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Thread: [DTB] Sneak Attack

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    [DTB] Sneak Attack

    Sneak Show





    Overview

    "Sneak Attack with Show and Tell," or "Sneak Show," or whatever you want to call it, is a combo-control deck that primarily operates by trying to resolve one of the aforementioned spells as early as possible and choosing creature cards such as Emrakul, the Aeons Torn, Progenitus, Blightsteel Colossus, Jin-Gitaxias, Core Augur and Woodfall Primus to crush the opponent quickly.

    I consider the deck to be a strong choice because it has the speed to keep up with aggro strategies, the control to hold back other combo strategies, and the ability to consistently shape a hand and ram through one key spell against other control oriented strategies. It's other major advantage is that it's tremendously easy to pilot and, unlike other combo decks, it's much less susceptible to typical forms of combo hate. The simple goal is to resolve a Sneak Attack or a Show and Tell, turn monsters sideways and pray that you've won.

    There are legitimate reasons and advantages to splashing in each of the other three colors. Most of the information and analysis covered here deals with U/R lists.


    Introduction

    Special thanks to JPAnghelescu for his assistance and insight in organizing this primer!

    Sneak Show is a U/R/x combo control deck. Its game-plan is to resolve either a Show and Tell or Sneak and attack as soon as possible while protecting this combo with a strong countersuit. With one of these spells it cheats in an unfair creature like Emrakul, the Aeons Torn or Progenitus that usually ends the game by itself.

    The deck exists since mid-2010, when the release of Emrakul, the Aeons Torn made cards like Show and Tell, Eureka and Sneak Attack rise drastically in price.
    At GP Columbus, Korey Age piloted a list with 4 Emrakul, the Aeons Torn and 4 Woodfall Primus to a Top 8 finish which made the deck more popular.

    The next half-year Sneak Show was a present contender in the Survival-metagame. At that time, lists with Black and White splashes for Extirpate vs. Survival of the fittest and Enlightened Tutor for consistency were the ones with the greatest success.

    When Mental Misstep joined the Legacy metagame in May 2011, Sneak Show's position increased since its cards were unaffected by the little counterspell, while its addition to the deck helped it to fight against popular cards like Thoughtsieze and Stifle which can hinder the strategy.

    Two very similar lists played by Rodrigo Togores and Johannes Gutbrod made Top 16 at the Bazaar of Moxen that year. While Mental Misstep continued to alter the format, after Grand Prix Providence, Hive Mind became extremely popular, arguably THE Deck to Beat in Legacy. For the next few months, Sneak Show hid behind the other popular Show and Tell strategy, since the Sneak Show/Hive Mind matchup was 40-60 for Sneaky Tell, mainly because Hive Mind + Pact wins on the spot, while an Emrakul or Progenitus needs 2 attack steps.

    With Mental Misstep banned, the format sped up slightly to the advantage of Sneak Show.

    While only 1 Hive Mind appeared in the Top 16 of Grand Prix Amsterdam, double the amount of Sneak Show decks did. They were piloted by Dutch natives Jan van der Vegt (15th) and Erwin "Sneak" Sneek (16th) who played the exact same maindeck and had worked on the deck together. Their creature configuration of 4 Emrakul 3 Progenitus is considered standard by many players.

    Since the misstep banning, Sneak Show's position in the metagame has continued to improve the more popular decks like Maverick and Stoneblade variants have become, and the less popular Merfolk has become. In early 2012, there was almost always a Sneak Show deck in the Top 16 of the SCG Open or any other big tournament.

    Recently, Hive Mind and Dream Halls have regained some popularity, but with Griselbrand on the near horizon, some speculate that Sneak Show will become Tier 1, along with Maverick, Stoneblade and RUG Delver.

    Historical Decklists

    Korey Age's GP Columbus Top 8 list 2010


    4 Sneak Attack
    4 Show and Tell

    4 Brainstorm
    4 Ponder

    4 Daze
    4 Force of Will
    2 Spell Pierce

    1 Wipe Away
    1 Echoing Truth

    4 Emrakul, the Aeons Torn
    4 Woodfall Primus

    3 Lotus Petal
    3 Seething Song

    2 Island
    1 Mountain
    3 Ancient Tomb
    4 Misty Rainforest
    4 Scalding Tarn
    4 Volcanic Island

    Sideboard:

    1 Relic of Progenitus
    1 Tormod's Crypt
    3 Blood Moon
    4 Pyroblast
    2 Ravenous Trap
    2 Spell Pierce
    2 Firespout


    Yuuki Ookubo's Top 4 Japan Eternal Festival 4c Sneak Show 2010


    4 Emrakul, the Aeons Torn
    3 Progenitus
    1 Sphinx of the Steel Wind

    4 Brainstorm
    2 Ponder
    1 Personal Tutor
    2 Enlightened Tutor
    4 Intuition

    1 Red Elemental Blast
    1 Pyroblast
    2 Daze
    4 Force of Will

    1 Echoing Truth

    4 Show and Tell
    4 Sneak Attack

    2 Lotus Petal

    3 Island
    1 Mountain
    4 Volcanic Island
    2 Tundra
    1 Underground Sea
    4 Scalding Tarn
    1 Flooded Strand
    1 Misty Rainforest
    2 Ancient Tomb
    2 City of Traitors


    Sideboard

    3 Meddling Mage
    2 Spell Pierce
    2 Pyroblast
    1 Red Elemental Blast
    1 Pyroclasm
    1 Pithing Needle
    3 Extirpate
    2 Perish


    7th Place Bazaar of Moxen May 2011 by Rodrigo Togores


    3 Lotus Petal
    4 Emrakul, the Aeons Torn
    4 Progenitus
    4 Sneak Attack
    4 Brainstorm
    2 Echoing Truth
    4 Force of Will
    3 Intuition
    3 Misdirection
    2 Seething Song
    4 Ponder
    4 Show and Tell

    4 Ancient Tomb
    3 Island
    1 Misty Rainforest
    1 Mountain
    2 Polluted Delta
    4 Scalding Tarn
    4 Volcanic Island


    Sideboard

    3 Trinisphere
    3 Blood Moon
    2 Pyroblast
    2 Red Elemental Blast
    3 Volcanic Fallout
    2 Wipe Away


    Chris Cornwell-Shiel's 5th place SCG Open August 2011


    4 Emrakul, the Aeons Torn
    3 Jace, the Mind Sculptor
    3 Progenitus
    3 Woodfall Primus

    4 Brainstorm
    4 Force of Will
    3 Intuition
    4 Lotus Petal
    4 Ponder
    2 Seething Song
    4 Show and Tell
    4 Sneak Attack

    4 Ancient Tomb
    3 Flooded Strand
    2 Island
    1 Mountain
    4 Scalding Tarn
    4 Volcanic Island


    Sideboard

    4 Leyline of Sanctity
    3 Massacre Wurm
    2 Propaganda
    3 Red Elemental Blast
    3 Stifle


    Erwin Sneek GP Amsterdam 16th October 2011


    4 Emrakul, the Aeons Torn
    3 Progenitus

    4 Brainstorm
    3 Daze
    4 Force of Will
    4 Intuition
    4 Lotus Petal
    3 Misdirection
    4 Ponder
    4 Show and Tell
    4 Sneak Attack

