Stormkirk Mystic
2R
Creature - Vampire Horror
Trample
When Stormkirk Mystic deals combat damage to a player, exile the top card of your library. Until end of turn, you may cast that card.
Madness 1R
3/2
Looks like we get another tool. Similar to Prophetic Flamespeaker but easier to cast. If another good enough Madness card shows up, the Hellbent version might be playable again.
I went 2-2 at casual Legacy last night.
Goblins build but a couple mainboard differences
I ran 3 mainboard ensaring bridges because everyone in my meta has been playing show and tell recently. & instead of the equipment package I started running Purphoros>
Beat Grixis Delver, & Miracles
lost to Sneak and Show and MaskNought.
I'm considering Viashiono Heretic for my sideboard.
2R, 1/3
1R, Tap: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
Also, I'm considering how many Trinispheres I should play. Currently 2 main, one board. I don't want to draw them against Eldrazi, but otherwise they're very strong.
hm seems to be ok as it tramples over drs or mother and such stuff... gets stronger with removal and eq aswell...Stormkirk Mystic
2R
Creature - Vampire Horror
Trample
When Stormkirk Mystic deals combat damage to a player, exile the top card of your library. Until end of turn, you may cast that card.
Madness 1R
3/2
Looks like we get another tool. Similar to Prophetic Flamespeaker but easier to cast. If another good enough Madness card shows up, the Hellbent version might be playable again.
the hellbent version is bad cuz pit dragon + gathan riders are bad but thats just my opinion looking at the current meta...
also tried this and tbh out of lets say 10 matches you win maybe 1 if your opp is not playing horrible...I ran 3 mainboard ensaring bridges because everyone in my meta has been playing show and tell recently.
(you need it in your first 7-9 cards + they are not playing a solution to it)
still not sure about this matchup if i want to ignore it or try to lucksack with random hate like confusion in the ranks or ashen riders and such stuff...
hm i have cut them for bom strasbourg and really never missed them... if i think about matchups and how i could lose them there is just storm for trini but as i said thats personal taste...Also, I'm considering how many Trinispheres I should play. Currently 2 main, one board. I don't want to draw them against Eldrazi, but otherwise they're very strong.
went 5-3 in strasbourg and lost to stuff like mono black pox (t1 mox swamp hymn t2 hymn t3 lili GG) and show and tell - dreamhalls so whatever i gues...
Last edited by Wichtelman; 07-04-2016 at 01:29 PM.
I don't know man. 3sphere is just way too good for me to even consider cutting. It turns off cards like FoW or Daze or the entierty of decks like Burn or Storm. Oftentimes 3sphere is my protection so that my Moon effect doesn't get countered. Correct me if I'm wrong, but Eldrazi is just about the only top tier deck that doesn't have a rough time against 3sphere and that just loses to Moon effect.
will not say everybody should cut trini but my view of the metagame and how various cards impact matchups is probably just really different...I don't know man. 3sphere is just way too good for me to even consider cutting. It turns off cards like FoW or Daze or the entierty of decks like Burn or Storm.
well shardless, d&t and lands also do not care that much but thats not the point... my list just does not need it to keep it short...Correct me if I'm wrong, but Eldrazi is just about the only top tier deck that doesn't have a rough time against 3sphere and that just loses to Moon effect.
I'll give you lands of those three even though they still run crop rotation, gamble, loam. Shardless Agent's cascade gets shut off by 3sphere and so does FoW which are both large hits they would be forced to take. D&T also can have issues against 3sphere unless they get a Vial out, but if that Vial is coming down Turn 3, then it might as well be GG many games.
If you don't like 3sphere, then don't run it, but I still feel that it is far stronger than you give it credit for.
