Turn 1 D4 with no mana left over is understandable. What I want to stress more is that your plans also should consider what resources you will have after a D4. A D4 that cost you three or four cards leaving you with more options if only you draw more initial mana (and perhaps the ability to actually pass the turn if you don't) is an entirely different animal than one that cost you six cards and/or Summoner's Pact to cast.
I suggest not to cut cantor. Is so good as filter. You can tutor her and filter to cast slittermuse or whatever you want. Let know us how you go with your work but i do not recomend cut that girl.
My critter pack after shaman ban looks like this:
2 Tow
1 cantor
4 SSG
1 S. cutter
1 Slitermuse
1 arbor
Belcher Aficionado. Lover of Burning Wish.
Decks I Play/Pimped:
Experimental Doomsday
Bizarro Stormy
TES
ScapeWish
UBr Tezzerator/Painter brews
No worries. My main deck is belcher, so I am constantly talking about SSG. Was just wondering because I saw a list recently using 4x Burning Wish and 2x PiF mainboard and though maybe people are actually playing it and it isn't hot garbage (it is hot garbage).
Belcher Aficionado. Lover of Burning Wish.
Decks I Play/Pimped:
Experimental Doomsday
Bizarro Stormy
TES
ScapeWish
UBr Tezzerator/Painter brews
"Wild Cantor is so good as filter" doesn't seem like a very compelling argument to me. Wild Cantor is probably the most versatile mana filter effect you can have in this deck, but I don't think that "filtering green to black" is worth the cost of a card. Personally, I'd rather lose to not having black mana than lose to spending a card to make black mana. The card just seems very situational, and I think the deck can only support so many situationally relevant cards since they effect the quality of your D4s. That being said, it looks like you're not playing an Eternal Witness/Skullwinder, so I can support Wild Cantor in the deck if you're considering it to be in *that* slot since the regrowth creature is just as situational if not completely uncastable a lot of the time.
In that vein, it looks to me like you're playing a ton of extremely situational cards by playing 2nd Trow, Cantor *and* Cutter. I look at that configuration and I question how often you're casting D4s only to come up short on resources because you drew creatures that end up doing nothing if they're even castable at all as you attempt to go off. I'd rather draw dead copies of Culling the Weak later in my combo than the cards that rely on Culling the Weak to function, and I'd hate to have to mulligan hands that couldn't even get off of the ground because they have multiple do-nothing creatures in them.
Although your arguments are consistent cantor allows my not to mulligan hand like this:
CB, DR, LED, ESG. Cantor, IT, CB or
SP, DR, DR, CB, Cantor, D4, ESG or
SP, ESG, DR, CB, petal, CB, Muse and so on
I am not saying that morphose is bad, cantor is seen by my as a tutoreable filter. id cut her maybe if i would not run muse.
You are able to keep those hands because Wild Cantor is in your deck, but you have effectively mulliganed down to six anyway by spending Cantor to make the black mana in the first place. I honestly don't know if that's better or worse than taking an actual mulligan--as long as people are aware that this is what is happening when they play Wild Cantor in their deck, then I've made my point. That's why I don't like Wild Cantor, but I couldn't argue that it's all downside to have the card in your deck.
You do have a point about Slithermuse, though. Blue mana is real tough to get, so I play IGG in the slot half of the time when I play this deck.
Slithermuse is the most flexible slot. It is hard to cast and get more than 4 cards. But if you can it is simply amazing.
What do you suggest there?
Hey all, I like to play this deck at my local events since I own mostly foil ANT and thought it would be a fun side project to foil this deck out as well.
Currently my list is:
60 Cards:
9 Creatures:
1 Skullwinder
1 Skyshroud Cutter
1 Slithermuse
1 Wild Cantor
1 Slitherhead
4 Elvish Spirit Guides
16 Instants:
4 Cabal Ritual
4 Culling the Weak
4 Dark Ritual
4 Summoner’s Pact
19 Sorceries:
1 Ill-Gotten Gains
2 Tendrils of Agony
4 Land Grant
4 Cruel Bargain
4 Infernal Contract
4 Infernal Tutor
14 Artifacts:
2 Goblin Charbelcher
4 Chrome Mox
4 LED
4 Lotus Petal
2 Lands:
1 Bayou
1 Dryad Arbor
Sideboard:
4 Carpet of Flowers
4 Xantid Swarm
4 Duress
3 Tomb of Urami
Right now I'm on the 15 out plan. -5 non-ESG creatures (leaving Dryad Arbor in), -4 CtW, -4 Summoner's Pact, -2 Charbelcher.
What I'm currently considering is cutting one of the pact targets for a Dark Petition. Has anyone had any success with this card?
I always felt it like a heavy card...
it's good as a 1 or 2. i like it. maybe in 1 of the charbelcher spots.
-rob
Ok, almost 1 year with no posts. Let`s reload this.
I am tempted to run this in a "healthy group" to see what occurs.
I got 1 skullwinder! so id like to take this:
4 dark ritual
4 cabal ritual
4 Culling the weak
4 cruel bargain
4 infernal contract
4 land grant
4 S. pact
4 infernal tutor
4 Tendrils of agony
1 IGG
4 LED
4 Chrome mox
4 lotus petal
4 ESG
1 Odiosous Thow
1 Wild cantor
1 Skullwinder
1 Skyshoud cutter
1 Vine Dryad
1 bayou
1 Dryad arbor
SB (still deciding)
4 X. swarm
3-4 Carpet of flowers
3 Dread of night
4 Duress
0-1 belcher
I expect skullwinder to reduce fizzle (or i hope to).
Any opinion is welcomed
Last edited by GoldenCid; 07-13-2019 at 05:49 PM.
No belcher main? I kinda figured 2 main or something would be good enough to get sneaky kills here and there without needing to storm out?
Sent from my iPhone using Tapatalk
Legacy decks: mono U painter, strawberry shortcake, imperial painter, solidarity, burn
EDH decks: zedruu voltron, rakdos the defiler, persistent petitioners, blind seer
Yes. No belcher. I wanna try it. In the past i had a moderated ratio of no killing activation.
However, it Is always un muy mind
I’ve actually been testing here and there skyshroud cutters and burnt offerings. Hooting mandrills wasn’t as good, vine dryad seemed okay but playing anywhere from 1 to 3 burnt offerings and dryad/cutter gives the deck so much mana it’s stupid. Problem is the 3rd D4 isn’t there yet so the deck can’t play 12. Belchers were out for death wish. It was tweaky and seemed a little faster than usual but I’ve had to play only edh because where I’m living now that’s all peeps play
Edit: has anyone tried act on impulse? Looks good. D3 for 3 but it’s good with LED
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
I am not sure if you are sugesting playing Burnt offering instead of culling the weak or playing both.
If it's so, what would you cut? I think the deck provides a good amount of mana. Maybe the weakness Is to get more Fuel.
Can you suggest a list?
There are currently 1 users browsing this thread. (0 members and 1 guests)