I see a distinct lack of Solitary Confinement and card draw, for a hard lock. Worship does not stop Tendrils. Looters as a creature, perhaps, or even Ideas Unbound. With the Wheel out, it reads, 'draw three, then at end of turn, put three cards on the bottom of your deck in any order.'
This version looks a lot of better, and Wall of Denial + Worship seems great. I'll try Muddle the mixture in the counterspell slot, but you need more duals to support them.
Greater auramancy grant that you don't die to single Krosan Grip every game.
Your softlocks can't prevent Tendrils, but playing MonoU you can beat combo easily with counterspells and a good sideboard.
Runed Halo or In the Eye of Chaos for example
Moat is a good choice too, but a little expensive
Last edited by Gocho; 02-15-2010 at 09:35 AM.
I stronlgy believe that the engine of Wheel of the Sun and Moon + Energy Field is more than underrated. It is extremely powerfull on the current aggro context.
The countertop shell has been working quite well for me...
Overall, since it is powerfull not only against aggro or aggro control, but against combo like ANT as well.
4 Force of Will
4 Daze
4 Brainstorm
3 Ponder
4 Counterbalance
4 Sensei´s Divining Top
4 Enlightened Tutor
4 Energy Field
3 Wheel of the Sun and Moon
4 Swords to Plowshares
2 Runed Halo
1 Oblivion Ring
2 Luminarch Ascention
4 Tundras
4 Flooded Strand
4 Polluted Delta
1 Hallowed Fountain
3 Islands
2 Plains
There are currently 1 users browsing this thread. (0 members and 1 guests)