So I was looking at the easiest wins in legacy and thought I would put them together in one deck with the best counter magic, this is what I got.
Deck: Ugw aggro control
4x Natural Order
4x Tarmogoyf
4x Survival of the Fittest
1x Iona, Shield of Emeria
1x Loyal Retainers
1x Wonder
1x Progenitus
1x Squee, Goblin Nabob
4x Brainstorm
4x Force of Will
4x Daze
4x Spell Snare
4x Swords to Plowshares
4x Misty Rainforest
4x Tropical Island
4x Forest
4x Wasteland
4x Windswept Heath
2x Savannah
1x Dryad Arbor
Display Deck Statistics
There are a couple things I wish I could have done, such as fit a vengevine win in in place of the iona win, and I would have liked to up the creature count with stone forged mystics+jittes.
This can put a progenitus down on turn 4 quite regularly, and will usually do it's survival shenanigans around the same time should it chose to go that route.
The back up plan is tarmogoyf, and the swords help. goyf also pitches to survival and sacs to natural order.
The counterbalance match is decent with the natural orders in the main deck. And the deck laughs at grave yard hate which is something most survival lists have problems with.
The deck is pretty consistent, although slightly lacking in the tempo department.
Some things I would like to sort out are;
What survival target to run.(emrakul/Iona/blazing archon)
Should swords be main deck.
Make the tempo strategy stronger.
Up the creature count if possible.
And any ideas you might have.
Last edited by median; 09-06-2010 at 05:25 AM. Reason: Clarity, and grammar
hm
you are playing only 9 creatures with survival? This is too low to always have a creature to pitch. And what creatures are you sac for NO if you don'T have any?
This seems too much different strategies and none is good, cause alle need creatures and you only play 9.
The creature count is a little low for survival, but the deck manages (I also mentioned I want to increase the number of creatures). As for natural order, with dryad arbor and fetch lands there's more than enough.
Yeah, splashing black seems like more fun; but S&T seems a little...hazy. You don't need to worry about Entomb, due to Survival. From your list...
Deck: UGwb aggro control
4x Tarmogoyf
4x Survival of the Fittest
1x Emrakul, the Aeons Torn
1x Loyal Retainers
1x Wonder
1x Squee, Goblin Nabob
1x Inkwell Leviathan
1x Iona Shield of Emeria
4x Reanimate
4x Brainstorm
4x Force of Will
3x Daze
3x Spell Snare
4x Swords to Plowshares
4x Misty Rainforest
4x Tropical Island
4x Forest
2x Underground Sea
4x Windswept Heath
1x Polluted Delta
2x Savannah
2x Bayou
Added Emrakul as a 'shuffle in' option, as well as an alternate Retainers target other than Iona - if they have two colors of outs.
Wonder seemed weak; as the deck seems to go for the Retainers wincon almost all of the time.
Would almost want to play Spell Pierce over Spell Snare main; but I suppose Spell Snare helps to close out the Zoo MU; so I left it in; your choice.
Wasteland should be cut with the 4c manabase; also seems just...bad in a Survival deck; in my opinion; did so.
The deck could goldfish to turn three; by hitting turn two Survival, then pitching a Reanimation target into Reanimate. Loyal Retainers gives you a fetchable option with which to recur fatties.
@ xTrainx
Your right about wasteland, and I do like emrakul, but I'm not sold on the reanimation spells. Do you see this as more of a UG reanimator style deck?
Also @ bahgdadbob I don't think show and tell would be all that great, survival gives us a way to play Iona for three mana, and I don't see it being useful for things that are randomly in my hand.
What do people think about noble hierarch as a way of speeding things up?
Last edited by median; 09-07-2010 at 01:45 PM. Reason: Spelling
There are currently 1 users browsing this thread. (0 members and 1 guests)