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Thread: [Deck] The Gate

  1. #1941
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    Re: [Deck] The Gate

    Quote Originally Posted by kirbysdl View Post
    The Gate has become a bit of a casual/pet deck for me, so despite a small green splash for Deathrite and Decay being the usual route, I'd like to keep it mono-black. How crazy is it to add fetchlands and Deathrites just for mana acceleration and reach, and stay mono-black?

    Deathrite could power out turn 2 Nighthawks, Gatekeepers, and Lilianas, with a backup plan of turn-2 Dark Confidant and Hymn (and optionally Bitterblossom) if we don't open on Deathrite. I'll try to come up with a sample list.
    A friend of mine has had decent success playing The Gate splash DRS on and off at FNM for the last year or so. Here's his current MD:

    4x Deathrite Shaman
    3x Gifted Aetherborn
    3x Asylum Visitor (-->Dark Confidant)
    4x Gatekeeper of Malakir
    4x Vampire Nighthawk

    4x Fatal Push
    4x Thoughtseize
    3x Cabal Therpay
    3x Hymn to Tourach
    3x Bitterblossom
    3x Liliana of the Veil

    6x Fetchland
    11x Swamp
    1x Overgrown Tomb (-->Bayou)
    4x Wasteland

    Despite some "sub-optimal" cards like Asylum Visitor and Overgrown Tomb he's done really well considering that our FNM is quite competitive (4-0 a few weeks ago).

    The SB changes up but often includes a transformation into Leyline of the Void + Helm of Obedience (with Dark Rituals to power it out) which really catches people off guard.

  2. #1942
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    Re: [Deck] The Gate

    To add in my 2 cents, I've played a build with more of a green splash and a few exceptions due to a spicy meta to some success and some fails but the overall theme of the deck feels pretty strong. I am not sure if this is more of a terrible Eva Green Deck rather than an oddly built The Gate with a green splash

    4x bayou
    4x verdant catacombs
    2x marsh flats
    7x swamp
    1x forest

    4x dark ritual
    4x duress
    4x fatal push
    4x hymn to tourach
    3x abrupt decay

    3x sylvan library
    2x liliana of the veil

    4x deathrite shaman
    3x gifted aetherborn
    2x packrat
    1x gatekeeper of malkir
    3x vampire nighthawk
    4x phyrexian obliterator
    2x gray street merchant

    sb:
    4x lotv
    2x helm of obedience
    3x toxic deluge
    3x inquisition of kozliek
    2x pithing needle
    1x abrupt decay

  3. #1943
    Bear Cub > Tarmogoyf

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    Re: [Deck] The Gate

    Thanks for the ideas, folks. I had something like Seraphix's list in mind. Thinking about this:

    8 Fetches
    7 Swamp
    4 Wasteland
    2 Urborg, Tomb of Yawgmoth

    4 Dark Confidant
    4 Deathrite Shaman
    4 Gifted Aetherborn
    3 Gatekeeper of Malakir
    3 Vampire Nighthawk

    4 Fatal Push
    4 Hymn to Tourach
    4 Liliana of the Veil
    4 Thoughtseize
    3 Bitterblossom
    2 Umezawa's Jitte

    I'd love to fit 2-3 Cabal Therapy but not sure where to find the room. I'm also a fan of Reanimate in The Gate with all our discard and sacrifice effects. Might go there instead of Therapies if I can only find 1-2 slots. Imagine finding your Jitte with their SFM, or smacking them with their own TNN!
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  4. #1944
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    Re: [Deck] The Gate

    Aetherborn is a freakin house. I gotta rebuild my version, though, I really got a lot of mileage out of Top.

    Blood Moon actually seems like a good idea. Contamination/Bitterblossom is tempting, but a t2 Moon off DRS + 2 basic swamps seems pretty sick with all the greed running around now.

  5. #1945

    Re: [Deck] The Gate

    Quote Originally Posted by kirbysdl View Post
    Thanks for the ideas, folks. I had something like Seraphix's list in mind. Thinking about this:

    8 Fetches
    7 Swamp
    4 Wasteland
    2 Urborg, Tomb of Yawgmoth

    4 Dark Confidant
    4 Deathrite Shaman
    4 Gifted Aetherborn
    3 Gatekeeper of Malakir
    3 Vampire Nighthawk

    4 Fatal Push
    4 Hymn to Tourach
    4 Liliana of the Veil
    4 Thoughtseize
    3 Bitterblossom
    2 Umezawa's Jitte

    I'd love to fit 2-3 Cabal Therapy but not sure where to find the room. I'm also a fan of Reanimate in The Gate with all our discard and sacrifice effects. Might go there instead of Therapies if I can only find 1-2 slots. Imagine finding your Jitte with their SFM, or smacking them with their own TNN!

