@Nidd: While I understand the general sentiment, I don't think Goblins is a good example for this. If you decide to ignore S&T and other fattie-cheat-decks when building your deck, that's your own fault. Just play two Weirdings and a single Stingscourger MD - both cards that when I test against/with the deck feel actually excellent against a variety of matchups - and you have 7 ways to directly blow the Emrakul-playing opponent out as long as he doesn't have FoW* (4 Matron, 2 Weirding, Scourger. Ringleaders also give you a decent chance to get there). Ever better, if you have one of them in hand they just handed you a free Lackey-activation. Goblins is probably the aggro-deck best suited to beat that particular kind of broken gameplan.
*yeah sure, if they have turn 2 Emmi plus FoW you're screwed. Every Legacy-deck has those kinds of hands, Goblins included.
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One card combos are a pretty annoying way to lose in legacy. Sure, they technically require another card, but you typically only need to resolve one spell to win: natural order into Progenitus, show and tell into emrakul. In vintage, the equivalent card is restricted. If 'fair' combo decks like ANT and reanimator get nerfed by losing their tutor, I'm not sure why these sort of decks don't get somewhat nerfed... And the problem is not really the order/snt themselves, it's R&D printing big dumb "creatures" with no real drawback and virtual immunity.
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TES or most other "storm" combo decks... Waiting 5-10 minutes hoping they fizzle is just awful and when they are having a bad game there is little or no interaction on your side (especially if you are playing aggro or combo yourself). Playing against combo at a tournament is like going to an orgy where you end up masturbating in an effort to see who can finish first. Interaction is the reason Magic (and orgies) is/are fun.
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