I'm trying too, but not Ballistas, Ravager, Hangarback
I'm trying to base it around those cards and then find out a good manabase and draw engine
+ + + + + + + +
Maybe using those cards ?
+
I am trying this
4 Ancient Tomb
3 City of Traitors
7 Island
4 Seat of The Synod
3 Chrome Mox
3 Mox Opal
2 Jeweled Amulet
4 Mishra's Bauble
2 Urza's Bauble
4 Thoughtcast
4 Force of Will
4 Chalice of The Void
4 True-Name Nemesis
3 Trinket Mage
3 Zahid, Djinn of the Lamp
3 The Antiquites War
3 Karn, Scion of Urza
Blue count: 21
Artifact count: 22
Manabase count: 26
I may have overlooked Reality Shift as a potential removal spell for this deck.
why not Psionic Blast ?
I honestly don't think it likely any of the off-the-shelf blue removal spells are real competitors for Dismember. That said, I did run Psionic Blast back in 2005 but it just isn't all that efficient. If you want blue removal, I suggest looking the way of Control Magic, Sower of Temptation or such; it's unlikely more efficient options will be printed any time soon, particularly since enchantment removal is rare enough to make Control Magic an almost guaranteed 2-for-1 (and Sower is a 3-for-1 if it lives).
Found this list on hareruyamtg, not really faerie/sea drake stompy, but blue with Chalice:
http://www.hareruyamtg.com/en/k/kD8579K/
Main Deck
23 Lands
3 Ancient Tomb
3 City of Traitors
4 Darksteel Citadel
5 Island
4 Seat of the Synod
4 Wasteland
5 Creatures
3 Phyrexian Metamorph
1 Traxos, Scourge of Kroog
1 Zahid, Djinn of the Lamp
32 Spells
1 Echoing Truth
4 Tezzeret's Gambit
4 The Antiquities War
4 Chalice of the Void
2 Crucible of Worlds
4 Sapphire Medallion
4 Sorcerous Spyglass
4 Tangle Wire
1 Throne of Geth
4 Karn, Scion of Urza
15 Sideboard
2 Echoing Truth
2 Spatial Contortion
3 Warping Wail
2 Ratchet Bomb
2 Spine of Ish Sah
4 Tormod's Crypt
Really like the Karn / The Antiquities War theme, perhaps new Tezzeret could also fit in. What do you think?
Something like that is frankly probably a better shell for The Antiquities War in general. My list is trying to do too many things at once leading to consistency issues. Perhaps we ought to just rejoice of Zahid and take advantage of the tools we have. But yeah, that list looks quite interesting.
Last edited by Eldariel; 06-24-2018 at 01:58 PM.
I found this list on the net http://www.tcdecks.net/deck.php?id=28054&iddeck=227884:
4 Ancient Tomb
4 Seat of the Synod
4 Darksteel Citadel
7 Island
4 Mox Opal
3 Lotus Petal
4 Chalice of the Void
4 Force of Will
4 Daze
4 Thoughtcast
2 Etched Champion
2 Walking Ballista
4 Master of Etherium
4 Ensoul Artifact
3 Karn, Scion of Urza
3 The Antiquities War
/// sideabord///
1 Walking Ballista
2 Damping Sphere
2 Echoing Truth
3 Ensnaring Bridge
4 Leyline of the Void
1 Padeem, Consul of Innovation
2 Sorcerous Spyglass
I think it is quite an interesting build and goes not far from from a Faerie Stompy. There are only 8 "direct creatures" but with 10 othere cards that transform artifacts in creatures: Ensoul Artifact, Karn, Scion of Urza and The Antiquities War
... Darksteel Citadel and Ensoul Artifact are quite interesting together.
what do you think ?
http://www.tcdecks.net/deck.php?id=28028&iddeck=227580
http://www.tcdecks.net/deck.php?id=28008&iddeck=227162
http://www.tcdecks.net/deck.php?id=28054&iddeck=227884
I like it! It has some advantages over the straight colorless artifact list, but the question is if it is better altogether. What are the disadvantages we have to ask ourselves? I definitely like it, and both those players are playing different lists and doing well, so it's possible the deck can be really good once it's finely tuned.