    IMO you should drop liliana completely. She just isn't good in this deck and also she's a 3 drop which hurts on bob.

    I really like the idea of a few reanimate, especially to get a jitte off their SFM, that's genius! Unfortunately I don't think I can spare enough slots for that strat to be worth it :S

    The list I'm goldfishing with atm goes something like this:

    10 swamp
    4 wasteland
    1 urborg
    2 Bayou
    4 fetches

    4 gifted aetherborn
    4 dark confidant
    2 abyssal persecutor
    3 gatekeeper of malakir
    4 deathrite

    4 hymn
    3 Therapy
    3 thoughtseize
    4 Fatal Push
    2 Innocent Blood // Geth's Verdict

    2 Jitte
    2 smuggler's copter

    2 bitterblossom

    Side:

    3 Leylines
    3 Surgical
    3 Decays
    2 marsh casualties
    1 Golgari Charm
    1 Sylvan Library
    2 Needle
    Last edited by Cpt-Qc; 09-10-2017 at 03:08 PM.

  6. #1946
    Bear Cub > Tarmogoyf

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    Re: [Deck] The Gate

    Thanks for the thoughts! With respect to Lili I'm not at all worried about life loss due to Bob (famous last words) because I'm running 7 lifelinkers and two Jittes. The deck worked fine in the past with Abyssal Persecutors, so I'm not too concerned with Liliana. That said, I'm dropping down to 3 for now, and might even go down to 2 depending on testing.

    I'm more curious why you think she's not good for the deck. She seems to fit perfectly: pitch extra cards from Bob to her, or have her augment our removal (now that we're getting rid of Innocent Blood and going down a Gatekeeper).
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  7. #1947

    Re: [Deck] The Gate

    She's just win-more in this deck. She works really well when you're ahead but that's about it.

    I mean 2 is fine, but I don't want the deck to be a Pox-like deck (control). We need creatures to trigger equip Jitte and apply pressure.

    Just to make it clearer, I don't hate lili but copter can give use to late game discard while also filtering through the deck and apply good pressure.
    Last edited by Cpt-Qc; 09-17-2017 at 02:56 PM.

  8. #1948

    Re: [Deck] The Gate

    A long time ago, when I first started playing Legacy, I remember always wanting to play The Gate. But sadly it kinda stopped being developed, so I moved on to different decks. Fast forward to now, and I'm interested in trying it out again, but it doesn't seem like there are that many accepted lists going around. So I decided to do some testing and research on my own. Here are the results:

    The decklist I tested with:
    Maindeck
    Artifact

    2 Umezawa's Jitte
    Creature
    2 Abyssal Persecutor
    3 Viscera Seer
    3 Dark Confidant
    2 Phyrexian Revoker
    4 Gifted Aetherborn
    3 Mardu Strike Leader
    Enchantment
    3 Bitterblossom
    Instant
    2 Victim of Night
    3 Fatal Push
    1 Tragic Slip
    Land
    3 Ancient Tomb
    3 Swamp
    2 Bojuka Bog
    2 Karakas
    3 Urborg, Tomb of Yawgmoth
    2 Wasteland
    2 Marsh Flats
    3 Bloodstained Mire
    2 Polluted Delta
    Planeswalker
    2 Liliana of the Veil
    Sorcery
    4 Thoughtseize
    4 Cabal Therapy
    Sideboard
    SB: 2 Pithing Needle
    SB: 3 Chalice of the Void
    SB: 3 Thorn of Amethyst
    SB: 3 Leyline of the Void
    SB: 2 Surgical Extraction
    SB: 2 Toxic Deluge

    I decided not to play any splashes because I felt that they were unnecessary. In hindsight, Abrupt Decay may have helped, but I feel that the Ancient Tombs and Urborgs made up for the lack of Deathrite Shamans. The list is just a basic monoblack tempoish list adapted from old and new lists. Most of the card choices are fairly standard, with the addition of Viscera Seer.

    Overall, the results were kinda disappointing. The best descriptor being underwhelming. It felt like every play I made was an uphill climb. The deck (at least this list) just doesn't do enough powerful stuff in my experience to keep up with the broken nature of Legacy. Whether you're staring down the grizzly face of a True-Name Nemesis, or trying to fight off an opponent's Griselbrand, there just isn't enough the deck can do to really keep up. It's disappointing because it'd be so cool to make this deck work on a larger scale. But I honestly don't know if there is a way to currently make a mono black tempo deck work well in this format.

    That being said.....

    Have any of you checked out Hareruya's website? I found something really interesting in their tournament archives. There are some people playing a substantially different version of this deck, and they seem like they are doing pretty well. They call it Demon Stompy, and it seems to do what The Gate wants to do, while also keeping up with Legacy in general.

