As previously explained somewhere else on these boards, the MWS shuffler works "bad" becouse it's actually random. As opposed to real life shuffling, which is influenced a a lot by shuffling techniques. So I'm not exaclty sure what you'd want to have fixed about that, really.
I really liked it!
One thing thou, can I choose what image it displays for certain cards? I'd like to play with my Mirage Forests, ya know, not Zendikar ones. Anyway, just a small detail that would make it feel more confy. :D
Other than that, no complains yet.
"Want all, lose all."
Downloaded it. So far haven't been able to get anyone to join a game, though.
edit: managed to get in a game against Merfolk. really nice program, I'll be using it more often. Oh, and allowing spectators is awesome.
Last edited by jamis; 09-14-2010 at 06:36 PM.
If there's going to be new MWS, its probably OPT, which is nearing its 1.0 release, and is being developed for 3 years.
Do you have a link?
Never heard of OPT.
Originally Posted by Pinder
Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.
Things I would like:
- Doing something about how unreadable cards are when using a smaller monitor...having to hover over every card in your hand to figure out what they are through the oracle text is a pain...same with stuff on a cluttered battle field. Even an option to scale up the card display area + cards might be ok.
-Some function for die rolls/coin flips for the cards which require them and to determine who goes first...unless there is one and i missed it ;P
-Way to change who controls something plus putting it on their side of the field. for stuff like gilded drake
-List of Hotkeys, accessible in game
-A hotkey for advancing to the next phase/step
Minor Tweaks:
-Card manipulation options to indicate when you discard cards from your hand, sacrifice permanents etc. instead of just "move to graveyard" to create a clearer game record/ avoid ambiguities.
That's all i can think of after messing around with program for a just a little bit. I like the effort overall though and my bad if the functionality i asked for exists and I was just to dumb to figure out how to make it work.
Thanks :)
OPT only works in Windows, doesn't have any docs, and it's closed source. Maybe some people don't care about it, but is a must one for me.
Imho OPT sucks cuz it is to slow. You have to wait 1/4 sec for every action you take. This sounds not much, but it simply doesnt feel smooth. OPT is just to clunky!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Quoted from the Cockatrice website.
A new release is ready on the download page. This one mostly addresses bugs regarding stability. A full list of users on the server has been included, as well as direct chat.
Have fun.
Capabilities missing in Cockatrice that I noticed when playing a few games this afternoon:
-Using Jace, The Mind Sculptor's first ability. It's hard to fateseal someone unless they exile the top card (letting them see the card when they aren't supposed to) and then you decide if they put it on bottom or on top.
-Using cards like Extirpate. It's hard for a player to search through their opponent's library. All the opponent can do is remove the cards themselves. Same goes with searching the player's hand, without them presenting it forward on the table - card by card. We mustn't forget that these cards are supposed to let you look at the contents of the opponent's library too.
Also, when you put cards on top of your library from your hand -- does it show the cards to your opponent? Because in the chat window it shows the card when I do it, yet it doesn't show the name of cards when my opponent does it. I'm not sure if I'm doing it correctly, so more information on that would be much appreciated.
I can post more when I discover it. Two separate buttons - one for addition, the other for subtraction - would make controlling your life total much better. Using the menu or clicking the life total and then using two fingers up or down on my Macbook track pad is kind of awkward, imo.
I like it better than Workstation because it doesn't crash. Workstation crashed everytime I messed around it on my desktop PC (with good specs, etc even). Cockatrice works perfect and has a very friendly, simple interface on my MacBook. Not sure how it stands on the PC platform.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
I sent the spanish translation of Cockatrice to the developers and them add it to the official release.
You'll can choose "Español in the next version (or now if you download the sources and compile by yourself).
If anyone want to translate it to his foreign language and want some help, PM me. It's easy.
Currently German, English and Spanish are supported.
To test it, you can fin more players at European night, between 21:00 and 01:00, I believe that this is 3:00pm-7:00pm UTC
Quoted from the Cockatrice website:
A new release is available on the download page.
ATTENTION:
- You have to recompile your card database using the oracle tool when upgrading. Not doing so will result in cards being placed very awkwardly.
- The new address of the server is play.cockatrice.de. The old server on cockatrice.de is not compatible with the new client version and is going to be shut down eventually.
This release fixes a couple of bugs and also introduces some new features and improvements:
- The table height was reduced to three rows. "Temporary" cards are now in an extra zone on the left. This leads to a higher zoom factor when there are not a lot of cards in one row.
- Zones can now be revealed to selected/all players. Revealing a card from your hand at random is also supported.
- Middle-clicking a card or a card name in the message log opens a popup window showing all the information about the card. This makes the info area in the top right corner superfluous, which is why you can now minimize it if you don't need it.
- Improved text rendering on cards.
- Card tap/untap animation
- Spanish translation by Gocho
- Avatar support (though you can't change your avatar yet)
- and many minor changes you will discover yourselves.
Have fun.
I've played a couple of games with the new version, and it's definitely much more stable - it never crashed on me at all.
Feature/bugfix request, sorted by importance:
- When spectating, card pictures didn't automatically download for me as they did when I was playing.
- I should be able to manipulate cards in my opponent's library that have been revealed to me (for stuff like Portent). If that is complicated, at least it should be possible to move cards from the top to the bottom of one's library without looking at them, for Jace TMS.
- Automatically displaying the printed P/T on creatures as they enter the battlefield would be extremely useful
- The custom messages I add under "Settings" don't seem to appear anywhere.
- In the right-click menu for cards in hand, "Flip" doesn't work and should be replaced by "Play this card face down" (most people won't remember Shift+double click).
- Hotkeys for adding/removing counters and for altering P/T on the fly would be nice
- An (optional) sideboarding interface more similar to that of the Deck Editor? And/or a button to sort them by CMC (more relevant to SB considerations) rather than by type?
- Saving frequently used token types, MWS-like?
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I've been having problems with the server lately. I tells me "Server Timeout" and stops working. Any ideas about what could me wrong?
That shouldn't make a difference. Do you remember the exact circumstances, or can you even reproduce it?- When spectating, card pictures didn't automatically download for me as they did when I was playing.
It's not complicated, it would just be inconsistent since you can't manipulate your opponent's stuff anywhere else in the game either. Putting the card on bottom without looking at it is possible by moving it face down to the table and then moving it back. There might be an easier way to do it in the future.- I should be able to manipulate cards in my opponent's library that have been revealed to me (for stuff like Portent). If that is complicated, at least it should be possible to move cards from the top to the bottom of one's library without looking at them, for Jace TMS.
Your other points will be considered eventually :)
This has got to have something to do with your connection to the server. The server itself doesn't seem to have any stability problems right now. Are you sure it's not your internet connection?I tells me "Server Timeout" and stops working.
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