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Thread: [DTB] Sneak Attack

  1. #1061
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    Re: [Deck] Sneak Attack

    Quote Originally Posted by Koby View Post
    Mana Maze. Boom. nice Cascade spells. Also, I cast Show & Tell, you can't cast Blue spells?

    Did I just break open the format?

    I thought about mana maze after a friend dropped one on me but dismissed it, maybe I didn't really give it a chance.

  2. #1062
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    Re: [Deck] Sneak Attack

    Quote Originally Posted by Esper3k View Post
    Rofl that's awesome! We just can't bring it in against red decks running REB, hah.
    Mana Maze only cares about the last spell cast, not all spells. Blue spell -> REB opens up the possibility to use FOW to counter REB.
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  3. #1063

    Re: [Deck] Sneak Attack

    Quote Originally Posted by Koby View Post
    Mana Maze only cares about the last spell cast, not all spells. Blue spell -> REB opens up the possibility to use FOW to counter REB.
    mana maze... wow thats dirty. I love it.

  4. #1064
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    Re: [Deck] Sneak Attack

    Quote Originally Posted by Koby View Post
    Mana Maze only cares about the last spell cast, not all spells. Blue spell -> REB opens up the possibility to use FOW to counter REB.
    Hah totally didn't see that. Nice!

  5. #1065
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    Re: [Deck] Sneak Attack

    Mana Maze was old extended tech for Reanimator decks against Mind's Desire. Oh deckcheck how I miss you...
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  6. #1066

    Re: [Deck] Sneak Attack

    its also tech from 43 lands to beat elf combo and is passable against ub ant.

  7. #1067
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    Re: [Deck] Sneak Attack

    So has anyone put together the Hive Mind transformational sideboard yet?

  8. #1068
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    Re: [Deck] Sneak Attack

    Ryan wrote an article about Hypergenesis vs. Sneak Attack/Sneak and Show: Show Me Something New: Why Hypergenesis Isn’t Worth Writing Home About.
    Currently playing Manipulate Fates. Learn about the Magic Card Market.

  9. #1069
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    Re: [Deck] Sneak Attack

    Quote Originally Posted by Deez_Naughts View Post
    Cage is "spotty"? Cage locks them out of their game plan, cold.

    Faerie Macabre simply nerfs one re-animation spell.

    This is substantially less usefull in this match up, and across the board.
    It's from a page back, but from the Dredge players perspective, Cage is spotty indeed. If your goal is to delay the opposing deck cage can work out fine, but as a hoser it's absolutely shit.
    Cage prevents Dredge from 2-3 things, depending on list, namely Dread Return(if you run any), Flashback Cabal Therapy and putting Narcomoebas/Ichrorids into play. The problem is that as a Dredge player, you mull until you are sure you can beat Cage+1 Counter or so, then flip your deck, kill the cage, kill them. Also you can still get Zombies with Cage in play.
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  10. #1070
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    Re: [Deck] Sneak Attack

    How do you get zombies if you're not flashing back therapy/dread return or putting ichorids into play?

    (I understand they come from the stack, not the GY, I just don't know what situations you're being put in to make them)

  11. #1071
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    Re: [Deck] Sneak Attack

    Putrid Imp only costs 1 mana, Thug and Moeba 2. Your deck provides the sac outlet. I know it's not likely enough, but still, it can work. That's why Cage is so bad imo. It doesn't affect my ability to dredge/I can still have Zombies.
    But as I said, I was talking about Cage being a hoser. It still delays the Dredge player.
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  12. #1072

    Re: [Deck] Sneak Attack

    How does Dredge remove Cage against a deck packing counters? How does Dredge hope to win when it can't reliably remove Cage? Once Cage lands, they need to hope they draw into a Nature's Claim or something similar, and typically, by drawing one card a turn, their chances of drawing multiple Claims are very thin, so if you can Spell Pierce or Force their singleton Claim, you have locked them out of the game until you can win with your own game plan. And if they mulligan into a Claim hand, and you counter it, they're in the same predicament and don't want to dredge until they draw another Claim.

