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Thread: # of fetchlands required to run brainstorm

  1. #1

    # of fetchlands required to run brainstorm

    In a WUB deck I only have 6-7 fetches at my disposal and often find myself getting 2 dead draws with brianstorm because I don't pull a fetch/shuffle from it. I guess I don't have enough fetch lands in the deck, and I don't really have the money to add more.

    Should I go with ponder instead?

    What is the optimum number (generally speaking) of fetchlands to have in your deck to facilitate brainstorm.

  2. #2
    Touch the sky

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    Re: # of fetchlands required to run brainstorm

    I'd say the 7 you have at your disposal are enough. You just have to be more careful about when to crack them.
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  3. #3
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    menace13's Avatar
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    Re: # of fetchlands required to run brainstorm

    I like no fewer than 8. One day I'm going to play 12 and just, bam, Bstorm crack fetch every hand!
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  4. #4
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    Re: # of fetchlands required to run brainstorm

    7 ought to be enough if you play a bit more conservatively. If you, on the other hand, cast Brainstorm at the first possible opportunity, then be prepared for dead draws.

  5. #5

    Re: # of fetchlands required to run brainstorm

    Brainstorm is a hard card to play optimally. If everyone did play the card optimally I suspect it might be banned right now because of how ridiculously good the card can be. 7 fetches should be enough you just have to play the card right and you save your fetchlands for this reason unless you absolutely need the mana to cast a spell.

    The optimal number of fetches for b. storm is probably 10 because then you will likely have a fetchland to activate every time you cast brainstorm.

    Never play ponder in place of brainstorm; Sorcery < Instant.
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  6. #6
    Meh.
    whienot's Avatar
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    Re: # of fetchlands required to run brainstorm

    As Purgatory said, you are likely playing Brainstorm too aggressively.

    LSV on Brainstorm, Ponder and SDT

    AJ Sacher on Brainstorm
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