6 View Post
    Land (28)
    2x Bayou
    1x Cabal Pit
    1x Dark Depths
    1x Dryad Arbor
    1x Forest
    2x Grove of the Burnwillows
    1x Horizon Canopy
    1x Karakas
    1x Plateau
    1x Savannah
    1x Scrubland
    1x Taiga
    1x Thespian's Stage
    2x Tranquil Thicket
    2x Ancient Tomb
    1x Verdant Catacombs
    4x Wasteland
    4x Windswept Heath
    Creature (11)
    3x Tireless Tracker
    1x Deathrite Shaman
    1x Gaddock Teeg
    4x Knight of the Reliquary
    1x Qasali Pridemage
    1x Scavenging Ooze
    Instant (6)
    3x Abrupt Decay
    3x Punishing Fire
    Sorcery (5)
    3x Green Sun's Zenith
    2x Life from the Loam
    Artifact (8)
    4x Chalice of the Void
    4x Mox Diamond
    Enchantment (2)
    2x Sylvan Library

    I don't like cutting the 2nd catacomb for a colorless land, but I'm not sure what to cut instead. I've wanted to play 1-2 tomb to get better chalices and zeniths, but with only 7 cards that fully benefit the tomb did not do enough. It also makes value chokes out of the board quite good. At this point, we are kind of dipping into Sylvan Plug territory, and all the clunkiness that comes with playing sol lands with decays.

    I'd love to see how the list performs. Especially how the 0 cycle lands are for you.
    I'm glad that someone is interested in this approach.

    While I'm only a handful of matches into my own testing (~15 over the past week), I have been able to come to some reasonable preliminary conclusions. The most important is that the cycling lands are unnecessary in this build, with tracker providing so much incidental card draw. If you're on 3 Trackers and 2 Sol Lands, you'll see quickly that turn 1 Tracker hands lead to disgusting turn 2s and 3s with regularity. Not only does that lead directly into plays like turn 2 GSZ for Knight or turn 2 Loam + Scooze/Library, even mediocre hands that 'just' curve Tracker into a fetchland mean you're swinging for 5 and drawing two cards on turn 2. The fetchland interaction alone means that Tracker has to be killed more quickly than Bob since letting you untap with it is often a 3-for-1. I'm running the City main with a Tomb in the board because I found that I was taking too much damage from Tomb over a long game, especially when Deluge matters, but mana stability is much more important than life total against combo, hence the SB Tomb. The Sol Land+ Decay issue has come up a few times, but it's never been so detrimental that I've lost a game because of it. I'd love to find another removal spell that's slightly easier to cast, so maybe something like MD Collective Brutality would be good.

    EDIT:
    Quote Originally Posted by bakofried View Post
    Hey folks,
    I don’t post much anymore, but I’ve been playing 4 Color Loam on and off since last summer, and it’s what I’ll (in all likelihood) be taking to Grand Prix Vegas. There was a trial at my LGS today, and I played this deck to a 4th place finish out of 17 players, going 3-1-1 prior to top 8, where I was knocked out in the semifinals. I thought I’d post a tournament report so I could get some opinions, pointers, et cetera from you fine people.

    The way I figure it, there’s about 3 flex slots in the main, 2 of which can be filled with spells, and one that’s a land. The configuration I used was 1 Deathrite Shaman, 1 Collective Brutality, and 1 Cabal Pit. I played a similar set up at Knightware’s last GPT (-1 Cabal Pit, +1 Swamp), but was unimpressed by the extra basic, which I included as a hedge against Blood Moon decks. I don’t necessarily like the dissonance between DRS and Chalice, but the littlest planeswalker is a great hedge against hands without Diamond, and I always regret cutting him. Pit wasn’t significantly better than Swamp or an extra cycling land, but it’s never lost me a game and is occasionally quite useful. Brutality is a fantastic catch all, thus the inclusion. Anyhoo, on to the tournament. Last names won’t be included for privacy reasons. All my opponents were humble in victory, gracious in defeat, and made every effort to keep the matches from becoming too serious. The particulars of my sideboarding plans I can’t quite remember, though on the whole they’re accurate.
    I'm somewhat surprised to see al of your Decays come out against BR Reanimator since Decay is an answer to Animate Dead (you can kill it with the trigger on the stack and nothing happens) as well as a way to deal with Pithing Needles and Blood Moons out of their sideboard, and I like the fourth Leyline a lot. I also trim 1-2 Chalices against Grixis on the play and cut them completely on the draw since supplemental removal in the form of Swords is more important than the possibility of locking them out. Thalia and Sphere effects are also excellent there in my experience.

