anybody testing Ghirapur Aether Grid in stead of Quicksmith rebel slot .. being lower in mana cost / re-usable and fiery confluence proof ?
West side
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Why no equip? Just curious.
Simian Spirit Guide becomes a mid-late game beatstick with a Sword of Fire and Ice.
And so does Zoetic Cavern, if you want a better topdeck than Mountain.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Because an equipment is a lousy topdeck when you are behind or on an empty board. This deck used to play equipment (Swords / Jitte) and most people moved away from it. Usually the criteria "Can a card dig me out of a hole by itself" is one I like.
Regarding the cavern..... You really want to add more colorless mana to this deck? You are already playing 8 remember? I would never play that in my deck, I would rather play Mishra’s Factory over it and I wouldn't even go there in this deck.
Top 4-ed and split a Legacy 1k today with 31 players. Was running Dragon Stax:
4 Ancient Tomb
4 City of Traitors
11 Mountain
1 Gemstone Caverns
3 Magus of the Moon
4 Goblin Rabblemaster
4 Simian Spirit Guide
4 Avaricious Dragon
4 Chrome Mox
1 Mox Diamond
4 Chalice of the Void
4 Blood Moon
4 Ensnaring Bridge
4 Chandra, Torch of Defiance
4 Smokestack
Sideboard
4 Leyline of the Void
3 Trinisphere
2 Pyrokinesis
1 Fiery Confluence
1 Volcanic Fallout
1 Frenzied Fugue
1 Stranglehold
1 Confusion in the Ranks
1 Torpor Orb
Frenzied Fugue was a fun card to try, but there weren't many situations where it was useful, as most games were grindy with just a few 1/X or X/1 creatures in play. Confusion was for S&T, but seems loose as a 1-of. Stranglehold was to help against elves and maybe catch some other things, as it can't be decayed and turns of rec sage tutor and fetches. Torpor Orb was really good, as it helped against D&T for many reasons and also great against elves (rec sage / visionary). The Gemstone Caverns performed well, it only bit me one game the whole day where i somehow didn't have a 2nd red source for two turns, but i managed to get at least 4 luck counters, so definitely worth it.
Gonna update the sideboard to the following:
4 Leyline of the Void
3 Trinisphere
1 Pyrokinesis
1 Fiery Confluence
1 Volcanic Fallout
1 Sulfur Elemental
1 Pyroclasm
2 Torpor Orb
1 XXXX
EDIT: Thinking on this some more, I thinking Walking Ballista deserves a slot. It helps if you flood, it's great against D&T as mom doesn't protect. It helps against young pyro decks. Not sure where to find room for it main or side.
A harsh reality we face is that sometimes we're just dead to certain combinations and plays. Super unfair decks can generally have their way with us. Our only shot is to sideboard very narrow cards. Seeing as how our maindeck is tuned to defeat vast swaths of the meta, it's not a bad idea to just run silver bullets in our side. Just my mentality about this deck. We don't need to be janking it up for tech's sake. Run solid cards, lose only when we really have to
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I wrote a little primer about Red Prison after playing with a bunch last weekend. I'd love to hear your thoughts on it.
@shadowgripper
I'm really happy you picked up the deck and gave it a spin a few times. I've been at the beach over the weekend and haven't thought a out it much. I hope it was fun to play!
I think as far as cuts the 21 mana sources in some configuration are untouchable.
The Gemstone Cavern for a mountain is a great inclusion.
I bought two walking balista a few weeks ago and never put them in. I think they are very good answers. I want to try those or Siege-gang Commander as a two of. I don't have Elves! in my meta and I figured those two cards would feel really good and dree up the board to fight combo. I have felt that Blue decks or just decks light on permenants have a tough time in this match up and that is even further complecated by the confusion of what the lock it.
I like Torpor Orb alot and I have tested pretty extensively against D&T and have found that Sulfur Elemental isn't really needed as much as the early Bridge lock can get around prelate with the dragon and Rabblemaster in a long game.
Fiery Confluence is something that I think needs to be a 2-3 in the board. The value is too good for it to not be in the 76. I think it's better in the board than Pyrokenesis and do understand that it's CMC is 5.
This list top 4'd a 298-person Japanese tournament:
4 Ancient Tomb
4 City of Traitors
11 Mountain
4 Goblin Rabblemaster
3 Hazoret the Fervent
4 Magus of the Moon
1 Quicksmith Rebel
4 Simian Spirit Guide
4 Fiery Confluence
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Ensnaring Bridge
4 Chandra, Torch of Defiance
1 Koth of the Hammer
2 Quicksmith Rebel
3 Sulfur Elemental
3 Volcanic Fallout
2 Jokulhaups
1 Slice and Dice
4 Leyline of the Void
3 Hazoret and 3 Quicksmith Rebel. Interesting. Lots of board wipes in the sb.
I don't really understand if japanese players are trolls or what ... jokulhaups? really? i understand that you probably just win if it resolves because blood moon and planeswalkers stay on the field but come on, you can do better than playing six mana sorceries in legacy.
I like the rest of his list though... there too many 4 drops but since there are no good 3 drops that work well with ensnaring bridge it may be correct. I never liked sin prodder to begin with
I really want to play Dragon Stompy in Vegas but I have no idea which build to run.
Which is what?
This one
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Been a long time.
Just wanted to post my GP Vegas list:
Sideboard
4 Leyline of the Void
2 Ashen Rider
3 Ensnaring Bridge
4 Sulfur Elemental
2 Sudden Shock
Mainboard
11 Mountain
4 City of Traitors
4 Ancient Tomb
1 Sword of War and Peace
2 Spellskite
4 Chalice of the Void
4 Simian Spirit Guide
4 Fiery Confluence
4 Magus of the Moon
3 Trinisphere
4 Goblin Rabblemaster
4 Chrome Box
3 Sin Prodder
4 Blood Moon
4 Chandra, Torch of Defiance
Spellskite has been amazing. Protects Moons/Chalices from Krosan Grip, Decay, Plow, Pridemage, Reclamation Sage, etc etc etc etc etc.
Some guys have been messing around with it in Modern and thought I'd try it as I made room for a few slots.
Took out Pia and Kiran for the Sword because it has 8 cards in the 4CMC slot already and if I was going to include a 1 of I think it should be capable of just winning the game.
Cheers.
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
I think the amount of Sulfur Elemental in the board is a little too high now that Miracles doesn't have as many Mentor shenanigans. It's good agaisnt D&T, but I don't know if a four of is really necessary for the match up with the 4 Fiery Confluence main. I also think Jitte would be better than the sword on paper even though I haven't tested it. Seems pretty good with Spellskite though. I don't have as much experience with that type of list to really be credible.
i think not... ^^Spellskite has been amazing. Protects Moons/Chalices from Krosan Grip
anyways how you fill the 14-18 flex slots for what you think will be the meta is your choice... ;-)
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