    4 Ancient Tomb
    1 Flooded Strand
    3 Island
    2 Misty Rainforest
    1 Mountain
    2 Polluted Delta
    4 Scalding Tarn
    2 Volcanic Island


    Sideboard


    3 Echoing Truth
    3 Magus of the Moon
    3 Spell Pierce
    3 Surgical Extraction
    3 Trinisphere


    Fujimoto Tumoya Worlds 1st Place December 2011


    4 Emrakul, the Aeons Torn
    3 Jace, the Mind Sculptor
    3 Progenitus

    4 Brainstorm
    3 Daze
    4 Force of Will
    2 Intuition
    2 Lotus Petal
    4 Ponder
    4 Show and Tell
    4 Sneak Attack
    3 Spell Pierce

    3 Ancient Tomb
    2 City of Traitors
    2 Island
    4 Misty Rainforest
    1 Mountain
    4 Scalding Tarn
    4 Volcanic Island


    Sideboard


    3 Blood Moon
    4 Leyline of Sanctity
    2 Pyroblast
    2 Red Elemental Blast
    2 Surgical Extraction
    2 Vendilion Clique


    David McDarby Top 4 SCG Open February 2012


    4 Emrakul, the Aeons Torn
    3 Progenitus

    4 Brainstorm
    3 Daze
    4 Force of Will
    4 Intuition
    3 Lotus Petal
    2 Misdirection
    4 Ponder
    1 Preordain
    4 Show and Tell
    4 Sneak Attack
    2 Spell Pierce

    4 Ancient Tomb
    2 City of Traitors
    2 Island
    1 Mountain
    4 Polluted Delta
    4 Scalding Tarn
    2 Volcanic Island


    Sideboard


    3 Blood Moon
    4 Grafdigger's Cage
    4 Leyline of Sanctity
    2 Pyroblast
    2 Shattering Spree


    Ways to build the deck

    The deck consists of 5 different parts that comprise the maindeck:

    1. The Cheaters!!!


    4 Sneak Attack: One half of the name-sake, no card in the history of magic more effectively cheats creatures into play for such value…again and again.

    4 Show and Tell: The other half of the equation, Show and Tell enables all the broken spells at the cost of 2U.

    0-4 Through the Breach: Functioning as a one-shot Sneak Attack, Through the Breach can work as a supplement providing further redundancy to the creature cheating strategy or can replace Sneak Attack and abuse Boseiju, Who Shelters All to protect the combo.

    2. The Cheater Creatures

    The standard configuration is Emrakul and Progenitus, in a 4/3 split. They work very well together, Emrakul being more vulnerable, but generally winning games in blowouts if he sticks; while Progenitus is immune to Emrakul-haters like Jace, the Mind Sculptor, Karakas, Sower of Temptation, Angel of despair, etc. The mix ensures that even those few cards that are effective against Sneak Show are dead about half the time. The main disadvantage of Progenitus is he is only marginally effective with Sneak Attack. He deals 10 damage and doesn’t affect the board or game-state unless the 10 damage is relevant or lethal. Still, the consistency and staying power with Show and Tell make him one of the safest choices.

    Other creatures that can be played are:

    Woodfall Primus: He works very well with Sneak Attack, but is vulnerable to Removal and can rarely finish the game by himself.

    Jin-Gitaxias, Core Augur: Similar to Woodfall Primus in that he is vulnerable to removal and unlikely to finish a game by his lonesome, he loads up our hand up to combo off again, can hinder the opponent (especially ANT/TES/High Tide), and pitches to Force and Misdirection.

    Rune-Scarred Demon: Especially strong with Sneak Attack, he enables you to play a Tutor-package of creatures that can fit each situation, or, more likely, just tutors up Emrakul. With Show and Tell he can secure the piece of the combo you're missing if you already have one half, allowing you to go off again next turn, but he's poor if you Show and Tell him into play and don't have another combo part or an Intuition in your hand.

    Blightsteel Colossus: All about the timing with him. He's vulnerable to Swords to Plowshares and, unless you have multiples, is effectively dead if he attacks via Sneak Attack and the opponent has at least 2 toughness available to block.

    3. The Search Engine

    4 Brainstorm: In case you haven't heard, this card turns out to be quite strong in strategies with access to Blue mana and fetch lands.

    3-4 Ponder: Next best after Brainstorm, Ponder is preferable to Preordain in this strategy because it digs a card deeper and the deck craves the pieces of its 2 card combo.

    2-4 Intuition: Provides versatility within the maindeck and sideboard. Most often it grabs the most effective combo piece or creature for a given situation, though other times it grabs counter-magic or a specific sideboard piece. Intuition gets blown out by Surgical Extraction.

    0-2 Preordain: Offers more redundancy.

    0-2 Sensei's Divining Top: Another effective card filtering option, Top is especially effective in the mid-game.

    4. Protection

    To be able to protect the combo against control decks and discard, and to counter opposing cards that would stop the creatures from attacking like Peacekeeper, Moat, Humility, Blazing Archon, and Ensnaring Bridge, Sneak Show utilizes a strong counter-suite that consists of:

    4 Force of Will: Nothing to argue about here; we play a blue deck that needs protection so we play a playset of Forces.

    0-3 Misdirection: It makes our bad matchups better, while being dead against things like Maverick (where it can only be a Force pitch or change the target of a swords if you’re running creatures other than Emmy or Proggy). But the fact that it is so strong against discard, which hurts us a lot, and that it acts as a Force of Will against a counterspell makes it necessary to test in your environment.

    0-4 Daze: Seen by some as controversial in Sneak Show. While it is nice for countering a turn 2 Knight of the Reliquary, it does set us one turn back if it’s not used while going off. Especially when it has to counter an opposing Careful Study or an Aether Vial, Spell Pierce is often more effective (that is, if you didn't ponder turn 1). Daze can be very strong in game 1 and many lists play 3 Daze main and 3 Spell pierce to replace them post-board if needed.

    0-3 Spell Pierce: Many players opt for Spell Pierce over Daze in the maindeck. Most that don't run them main include some number in the board. (See sideboard section.)

    0-3 Flusterstorm: Some prefer Flusterstorm over Spell Pierce because it's more effective against counters/discard/storm strategies/everything that matters against us in the current meta outside of Liliana of the Veil and Jace, the Mind Sculptor.

    0-3 Jace, the Mind Sculptor: Serves a variety of functions, including protection, and is popular with some players. Proponents argue that he a) draws out counters, further ensuring successful resolution of the combo; b) buys time by digging or bouncing while preparing to go off, in effect gaining life while solidifying the combo; c) opens up the option of bouncing Emrakul after a Sneak Attack assault; d) provides protection when putting creatures in off of Show and Tell, marginalizing any creature that they choose; e) and is an out to opposing Jaces. Opponents argue that he is too often a 4 mana sorcery speed brainstorm or [cards]echoing truth[cards] that gains 3-4 life, and that his slots are better filled by more counters or acceleration. Uniquely, Sneak Show offers a consistent turn 3 Jace. Ultimately, it comes down to play-style preference. Lists running Jace tend to combo out (slightly) more slowly, but gain some versatility and interactivity that the strategy otherwise lacks.