  6. #4146
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    Re: [Deck] Aggro Loam

    @btm10:
    Regarding Decays and Reanimator, I don't know how I feel about that. I never feel like I have enough control over the Reanimator MU to warrant playing a step ahead of their counter-hate. If there's something else you think I should cut to keep AD in (even as a 1 or a 2 of in that MU), I'm all ears, but there's not a whole lot of room, especially if I go up to 4 Leyline. Regarding Grixis Delver, I understand boarding out Chalices on the draw, but I don't think I've ever lost a game to them with Chalice on the field that didn't involve a TNN or a Tombstalker. And I'd certainly rather have Chalice over sphere effects, as our removal is more expensive than their threats. Throwing spheres into the mix wouldn't alleviate that, IMO. If others are on a similar game plan I'd be glad to hear it.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  7. #4147
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    Re: [Deck] Aggro Loam

    Quote Originally Posted by bakofried View Post
    @btm10:
    Regarding Decays and Reanimator, I don't know how I feel about that. I never feel like I have enough control over the Reanimator MU to warrant playing a step ahead of their counter-hate. If there's something else you think I should cut to keep AD in (even as a 1 or a 2 of in that MU), I'm all ears, but there's not a whole lot of room, especially if I go up to 4 Leyline. Regarding Grixis Delver, I understand boarding out Chalices on the draw, but I don't think I've ever lost a game to them with Chalice on the field that didn't involve a TNN or a Tombstalker. And I'd certainly rather have Chalice over sphere effects, as our removal is more expensive than their threats. Throwing spheres into the mix wouldn't alleviate that, IMO. If others are on a similar game plan I'd be glad to hear it.
    I usually keep in 1 decay and board out a teeg, but other than that my boarding is the exact same as yours. Baring some random cards like Reverent Silence he's not really stopping anything. I keep 1 decay in as a hedge but most of the times the games are usually over by turn 1 or 2. I don't think it's worth keeping in the full set since you're hitting exactly 4 cards with it and keeping it in your hand when your opponent plays a ton of discard is very hard.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  8. #4148
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    Re: [Deck] Aggro Loam

    In hindsight I may have boarded out Teeg in that MU, keeping in Library.

    Sent from my SM-G920T using Tapatalk
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  9. #4149

    Re: [Deck] Aggro Loam

    Got my byes for Vegas this weekend. And now
    Got these gems in the mail today. Now i need to find a 3rd one to replace the FTV one.

  10. #4150
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    Re: [Deck] Aggro Loam

    Proposed changes to my last list: cut Sylvan Library altogether, move the 2nd copy of Collective Brutality from the side to the main, and up the number of Leylines from 3 to 4. Thoughts?

    Sent from my SM-G920T using Tapatalk
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  11. #4151
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    Re: [Deck] Aggro Loam

    Quote Originally Posted by bakofried View Post
    Proposed changes to my last list: cut Sylvan Library altogether, move the 2nd copy of Collective Brutality from the side to the main, and up the number of Leylines from 3 to 4. Thoughts?

    Sent from my SM-G920T using Tapatalk
    I do not play the deck often so take this with a grain of salt but I am a big advocate for Sylvan Library. With Knight, fetches, and GSZ it does let us see a lot of cards if it is in play. Also drawing extra cards with life instead of with Loam/ mana could help turn the tide if you need a land/ removal spell.

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    Re: [Deck] Aggro Loam

    Quote Originally Posted by B is for Big Job View Post
    I do not play the deck often so take this with a grain of salt but I am a big advocate for Sylvan Library. With Knight, fetches, and GSZ it does let us see a lot of cards if it is in play. Also drawing extra cards with life instead of with Loam/ mana could help turn the tide if you need a land/ removal spell.
    I agree, I wouldn't go down to 0 Sylvans unless you are running something like 2 chains in your maindeck. Sylvan is such a game changer in the midrange/control matchups, just having the ability to be up cards/find what you are looking for in those matchups is so great in a nonblue deck.

    I also wouldn't go up to 4 leylines.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  13. #4153
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    Re: [Deck] Aggro Loam

    Quote Originally Posted by CptHaddock View Post
    I agree, I wouldn't go down to 0 Sylvans unless you are running something like 2 chains in your maindeck. Sylvan is such a game changer in the midrange/control matchups, just having the ability to be up cards/find what you are looking for in those matchups is so great in a nonblue deck.

    I also wouldn't go up to 4 leylines.
    My issue with Library lately is that in many of the midrange match ups these days, I'm contending with Leovold. While this deck has plenty of answers for Leovold, it's handy to be able to ignore half of his text. Brutality is a card I'm always glad to see, especially in our bad match ups.

    Why not 4 Leyline?



