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Thread: Typical First Turn Plays...

  1. #1
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    Typical First Turn Plays...

    What are the typical 1st turn plays for decks under DTB and Established decks?

    The reason for this is I am a Quinn player and playing mono-white control requires passive decisions. Knowing whats coming up next help you tutor the right hate, name the right color, card type or name. It helps you set up defenses before you get blown up by the opponent.

    Anyways, these are the typical ones (I know because I play these decks as well) but I do not play all decks so I am asking for help around here:

    Vial Goblins:
    Mountain>Lackey/Vial
    Merfolk:
    Island>Cursecatcher/Vial
    Non-LED Dredge:
    Land>Putrid Imp/Tireless Tribe
    CounterTop:
    Tropical Island>Top/Go
    Anything else?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  2. #2
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    Re: Typical First Turn Plays...

    Enchantress: forest > wild growth/mirri's guile/utopia sprawl
    Zoo: land > various 1 drop aggro creatures

    The ones to be careful of are non-blue fetchlands. This does not mean they won't necessarily grap an island dual and daze/ pierce/ snare/ stifle/ brainstorm for a fow during your turn. Some Team America decks are running a full set of verdant catacombs and marsh flats for this reason.

  3. #3
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    Re: Typical First Turn Plays...

    Bant will often open with up a Noble Hierarch. Also, TES can often go rainbow land -> Duress/Ponder/Brainstorm/Xantid swarm etc.

  4. #4
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    Re: Typical First Turn Plays...

    Quote Originally Posted by (nameless one) View Post
    What are the typical 1st turn plays for decks under DTB and Established decks?

    Anything else?
    SI:
    IMS, Ritual, Draw4, etc. Tendrils.
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    Re: Typical First Turn Plays...

    43 Land got so many but I always like this one:

    Fetchland, Exploration, Fetchland, Mox Diamond, Life from the Loam back three lands.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  6. #6
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    Re: Typical First Turn Plays...

    Combo Elves: Mulligan, Mulligan, Mulligan, Mulligan, Mulligan, Game 2
    I swear, I have the worst luck sometimes.
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  7. #7
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    Re: Typical First Turn Plays...

    I hate these play:

    Turn 1: Island, Vial go. (I laugh at any Mutavault, Vial go)
    Turn 1: Ritual, Thoughtseize, Bob
    Turn 1: Tomb, Chalice @1 go
    Turn 1: Trop, Hierarch go (such a strong play in Legacy despite not many people talking about Hierarch in Legacy)
    Turn 1: Delta go (could be Tempo Thresh's Stifle, Pierce/Snare/Daze, damn blue mages)

    My personal favorite quote when playing MTG is "Island, go" <3 (although in Legacy it's usually fetchland/dual, go but I'm stressing blue lands :P)

  8. #8

    Re: Typical First Turn Plays...

    GW Survival: Forest, Noble Hierarch, Go.

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    Re: Typical First Turn Plays...

    Quote Originally Posted by Metalwalker View Post
    "Island, go"
    This is the scariest Turn 1 play. No matter which format.
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  10. #10
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    Re: Typical First Turn Plays...

    You can usually make a pretty good guess based on the 1st land they play (excluding fetches)

    Gold Land (Gemstone, City, etc) -> TES or Ichorid
    Island -> Merfolk
    Forest -> Lately UG Madness but also Elves
    Mountain -> Gobbos
    Plains -> D&T
    Swamp -> Terrible Decks
    U Sea -> Combo
    Trop -> this is the only tough one since it could be just about anything (Goyf is everywhere)
    Tundra -> Landstill usually but also difficult since Swords is everywhere too
    Volcanic -> Dreadstill or Tempo Thresh are the big 2. Even is Landstill or CB plays it for spout, they likely wont fetch it early
    Non-Blue duals are usually self-explanatory
    If it has red -> Zoo
    Savannah -> GW Madness
    The rest are all super small percentage decks as far as I know

  11. #11
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    Re: Typical First Turn Plays...

    No land -> Belcher. Although this is usually preceded by a ton of 0cc artifacts.

    Also,

    Artifact land -> Affinity
    Great Furnace -> Affinity or Burn. Depends on the first spell cast.
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    Re: Typical First Turn Plays...

    Quote Originally Posted by rukcus View Post
    This is the scariest Turn 1 play. No matter which format.
    Scarier than Island, Mana Crypt, Lotus, Tezzeret, -2, still have Island untapped?
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  13. #13
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    Re: Typical First Turn Plays...

    Quote Originally Posted by majikal View Post
    Scarier than Island, Mana Crypt, Lotus, Tezzeret, -2, still have Island untapped?
    I wouldn't be scared by that play. I'd simply call the judge. This is Legacy :S
    Besides- Black Lotus, Mox, Jace is quite possibly scarier than Tezzeret.
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    Re: Typical First Turn Plays...

    My friend did a really convoluted disgusting Vintage turn 1 play:

    Island, Black Lotus (for UUU), Mox Jet, Drop Bob, Pierce the FoW, Recall, Time Walk.