Congratulations Rob! 4th out of 772 players.
http://sales.starcitygames.com//deck...?DeckID=105147
Creatures (24)
4 Goblin Rabblemaster
1 Goblin Settler
2 Imperial Recruiter
4 Magus of the Moon
4 Moggcatcher
1 Murderous Redcap
1 Siege-Gang Commander
4 Simian Spirit Guide
1 Stingscourger
1 Kiki-Jiki, Mirror Breaker
1 Pia and Kiran Nalaar
Lands (20)
10 Mountain
4 Ancient Tomb
2 Cavern of Souls
4 City of Traitors
Spells (16)
4 Chalice of the Void
3 Chrome Mox
3 Trinisphere
4 Blood Moon
2 Umezawa's Jitte
Sideboard
3 Ensnaring Bridge
1 Phyrexian Revoker
1 Goblin Sharpshooter
1 Tuktuk Scrapper
4 Leyline of the Void
2 Sudden Shock
3 Fiery Confluence
Hey! Very cool! Interested to see if there's any movement on these cards after this placing.
Side note, I'm probably going to be testing the human rabblemaster. I'll probably swap 2 prodder for two of them and see how it feels. Right now I am leaning towards prodder. The extra damage and menace have really helped finish games faster. Though garrison might be better vs. Lilliana's, pox, which sees play in my meta.
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
I actually 'tested' Mr. Garrison the last few weeks since it was spoiled. I ran a Human Tribal list and made mental notes when I played Rabblemaster of how Garrison would have affected the game.
On the plus side, Cavern of Souls naming Human is huge.
It did not come up, but the +0/+1 stats on Garrison keep him out of Pun Fire and Pyroclasm range... which normally destroys tribal builds of this deck.
On the minus side, Rabblemaster is just plain quicker.
I won a game against Miracles thanks to Turn 1 Rabble, Turn 2 Rabble. He died with a Terminus on top. If Rabbles had been Garrisons, he'd have survived my initial outburst.
I'm most excited now to use Garrison alongside Rabblemaster. Rabble is just too good to cut...
Ace I assume these were the humans tested? Trying to get a definite list of human cards here.
Scab-Clan Berserker
Magus of the Moon
Hanweir Garrison
Prophetic Flamespeaker
Pia and Kiran Nalaar
and for other consideration, the human/werewolves
Geier Reach Bandit
Hanweir Watchkeep
Instigator Gang
More or less!
4 Magus of the Moon
4 Prophetic Flamespeaker
4 Hanweir Garrison (Goblin Rabblemaster)
3 Pia and Kiran Nalaar
2 Avalanche Riders
Sideboard
4 Scab-Clan Berserker
Also Humans:
Jaya Ballard, Task Mage
Rakka Mar
Dualcaster Mage
Magus of the Wheel
Hanweir Garrison vs Rabblemaster: I put up a version pre-Garrison list with Rabblemaster. I think you want to lean more on removal (I used FTK and Sarkhan Dragonspeaker) to let Rabblemaster get through, since you don't have many options to hold back with the Rabble. But I probably prefer Garrison myself, just playstyle, because it's more flexible, you don't always have to swing unprofitably.
Just a side note - Rabble is SOOOO GOOOD vs Liliana, esp one that's at 1 Loyalty. That just plain rocks. Haste in for the win.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
The only reason I know of is Cavern. Making all of your threats (and in the case of Magus, a lock) uncounterable can be huge in certain matchups. The only non-Cavern red cards you might need are Blood Moons and any removal such as Sudden Shock, so the disadvantage of more non-red mana sources shouldn't be too much.
Yeah, just Cavern of Souls.
I've used it in Moggcatcher builds and the mix between Humans and Goblins made it sub-optimal.
Ok. I figured Cavern was the main thing and just wanted to make sure I wasn't missing anything else.
The human version could be more of an aggressive route to be able to go, but the loss in flexibility when compared to Moggcatcher builds might not be worth it.
I agree. Only testing will tell.
We are also approaching a critical mass of relevant drops.
Magus of the Moon
Goblin Rabblemaster
Hanweir Garrison
Sin Prodder
My dream creature for this deck would be a Mountainwalker with pushed combat stats.
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