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Thread: sharuum the hegemon

  1. #1
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    sharuum the hegemon

    Lands:
    marsh flats
    flooded strand
    polluted delta
    waste land
    strip mine
    scrubland
    tundra
    underground seas
    academy ruins
    city of brass
    watery grave
    godless shrine
    hallowed fountain
    ancient tomb
    sunken ruins
    mystic gate
    fetid heath
    tolaria west
    talarian academy
    reliquary tower
    orzhou basilia
    volraths stronghold

    Artifact creatures:
    master of etherium
    etherium sculptor
    master transmuter
    sphinx of the steel wind
    magister sphinx
    karn, silver golem
    memnarch
    sphinx summoner
    sundering titan

    non artifact creatures:
    mulldrifter
    trinket mage

    artifacts:
    crucible of worlds
    voltaic key
    darksteel forge
    nevinyrrals disk
    memory jar
    minds eye
    expedition map
    oblivian stone
    sensai devining top
    mindslaver
    scourglass

    arctifact mana porducers:
    sol ring
    gilded lotus
    thran dynamo
    mana vault
    mana crypt
    coaliten relic

    spells:
    vindicate
    demonic tutor
    enlightened tutor
    personal tutor
    mystical tutor
    vampiric tutor
    time spiral
    transmute artifact
    fact or fiction
    brainstorm
    rite of replication
    thirst for knowledge




    i know the deck isnt complete looking for some help here any sudgestions what to add.... i have some thoughts what do u think
    necropotence
    sen triplets
    careful study
    skill borrower
    scalding tarn
    bloodstained mire
    whindswept heath
    misty rain
    tormods crypt
    mind stone
    predator flagship
    ethersworn canonist
    masticore
    staff of domination
    lifeline
    rhystic study
    frantic search

  2. #2
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    Re: sharuum the hegemon

    other cards worth putting in:

    contact from below
    grim monolith
    basalt monolith
    mishras workshop
    yawgmoths will
    gifts ungiving
    merchant scroll
    crypt command
    force of will
    ramand
    minamo school of blah blah
    money cards:if n when i get them

    bazaar of bagdad
    imperial seal
    mana drain
    timetwister

  3. #3
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    Re: sharuum the hegemon

    As you can see this deck is not complete. I am hoping for comments and suggestions on what cards to put into the deck. I am also looking for an explanation as to why you think the card is good and why it would be useful in my deck. I am also open to constructive criticism on the deck and its effectiveness.

    This deck is search heavy and is comprised of many combo's. I do not foresee a problem with getting the cards in hand when needed. The deck should be speedy and versatile (since it uses the 3 best colors-white, blue and black).

    A few key things in the deck:
    - Tutoring: The deck is comprised of some of the best tutors in the game, which allow you pretty much every out possible.
    -Drawing: Various draw spells and artifacts which allow for a larger hand size giving the player greater chance to combo out.
    - Mana Ramping: Numerous cards which give the player optimal mana.

  4. #4
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    umbowta's Avatar
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    Re: sharuum the hegemon

    I saw a local guy go off with Sculpting Steel and Disciple of the Vault. Very nice arbitrarily large combo and very hard to disrupt.

    I've never built Sharuum EDH so I can't give you much more than that. But I didn't really want to leave you hanging with no replies. Good luck.

  5. #5

    Re: sharuum the hegemon

    Basic info is helpful... For example do you want this for multiplayer or one on one? Personally I don't think you really need alot of combo's. Sharrum is stupuid good even going into the long game because of BS like Open the Vaults or its little brother from Fifth dawn I think (I forgot the cards name but it does almost the same).

    If you wana give some general guideance we can then guide you alot better. Just a heads up.

  6. #6
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    Re: sharuum the hegemon

    well tornys are 4 players so i would like this multi player. but again have it good for one v one. im trying to make this deck as broken as it possibly can adding all the combos. iv seen so many builds and im more or less trying to create my own build.

    @umbowta- i like the sculpting steel disciple idea iv seen something similar. i forgot about that combo thanks for bringing it up

  7. #7

    Re: sharuum the hegemon

    It is really hard to make a perfect deck for multiplayer and 1V1. Believe me I have tried. Personally if you want to make the most busted combo deck imaginable I would cut white and just run Oona. That way a third of our combo is at easy access... Otherwise you are running a bunch of mini combos. Oona decks are sick in that she can pull alot of weight by herself unlike Mr Hegemon.