That list certainly has some loose ones (4 Dazes with 7 Islands and expecting to actually cast them with any reliability is just ridiculous) but overall, it has certain appeal. I'm not sure it's better than the mono-brown lists á la Steel Stompy and I'm really sad about the lack of Trinket Mages, though I do understand the rationale of course. It just adds so much consistency and versatility. It's probably the only way to build a The Antiquites War deck though.
I wonder about the classical lists with Zahid though; they do seem pretty good in the meta. Warkite/Ballista+Wail currently seems pretty solid too with the rise of UB Shadow; gives us another way to fight the creature battle. Of course it's also pretty cool against Emrakul, Lage and company. Grixis control is a bit of a pain though. Probably the biggest hurdle in the current meta. Let's see...
10 Snow-Covered Island
4 Ancient Tomb
4 City of Traitors
1 Seat of the Synod
1 Oboro, Palace in the Clouds
4 Chrome Mox
4 Chalice of the Void
2 Umezawa's Jitte
2 Sword of Fire and Ice
1 Pithing Needle
4 True Name Nemesis
3 Zahid, Djiin of the Lamp
4 Stratus Dancer
2 Walking Ballista
3 Warkite Marauder
1 Sea Drake
3 Trinket Mage
3 Looter il-Kor
4 Force of Will
Might not actually be a bad starting point again.
You can always hardcast Daze.
The fact that Blue Steel has FoW is probably the main factor in creating an argument to play this over traditional Steel Stompy. This does play some cheap fat creatures that are blue as well, so you definitely have other advantages for playing blue sources.
I tested Zahid a while ago, so the data isn't fresh in my mind, but I don't think Zahid is the best option. It expensive even with the mana cost reduction, and that 4 mana is unreliable.
Here's the list I've been on for a while. Not sure I can make any changes.
// Blue Stompy
// 60 Maindeck
// 13 Artifact
4 Chalice of the Void
4 Chrome Mox
2 Umezawa's Jitte
3 Sword of Fire and Ice
// 23 Creature
3 Trinket Mage
3 Stratus Dancer
4 True-Name Nemesis
4 Looter il-Kor
4 Nimble Obstructionist
2 Walking Ballista
3 Warkite Marauder
// 5 Instant
4 Force of Will
1 Misdirection
// 19 Land
4 Ancient Tomb
4 City of Traitors
10 Island
1 Seat of the Synod
// 15 Sideboard
1 Tormod's Crypt
1 Sorcerous Spyglass
3 Phyrexian Revoker
2 Faerie Macabre
2 Venser, Shaper Savant
3 Back to Basics
1 Misdirection
2 Reality Shift
Reality Shift is a great card in this deck.
Possible Changes:
-1 Shift for +1 bounce spell (still gives tempo vs the creature decks and deals with Marit Lage while also providing a way to deal with Ensnaring Bridge besides just Venser)
-1 Misdirection SD (4 FoW and 2 MD's might be too much of that type of card in the 75 and it may not be relevant enough) and having another Sideboard option would be very nice
-1 Spyglass +1 Revoker SD (more creature might just be better, but I have liked having 1 Spyglass for the hand reveal as well as protection against lands, especially Wasteland and Port)
Is Nimble Obstructionist good enough to have 4-of? This is a tough question to answer. Most of the time it's just a 3/1 Flash, which is still great for this deck, and the ability can also be great.
Questions:
Can Spellstutter replace anything in the deck?
How do we feel about Teferi's Response? I love the design of the card, and it would feel amazing to counter a wasteland or Port with this, and I would love to have an excuse to cast this card, but it's probably not worth it. If AssTrophy is popular in Legacy this could be a more serious consideration.