    5. Acceleration and lands

    The land configuration looks like this:

    6-8 Fetch-lands including 4 Scalding Tarn (others should be blue)
    3-6 Sol lands including 2-4 Ancient Tomb and 0-2 City of Traitors
    2-4 Volcanic Island
    2-3 Island
    1 Mountain

    Due to our vulnerability to Wasteland, Sneak Show lists do not commonly run a full set of Volcanic Islands. Fetching up a Volcanic Island occurs in specific situations. Otherwise, players prefer to fetch up a basic if possible and would much rather have an Island or a Fetchland in their starting 7. To fetch out basic islands is also important post-board when the deck has access to Blood Moon / Magus of the Moon.
    The exact amount of lands varies with the amount of Petals you want to play or amount of lands you are comfortable with.

    Acceleration:

    2-4 Lotus Petal: Excellent with both Sneak Attack and Show and Tell, Lotus Petal allows this strategy its potentially explosive starts.

    0-3 Simian Spirit Guide: Similar in function to Lotus Petal, but its advantage is its surprise. It can unexpectedly counter a Daze in a key situation and, in rare circumstances, it can serve as a beater after Emrakul has cleared a path. However, because it doesn't produce Blue mana, its major drawback is that it denies the possibility of the "God Hand." Where Sol Land, Lotus Petal, Show and Tell, Force/Misdirection, blue card, x, creature likely leads to a first turn scoop from your opponent, that same hand with a Simian Spirit Guide is a mulligan.

    0-3 Seething Song: Incredibly strong with Sneak Attack, it adds speed to the deck at the expense of consistency. As it's dead in the overwhelming majority of circumstances where you don't have a Sneak Attack, most players choose to cut the accelerator in favor of additional counter-magic.

    6. The Sideboard

    0-4 Leyline of Sanctity: Very strong against the decks Sneak Show has problems with: heavy discard ones, heavy control decks with only Jace ultimate as win condition. It's also not bad that it turns the Burn-matchup from 60-40 in game 1 to 70-30 games 2 and 3.

    2-3 Blood Moon or 2-3 Magus of the Moon: Against a variety of opponents a resolved Moon effect is a devastation. It can turn a negative matchup like BUG Control (or something with a similarly greedy manabase) into a positive one and can win games by itself. There are a few schools of thought regarding which Moon effect is the more effective option for Sneak Show players. Some argue that Magus avoids Spell Pierce post-board, gets in for key damage, and is unlikely to die to creature removal which has likely been boarded out, while enchantment removal has been boarded in. Those who favor Blood Moon argue that many U/W/x strategies where Moons are effective will keep in a couple copies of swords to plowshares with the hope of winning a race against Progenitus, that some opponents board in edict effects and can float mana and take out Magus, and that floating mana for enchantment removal outside of Nature's Claim is unlikely to be an issue once Blood Moon resolves.

    1-4 Red Elemental Blast: Strong in protecting the combo and getting rid of things like Jace, the Mind Sculptor.

    0-3 Spell Pierce or 0-3 Flusterstorm: Spell Pierce or Flusterstorm appears in the 75 of the vast majority of Sneak Show lists these days.

    2-4 Grafdigger's Cage or Surgical Extraction or Tormod's Crypt: Reanimator and Dredge are poor matchups for Sneak Show. Some kind of grave-hate is important in order to improve these matchups.

    0-3 Echoing Truth and 0-1 Wipe Away: Not useful in most matchups, but in those rare situations where you run into Humility, Peacekeeper, Blazing Archon, or Ensnaring Bridge you'll be happy to have packed some bounce. Echoing Truth is also strong in the dredge matchup.

    0-3 Chaos Warp: It's an alternative to Echoing Truth that removes problem permanents. In corner-cases it can give us a fattie by casting it on something like an non-basic that would otherwise be wastelanded. It's also strong against things like Karakas.

    0-3 Trinisphere: If you expect storm combo or a lot of burn at your tournament and don't have 4 slots available for Leyline of Sanctity, Trinisphere is a possibility.

    0-3 Firespout, 0-3 Volcanic Fallout, 0-3 Pyroclasm: In an aggro field, it never hurts to be able to wrath an opponent playing a creature deck like Goblins, Merfolk, Elves, Affinity, Zoo, or Maverick. Volcanic Fallout tends to be stronger against Merfolk and RUG Delver, while Firespout is more broadly useful, especially considering the prevalence of Maverick and Zoo.

    0- 2 Shattering Spree: If you fear stuff like Ensnaring Bridge or want to improve your affinity matchup, Shattering Spree will do a perfect job!

    Why play Sneak Show over Hive Mind or Dream Halls?

    All Show and Tell decks play out similarly. Your main plan is to resolve a Show and Tell and win by abusing it in the manner of your choosing.
    Let's start by comparing the backup plans of the 3 big Show and Tell tactics:

    Hive Mind: Show and Tell/Hardcasting Hive Mind + Pact(s), Show and Tell into Emrakul(Progenitus)

    Dream Halls: Show and Tell/Hardcasting Dream Halls, Show and Tell into Progenitus

    Sneak Show: Sneak Attack into Creature(s), Show and Tell into Creature, Show and Tell into Sneak Attack into Creature(s)

    So, here you have the first strength of Sneak Show over Hive and Halls. All of the Sneak Show player's combo plans can work together: you can Show and Tell an Emrakul, but you can also Sneak Attack it into play and you can Show and Tell a Sneak Attack into play in order to attack with Emrakul immediately.

    On the other hand, you can't do anything with an Emrakul and a Hive Mind in your hand, or Dream Halls + Progenitus, if you can't hardcast the Dream Halls and can find a colored spell.

    Moreover, Sneak Show plays more counters than Hive Mind and far more than Dream Halls. That is because it has less dead cards like Pacts or Conflux and therefore more room for counter spells. Additional counter-magic leads to Sneak Show resolving its combo more consistently.

    Its disadvantage is the smaller chance of actually winning the game after you resolved a Show and Tell. While a Hive Mind on the table is a 99% win and Dream Halls about 95%, an Emrakul or Progenitus can be outraced in some instances, held in check with Humility or Ensnaring Bridge, sacrificed to an opposing Liliana or edict effect, and Emrakul can be stolen with a Sower of Temptation or Gilded Drake and bounced by Jace or Karakas.

    Thus, Sneak Show's advantage is that its component parts work together more effectively and it can more consistently assemble and protect its combo. It's disadvantage is that it is less effective at winning once the combo resolves.

    In the end, it is a matter of personal choice. Sneak Show is more consistent and more linear than Hive Mind and Dream Halls. Some players might find the redundancy of the strategy boring after a time, while Hive Mind/Dream Halls occasionally face different scenarios that require more various lines of play.

    Totals by card type

    Ultimately most lists settle on these totals, which are useful as guidelines as you construct:

    4 Sneak Attack
    4 Show and Tell

    Creatures: 6-10
    Planeswalkers: 0-3
    Draw/Search effects: 10-14
    Counter-magic: 7-13
    Bounce: 0-2
    Lands: 18-21
    Acceleration: 2-6

    Sneak Show

    Match-up Analysis


    Zoo

    Zoo is easily one of the most common and most consistent decks in the format today. Sneak and Tell does have a favorable Zoo match-up, but if you can’t resolve a Sneak Attack or a Show and Tell by turn 3, then Zoo can and will outrace you. The key creature in this match-up in Emrakul, the Aeons Torn: the Annihilator trigger buys you the time you need to win. Also a well timed Force of Will can save you 4 to 5 life in the end, which is not insignificant in this race. Big Zoo builds maindecking Gaddok Teeg, Knight of the Reliquary, and Karakas are more of a challenge because Show and Tell into Emrakul becomes marginalized. You risk punting the match. Sneak Attack is strong against these builds (just be careful not to leave it on the table without activating it or it may become lunch for a Qasali Pridemage).