    I think their lists are worth exploring if anyone wants to check out some new stuff. Here are some links:
    http://www.hareruyamtg.com/en/k/kD01578T/
    http://www.hareruyamtg.com/en/k/kD04829W/
    http://www.hareruyamtg.com/en/k/kD06156S/
    http://www.hareruyamtg.com/en/k/kD06074K/
    http://www.hareruyamtg.com/en/k/kD01539T/
    http://www.hareruyamtg.com/en/k/kD01578T/

    The lists are mostly doing well at small events, but there are a couple larger events where people seem to be winning with it. I've no idea if this is the right direction to be going with this deck, but it seems like an option. It'd be cool to create a fully developed version of this deck at some point.


    I think that right now the main issue that needs to be solved is the over-fairness of this deck. So what can we do to make this deck more unfair, to keep up with the rest of the format?
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  9. #1949
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    Re: [Deck] The Gate

    Mardu Strike Leaders. I can support this...!

    What are our options? Not particular cards perse but what sort of effects/synergies would be beneficial?

    Dark Rituals/Lotus Petals to crank out something T1-2?
    Maybe a delve dude or two just to eat up our own GY, I dunno.
    Not too sure. Any sweet enchants we can abuse to weird effect?
    I am always a fan of land destruction (sink hole, etc) but unless we can play it fo' free, we aint busted enough lolz
    Dead Guy Ale // Burn
    Delver/Pyro // Turbo Fish!

  10. #1950

    Re: [Deck] The Gate

    Quote Originally Posted by kirbysdl View Post
    Thanks for the ideas, folks. I had something like Seraphix's list in mind. Thinking about this:

    8 Fetches
    7 Swamp
    4 Wasteland
    2 Urborg, Tomb of Yawgmoth

    4 Dark Confidant
    4 Deathrite Shaman
    4 Gifted Aetherborn
    3 Gatekeeper of Malakir
    3 Vampire Nighthawk

    4 Fatal Push
    4 Hymn to Tourach
    4 Liliana of the Veil
    4 Thoughtseize
    3 Bitterblossom
    2 Umezawa's Jitte

    I'd love to fit 2-3 Cabal Therapy but not sure where to find the room. I'm also a fan of Reanimate in The Gate with all our discard and sacrifice effects. Might go there instead of Therapies if I can only find 1-2 slots. Imagine finding your Jitte with their SFM, or smacking them with their own TNN!
    I think with this list in particular, you'd be much better with Unearth instead of Reanimate. No life loss, hits all of your creatures, and you can dig for action.

  11. #1951
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    Re: [Deck] The Gate

    I think the reason you never see unearth is that it has to hit your own graveyard. I could see it in Delver (where you could use something that is a "Sorcery" but is basically a creature), but in fair decks Reanimate will be "live" more often. While Unearth can always be live in the sense you can cycle it, Reanimate targets opposing graveyards as well. A possible opening for this deck then on the play is to Push their 1-drop on their turn or Sieze them; then Reanimate it on your turn so you have a threat. Reanimate also allows you to abuse the expensive cards that this deck specifically eschews. The advantage is that you're always (in theory) on an even footing with your opponent since their biggest/best dude is always available for you to play as well.


    On Lily:
    While she's waned in the last couple years with the rise of token prominence and much more CA oriented decks being able to counter her natural CA; in the end she's one of the best options this deck has for CA and removal. Being in Non blue (my forte for several years) you want a density of interaction against combo, and you need every bit of it. That she counts as both is pretty slick.

    Collective Brutality:
    Have you guys been looking at this as a possible Lily replacement instead then? (or w/e) It's great with Therapy (ditch Therapy, hit with Brutality, then hit with Therapy) and is quite versatile; between the life gain being relevant, pushing your clock, killing a dude, or just pitching a land to get psuedo-CA. It's also color light and live in virtually any MU.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  12. #1952

    Re: [Deck] The Gate

    Yeah, I tried cutting Lily but it never actually worked. I wanted to play two Persys but it feels just so bad to lose your creature to a 1 mana removal everytime...
    I put her back in the list now so I'm testing this pile:

    4 BoB
    4 DRS
    3 Gatekeeper
    4 Aetherborn

    2 BB
    1 Library
    2 Copter
    2 Jitte
    2 lotv

    4 Push
    2 Go for the Throat
    3 therapy
    3 hymns
    3 thoughtseize

    2 Bayou
    1 Cabal Pit
    3 Wasteland
    1 Urborg
    6 Fetches
    8 Swamp

    SB: 3 Abrupt Decay
    SB: 3 Surgical Extraction
    SB: 2 Sorcerous Spyglass
    SB: 2 Engineered Plague
    SB: 2 Diabolic Edict
    SB: 2 Lost Legacy
    SB: 1 Golgari Charm

  13. #1953
    Bear Cub > Tarmogoyf

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    Re: [Deck] The Gate

    @zebotc thanks for the hareruya links! That seems like a much different deck but I still dig it.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  14. #1954
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    Re: [Deck] The Gate

    Did anyone ever try the Blood Moon idea? How about if we do it and also sinkhole their basics?