Last edited by R3ndr0c; 10-11-2018 at 10:58 PM. Reason: MORe INFO
I played a different deck, UB, with Chrome Mox and FoW. I ran a few Chrome and 4 FoW at the time, and it was incredibly difficult to get use out of one or the other - a lot of times I had to pitch my FoW on the Chrome to make a T1 play, and that's not knowing what I'm facing. I'd just note that these cards are very anti-synergistic, and so is Misdirection here.
Also, you have 23 mana sources - is that enough? You have a lower curve than I do, but I don't think I run a prison deck below 26. We don't run cantrips, and I think with stompy decks you want to keep any Chalice hand you've got and not be forced to mull because you're land light.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
That list looks very close to the below list that has been racking up top 8s like crazy over at mtgtop8
Planeswalker (5)
4 Karn, Scion of Urza
1 Tezzeret, Artifice Master
Creature (7)
4 Baleful Strix
3 Walking Ballista
Sorcery (4)
4 Thoughtcast
Instant (3)
3 Force of Will
Artifact (28)
4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
4 Chalice of the Void
3 Dimir Signet
1 Engineered Explosives
2 Ensnaring Bridge
4 Mox Opal
2 Urza's Bauble
Enchantment (5)
1 Artificer's Intuition
4 The Antiquities War
Land (8)
4 Ancient Tomb
2 Glimmervoid
1 Inventors' Fair
1 Island
60 Cards
Sideboard (15)
1 Ensnaring Bridge
1 Force of Will
2 Flusterstorm
4 Leyline of the Void
2 Padeem, Consul of Innovation
2 Sorcerous Spyglass
1 Tormod's Crypt
2 Toxic Deluge
Might be a direction worth pursuing. The list has already done well at quite a few tourneys.
Super strong card in this deck
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
I think Sphinx might very well be what this deck needs to be a thing again. It does necessitate a slower build but honestly, Scry 3 in the opener turns basically every one-lander into a godhand. I feel like the card reduces the variance of your opening turns by so much that it's worth going through a bit of trouble to fit it in. The first and foremost problem for this deck has always been that you win some, you lose some; sometimes your opener is just garbage or you have bad runner-runner draws. Over the years we've combated this problem with everything from SoFI to Trinket Mage to Thirst for Knowledge to Looter il-Kor to Mulldrifter to Misthollow Griffin to JTMS but this is the first card that doesn't cost mana to accomplish what we want. That's incredibly valuable. It's also a fine rate creature on its own right at the cost. Of course, the problem is that with so many UU costs in the deck it becomes difficult to justify all the colorless mana; there have been few enough good 2U and 3U cards in the recent memory (Zahid and Sai are the only ones that come to mind and they both want a few more artifacts than we'd traditionally run) and with the creature power level being continuously pushed, that's a bad place to be at comparatively. Figuring out the manabase is the big part. If you get that down (it may now be right to look at less than 4 Cities though unfortunately that does reduce the consistency of the turn 1 Chalices, which is where many of our free wins come from).
4 Chalice of the Void
3 Trinisphere
4 Chrome Mox
4 Sphinx
4 Serendib Efreet
4 Sea Drake
3 Fettergeist
1 Zahid, Djinn of the Lamp
4 Force of Will
4 Daze
4 Ancient Tomb
4 City of Traitors
7 Island
1 Flooded Strand
2 Polluted Delta
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Scalding Tarn
1 Jace, the Mind Sculptor
2 Temporal Mastery
Just a list i made in a few minutes, could it work?
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Sexy, I don't see why it wouldn't work. Playing Daze, Force, and Chalice in the same deck is pure evil. I love it. I'm not sure you need that many threats, but I'm not really familiar with this deck. Three-ball and Daze/Force don't work well together but each are powerful enough to force the anti-synergy. Mastery is janky, and probably absurd if you can live the dream with Sphinx scry into an extra turn early.
I might play some number of Echoing Truth in the maindeck, just because I would fear the house of cards geting undone by variance.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Has anyone tried Skilled Animator in this deck? It doesn't have flying, but turn 1 Chalice, turn 2 Animator seems like a brutal line of play.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
I was imagining it with Chalice and Thorn, and yes, Seat of the Synod as well.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
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