    After sideboarding, Firespout can buy you 2 to 3 extra turns of breathing room which is usually more than enough (and Blood Moon isn't bad in this matchup either).

    OVERALL: FAVORABLE (60/40).


    Merfolk

    Another tier 1 deck with the brutal combination of speed and consistency, Merfolk is a particular challenge for Sneak Show because it puts on a fast clock while countering spells. Game 1 is especially tough. The key to winning this match-up is A) playing around Daze (and Spell Pierce post-board) and B) being able to cast Sneak Attack or Show and Tell holding counter back-up.

    After sideboarding, Firespout and Pyroblast help to keep you alive a few more turns and provide additional counter back-up support.

    OVERALL: UNFAVORABLE (40/60)


    Goblins

    Most Goblin builds these days splash black for Warren Weirding which is a painful threat if going the Show and Tell route. Similar to Zoo, Goblins consistently puts on a fast clock so if you haven’t resolved a Sneak Attack or Show and Tell by turn 3, it’s probably good game. However, Sneak Attack and Emrakul shine in this match-up and the Annihilator trigger can steal some games that you would otherwise have no business winning. If you try to win off of SnT, it’s important to save your countermagic for the Warren Weirding.

    Post board, as in most aggro match-ups, Firespout will often buy you the time you need to win the race.

    OVERALL: FAVORABLE (60/40)


    The Gate


    The Gate might be the worst match-up for Sneak and Tell in the format today. Show and Tell is only marginal at best because of maindeck Innocent Blood and Gatekeeper of Malakir. The relentless discard package of Duress, Cabal Therapy, and Hymn to Tourach is often crippling, especially when you consider that the deck also applies time pressure with cards like Bitter Blossom, Vampire Nighthawk, and Abyssal Persecutor. Sneak Attack is crucial in this match-up. Pound one out as soon as you can so it doesn’t get discarded even if you can’t activate it right away. If your lucky enough to have a Brainstorm, try to hold one so you can cast it in response to a discard spell allowing you to hide your key cards.

    The sideboard doesn’t offer much relief. Echoing Truth might buy you a couple of turns by clearing away Bitter Blossom tokens or sending a Persecutor back to its owners fist as soon as he hits the table, but it definitely leaves something to be desired.

    OVERALL: VERY UNFAVORABLE (35/65)


    White Stax

    This match-up is good for Sneak and Tell. The key is to get things moving as quickly as possible before they get a chance to lock you out. Hold on to the countermagic for spells like Armageddon and Oblivion Ring. Ghostly Prison can be annoying, but 1 is manageable. Trinisphere isn’t much of an issue considering both SnT and Sneak Attack already cost 3 and 4 respectively. If they open with chalice on 1 and you kept a hand with cantrips but no clear win condition you’re asking for trouble. However, if you get rolling by turn 2 or 3 you’ll make quick work of this deck.

    After game 1, resolving a Blood Moon will help to slow the Stax player down quite a bit.

    OVERALL: VERY FAVORABLE (65/35)


    43 Lands

    This is an awfully good match-up for us. Of course you don’t want to give your lands opponent the time to build up, but thankfully the path is clear to cast you Sneak Attacks and Show and Tells as soon as you can. If they’re lucky enough to get an Ensnaring Bridge online quickly, Woodfall Primus becomes the ideal Intuition target. Be sure to play around Wasteland game 1 especially. Maze of Ith really isn’t that big a deal here because Emrkul’s Annihilator trigger still goes on the stack and Progen can’t be touched.

    Post-board, it gets really ugly for the other guy. Bring in your Crypt’s and Blood Moons and watch him squirm.

    OVERALL: VERY FAVORABLE (65/35)


    Thopter-Sword Combo

    This is a tricky and grueling match-up. With a vast counter package, Enlightened Tutors, and devastating cards like Humility, Ensnaring Bridge, Moat, and Oblivion Ring we risk getting shut out completely. This deck is one reason that Woodfall Primus has become such a popular choice and he is key in this match-up. It’s also important to be able to generate some counter back-up to ensure you resolve a Sneak Attack or Show and Tell. Luckily, this deck gives you all kinds of time which helps you get to the cards you need. The biggest fear is that they get Counterbalance-Top online early effectively keeping you off everything but Sneak Attack.

    After Game 1 you should bring in Blood Moons and Pyroblasts, but expect to see some Pithing Needles with Sneak Attack in mind. All things considered this is not a match-up you want to see to much of.

    OVERALL: UNFAVORABLE (40/60)


    New Horizons

    This match-up really comes down to the opponents build. One question is important above all else: are they running Karakas? If yes, this is automatically an unfavorable match-up as Show and Tell into Emrakul risks handing them the game. Knight of the Reliquary is a powerful threat if they have Karakas. Progenitus becomes the creature of choice if Show and Tell is your only option. Sneak Attack is definitely the spell of choice here. Game 1 make sure to play around Daze and if you’ve got counter backup you’re in business. If they don’t play Karakas, you’re the favorite and bringing Emrakul to Show and Tell is the ideal play. And of course be prepared to play around Wasteland/Stilfe.

    Games 2 and 3 you pick up Blood Moon which utterly devastates New Horizons. You also get Pyroblast for extra counter protection, but be prepared to play around Spell Pierce this time.

    OVERALL: SLIGHTLY FAVORABLE (55/45)


    STORM COMBO


    Storm Combo can be a really rough ride. It’s just faster than we are and most of the sideboard that would be good against this match-up (I’m thinking about Trinisphere and Chalice of the Void) has terrible synergy with cards like Brainstorm, Ponder, and Lotus Petal. (That said, don't rule out Trinisphere as a sb option if you expect lots of storm.) If they don’t see Duress or Orim’s Chant your chances are wildly improved as you can sit back and wait to Force the Burning Wish or Infernal Tutor. If they do, Agony is imminent. Your strategy is to throw monsters at them as quickly as possible and hope that 1 Force of Will is enough to stop him in his tracks. It should be noted that Spell Pierce is good in this matchup, though occasionally they can fight through it because of instant speed mana acceleration like Dark Ritual. If they have a nasty starting hand it’s bad news, but if they don’t you can get there. Progenitus is pretty weak here, but Blightsteel and especially Jin-Qitaxias are bosses against storm.

    OVERALL: SLIGHTLY UNFAVORABLE (45/55)

    Landstill

    It depends on the build, but let’s start with UBG Landstill. It’s a bad matchup. Really really bad. Maindeck Innocent Blood marginalizes Show and Tell and the healthy hard-counter package plus Counter-Top makes this a nightmare. Vedndilion Clique is also no treat and once Jace comes out to play you might as well scoop.

    Hitting your boarded-in Blood Moons and Pyroblasts early in games 2 and 3 is your best shot. Expect to lose this match up all day if you can’t resolve a Blood Moon. Also expect to see Pithing Needle in from their SB.

