What I like about Najeela is the ability to work with warrrior synergies, and the fact that the warriors aren't forced to attack. So you can send a Mutavault or a Ghitu Encampment (this is a warrior too) and get an extra token for it. I'm still exploring whether there exists other warriors (in red) that are any good. I like Blood Chin Rager, but it's black and doesn't lock out the opponent or further the plan unfortunately. Maybe goblin chainwhirler. I doubt there is an easy way to generate 5 colored mana. Rabblemaster may end up being the better card, but there is a lot of design space to cover with Najeela. One advantage is that Najeela creates white warrior tokens that do not receive -1/-1 from Holy Light which is used in DNT/Soldier Stompy sideboards for instance. Very corner case, but I believe magic is a game where the inches make the difference between winning and losing.
Last edited by bruizar; 06-13-2018 at 05:23 AM.
Hi Bruizar!
I think this is absolutely true. In context of the current builds of this deck, though, I feel like Blood Moon, Chalice and Ensnaring Bridge are all trying to win by miles. Either they win outright, or they miss the mark... by miles. These lock pieces all look to generate massive card advantage immediately and throughout the game to win. I think decks like Czech Pile and other decks of incremental advantage (Strix, Snapcaster, cantrips + fetches, etc.) try to win more by adding up those inches bit by bit.
My end thought here is that I think the creature version of Dragon Stompy is more about winning by these increments (after the lock pieces get Forced). That's kind of how a lot of my games end up going, is by landing a lock piece, or winning through combat with weenies. Maybe that'd be a build and playstyle you'd more want to try. Just a thought.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
What does everyone think about new Sarkhan?
I do not see him slotting into the currently popular and successful build of this deck, but he could be a new ham sandwich used to eventually kill the opponent once locks are established...
Perhaps a replacement for Tuktuk Scrapper in Moggcatcher builds?
No more DRS or probes
I don't think he's very good in DS.
First ability...sucks. Needs a card in hand to pitch.
Second ability...sucks. Needs lots of dragons in the deck.
Ultimate...not gonna happen. Needs tons of support. It's better to play cards that can win the game without lock pieces landing.
I might grab a copy for EDH, but that's about it.
Most likely 100% replaces scrapper. Gives both more flexibility and raw power.
I'm not saying we're there yet... but eventually we'll hit a critical mass were dragons will be playable in Dragon Stompy.
Demanding Dragon seems semi-playable. Add in Glorybringer and Thunderbreak Regent and there's a threat package with evasion, bulk, and built in removal.
Hell, at that point Dragonlord's Servant starts looking good. It curves into Sarkhan and has a body capable of protecting against attacks from early threats.
Or we take new Sarkahn, Daretti, Jaya and other dicard outlets and jam some Fiery Temper xD
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= a Dragon like Thunderbreak Regent seems decent BUT does not fit or fix something. Personally i likeIt's better to play cards that can win the game without lock pieces landing.
or or
a lot more than any Dragon. Why?
It can do stuff under Ensnaring Bridge and *kill something if you have to + easier to cast.
(*Gaddock Teeg, Sanctum Prelate etc)
Pia and Kiran Nalaar > Thunderbreak Regent > 5 mana Dragon
Maybe playable in Modern.What does everyone think about new Sarkhan?
Last edited by Wichtelman; 07-09-2018 at 09:28 AM.
Good Luck beating Stoneforge, True-Name Nemesis, Griselbrand, Daze and Company.Well, you wouldn't be running bridges with those dragons. You'd go with a more traditional aggressive style of DS.
Already tried it in tournament play...
Its just not worth it.
Why play a 4/4 flying dragon, when you can play Karn and make a 4/4 ground robot, and keep a karn around. Or play a Chandra, kill their threat, and have a Chandra on the table.
If you want to play Sarkhan, I would advise just having his mana mode be blank. Don't play bad cards to make other cards better. This is how you fall into the trap of equipment and other cards that don't do enough. We have good midrange cards now in red. We don't need to try to piece together ways to win anymore.
Now that this archetype has a version that is considered DTB, I'm wondering how that affects discussion in this thread.
For example, I wanted someone to share a "current" version with the Moggcatcher Goblin toolbox approach. Is that cool or do we create a separate thread in new & developing called "Goblin Prison Stompy"?
I really do want to see a list (preferably with Goblin Trashmaster).
Thanks!
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
I like the new gobo lord from Core19, castable and very relevant abilities. In a Catcher package I run: kiki, settler, SGC, Redcap(should change with the ban) stingscourger
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Before miracles cards were printed and DRS was but a twinkle in R&D's eye, the control deck of the format was Landstill, and many variations of it. Well, it's nemesis was Dragon Stompy. The old aggro version with arc sloggers and rakdos pit dragons. It was a tiered list, and probably will be until the format is on solid ground again. It's not like you have terrible matchups with most of the decks that are speculated to be tier 1 currently.
I, like many of you, have become interested in Mogg Stompy since the recent banning announcement. Having a few new goblins get printed also didn't hurt...
SCG is coming to Philly next weekend and I'm interested in putting some wear on my Moggcatchers.
4 Blood Moon
3 Magus of the Moon
4 Chalice of the Void
2 Trinisphere
4 Moggcatcher
4 Goblin Rabblemaster
2 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
1 Goblin Chainwhirler
1 Goblin Trashmaster
1 Goblin Settler
4 Abrade
2 Chandra, Torch of Defiance
11 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Simian Spirit Guide
This list is just a launching point to get a conversation going. So tell me how wrong it is and suggest changes!
I really like Abrade right now and am fairly set on running 4 in the main deck. That might be reason enough to throw Trashmaster in the sideboard, but he is also a lord that shrugs off Pyroclasm...
What do you say people??
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