    I've literally never lost a game against a Dredge player when I landed Cage with at least one counter backup.

    In my opinion, Cage is the 2nd best Dredge hoser in the game behind Leyline.

  13. #1073
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    Re: [Deck] Sneak Attack

    You can get Zombies with Cage in play, but how are you sacrificing creatures without flashback being active?
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  14. #1074
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    Re: [Deck] Sneak Attack

    MGB: the play is to wait and just dredge a ton, and wait for a window of opportunity. If you have Therapy, you can check for counters, try to catch them with like 3 cards in hand tapped out/response to fetch or something. Its managable. Cage isn't a hoser bc it doesn't prevent everything relevant a Dredge deck does(i.e. Dredging)
    Koby: sorry I phrased it kinda vague. What I meant is as long as I can put 2-3 creatures into play, Sneak Attack into Emrakul is my sac outlet. Obv Griselbrand + Emmy is too much. But I won quite a number of games by just being attacked with an Emrakul. It's still a corner case though.
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  15. #1075
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    Re: [Deck] Sneak Attack

    At the point where Emrakul becomes the sacrifice outlet, it might be too late to really matter. With Cage in play, Griselbrand is usually the better choice (given an option, well duh of course its the better option, drawing 14 cards vs no pressure... I digress).

    If we have all the time in the world against opponent that we have forced to durdle (Blood Moon, Cage, counter decks), then it's entirely within the possibility just to setup Sneak Attack plans. That's the safest and quickest method to ending games once we resolve our enabler.

    It's possible that with Cage out we still lose to Zombie tokens. But that would be hard to walk into considering it involves 100% public information.
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  16. #1076

    Re: [Deck] Sneak Attack

    Quote Originally Posted by HokusSchmokus View Post
    MGB: the play is to wait and just dredge a ton, and wait for a window of opportunity. If you have Therapy, you can check for counters, try to catch them with like 3 cards in hand tapped out/response to fetch or something. Its managable. Cage isn't a hoser bc it doesn't prevent everything relevant a Dredge deck does(i.e. Dredging)
    Dredging is pointless if you can't eventually remove Cage. You can't cast anything from the graveyard, so dredging into stuff like Ancient Grudge is pointless. The only thing the dredge player can do is to actually draw cards intead of dredging and hope to land a Nature's Claim or similar hate spell. And if the Dredge player is drawing cards one per turn and hoping for a topdeck, then he has already lost against most decks.

    And while you are waiting for a "window of opportunity" (I assume you meant if you have a hate card like Claim already in your hand) your opponent is also building counterspells in his hand and probably casting his game-winning spell pretty soon.

    Competent players who run both counters and cage will practically never lose to Dredge if they have one of each in their hand.

  17. #1077
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    Re: [Deck] Sneak Attack

    You guys forget this is HokusSchmokus were talking about. Hes never lost a competitve Match of Magic with Dredge to Leyline of the Void!!

    I'm sure a measly cage wont deter him.
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  18. #1078
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    Re: [Deck] Sneak Attack

    Quote Originally Posted by Koby View Post
    You can get Zombies with Cage in play, but how are you sacrificing creatures without flashback being active?
    Hardcasting Ichorids, clearly
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  19. #1079

    Re: [Deck] Sneak Attack

    Quote Originally Posted by menace13 View Post
    Hardcasting Ichorids, clearly
    Golgari Thug into other castable creatures combined with combat.
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    Been there, tried that, still casting Doomsday.
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  20. #1080

    Re: [Deck] Sneak Attack

    Quote Originally Posted by MGB View Post
    Competent players who run both counters and cage will practically never lose to Dredge if they have one of each in their hand.
    Competent Dredge players who understand how to mulligan properly and sideboard correctly do not lose to bad cards like Cage or conditional counter-magic.

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