It really depends if the meta is full of goyf or miracles. In the case of GP SEATAC it was both... with shardless and miracles being the most played decks. So either choice would have been fine (goblin.dec or planeswalker.dec) but I probably would have tuned moggcatcher to include some Koth.
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
Now that you mention it, I would probably rebuild the deck with 19 lands and cut Pia and Kiran Nalaar for another Mountain.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
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10 mountains vs 11. Doesn't seem like much but it can be.
Bonus stats for funzies (based on 8 sol lands, 4 moxen, 4 guides, 8 moons, 4 chalice, 4 trinisphere)
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
10 vs 11 lands is the difference of mana screw of 1 in 30 games.
Given a Grand Prix has 15 matches, 30 games isn't irrelevant.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Personally, I have never found miracles to be a hard matchup once I started keeping in blood moons. It's intuitive because they have so many basics but I am convinced at this point that it is thr right call. They run tons of basics yet run double blue and double white cards, but can get away with it because of so many fetches. Stopping there fetches normally takes them off double white and probably double blue, but more importantly makes there brainstorms and tops into trash.
Yes, I have always had some slower card advantage cards in the board of the goblin version for them other grindy decks, but I have found a ton of my success against them revolves around landing a blood moon or chalice on 1 to take the top out of the equation and then forcing them to 1 for 1 with their removal. Once they don't have the top spinning them into the right spell every turn, they have real issues against the red stompy decks because they simply do not have the removal for every threat. When you cast a SCG and then have a plow, they are in trouble. When you land a moggcatcher and then need to terminus it, thats a win.
1st Place at South Florida Magic Legacy with moggcatcher yesterday.
Main:
4 Moggcatcher
4 Goblin Rabblemaster
4 Chalice of the Void
4 Magus of the Moon
4 Bloodmoon
4 Simian Spirit Guide
3 Trinisphere
3 Chrome Mox
2 Goblin Settler
2 Kiki-jiki, mirror breaker
2 siege-gang commander
2 Umezawa's Jitte
1 tuktuk scrapper
1 murderous redcap
4 Cavern of Souls
4 Ancient Tomb
4 City of Traitors
8 Mountains
Board:
1 Goblin matron
3 Ensnaring Bridge
2 Stingscourger
2 Goblin Sharpshooter
1 Krenko, Mob Boss
1 Goblin Chieftain
2 Faerie Macabre
1 Phyrexian Revoker
1 Tuktuk Scrapper
1 Sulfur Elemental
Outside of two rough rounds in a row where my head just wasnt in the game, I went undefeated.
Rd1: American Delver
-he mulled to 5 game 1 and still almost stabilized before I could run him over
-game 2, chalice on 1 followed by moggcatcher controlled the game
Rd2: Turbo
-8 maindeck moons and 2 settlers spelled a quick win
Rd3: Miracles(First match on camera)
-head was not in the game, game 3 I should have been a bit more aggressive with my moggcatchers since I knew I was running matron specifically for this matchup, still played it the safe way and lost because of it.
Rd4: Shardless bug
-game 1 never found a threat after landing a moon, lost to a 3/4 goyf
-game 2, never drew the colored mana source after scrying to the bottom
Rd5: Modified modern burn
-burn is not my strongest match even with jitte, ended up running over him with turn 1 trinisphere followed by rabblemaster both games
-kept magus in since he was running atarkas, boros, and destructive revelry. kept him from handling my hate cards
Top 8 Matches:
Quarterfinals: ANT
-Game 2 he has the turn one against my turn1 moon hand, he is on the play. He punts by saying black off his LED rather than red, few turns later and I run him over with siege-gang.
Semifinals: Turbo
-Surprisingly he has a very positive winrate against bloodmoon decks, he has a history of playing painter and werewolf stompy. The 8 moon+2 settlers in the main pretty much guaranteed the match was even heavier in my favor than it used to be. He lost to double magus+double bridge game 2.
Finals: American Delver
-He believes its nearly unwinnable but its a pretty solid match if I dont find the chalice and get a solid board presence against truename. He also wanted to go home and me not to play it super safe the final game(I normally play safe to avoid making terrible calls, so playing prison while getting in for the win is usually my goto route).
Normally, unless I see D&T in the room I wouldnt play sulfur elemental, and it was only sided in against miracles, in retrospec I would have preferred it was koth but those are currently out for getting signed at GP Pittsburgh. The 8 moon effects was surprisingly strong even with a pretty heavy amount of burn in the room(3/20 that I saw) and I am tempted to keep it that way. Not sure I like 2 settlers in the main but I do love the card and I can definitely play it how I feel that given day, alot of times I will play a chieftain or krenko/stingscourger in that spot. Jitte is just another way to hedge against D&T and burn but I find myself needing it less and less.
There were 0 sneak and show players in the room today, so I did not side against it.
I have been on the double kiki plan for awhile. Sometimes it is not what I want but I have no qualms about imprinting it since I have a second copy, or if one is stuck in my hand, or if I need to do some endstep 3 moggcatcher shenanigans(or blow up 2 lands in a turn or something similar).
I saw this list from an event in Conneticut. Love it
8 Sol
10 Mountain
4 SSG
4 Magus of the Moon
4 Rabblemaster
4 Thunderbreak Regent
2 Stormbreath Dragon
3 Sudden Shock
1 Outpost Seige
4 Blood Moon
1 Chandra, Pyromaster
2 Koth
1 Fire and Ice
4 Mox
4 Sphere
4 Chalice
Sideboard
2 Ensnaring Bridge
1 Ratchet Bomb
2 Tormod's Crypt
2 Phyrexian Revoker
2 Sulfur Elemental
3 Pyrokinesis
1 Chandra, Pyromaster
1 Koth of the Hammer
1 Shattering Spree
@ArielBlaze is that you playing at 2:30?
http://www.twitch.tv/southfloridamagic/v/25949134
I took Koby's GP SeaTac list for a spin at my weekly.
There is evidence of my round 1 win against Manaless Dredge on the internet.
http://www.twitch.tv/phlogisten/v/26482539
Game 1 @ 7:00
Game 2 @ 18:00
Game 3 @ 28:00
Taking kobys list to my lgs on sat. Haven't played stompy for a bit so psyched to get back into it.
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Nope!
We resolve mulligans and he announces Chancellor as a pre-game effect. I stare at it and comment that he is on Manaless Dredge and how it makes my (double Blood Moon) hand much worse. I play City of Traitors, then Chrome Mox. He again points out the Chancellor's trigger and I pay for it with City, floating . He acknowledges that my mox resolves and I imprint Blood Moon. I tap the mox and exile a Spirit Guide (so I now have ) to play Blood Moon.
True.
Took Koby's list (with the changes he said he'd make; add a Mountain, drop mama + papa Nalaar) to the Top 8 of a small monthly event.
+2 Fiery Confluence
-1 Sulfur Elemental
-1 Pyrokinesis
R1, 2-1 win against Miracles
R2, 0-2 loss against Painters Servant
R3, 2-0 win against ANT
R4, 2-0 win against Reanimator
R5, ID with Elves
Top 8, lost 0-2 against Miracles
Only changes I'd make at this point are more Fiery Confluences in the board.
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