    UWG Landstill is slightly better but not by much. At least Show and Tell is still relevant. However you now have to contend with Enlightened Tutors, Oblivion Ring, and the dreaded Humility (ooooo it sends chills down my spine just writing it, but I’m probably just a puss). If you can ram a SnT or Sneak Attack down their throat early and with counter backup, you have a good shot. If not, as soon as Counter-Top gets online it’s bad news bears.

    Post-board is the same deal. Blood Moon is key, Pyroblast is Clutch, and expect to see a Needle with your name-sake on the tip.

    OVERALL: UBG VERY UNFAVORABLE (35/65), UWG UNFAVORABLE (40/60)


    *Matches are based on a scale of favorability as follows:

    Very Unfavorable (35/65)
    Unfavorable (40/60)
    Slightly Unfavorable (45/55)
    Even (50/50)
    Slightly Favorable (55/45)
    Favorable (60/40)
    Very Favorable (65/35)


    I feel like enough has been said to kick this thread off. It's one of the easiest decks to play period as far as I can tell: you cast Sneak Attack or Show and Tell and you choose enormous monsters to beat the other guy to death.
    Last edited by JustPAT4; 04-28-2012 at 05:21 PM.

  2. #2
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    Re: Sneak Attack with Show and Tell

    Gratz on the finish and nice report.

    One question; Daze seems pretty okay in this deck. Korey Age ran it, but you didn't. I assume (as was recently said in the DreadStill forum, among other places) that Daze is iffy when you're trying to resolve expensive spells, but it seems good to have more free counters the turn you're trying to resolve S&T or Sneak Attack to make sure it resolves (as opposed to your maindeck Spell Pierce). Would you mind talking about your decision to cut Daze? Was it a metagame call or was there a more generally applicable reason?
    Quote Originally Posted by herbig View Post
    Terramorphic Expanse combines well with Urborg, tapping all over the place for black mana and then BOOM you fetch a Plains and blow them out with Ramosian Rally.
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    Man, why won't the Rock just go away? It doesn't even have any friends.

    Like, you know that feeling when you are walking outside and you step in dog shit?
    Thats the exact feeling i have when my opponent opens with Land, Mox diamond, Dark Confidant.

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    Re: Sneak Attack with Show and Tell

    Daze is definitely perfectly okay for this deck. It's a free counterspell in a deck that effectively sits there and twiddles its thumbs if it can't resolve a Sneak Attack or Show and Tell. Daze also allows you to be a little more aggressive against Merfolk in particular.

    Ultimately, Spell Pierce was a Meta call. I expected a lot of blue and got it. Anticipating control I wasn't worried about waiting that extra turn so Spell Pierce could shine.

    Also, space in this deck is tighter than it might seem. I was having some consistency problems with Korey's 18 land mana-base and I've become a believer in the value of Progenitus in this deck.

    However, in the finals I got absolutely crushed by Merfolk, which is ubiquitous in the current environment. If i'd had even 1 Daze I might have stolen a game.

    Daze should absolutely be a consideration if you're interested in building a deck along these lines. As I tweak and test, if I can make 3 more maindeck holes, they will all become Daze.

  4. #4
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    Re: Sneak Attack with Show and Tell

    A thread for this deck already exists and your list ist quite simular to mine ;) but gratz to the finish and your effort to improve the deck!

    Perhaps you should include this into the old Sneak Attack thread.

    I'ml not playing woodfall primus so how well where they for u so far? I just don't like them as the deck is completely StP proof without them. What i like is that they can get rid of cards like Karakas which are a pain in the ass for Emrakul but in this case the Progenitus does the job as well.

    For Cards like Humilty, Ensaring Bridge i play two Echoing Truth maindeck so i have solutions in the pre-board games also. After boarding i can side in the 3rd Echoing Truth which is tutorable with the Intuitions.
    currently playing:

    Maverick, Dredge, TES..: still lot of work to do...

    - anonyme Weltstars -

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    Re: Sneak Attack with Show and Tell

    Hey PaRa,

    Yeah there is a thread for Sneak Attack post ROE generally in the New and Developmental Forum and I posted much of the same content there as well. However, unless I'm drastically mistaken this is the first thread of its kind in the Established Decks Forum. Due to the power level of this deck and because of its recent success in tournament play I made decision that Sneak Attack with Show and Tell deserved more exposure.

    As for Woodfall Primus, I fully understand your hesitation. He definitely leaves something to be desired off of Show and Tell and the fact that he gets hit by Swords and Path is a drawback. However, even if he gets hit by Swords he still sends Humility or Ensnaring Bridge to the graveyard rather than to the hand where they come down again next turn to ruin your day all over again. Also, most players will side out their Swords and Paths after game 1 because they are effectively dead cards against us.

    I'm just not sure that Echoing Truth is good enough as your only Artifact and Enchantment removal, although it does have other applications. You need to be able to get rid of nasty artifacts and enchantments permanently. Even after boarding more bounce spells you're leaving yourself way to vulnerable to Humility and Ensnaring Bridge--making them go away for one turn is almost irrelevant because remember we almost always need 2 attack steps to win. Also against many decks that are running Humility and Bridge you have to worry about countermagic. I don't think you want to waste your counters protecting Echoing Truth for temporary relief when you could save your counters to help resolve a Sneak Attack or Show and Tell and simply choose an un-counterable Woodfall Primus to blow the problem up.

    It took me awhile to come around to him, but as you continue testing and tinkering I think you too might embrace the Primus.

    Cheers,
    Pat

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    Re: Sneak Attack with Show and Tell

    Quote Originally Posted by JustPAT4 View Post
    I don't think you want to waste your counters protecting Echoing Truth for temporary relief when you could save your counters to help resolve a Sneak Attack or Show and Tell and simply choose an un-counterable Woodfall Primus to blow the problem up.

    It took me awhile to come around to him, but as you continue testing and tinkering I think you too might embrace the Primus.

    Cheers,
    Pat
    Primus can only nab Humility if both are revealed off the same SnT, otherwise Humility rapes anything the deck does.
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    Re: Sneak Attack with Show and Tell

    Quote Originally Posted by JustPAT4 View Post

    I took my personal list down to Vestal, NY for Jupiter Games' 40 Duals Competition and managed to sneak away with 2nd place overall.

    My list:
    [CARDS]
    4 Sneak Attack
    4 Show and Tell

    4 Brainstorm
    3 Ponder
    3 Intuition

    4 Force of Will
    3 Spell Pierce

    4 Emrakul, the Aeons Torn
    3 Progenitus
    3 Woodfall Primus

    3 Lotus Petal
    2 Seething Song

    4 Scalding Tarn
    3 Polluted Delta
    1 Bloodstained Mire
    4 Ancient Tomb
    2 Volcanic Island
    4 Island
    2 Mountain
    Just curious, why no main deck bounce?

    Don't you think that wipe away is better then echoing truth because most things that you want to bounce play in a deck with counter back up or other answers?

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    Re: Sneak Attack with Show and Tell

    Quote Originally Posted by Demonic_Attorney View Post
    Just curious, why no main deck bounce?

