The point was, with this curve, how do you lose? It only requires 1 specific 2-drop and a 4-drop, not very uncommon. Similar to saying, how often does Jund go t2 Putrid Leech into t4 Bloodbraid Elf, but better since you don't have ETBT lands or color-fixing concerns.
And obviously it was a redundant question, I'm trying to highlight how good Ignus might be in Legacy Burn
First of all could be good in legacy Sligh, as burn dont usually run sub-par dmg/cmc ratio creatures like this. Sligh is an entirely different deck with slightly different gameplan. Then, even if sligh or burn would like to play it, they could very easily splash W for Arbiter, wich has a better body and is less narrow than CunniLingus.....
Said that, to me is unplayable. If i would play a 2/1 no evasion in Sligh, i would run 4x Confidants and go for BobSligh...
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Having played burn, I don't know if I'm crazy about the idea of a four-drop, even if it's Koth. Ideally I'll attack with a 4/4 unblocked, and if I don't win next turn it's because I mulled to three or there's some serious meddling going on - but that was already true. I'm also not crazy about 3CC ld spells or making their removal relevant game 1.
In short, why would I want to make Ignus better with bad ld if I could instead play solid and versatile burn spells with maybe slightly less potential for damage but way more consistency?
Consistency is after all one of the redeeming aspects of burn. It's basically a storm-deck that doesn't need Tendrils and can build storm over several turns. The philosophy of fire only works if I can do damage reliably. Ignus doesn't - unless I play support, which makes the whole deck worse unless it draw one of my four Ignussed (Igni?) very early. I'd rather go t1 burn, t2 burn, t3 burn than sometimes t1 burn, t2 Ignus, t3 ld and sometimes t1 burn, t3 burn, t4 ld, t5 Ignus. After all, without a god-draw, burn lives off its topdeck.
Having played burn, I don't know if I'm crazy about the idea of a four-drop, even if it's Koth. Ideally I'll attack with a 4/4 unblocked, and if I don't win next turn it's because I mulled to three or there's some serious meddling going on - but that was already true. I'm also not crazy about 3CC ld spells or making their removal relevant game 1.
In short, why would I want to make Ignus better with bad ld if I could instead play solid and versatile burn spells with maybe slightly less potential for damage but way more consistency?
Consistency is after all one of the redeeming aspects of burn. It's basically a storm-deck that doesn't need Tendrils and can build storm over several turns. The philosophy of fire only works if I can do damage reliably. Ignus doesn't - unless I play support, which makes the whole deck worse unless it draws one of the four Ignussed (Igni?) very early. I'd rather go t1 burn, t2 burn, t3 burn always than sometimes t1 burn, t2 Ignus, t3 ld and sometimes t1 burn, t2 burn, t3 ld, t4 Ignus. After all, without a god-draw, burn lives off its topdeck.
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