List looks interesting, and fun. The move away from Magus feels right given powerful new cards and the banning of DRS.
I played 8 rds yesterday at a local legacy event. I faced:
Miracles
Mono R Goblins
RW Painter
BR Goblins
4C Aggro Loam
Mono R Moons
UR Delver x2
Blood Moon came out every round except Loam. Anecdotal evidence, but I suspect Moon isn't great in the meta currently.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Not to take from his victory, but the T8 lists don't look optimal. Dovin's Veto in Miracles. Swiftspear in UR Delver. The lists from 6th place UR Delver and maybe Bomberman look good (though idk much about Bomberman, just guessing). I question how close we should trust this result.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
You’re definitely right about that, that we consider 121 people is a really good pool of players. But, ignoring the DS list, I think 5/7 of the T8 have sub-par builds. Just looking at the maindeck, I didn’t check the SBs. It’s kind of shocking. I’m not sure why that is, but I do know a lot of my legacy buddies skip the SCG classics because of the horrible EV. It’s the worst EV a magic tournament has. Even the side events make more sense to play in.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
I think I'm going to take that back. That tournament didn't see much Wrenn and Six, and Moon is a total blowout vs those greedy 3-4C decks. I faced W6 last night, and I think as we go on, there'll be more appearances by W6. The fact that Magus survives W6's minus one, and nullifies the +1, AND also attacks into W6 is absolutely devastating. I think jamming 4x Magus is the way to go.
Magus also survives Force of Negation (insert shrug emoji here). I smashed 4C Delver with a Blood Moon G2, then Magus G3 (though it's probably the only MU where Moon is an auto-win). I disagree with going down on Magus, as I generally find it stronger than Moon - I run equip - so I'll put that opinion out there. I side out Blood Moon before I hit Magus. Still, 8x Moon is the point we run accel, right?
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Surprised this wasn't posted yet. Last weekend's MTGO Legacy Challenge saw this list take 2nd place.
I think 6 moon effects is the minimum in the current 4c meta. I'm worried about losing Ensnaring Bridge from the main. I know Karn gets it, but then it isn't in play until turn 5 at the earliest, which can mean a lot of Delver damage.
// Planeswalkers (8)
4 Chandra, Torch of Defiance
4 Karn, the Great Creator
//Creatures (14)
4 Goblin Rabblemaster
4 Legion Warboss
2 Magus of the Moon
4 Simian Spirit Guide
// Sorceries (3)
3 Fiery Confluence
//Artifacts (12)
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
//Enchantments (4)
4 Blood Moon
//Lands (19)
4 Ancient Tomb
4 City of Traitors
11 Mountain
//Sideboard
1 Ensnaring Bridge
1 Helm of Obedience
4 Leyline of the Void
1 Liquimetal Coating
1 Mycosynth Lattice
3 Scab-Clan Berserker
2 Sorcerous Spyglass
1 Tormod's Crypt
1 Winter Orb
That identical list took BOTH FIRST AND SECOND PLACE. It's the best deck in the current Wrenn&Six meta.
Yeah, it would be great if there was room to squeeze Bridges into the maindeck but Fiery Confluence can buy time against aggro decks and it's never a dead card unlike Bridge.
The full 4 Trini and 4 Chalice should give Delver nightmares :)
For anyone looking to pick up the deck again, I made a video primer about deck selection choices, matchup approaches, and sideboarding. Here's the link!
Fantastic video
My current build:
4x Magus of the Moon
4x Goblin Rabblemaster
4x Simian Spirit Guide
4x Thunderbreak Regent
1x Hazoret, the Fervent
3x Glorybringer
4x Chalice of the Void
4x Chrome Mox
3x Trinisphere
3x Blood Moon
4x Fiery Confluence
2x Chandra, Torch of Defiance
4x Ancient Tomb
4x City of Traitors
11x Mountain
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Astrolabe makes Moons so so so bad. Which Chalice of the Void shuts off. Which Oko shuts off, and then smashes you even worse.
I'm moving over to Blood Sun, which I'm not super fond of, but it's usually a double Stone Rain on my opponent. (More like Stifle but that's not red.) Any thoughts on how to move forward in the Astrolabe/Oko meta?
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
I'm currently playing a RB painter list with REBs, Astrolabe, Daretti, Ingenious Iconoclast and Angrath's Rampage. It's a different deck but you can learn from it. Rampage is especially effective as it hoses opposing Karn, Oko, Teferi, Jace, True Name Nemesis and the occasional Batterskull / Sword of Fire and Ice. I also suggest 4x Sorcerous Spyglass since you can often wasteland someone on the play with a proactive Spyglass on a fetchland. Spyglass is the cleanest answer because Brazen Borrower needs to target it to get 1 activation out of Oko. The Astrolabe decklists rely very heavily on fetchlands as they require both snow basics and duals.
I think you're in the right plan with REBs and Angrath's rampage. I'm not positive about Spyglass, though I totally forgot it, and it definitely merits a consideration. I run 8 spirit guides, so hitting 3 mana T1 for Blood Sun is super viable. And I think vs Oko, the only thing you should name with Spyglass is Oko. That makes things awkward - I hate duress effects because you always tempo yourself. Spyglass would effectively be worse tempo than that. But I'll give it a mull.
I have a RG moons deck I semi-like (I played it at this past Eternal Weekend on camera, wooo!) and I think Sun + Choke is a great way to attack them. But prolly not good enough to really beat Astrolabe + Oko. Mono R has always been a meta deck, and I think the meta zipped us by this year, really really quickly.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Although my painter list suffered a terrible combo match up, I beat all my Oko matches and 3 out of 4 delver matches (should have won all 4, grixis, ur, and a pteramander build, lost against UR once because arcanist took over which I cannot REB). I would consider moving Chalice to the sideboard for a bunch of REBs in Oko match ups. Sometimes you just got to kill your darlings. I also had a singleton chains of mephistopheles in the side for all those cantripping strixes, astrolabes and brainstorms.
I'm not a huge fan of REB'ing Oko in a Moons/Chalice deck. It feels really narrow. But I do like Spyglass a lot more. I'm trying to come up with ways to deal with Oko, since it's such a huge part of my LGS meta (about 1/3) and it's the main card I can't compete with. I feel the deck can deal with everything else I care for it to deal with (burn, Goblins, eh!)
Again, I'm RG, and these are the best cards I can think of to deal with Broko:
- Sorcerous Spyglass
- Reb/Pyroblast
- Choke/Boil + Blood Sun (restrict mana)
- Hibernation
- Cataclysm
The last two seem solid as they deal with a board state with a ton of Elk on field, too. I feel like R/G should have more ways to deal with nasty Blue cards, but I'm totally coming up short. Other thoughts for SB cards?
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Decks that run Oko are immune to mana hate. They play Arcum's Astrolabe, they will just dodge Choke by fetching for a snow-covered forest and casting an Astrolabe. I went through everything there is. Your options are Angrath's Rampage in Rakdos, Spyglass or REB. The only card you could consider if you're playing welder which you are not if you're running dragonstompy, is the immortal sun, and that sucks too because you're better off welding Sphinx of the Steel Wind. Hibernation doesn't actually do much at all plus it's off color (and so is cataclysm).
Even a card like Magmatic Sinkhole doesn't kill Oko.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
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