    Don't you think that wipe away is better then echoing truth because most things that you want to bounce play in a deck with counter back up or other answers?
    Well it's a couple of reasons... First of all, in my experience, the bounce effects are so rarely relevant in today's environment. Because I consider this to be the case, precious maindeck slots for bounce spells don't make sense to me. In my last 36 matches, I've sided in Echoing Truth a grand total of twice (both times vs. Dredge).

    That said, Wipe Away vs. Echoing Truth is an interesting arguement. It really comes down to what you are more worried about/see more of. They are different cards with different advantages. Echoing Truth is pretty spicy tech against Dredge and Belcher, making those tokens look ridiculous. Wipe Away shines against UWg Landstill and ThopterSword combo in particular because it gets you out from underneath Humility for a turn with no questions asked (unless Counter Balance chimes in). Additionally it hits Karakas. However, there is more immediate tech you want against those decks post-board anyway (Pyroblast, Blood Moon).

    So it really comes down to your own meta I think. I definitly wouldn't disagree with 1 or 2 Wipe Away maindeck in a big tournament, but you'll probably find yourself siding it out in more matchups than you leave it in.

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    Re: Sneak Attack with Show and Tell

    I took the following list down to Vestal, NY for their Lotus and Moxen event yesterday. I finished 5th out of a field of 115.


    4 Sneak Attack
    4 Show and Tell

    4 Brainstorm
    4 Ponder
    3 Intuition

    4 Force of Will
    4 Daze

    4 Emrakul, The Aeons Torn
    3 Progenitus
    3 Woodfall Primus

    3 Lotus Petal
    2 Seething Song

    3 Ancient Tomb
    4 Scalding Tarn
    3 Polluted Delta
    1 Misty Rainforest
    3 Volcanic Island
    3 Island
    1 Mountain

    Sideboard:

    3 Pyroblast
    3 Blood Moon
    3 Firespout
    3 Echoing Truth
    3 Tormod's Crypt


    I ended up going 6-2 (13-5) on the day. The only decks I lost to were New Horizons and Zoo (Decks I also stomped during the tournament). I had no trouble with TES, Reanimator, or Vengevival. I beat New Horizons when my deck didn't vomit all over me and I beat Zoo with relative ease two of the three times I played it. (The Zoo list that did give me trouble was running maindeck Gaddock Teeg AND Karakas (plus KOTR) which marginalized bringing Emrakul to Show and Tell, plan 1a against Zoo.)

    All things considered I'm still pretty confident in this deck in the current Legacy environment. The new, popular kid on the block, Vengevine with Survival, gives this deck another favorable matchup that shows up all over the place.

  10. #10

    Re: Sneak Attack with Show and Tell

    Congrats to ur result, i played 11-3 in two ~75 player tourneys with my show and tell deck (without sneak but with personal tutor and black for discard). i like to see that blood moon handels karakas and that this deck is more speedy than mine, but i see some problems with ur combo matchup, what about adding 3 spell pierce in the board instead of tcrypt. ur dredge MU isnt that bad with echoing truth in the board and you'll see less dredge then combo i guess.

    is seething song that good? i guess a 4th petal and a 4th intuition are more constant in that slot (petal, tomb, seething song, sneak attack, and 2 creatures doesnt happen that often).

    do you have any sort of sb-plan for ur deck?

  11. #11
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    Re: Sneak Attack with Show and Tell

    Hi again,

    i only was able to test the two Seething Songs instead of the 2 Echoing Truth in two games yet so i really don't know if i like them or not as i always boarded them out..

    1st match vs Dredge was stupid...Game 1 i forced his discard outlet round one and lay down the Emrakul round 2...Game 2 he mulls to 4 and i start of with T. Crypt round one and Emrakul again in Round 2....

    2nd match vs Lands was "different"...

    Round1: He got the nuts hand and i'm screwed on one land until approx round 10...
    Round2: He keeps me at two Islands (lucky me as he has a wasteland already waiting...) locked with 2 Rishadan Port's for about 5-6 round but i'm able to resolve a Blood Moon in the next round and its over 2 rounds after (Sneak into Emrakul + Primus)
    Round3: He mulls to 4...and i keep a hand with 2 Sneak Attack's, Intuition, 1 Show and Tell + 2 Lands and Top. He is able to grip my first Sneak Attack but the 2nd one clears his board and i win the next round.

    I boarded vs Dredge: - 2 Ponder / - 2 Seething Song / - 1 Lotus Petal / - 3 Woodfall Primus / + 3 T. Crypt / + 3 Echoing Truth + 2 Red Elemental Blasts

    The Woodfall Primus perhaps should stay in but i prefered the cards from the board

    If i remember right i boarded vs Lands: - 2 Ponder / -1 Lotus Petal / -2 Seething Song / -1 Daze / + 3 T.Crypt / + 3 Blood Moon
    currently playing:

    Maverick, Dredge, TES..: still lot of work to do...

    - anonyme Weltstars -

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    Re: Sneak Attack with Show and Tell

    Quote Originally Posted by APodeschwa View Post
    is seething song that good? i guess a 4th petal and a 4th intuition are more constant in that slot (petal, tomb, seething song, sneak attack, and 2 creatures doesnt happen that often).
    Here's the thing about Seething Song; it's either a dead card or a friggin All-Star with no room in between.

    Would +1 Lotus Petal and +1 Intuition be more consistent in its place? Arguably yes. However, the deck is pretty darn consistent as is and Seething Song opens up the potential for the lucky hand, something I always look for in a long tournament. Also you don't need 2 critters to cripple the opponent with Sneak Attack. Turn 2 or Turn 3 Seething Song into Sneak Attack choosing either Emrakul or Woodfall Primus is pretty much devastating and buys you valuable time.

    The fact of the matter is Seething Song has flat out won me games in situations where Intuition and Lotus Petal would've been too slow. And I don't think that starring at the Seething Song in my hand has ever cost me a game...I play pretty close attention to it when it comes up because it really seems like a marginal card.

    Quote Originally Posted by APodeschwa View Post
    do you have any sort of sb-plan for ur deck? I see some problems with ur combo matchup, what about adding 3 spell pierce in the board instead of tcrypt. ur dredge MU isnt that bad with echoing truth in the board and you'll see less dredge then combo i guess.
    Of course I have a sideboard plan for my deck... Actually you've hit on the very thing I'm considering at the moment. The Storm matchup is poor on paper and my current sideboard yields no help whatsoever. That said, I'm 4-1 (9-4) in the 5 times I've played against Storm Combo. Go figure. Chalk it up to bad draws if you want, but if they don't hit their discard spells (or Chant) it actually becomes a favorable matchup... Still you're right, I do want Spell Pierce in the Board. I just don't think cutting Tormod's Crypt is the right call. It's a go-to card against Dredge, Lands, and Reanimator and that already makes it more versatile than Echoing Truth. For the past few days I've been considering cutting x2 Echoing Truth from the board, finding a singleton maindeck whole for Wipe Away, and adding +2 Spell Pierce to the board.
    Last edited by JustPAT4; 10-13-2010 at 12:50 PM.

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    Re: [DTB] Sneak Attack

    I) 4-6 Sol lands seems correct. 3 is okay, but only in a slower meta. In an open field I'd pack 5-6. Being one of the slowest combo decks in the format puts a burden on it to increase its speed whenever possible.

