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Thread: Strongest Cards VS Lands

  1. #21
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    Re: Strongest Cards VS Lands

    I also noticed that random janky Eldrazi like It that Betrays are way scarier from Reanimator than Realm Razor. Without the Slaughter Pact tech or Ensnaring Bridge, you have no out to that one, except racing with Loams and Manabond (which usually doesn't happen).

  2. #22
    Meh.
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    Re: Strongest Cards VS Lands

    Guiltfeeder

    Is that Desmond Hume?
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  3. #23
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    Re: Strongest Cards VS Lands

    Quote Originally Posted by Maveric78f View Post
    Just block all day with Mishra ???
    This is one of those "in a perfect world type things". I'd love to block things like that with Mishra and I bet some of the time you can. Most of the time, you will just take the hit to not lose your mishras. Sure, you can get them back, but losing land sucks if it's a mana maker. Though in all reality, Reanimator would stand the best chance of using this and I doubt they will go that direction. It's too narrow. Mono-B control decks would love to have a reason to kill something with all those useless cards they end up with though. It's situational though, it would depend on a lot of factors whether or not I would take a hit from it.

  4. #24
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    Re: Strongest Cards VS Lands

    Guiltfeeder has 0 power, it won't kill a Factory. If you have 2 Factories you can gang up and kill it.

    Pathrazer of Ulamog seems great against them. Destroys permanents whether or not he gets Mazed, and can't be chumped by Factories.

  5. #25
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    Re: Strongest Cards VS Lands


  6. #26
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    Re: Strongest Cards VS Lands

    Yeah, I'd have to say Pathrazor isn't bad. He does die to Slaughter Pact, but I guess that all depends on whether or not you can swing with it by third turn or so. I'd be scared if I didn't have a Tolaria west on me at the time when that thing dropped down. Seems like an excellent card for Reanimator, just sucks for everyone else.

  7. #27
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    Re: Strongest Cards VS Lands

    Quote Originally Posted by Maveric78f View Post
    Just block all day with Mishra ???
    Best way to lose the game, sir.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  8. #28
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    Re: Strongest Cards VS Lands

    Quote Originally Posted by Julian23 View Post
    Best way to lose the game, sir.
    Can you elaborate?

  9. #29
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    Re: Strongest Cards VS Lands

    Quote Originally Posted by DrJones View Post
    There is actually a Elf aggro list that is on deckcheck, where the guy top 8'd with Gilt-leaf in his sb x4.
    Love legacy.
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  10. #30
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    Re: Strongest Cards VS Lands

    Ajani Vengeant is quite good too. Even if it does not have the surprise factor, it is certainly a pain for the land.deck.

  11. #31
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    Re: Strongest Cards VS Lands

    Quote Originally Posted by Maveric78f View Post
    Can you elaborate?
    Sorry, my bad. I was looking at a completly different card. *walks away in same*
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

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