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Thread: Gb Vengevine Aggro

  1. #21
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    Re: Gb Vengevine Aggro

    I think the deck should splash and run a couple of tireless tribes and a couple of Memnites and be more able to get these nut hands that drop vengevine by first turn.

    Tortured Existance and Oona's Prowler seems like a good discard outlet too

    Oh, and I cut Big Game Hunter (or at least it will go to SB) because it happens to kill my vengevine when there's no other available target
    Last edited by Gui; 12-22-2010 at 06:35 AM.
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  2. #22
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    Re: Gb Vengevine Aggro

    Quote Originally Posted by Hanni View Post
    Fauna Shaman is incredibly slow. The reason why these newer versions are more deadly than the Survival version, is because they are 1-2 turns faster. Fauna Shaman is just a bad Survival.
    Sure, you're faster now, but what about resilience? Survival decks were good not only because they were fast, but also because they could fetch a response to whatever problem they faced - Qasali Pridemage, Ethersworn Canonist, Shriekmaw, Wispmare, Big Game Hunter and so on. How does your late game look without such tutoring?
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  3. #23
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    Re: Gb Vengevine Aggro

    Sure, you're faster now, but what about resilience? Survival decks were good not only because they were fast, but also because they could fetch a response to whatever problem they faced - Qasali Pridemage, Ethersworn Canonist, Shriekmaw, Wispmare, Big Game Hunter and so on. How does your late game look without such tutoring?
    The deck attacks from multiple different angles and is less vulnerable to enchantment hate/Pithing Needle/graveyard hate, and it has a faster clock. So the loss of tutoring for silver bullets is replaced with increased speed and more plan B's.
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  4. #24
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    Re: Gb Vengevine Aggro

    Quote Originally Posted by Hanni View Post
    The deck attacks from multiple different angles and is less vulnerable to enchantment hate/Pithing Needle/graveyard hate
    Enchantment hate and Pithing Needle I understand, but graveyard hate I don't. Care to elaborate? Sure, you can play around Crypt or Relic to some extent, but if they respond to the VV trigger with Extirpate, all you have left is a bunch of 1/1s and 2/2s, which isn't overly impressive (especially when compared to GW Survival with Goyfs and KotRs as plan B beaters). Am I missing something?
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  5. #25
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    Re: Gb Vengevine Aggro

    Enchantment hate and Pithing Needle I understand, but graveyard hate I don't. Care to elaborate? Sure, you can play around Crypt or Relic to some extent, but if they respond to the VV trigger with Extirpate, all you have left is a bunch of 1/1s and 2/2s, which isn't overly impressive (especially when compared to GW Survival with Goyfs and KotRs as plan B beaters). Am I missing something?
    If the opponent Extirpates my Vengevines, I still have Bloodghasts. If my opponent Extirpates those too, I still have small creature beats. My threat density is slightly higher than U/G Survival's, so playing a subpar aggro gameplan can still be an effective Plan C.

    If the opponent is hitting me with Crypt and RFG's a Vengevine or two early, I can still Buried Alive for Bloodghasts. If their second Crypt hits them too, I can Buried Alive against for the rest of my Vengevines/Bloodghasts. If they have a 3rd Crypt for the rest of them, I go to my Plan C of swinging with Putrid Imps, Rootwalla's, and Wild Mongrel's.

    Postboard, I can bring in Jittes to strengteh my plan C.

    In the G/B version, Thoughtseize and Cabal Therapy are great at clearing the way of hate. Even if they manage to topdeck an answer several turns later, its oftentimes too late by then.

    It's these multiple different routes of victory that give me resilience to hate. The G/B/r version that I posted in the other thread takes this one step further (attacking from multiple angles) by adding burn.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  6. #26
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    Re: Gb Vengevine Aggro

    You were right - this deck is for real.

    I'm not completely sold on Bloodghast yet, and would like better secondary targets for Entomb/Burried Alive, but all in all it's a great start to a new archetype. There is probably a legitimate GWB or a GW list out there as well.

    I've been struggling againt Zoo when I don't have an explosive start, what have your experiences been in this mathcup?

    The metagame is wide open right now. I see at least 4 aggro decks that should be really competitive, along with the Time n Tides deck we shoudl have an interesting few months ahead of our selves.
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  7. #27

    Re: Gb Vengevine Aggro

    Quote Originally Posted by Gui View Post
    I think the deck should splash and run a couple of tireless tribes and a couple of Memnites and be more able to get these nut hands that drop vengevine by first turn.

    Tortured Existance and Oona's Prowler seems like a good discard outlet too

    Tortured existence seems like a neat trick. Turns basking rootwalls into Raise deads with a 1/1 beater.


    For the white splash, maybe something like this?


    4 Basking Rootwalla
    4 Birds of Paradise
    4 Bloodghast
    4 Putrid Imp
    4 Vengevine
    4 Tireless Tribe
    4 Buried Alive
    4 Cabal Therapy
    4 Entomb
    4 Thoughtseize
    4 Bayou
    2 Forest
    2 Savannah
    3 Polluted Delta
    1 Swamp
    4 Verdant Catacombs
    4 Windswept Heath




    @ Hanni: This deck wants NO/Pro as a plan to fight yard hate game two and three. With all the green creatures you have, you can easily take out the Entombs/Buried Alives for NO/Pro.

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