    If you wana stick with him perhaps a general thought on what your opponents will be playing deckwise. Creature based... Combo based... control? or you have no idea and need a well rounded list.

  8. #8
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    Re: sharuum the hegemon

    well heres the deck iv come up with:

    Lands:

    bloodstained mire
    polluted delta
    flooded strained
    marsh flats
    scalding tarn
    misty rainforest
    ancient tomb
    strip mine
    city of brass
    forbidden orchard
    academy ruins
    tundra
    scrubland
    underground sea
    tolarian academy
    watery grave
    godless shrine
    hallowed fountain
    sunken ruins
    mystic gate
    fetid heath
    minamo, school at waters edge
    tolaria west
    cephalid coliseum
    arcane sanctum
    waste land
    urborg, tomb of yawgmoth
    darkwater catacombs
    river of tears
    underground river
    drowned catacomb
    reflecting pool
    seat of the synod
    vault of whispers
    ancient den
    island
    (36)

    creatures:

    sharuum(general)
    etherium sculptor
    trinket mage
    master transmuter
    magus of the future
    disciple of the vault
    (6)

    plans walker:

    tezzeret the seeker
    jace, the mind sculptor
    (2)

    spells,enchantments,tutors:

    tainted pact
    insidious dreams
    cabal ritual
    yawgmoths will
    demonic tutor
    vampiric tutor
    windfall
    capsize
    diminishing returns
    reshape
    braingeyser
    merchant scroll
    cryptic command
    pact of negation
    power artifact
    fact or fiction
    thirst for knowledge
    future sight
    frantic search
    personal tutor
    mystical tutor
    brainstorm
    time spiral
    necropotence
    vindicate
    enlightened tutor
    transmute artifact
    fabricate
    intuition
    (29)

    artifacts:

    sculpting steel
    mana crypt
    mox diamond
    chrome mox
    mindslaver
    expedition map
    memory jar
    voltaic key
    crucible of worlds
    sensei's divining top
    possessed portal
    everflowing chalice
    talisman of progress
    talisman of dominance
    coalition relic
    orzhov signet
    dimir signet
    azorius signet
    cloud key
    sol ring
    gilded lotus
    lotus petal
    mana vault
    worn powerstone
    thran dynamo
    grim monolith
    basalt monolith
    (27)


    i had help finalizing this deck and this is control and very fast.
    -few things to not reason disciple is in the deck is for multi player incase i cant kill 4 plus people that's the way u kill them.
    -a few cards id like to add to the deck are:

    -timetwister
    -mishra's workshop
    -mana drain
    -imperial seal
    -bazaar of baghdad

    <cards i do not own>

    other cards:

    -force of will
    -scourglass
    -minds eye
    -damnation
    -oblivion stone


    let me know what u think. any suggestions let me know i hope you like the deck

  9. #9
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    Re: sharuum the hegemon

    Couple changes to the deck iv made are:
    +damnation
    +stroke of genius
    -ancient tomb
    -master transmuter

    When I get them:

    -timetwister
    -mishra's workshop
    -mana drain
    -imperial seal
    -bazaar of baghdad

    Replacements (cards being replaced by the above cards)

    frantic search
    fact or fiction
    azorius signet

    The lands are a toss up right now!!

    As you can see there's really now creature power here its all combo. Few combos to look for are disciple, sculpting steel,sharuum. While disciple is in play u cast sharuum. If sculpting steel is in grave u grab that if it isnt what ever the case may be . Cast steel copy sharuum goes on the stack sharuum and steel legendary trait goes off it dies then the ability of sharuum from sculpting goes off bring back sharuum then steel. Rinse and repeat . Another way is power artifact on one of the mana producing lands that gives 3 colorless gianing 1-2 mana each time you tap n untap. Doing this gains infinite mana combo. You can then cast stroke or braingeyser to force your opp. to draw his entire deck. with yawgmoths will you can replay these and or disciple combo out each n ever opp. wins around turn 3-4 very fast n powerful.

  10. #10
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    Re: sharuum the hegemon

    You can also use sculpting steel to kill your own Sharuum if it's stolen by someone else. It's also great for killing Memnarch. I also use Arena of the Ancients, which is kind of useful for shutting down aggressive generals.

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