Nice report, thanks!
I've been toying with the idea of going back to Go For the Throat as spot removal. I haven't seen Affinity at my LGS at all, so I think the coast is clear.
When you drop Obliterator, what will you add?
Mad props! Obliterator is one of my favorite magic cards but I know what you mean about having two in your opening hand. You really don't often even want one in your opening hand at all. I'm also not 100% sold on innocent blood. My list just runs a combination of edicts/go for the throat. The extra 1 mana is totally worth it to me. I could definitely see running him if you were still running abyssal persecutor like in the original list. But running it because it is one mana cheaper and can potentially kill your Bob if you are too low on health doesn't cut it for me. Thanks for posting the report!
Nothing. I realized my list was 61 cards, so dropping one copy of Obliterator will put me back at 60.
Thanks. I run Innocent Blood because there's Goblins in my meta (being on the draw against Lackey is just asking for a blowout if you run no one-mana removal) and also a lot of Deathrite Shaman. Also, it gets around Daze to kill early Delvers much more easily then a 2-mana spell would, and there's also a lot of tempo where I play. Yeah, having to sac your own dudes sometimes sucks, but the upsides outweigh that drawback for me, and you have plenty of other removal that doesn't force you to sac your own guys. I do board it out rather often though (primarily against Lingering Souls abuse) but it's very solid in most match-ups.
So I feel like one of The Gate's weaknesses is it can get into topdeck mode way too early...does Blood Scrivener deserve a try? Anyone think this guy is playable?
Honestly, there isn't much that Blood Scrivener will do that confidant can't. They both draw you an additional card. Ther difference is that confidant will no matter what, while conditions have to be met for scrivener to activate. Also, if both are run, the confidant trigger cancels out scrivener.
Run Tops. Will enable Scrivener to work even with a Confidant on the field.
Top in play, Scrivener in play, Bob in play. Upkeep. Confidant triggers. In resp, use Top. Draw a card. Because hellbent, draw 2 cards. Put Top on top (no pun intended). Confidant resolves. Get 1 damage throu top. Draw step. Draw card. Result: Bob in play, Scrivener in play, 4 cards in hand, one of them being Top. I think this is a rather nice way to ensure maximum drawing and only losing 1 life to Bob. Also, Top only costs 1 Mana, an amount you shouldn´t be worried about in Turn 4.
Wound up taking down the local (5-1) with a "watered" down version of The Gate this past Thursday.
I also tossed in four Headless Horseman at the last minute for good measure. I can't even remember the deck list because I had to makeshift it at the last minute rushing from work to the tournament. One of the Horseman actually rode a Jitte to victory against U/R Delver.
Deathrite Shaman seems too good to be ignored. He had to be included. Same goes for Abrupt Decay. As a condition of DRS, fetches became necessary, but most lists were playing Top anyways. Why weren't those of you with Tops using them? Anyways, that was an easy change and three Bayous didn't stretch the mana base too harshly. I don't think you should have to guess with your removal, like one Go for the Throat, one Smother, one Edict, etc. You can sb those cards if you want and play the universally good Abrupt Decay in your mb. That's just what makes sense to me. Are many people on the green splash?Originally Posted by The Gate
The Quad Cities: twice as nice as the Twin Cities.
That is the 'Death and Taxes' shell, isn't it?
Would Abrupt Decay replace Innocent Blood as to not sac the DRS?
Would you still use Obliterator with Green, as you would be super Bayou dependent with the 4B cost? Without Innocent Bloods Percy doesn't make as much sense either. Maybe Desecration Demon? I know it's not really a respected card, but I've forced people into some difficult choices with him before. Hell, IDK. Let's not get to far away from the Gate's purpose. Keep the Bloods, AND the Decays, all 4 Bitterblossoms, 4 Hymns, 4 Gatekeepers and go from there to figure out the finisher. could be several creatures or methods.
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