    4 Deathrite Shaman
    4 Dark Confidant
    4 Gifted Aetherborn
    1 Kalitas, Traitor of Ghet

    4 Fatal Push
    4 Thoughtseize
    3 Sinkhole
    3 Blood Moon
    2 Bitterblossom
    2 Kolaghan's Command
    2 Liliana of the Veil

    2 Smuggler's Copter
    2 Chrome Mox
    2 Umezawa's Jitte

    6 Swamp
    4 Wasteland
    4 Bloodstained Mire
    3 Badlands
    3 Marsh Flats
    1 Bayou

    3 Surgical Extraction
    2 Pyroblast
    2 Faerie Macabre
    2 Yahenni's Expertise
    2 Duress
    2 Pithing Needle
    1 Krosan Grip
    1 Liliana, the Last Hope

  15. #1955
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    Re: [Deck] The Gate

    @maharis: looks pretty fun, think I'll give it a shot as well
    Dead Guy Ale // Burn
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  16. #1956

    Re: [Deck] The Gate

    I must admit adding R is tempting if only for Kcommand. It works so well with Gatekeeper (kinda like it does with snapcaster) and gives us artifact removal.

    Although I will probably never understand why some people like Kalitas.. it's so mediocre I'd much rather play Persy or Obliterator.

  17. #1957

    Re: [Deck] The Gate

    I just went 3-1 on The GATE at my weekly.

    Round 1: WIN vs MUD - didn't have much resistance. Nothing much to say, wasteland + removal get rid of the very few threats I see.
    Round 2: LOSE vs Steel Stompy - it was pretty close but I ended up not being able to cast spells for a while in the third game since I was being taxed twice (actually had lots of answers in my hand).
    Round 3: WIN vs Deadguy Ale - He mulligan and I discard what's left, no real threat here. Copter was a beast to keep applying pressure while looting dead discard later on.
    Round 4: WIN vs Steel Stompy - Games 1/2 were massacres on each side. Game 3 was closer but I made a critical misplay that almost lost me the game (Hangarback makes FLYERS). Had the board pretty well locked when I lost my 6 loyalty liliana last hope in a single hit from a 6/6 copter. I really should have killed it instead of the ravager earlier since I had Aetherborn in play. I still managed to pull out of it by finding more removal right before it was too late.

    Here is the list:

    4x Dark Confidant
    4x Deathrite Shaman
    4x Gatekeeper of Malakir
    3x Gifted Aetherborn
    4x Hymn to Tourach
    3x Inquisition of Kozilek
    3x Thoughtseize
    4x Fatal Push
    2x Liliana of the Veil
    3x Smuggler's Copter
    2x Umezawa's Jitte
    2x Bitterblossom
    1x Sylvan Library
    2x Bayou
    2x Bloodstained Mire
    2x Polluted Delta
    8x Swamp
    1x Urborg, Tomb of Yawgmoth
    2x Verdant Catacombs
    4x Wasteland

    3x Abrupt Decay
    2x Diabolic Edict
    2x Golgari Charm
    1x Grafdigger's Cage
    2x Liliana, the Last Hope
    2x Pithing Needle
    3x Surgical Extraction

  18. #1958

    Re: [Deck] The Gate

    Nice, I would consider another library.

  19. #1959
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    Re: [Deck] The Gate

    Quote Originally Posted by Cpt-Qc View Post
    I must admit adding R is tempting if only for Kcommand. It works so well with Gatekeeper (kinda like it does with snapcaster) and gives us artifact removal.
    .
    I'm currently on the red splash in Pox(not the Gate, I know) - Young Pyromancer plays really well with Smallpox and Innocent Blood, and K-Command is AMAZING. I understand why BUG decks splash for it. Also, Magus of the Moon holds a Jitte really well, and Abrade, Dreadbore are great removal upgrades. I think the red splash in this deck could work really well. I'm blurring the lines on my Pox build - moving away from some of the traditional Pox tropes and try out things like card advantage, efficient removal and win conditions, so I'm checking out some lists in here.
    Hope is the first step on the road to disappointment.

  20. #1960
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    Re: [Deck] The Gate

    Quote Originally Posted by ntropy View Post
    i'm currently on the red splash in pox(not the gate, i know) - young pyromancer plays really well with smallpox and innocent blood, and k-command is amazing. I understand why bug decks splash for it. Also, magus of the moon holds a jitte really well, and abrade, dreadbore are great removal upgrades. I think the red splash in this deck could work really well. I'm blurring the lines on my pox build - moving away from some of the traditional pox tropes and try out things like card advantage, efficient removal and win conditions, so i'm checking out some lists in here.
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