    Sent from my SM-G920T using Tapatalk
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: [Deck] Aggro Loam

    Quote Originally Posted by bakofried View Post
    My issue with Library lately is that in many of the midrange match ups these days, I'm contending with Leovold. While this deck has plenty of answers for Leovold, it's handy to be able to ignore half of his text. Brutality is a card I'm always glad to see, especially in our bad match ups.

    Why not 4 Leyline?



    Sent from my SM-G920T using Tapatalk
    I've been liking brutalities as well, I can't decide if I want 2 in the main or a split between deluge and brutality. I don't think you should be that worried about Leovold, it's been very rare that I can't answer him at the same time I have a library active. At the very worst, you're not digging for a turn or two. As for the 4 leylines I don't think the increased % of having it in your opening 7 or substantially mulligans is worth for having dedicated yard hate. I would rather have other utility cards in the spot but I have lost my fair share of games because of stubbornly refusing to mulligan down to leyline so I don't really know.

    Edit: With the 2 containment priests in your sideboard I certainly would not play 4 leylines.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  15. #4155

    Re: [Deck] Aggro Loam

    Quote Originally Posted by CptHaddock View Post
    I've been liking brutalities as well, I can't decide if I want 2 in the main or a split between deluge and brutality. I don't think you should be that worried about Leovold, it's been very rare that I can't answer him at the same time I have a library active. At the very worst, you're not digging for a turn or two. As for the 4 leylines I don't think the increased % of having it in your opening 7 or substantially mulligans is worth for having dedicated yard hate. I would rather have other utility cards in the spot but I have lost my fair share of games because of stubbornly refusing to mulligan down to leyline so I don't really know.

    Edit: With the 2 containment priests in your sideboard I certainly would not play 4 leylines.
    I think leylines are a 4 or 0 type of card. They are very good in the opener, and very bad at any other time. When I consider playing a leyline, it's because of the power it offers in the opening hand and I assume I will not cast the card. From there, it seems obvious that it's 4 or 0 to maximize the chance of getting one in the opener.

    If I can't find room for 4, then I play other cards. Containment, Spellbomb, Tormod's, Grafdigger's, etc.

  16. #4156

    Re: [Deck] Aggro Loam

    3 leylines also gives reasonable percentages to mull into one. If you go down to 2 it is pretty clear something else would be better there. Obv 4 leyline is better than 3, but leyline is just about the best vanilla gy hate we can play. Everything else comes with a harsher downside.

    I'm wondering if the meta allows for something like a cage instead if leyline. The fact that we can draw if off of Bob/library makes it better as a 2-of of we don't need it in the opening hand. Even playing a mix of surgical/cage/priest is better if we don't expect decks like Lands.

    Given that we can Bob/library/zenith into scooze with some consistency something like nihil spellbomb or crypt isn't insane either.

    Gonna have you all a rest from my Library fanboying but just about nothing can convince me to play less than 2. these days I've been front-loading the life payments a bit more against bug

  17. #4157
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    Bobmans's Avatar
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    Re: [Deck] Aggro Loam

    4 gives about 33% in the opener and 3 about 28%.

    Verstuurd vanaf mijn SM-G935F met Tapatalk
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  18. #4158

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Bobmans View Post
    4 gives about 33% in the opener and 3 about 28%.

    Verstuurd vanaf mijn SM-G935F met Tapatalk
    I'm not a hypergeometric mathemagician, but here's what I've found.

    With 4 copies in 60, there is a 33% chance you get EXACTLY 1 in the opener.

    40% chance for 1 OR MORE.

    - - -

    Leylines are an all-or-nothing card. Sometimes they are an uncounterable, un-Decayable hammer that start working before their first upkeep... and sometimes they are an uncastable brick you rip off the top of the deck. Even if it's mathematically efficient to go for 3 (which is debatable), I feel like 3 is a "half-assed all-in."

  19. #4159

    Re: [Deck] Aggro Loam

    I'm not either, but i wrote a tool to do these calculations for me a while ago. If you have 4 leylines and are willing to go to 5 (IMO if you board in Leyline you HAVE to be willing to mull to it for the reasons already stated.) You have a 72.7% chance of seeing one. With only 3 leylines that drops to 61.9%. That's a bit over 10%. Now the question is, how much is a sideboard card worth? We are already favored without those 10% and there is a chance that that those 10% are never needed.

    To look at it from another perspective, lets say we have exactly 3 slots for the problem. What do we play instead?

  20. #4160
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    bakofried's Avatar
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    Re: [Deck] Aggro Loam

    Wait....why are we favored? The match ups I bring Leyline in for we are not favored, certainly not enough to warrant cutting my chances of seeing a game changer by 10%.

    Sent from my SM-G920T using Tapatalk
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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