    I'm not a big fan of Massacre Wurm, but if your meta has a ton of aggro and you're getting outraced by it Colonel, I could see it being fine. Personally I'd pack more Sol lands and petals to compensate for the speed and rely on Firespout to take care of those matchups out of the board.

    II) I know he doesn't get a lot of love from most, but Jin-Gitaxias is bonkers. If I'm going to board any guy, it's not going to be more aggro hate, it's gonna be something that devastates the faster combo decks. Against TES/ANT/DDNT/High Tide/Belcher, he's simply the best. BETTER than Emrakul (at least via S&T).

    He's perhaps poorly positioned with all the swords around (like always), but nutty nonetheless. If you like a 3rd creature, I like him. He's blue, he draws cards like crazy, and timed right, almost always wins the game by the next turn.

    III) Where do people come down on Flusterstorm vs. Spell Pierce as the 3rd maindeck counter option (after FOW and MISD.). Flusterstorm seems to be objectively better in almost every situation that we'd want Spell Pierce. Better in back-up situations, better against discard (because it can't be dazed), at the very least just as good as Spell Pierce against everything that it hits and often WAY WAY better. It looks like it hones in on the cards that hate against us most. HOWEVER, it doesn't hit Liliana, Jace, Ensnaring Bridge or Humility (though I don't see much of the latter two). Is the threat of Liliana in an open field enough to make Spell Pierce the safer call even with the advantages Flusterstorm offers?
    Last edited by JustPAT4; 03-26-2012 at 07:10 PM.

  14. #14
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    Re: [DTB] Sneak Attack

    What about updating the MUs as I hardly run in any Landstill/Zoo/Merfolk/New Horizons nowadays :) I switched to HiveMind just before the emerge of CanadianTreshold - so it might be right to get back to SneakShow again... What about the MUs vs Tempo?

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    Re: [DTB] Sneak Attack

    Quote Originally Posted by Philipp802 View Post
    What about updating the MUs as I hardly run in any Landstill/Zoo/Merfolk/New Horizons nowadays :) I switched to HiveMind just before the emerge of CanadianTreshold - so it might be right to get back to SneakShow again... What about the MUs vs Tempo?

    Greetings
    The OP needs to be updated desperately. It's been a a year and a half since the match-up analysis was written.

    I don't have comprehensive data on matchups these days.

    If anyone has the time/inclination/data to update the section with relevant matchups PLEASE PLEASE PLEASE PM me and I will be glad to update the section

  16. #16
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    Re: [DTB] Sneak Attack

    @PAT

    I run fewer Sol lands because I fear wasteland. Yes I FEAR wasteland. It's just screwed me so many times. To compensate for this I run 20 lands when everyone else is running 17-19. My extra land comes in the form of +2-3 blue fetches. Does it make the deck slower? yes. But I like the 1 maybe 2 turns of slower land to improve consistancey and safety. I'm paranoid lol.


    The reason I don't like Jin is because he's swords bate. I don't really worry about "faster" combo decks. I run 4 FOW, 3 Spell Pierce, 3 Flusterstorm and 2 Daze. That's ussually enough when you time it right. My eta is full of really fast aggro. I worry about them putting so many perms down on the battlefield that Even Emmy can't deal. But that's prolly because I don't run a lot of Sol lands.


    As far as Spell Pierce Vs. Fluserstorm goes I run both lol. When I was at GP Indy Lilliana was EVERYWHERE that's why I like Pierce, not to mention Jace. Flusterstorm is better against combo and decks running counterspells plus discard. That's why I run both. I was so dissapointed with Misdirection at GP that I took it out the next day. It used to be a lot better when aggro wasn't dominating the format. My other deck is the most popular deck in the format... Maverick. Misdirection + FOW created a lot of card disadvantage.

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    Re: [DTB] Sneak Attack

    Quote Originally Posted by The Colonel View Post
    @PAT

    I run fewer Sol lands because I fear wasteland. Yes I FEAR wasteland. It's just screwed me so many times. To compensate for this I run 20 lands when everyone else is running 17-19. My extra land comes in the form of +2-3 blue fetches. Does it make the deck slower? yes. But I like the 1 maybe 2 turns of slower land to improve consistancey and safety. I'm paranoid lol.
    Everyone running this deck needs to play around wasteland effectively. Yet if your Sol lands are consistently being targeted, it may be symptomatic of a play style error. In the overwhelming majority of scenarios, if you play a sol land, you are going off that turn at which point Wasteland becomes negligible.

    Quote Originally Posted by The Colonel View Post
    The reason I don't like Jin is because he's swords bate. I don't really worry about "faster" combo decks. I run 4 FOW, 3 Spell Pierce, 3 Flusterstorm and 2 Daze. That's ussually enough when you time it right. My eta is full of really fast aggro. I worry about them putting so many perms down on the battlefield that Even Emmy can't deal. But that's prolly because I don't run a lot of Sol lands.
    With that kind of counter suite I can imagine combo is a consistently decent matchup. Still, I have NEVER had Jin meet swords. Most players side out swords against this strategy. If they don't? Great. They're largely dead. Meanwhile, the Maverick decks packing swords don't have many spells worth countering anyhow so saving a counter for swords is much easier. Timing is also important. Anytime the opponent is tapped out Jin DRAWS 7, making it extremely likely that you'll have an answer to a swords if the opponent happens to have one. AND, if you've drawn 7, even if you don't have a swords counter, it's unlikely to matter. With Sneak Attack on board, drawing 7 is absurd.

    Quote Originally Posted by The Colonel View Post
    As far as Spell Pierce Vs. Fluserstorm goes I run both lol. When I was at GP Indy Lilliana was EVERYWHERE that's why I like Pierce, not to mention Jace. Flusterstorm is better against combo and decks running counterspells plus discard. That's why I run both. I was so dissapointed with Misdirection at GP that I took it out the next day. It used to be a lot better when aggro wasn't dominating the format. My other deck is the most popular deck in the format... Maverick. Misdirection + FOW created a lot of card disadvantage.
    Sure. Misd + FOW creates lots of card disadvatage. The payoff of that disadvantage tends to be worth it for this strategy, though. I don't care if I have 1 card, 2 cards, or 0 cards in hand if I have Emrakul turn 3. I've already won or lost regardless of the cards that were spent to make it happen. Misdirection shores up the bad matchups like no other card, while still having solid utility against any blue strategy. The fact that it's easy to side out against already favorable matchups is gravy in my opinion.

    I'm still interested to hear, assuming 3 slots for Spell Pierce/Flusterstorm, what people think makes the most sense for Sneak and Show in an open field.

  18. #18
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    Quote Originally Posted by blindspotxxx View Post

    Yes it definitely would, but stifle has more uses but it's not free. I'm not sure if you can use that card on your sacrifice effect of sneak attack though. Karakas wi definitely be harder because if the gw player is smart he can leave a karakas and a Knight of the Reliquary untapped which will nullify a 2 red mana Sneak activation which buys them a turn depending on the number of karakas remaining in their libraries.
    You can prevent the sacrifice because it is a delayed trigger.
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  19. #19

    Re: [DTB] Sneak Attack

    Came in 1st place this past weekend. 38 players so 6 rounds. Only lost 1 game in whole tournament. My list is the same as my last tournament report except the sideboard: +2 echoing truth -2 wipe away & -2 pyroclasm + 2 pithing needle. Wipe away requires UU which can be hard to get and echoing truth can bounce empty warren tokens (which I've been finding a lot of my meta is playing ANT/TES lately). Board sweepers like pyroclasm I don't really care for cuz creature decks are generally fair decks which I should be able to crush anyways. Pithing needle for karakas, jace, top, liliana, just seemed like a better option. A quick report:

    Round 1 Junk (2-0)

    G1: He plays a turn one deathrite shaman off a fetch and follows up with a turn 2 liliana which I force of willed. I show and tell'd an emrakul next turn and then he scooped.