    Tells you why that Island is still broken :P

  15. #15
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    Re: Typical First Turn Plays...

    Quote Originally Posted by Metalwalker View Post

    My personal favorite quote when playing MTG is "Island, go" <3 (although in Legacy it's usually fetchland/dual, go but I'm stressing blue lands :P)
    I was actually thinking to have ''Island, go.'' tattoed somewhere. :)
    Last edited by kiblast; 12-27-2010 at 03:41 PM. Reason: Mispel.
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    Re: Typical First Turn Plays...

    I'll list some of my TES plays for turn 1, using Bryant's list with Duress/Chant for protection.

    T1 Ponder is a standard opening and doesn't give much information about my hand.

    T1 Duress means that either I'll be winning on turn 2, or I have another Duress/Chant and one cantrip (probably Brainstorm) in hand.

    T1 Brainstorm, even at EOT, is rare, as it's usually better to wait until turn 2 so I can shuffle away the worst two cards with a fetch or a Ponder. If I cast a T1 mainphase Brainstorm, it means my hand is good enough that those three cards might just let me win right away. If I wait until EOT to Brainstorm, it's because my hand wasn't that fast and it's possible that you're playing some sort of discard. The EOT Brainstorm is also likely to mean that I have another Brainstorm and a fetch in hand for turn 2.

    T1 land without a spell means I'm either saving a Brainstorm, possibly with Ponder, for turn 2 to sculpt a combo hand for turn 3, or I'm going to win on my next turn after I get that one last mana either from that turn's land drop or from drawing a colored card for my Chrome Mox.

    T1 Mox + Infernal Tutor fetching a second LED will let me go for Wish -> IGG loop or Tutor -> AdN on turn 2. If the card I tutor for is a non-LED mana source, I probably have AdN in hand, or I'll just be going for EtW with Duress/Chant protection.

    T1 Chant means that you'll be either dead or facing a few goblins shortly. Against goblins, play that Engineered Explosives out of your hand now, because you don't want me to topdeck a Duress for it, and I probably don't have the mana to Wish -> Shattering Spree.


    I'm not the most experienced TES player, so all of these plays may not be perfectly optimal, and a more experienced player should feel free to correct me, or add any plays that I may have missed.
    Level 1 Judge

  17. #17
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    Re: Typical First Turn Plays...

    These are from the decks I play

    43 Land - Usually some land off the bat if I see a blue fetch and am wanting to dodge a daze.
    Windswept Heath
    Wooded Foothills
    Forest

    Or Manabond or Exploration and you will see a hand dump making it obvious.

    I mull into Manabond or Explorations and don't worry about loam most of the time until later.

    Reanimator -

    Duress or Thoughtseize right off the bat usually to see what they are playing. If I do this usually a fattie is coming up next turn.

    Ponder otherwise using fetch to pull up an Underground if I have extra land, island if I have Underground already.


    Landstill Bug versions

    I try to play a fetch (Polluted / Strand) without saccing first to dodge wastes and get counterspell online quick. giveaway will be seeing an Underground and a Tropical Island early in. I have Volcanics and I think I might pull one up around third turn if I saw a plains thinking Zoo or Death and Taxes to be getting my firespouts ready.. This match up sucks for you anyway since Pernicious Deed is a gigantic pain for you and Counters make it worse.

    Imperial Painter -

    Mountain
    Divining Top
    Ancient Tomb - Painter only if I have an extra red open for pyroblast.
    Chrome Mox
    Blood Moon or Magus of the Moon first or second turn.
    Grindstone - though most of the time I hold it till I want it unless I have an extra and want to burn mana or burn your disenchant effects on it.
    Goblin Welder
    Some people play Figure of Destiny.



    Hope that helps.

  18. #18
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    Re: Typical First Turn Plays...

    On a fun side of things, these are my plays with Landstill.

    Turn 1: Lose die roll, 9/10 times.
    Turn 1: Mulligan
    Turn 1: Sighs at 4 colorless lands, mulligan
    Turn 1: Ponders if I should keep a double FoW hand with Brainstorm + Island, sighs and mulligans.

    Landstill hates me even though I love thou!

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    Re: Typical First Turn Plays...

    Quote Originally Posted by majikal View Post
    Scarier than Island, Mana Crypt, Lotus, Tezzeret, -2, still have Island untapped?
    Hey, they can lose every flip and the games over while they are going infinite! I've done it...

    As for GW survival:

    g/w fetch - go
    forest - go
    savannah/forest - mother of runes/noble h

  20. #20
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    Re: Typical First Turn Plays...

    Quote Originally Posted by rukcus View Post
    Quote Originally Posted by Metalwalker View Post
    "Island, go"
    This is the scariest Turn 1 play. No matter which format.
    Tendril's players don't say go. On turn 1, we say,
    "Tendrils, game."

    Followed shortly thereafter by a cunning grin.
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