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Thread: Legacy Theory- Obligatory Introduction

  1. #1
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    Legacy Theory- Obligatory Introduction

    I was initially going to keep quite over this, but I didn't actually write it to keep to myself: I applied to Mana Nation's search for a Legacy columnist, I happened to be writing a few articles that I had intended to post in a blog when a friend told me about this opening, so I submitted what I had. After a few edits it was published, there are a few editing errors on my part that I'm not happy with. This also isn't the article that I wanted to write, but rather the article that I needed to write to produce the groundwork for my future articles, be it on Mana Nation, another site, or a personal blog.

    The article is roughly 19 pages and is fairly dense. I'm happy with the outcome, flaws and all and I invite you to come take a look at it.

    http://www.mananation.com/legacy-the...-introduction/

    Quick note, any stray numbers were intended to be supertext, it didn't quite make it to the version we're looking at, but now you know what those numbers are doing.

    I have some other works in progress that are closer to what I want to be writing about - playing Daze correctly, Analyzing the Reanimator match-ups, some of the many roles that Brainstorm plays [that one is going to be long, I'm sort of dreading it.] and maybe one or two for more casual players on safeguards to prevent cheating and flags for when it happens.

    Anyway, there it is and I hope that its useful to some and perhaps enjoyable to others. Its true that this is a disclaimer but; this is my first delve into article writing and I know it cannot make everyone happy, but this one was just designed to lay a ground work for those unfamiliar with the format.

    And if you do, thanks for checking it out.
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    Re: Legacy Theory- Obligatory Introduction

    I have to say, looks quite nice and reads easily.
    Also a nice view on the top-tier decks, yet it only shows results and doesn't combine it with the ammount of decks on the field. ( like how many zoo were out there.) this is near impossible, so your article takes a good option in showing tiers.

    Yet some info is incorrect, I'm a stubborn reanimate player.
    Goblins and loam-control decks are a walk-over since knights rarely get into play ( iona stopping them), next to that merfolk isn't that good of a match-up.
    Because you want to write down the reanimate match-ups in another article, you should reconsider your earlier remarks. Goblins hardly have an answer at all against reanimate.


    keep writing such articles, a good read :)

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    Re: Legacy Theory- Obligatory Introduction

    Good article, albeit rather lengthy.

    Goblins hardly have an answer at all against reanimate.
    You mean, Edict effects in Warren Wierding and bounce effects in Stingscourger, backed by a fast clock, is hardly an answer against Reanimator? lulz

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    Re: Legacy Theory- Obligatory Introduction

    Well written, it was a nice and comprehensive introduction to the format, with some interesting more advanced content. I hope this will be the first of a series, as you promised.



    Quote Originally Posted by practical joke View Post
    Yet some info is incorrect, I'm a stubborn reanimate player.
    Goblins and loam-control decks are a walk-over since knights rarely get into play ( iona stopping them), next to that merfolk isn't that good of a match-up.
    Because you want to write down the reanimate match-ups in another article, you should reconsider your earlier remarks. Goblins hardly have an answer at all against reanimate.


    keep writing such articles, a good read :)

    To be honest I think Rb Goblins is not the easiest of the matchups for reanimator. Gobbos can race everything but sphinx or archon if it has been reanimated (as opposed to exhumed). The stingscourger/incinerator/weirding package makes it possible to efficiently remove every threat the reanimator player can put on the table. But I may be wrong of course. Why do you think the matchup is so easy?

    Edit: Ninja'ed by hanni!
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    Re: Legacy Theory- Obligatory Introduction

    I defeated 3 B/R goblin decks at GP Madrid, sure you lose a single game sometimes. Nothng uncommong.

    B/R goblins only have two threats.
    1. warren weirding (most lists run 3, some 2, noone runs 4)
    2. a first turn lackey.

    vials are uninteresting.
    Double piledriver is annoying, this can kill you.
    Since B/r goblins use fetch you need approx 3 attacks with a sphinx of the steel wind. ( if someone gets any other target than a sphinx, it must be a first-turn iona with no lackey or vial onboard, even then I prefer a sphinx)

    So how, do we not lose?
    The first thing I do when I reanimated a sphinx, I make sure I have either a force, thoughtsieze or a new exhume/reanimate( reanimate for a random 2-power goblin) ready. ( mystical tutor/brainstorm for one)
    There's no goblin player to be able to race that out.

    After sideboarding, things get a bit harder, but not much. I might need an attack more since I want to dispose of their very few hate. ( sometimes leylines/crypts sometimes anarchy)
    Akroma, angel of wrath is a god here (hasty 6/6 flier)

    Sure the ponder builds will have more difficulties with this deck, but anything with pro-red and lifelink should be near enough to beat goblins.

    You rarely, but very rarely drop an iona. ( especially since sphinx is way better in this match-up)

  6. #6

    Re: Legacy Theory- Obligatory Introduction

    Quote Originally Posted by Hanni View Post
    Good article, albeit rather lengthy.



    You mean, Edict effects in Warren Wierding and bounce effects in Stingscourger, backed by a fast clock, is hardly an answer against Reanimator? lulz
    yeah goblins have good answers to reanimator if they play black.

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