This is definitely true, but there are other options to fetch Flash e.g. Merchant Scrolls (UNRESTRICTED/UNBANNED in Legacy). You're fundamentally slower by a turn, but you don't lose a card, and the deck is still broken in terms of protection and speed. Any deck that can boast running 8 pacts and not lose does not deserve to be unbanned in the format. Even with all the recent tools Legacy 'combo' decks have, I doubt they can still beat a combo deck as resilient as Flash, without hating it to do so.Originally Posted by death
Survival is going through the same era: hate is ever growing, but unlike Flash, you need quite a lot more things to go off: Survival in play and possibly pass the turn, tons of GGGGGG mana out, creature cards in hand to pitch to Survival, while maintaining protection/disruption to push it through. Just compare that to Flash aka fetchable by Merchant Scrolls, win on the spot, no combat phase, win at instant speed, 8 pacts, 8 FoWs + more protection...
AnT a 2 card combo is like calling door to nothingness a 1 card combo. AnT need you to build the whole deck around it, flash can be run in a normal control shell with 6-7 cards. And Flash is slightly faster (and a ton more consistent) than AnT even in an heavy control shell. Have fun.
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