    G2: He mulls to 6. I begin the game with a leyline sanctity. My hand was pretty nuts. It had ancient tomb, petal, show and tell, sneak attack and lands but no fatty. He plays a turn one deathrite. I drew a griselbrand for the turn and finished him off by drawing a ton.

    1-0

    Round 2 ANT (2-0)

    G1: He opened with a tropical island into sensei top. I have no idea what he's on. I'm thinking bant, supreme blue, RUG countertop etc. Since he's on blue, I figure I should sculpt a little with counter backup before I pull the trigger. I show and tell'd emrakul early with force backup and he lets it resolve. He only has a top and blue duals in play. He decides to infernal tutor getting cabal ritual which I force'd and then he scooped. I would've just scooped there cuz now he gave away that he's on ANT.

    G2: I open with a leyline sanctity. We play land go for a little bit. I show and tell'd a fatty and finished him off. He said he didn't have an answer to leyline and couldn't possibly win that game (I'm sure he has empty warrens which I am readily expecting with echoing truths).

    2-0

    Round 3 TES (2-1)

    G1: I show and tell'd a griselbrand turn 3. He tried to go off and I drew a ton and casted force of willed on something important and he scooped.

    G2: I show and tell'd about turn 3 or 4 putting a griselbrand and he puts in a xantid swarm. I don't like that. I do have echoing truths which I have to dig. My hand is loaded with counters but needed a way to deal with swarm. I dug 7 deep off griselbrand going to 12. Still no echoing truth, just a bunch of useless counters. I decided to not dig another 7 because going to a precarious 5 would only require tendrils storm three to kill me. He attacks with swarm and allows the trigger to resolve, then before blocks, he chain of vapors my griselbrand (I tanked 3 minutes thinking about whether to draw 7 and go to 5 life). He has a lot of cards in his hand so I decided to make him earn that storm six to kill me. He didn't go off. We play draw go for a little bit and he cabal therapies me at one point naming show and tell. I drew more counters and eventually he swung with xantid swarm and storms six to kill me. I die with counter spells in hand.

    G3: My six cards were: show and tell, ancient tomb, lotus petal, flusterstorm, echoing truth, and force of will. He cabal therapy's me and I reluctantly force of will pitching a flusterstorm. Since he named show and tell last game, I figure that's the card he fears most and will probably name it here which I oh so dearly need. I pitch flusterstorm cuz in case show and tell meets a xantid swarm again I really need that echoing truth to bounce it. I rip an emrakul off the top and show and tell'd it into play; he unsurprisingly puts his xantid swarm into play. He was forced to go off and couldn't.

    3-0

    Round 4 Sneak Attack with black (2-0)

    G1: I find patience is key in this matchup. He casted some timely duresses on me and I just drew really well. He played a karakas at one point which kind of surprised me. I landed a sneak attack few turns later followed by an end of turn sneak in emrakul and killed him later.

    G2: I keep a one lander with force of will and sneak attack and other business. Being on the draw I figure it should be alright. I have a tendency of keeping these hands which I should probably snap mull. I like to gamble and normally just hate starting the game short of 7 cards. I was stuck on that island for a long time while he was flooded. I pithing needle naming karakas. I finally cast my sneak attack to which a counter war ensued. I had to use my only red source namely lotus petal to cast it though. I had a sneak attack in play, a hand of griselbrand and emrakul and couldn't find a red source in the next 5 turns or so. Luckily he was drawing a ton of lands. I finally find an intuition which I casted searching 3 volcanic islands (kind of funny I know) and then killed him later.

    4-0

    Round 5 WUR Miracles RIP (2-0)

    G1: I thought I was in a good position to double draw but my good friends advise me to play this one out and draw the next one so I trusted them. He landed an early RIP so I have to be wary of saving counters to either protect me and win on the spot or for his helm. He countered my first two attempts in going off, then my third attempt resolved a sneak attack then finished him off.

    G2: He counters my first few attempts like game one then finally my sneak attack resolved pretty late game. He had more than six lands to sac at this point and had a helm in play. I snuck in my emrakul and declared attack, he said before attacks activate helm for 1 and mills my griselbrand off the top, omg. He steals my griselbrand, I attack with emrakul, no blocks, and he sacs close to all his lands and survives the attack. His turn, he attacks me with griselbrand draws 7 then blue blasts my sneak attack. My hand is just emrakul and he's at 2. I draw an echoing truth, play it on griselbrand and find a show and tell to put emrakul into play and he scooped.

    5-0

    [B] Round 6: Dredge ID

    Top 8:

    Quarterfinals: WUR Miracles RIP (2-0)

    G1: I played a sneak attack with force backup and that was enough. The dynamic duo came in for the win.

    G2: He played RIP and Sensei Top early and I played a defense grid early which he tried to counter but I pierced it. I echoing truth'ed his RIP during my main phase twice because he was topping a lot and I figured if he cast the helm and activate I just die because defense grid stops my counters. I casted sneak attack at one point and he force'd tapping 3 lands. I find another sneak attack shortly but I only have 4 mana. I can't run the risk of tapping out for sneak attack in fear of detention sphere, disenchant and the like. I finally find a mana source and casted sneak attack snuck in emrakul the same turn.

    6-0

    Top 4 split.

    Afterthoughts: I side out misdirections every game. Even against Hymn decks, I just bring in Leyline sanctity. I want to cut them for Gitaxian Probes. So many times I'm gun shy and probes allow me to know if I can fire that turn.
    One flusterstorm, and one preordain are still the flex slots.

    High Points

    Going undefeated whole tournament and losing only 1 game (12-1).
    Knowing I have already beaten 5/8 top 8 players in the swiss, boosting my confidence for top 8 playoffs.
    Mulling only twice whole tournament
    Steve for the ride as usual.

    Low Points

    Defeating a friend round 1 by turn 2 both games and seeing him tilt and rage.
    Losing most die rolls as usual.
    Having my friends wait for me as most did poorly and wanted to leave

    Funny Times

    Played intuition searching triple volcanic island.
    My opponent duressing me, sees sneak attack and show and tell and says he'll take the sneak and show.

    Sneak and Show is undoubtedly the most powerful and resilient combo deck I have ever played. Game 1 is in your favor against most decks. Answers to hate cards come in post board. Combo decks weakness are evidently decks packing counter magic and discard. Your deck has as much countermagic to fight opposing ones. With misdirection and leyline postboard, the deck can easily decimate the entire field in the hands of a competent player.
    Last edited by Sunday Funday; 05-27-2013 at 12:58 PM.

  20. #20

    Re: [DTB] Sneak Attack

    Won the Mythic Games Legacy Invitational in New York yesterday with Sneak and Show.

    Look for a report!

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