Page 101 of 197 FirstFirst ... 5191979899100101102103104105111151 ... LastLast
Results 2,001 to 2,020 of 3936

Thread: [Deck] Dragon Stompy

  1. #2001

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ZTurgeon View Post
    The Moggcatcher based decks tend to be better vs Goyf than the Dragon and Planeswalker based decks. The ability for Moggcatcher to indefinitely answer a Goyf while also applying pressure is huge in those matchups. The deck is much weaker to damage based sweepers and bolts/punishing fire, so that is certainly a tradeoff. I was working on an artifact heavy version for a while to be the best of both worlds, but it was more prone to just dying to itself.
    It really depends if the meta is full of goyf or miracles. In the case of GP SEATAC it was both... with shardless and miracles being the most played decks. So either choice would have been fine (goblin.dec or planeswalker.dec) but I probably would have tuned moggcatcher to include some Koth.

  2. #2002

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Barook View Post
    Nice to see Stormbreath represent. Thought it was pretty ambitious to run the typical 18 land and then four 8 drops and three 5 drops without seething song. Glad it worked for you. Cool list. :)
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  3. #2003
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: [Deck] Dragon Stompy

    Now that you mention it, I would probably rebuild the deck with 19 lands and cut Pia and Kiran Nalaar for another Mountain.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  4. #2004
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Yeah, I've been running 11 mountains for a long time now. I don't know how much it affects things, but it feels decent.
    Quote Originally Posted by danpo View Post
    At minimum I'd say it outclasses Beetleback Chief.

  5. #2005

    Re: [Deck] Dragon Stompy

    10 mountains vs 11. Doesn't seem like much but it can be.






    Bonus stats for funzies (based on 8 sol lands, 4 moxen, 4 guides, 8 moons, 4 chalice, 4 trinisphere)

    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  6. #2006
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: [Deck] Dragon Stompy

    10 vs 11 lands is the difference of mana screw of 1 in 30 games.
    Given a Grand Prix has 15 matches, 30 games isn't irrelevant.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  7. #2007

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Blastoderm View Post
    It really depends if the meta is full of goyf or miracles. In the case of GP SEATAC it was both... with shardless and miracles being the most played decks. So either choice would have been fine (goblin.dec or planeswalker.dec) but I probably would have tuned moggcatcher to include some Koth.
    Personally, I have never found miracles to be a hard matchup once I started keeping in blood moons. It's intuitive because they have so many basics but I am convinced at this point that it is thr right call. They run tons of basics yet run double blue and double white cards, but can get away with it because of so many fetches. Stopping there fetches normally takes them off double white and probably double blue, but more importantly makes there brainstorms and tops into trash.


    Yes, I have always had some slower card advantage cards in the board of the goblin version for them other grindy decks, but I have found a ton of my success against them revolves around landing a blood moon or chalice on 1 to take the top out of the equation and then forcing them to 1 for 1 with their removal. Once they don't have the top spinning them into the right spell every turn, they have real issues against the red stompy decks because they simply do not have the removal for every threat. When you cast a SCG and then have a plow, they are in trouble. When you land a moggcatcher and then need to terminus it, thats a win.

  8. #2008

    Re: [Deck] Dragon Stompy

    1st Place at South Florida Magic Legacy with moggcatcher yesterday.

    Main:
    4 Moggcatcher
    4 Goblin Rabblemaster
    4 Chalice of the Void
    4 Magus of the Moon
    4 Bloodmoon
    4 Simian Spirit Guide
    3 Trinisphere
    3 Chrome Mox
    2 Goblin Settler
    2 Kiki-jiki, mirror breaker
    2 siege-gang commander
    2 Umezawa's Jitte
    1 tuktuk scrapper
    1 murderous redcap
    4 Cavern of Souls
    4 Ancient Tomb
    4 City of Traitors
    8 Mountains


    Board:
    1 Goblin matron
    3 Ensnaring Bridge
    2 Stingscourger
    2 Goblin Sharpshooter
    1 Krenko, Mob Boss
    1 Goblin Chieftain
    2 Faerie Macabre
    1 Phyrexian Revoker
    1 Tuktuk Scrapper
    1 Sulfur Elemental


    Outside of two rough rounds in a row where my head just wasnt in the game, I went undefeated.
    Rd1: American Delver
    -he mulled to 5 game 1 and still almost stabilized before I could run him over
    -game 2, chalice on 1 followed by moggcatcher controlled the game
    Rd2: Turbo
    -8 maindeck moons and 2 settlers spelled a quick win
    Rd3: Miracles(First match on camera)
    -head was not in the game, game 3 I should have been a bit more aggressive with my moggcatchers since I knew I was running matron specifically for this matchup, still played it the safe way and lost because of it.
    Rd4: Shardless bug
    -game 1 never found a threat after landing a moon, lost to a 3/4 goyf
    -game 2, never drew the colored mana source after scrying to the bottom
    Rd5: Modified modern burn
    -burn is not my strongest match even with jitte, ended up running over him with turn 1 trinisphere followed by rabblemaster both games
    -kept magus in since he was running atarkas, boros, and destructive revelry. kept him from handling my hate cards

    Top 8 Matches:
    Quarterfinals: ANT
    -Game 2 he has the turn one against my turn1 moon hand, he is on the play. He punts by saying black off his LED rather than red, few turns later and I run him over with siege-gang.
    Semifinals: Turbo
    -Surprisingly he has a very positive winrate against bloodmoon decks, he has a history of playing painter and werewolf stompy. The 8 moon+2 settlers in the main pretty much guaranteed the match was even heavier in my favor than it used to be. He lost to double magus+double bridge game 2.
    Finals: American Delver
    -He believes its nearly unwinnable but its a pretty solid match if I dont find the chalice and get a solid board presence against truename. He also wanted to go home and me not to play it super safe the final game(I normally play safe to avoid making terrible calls, so playing prison while getting in for the win is usually my goto route).

    Normally, unless I see D&T in the room I wouldnt play sulfur elemental, and it was only sided in against miracles, in retrospec I would have preferred it was koth but those are currently out for getting signed at GP Pittsburgh. The 8 moon effects was surprisingly strong even with a pretty heavy amount of burn in the room(3/20 that I saw) and I am tempted to keep it that way. Not sure I like 2 settlers in the main but I do love the card and I can definitely play it how I feel that given day, alot of times I will play a chieftain or krenko/stingscourger in that spot. Jitte is just another way to hedge against D&T and burn but I find myself needing it less and less.
    There were 0 sneak and show players in the room today, so I did not side against it.

  9. #2009
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Good job man! I like seeing different peoples' takes on the Goblin build. I'm not sure if I like the double Kiki-Jiki, but the rest looks solid.
    Quote Originally Posted by danpo View Post
    At minimum I'd say it outclasses Beetleback Chief.

  10. #2010

    Re: [Deck] Dragon Stompy

    I have been on the double kiki plan for awhile. Sometimes it is not what I want but I have no qualms about imprinting it since I have a second copy, or if one is stuck in my hand, or if I need to do some endstep 3 moggcatcher shenanigans(or blow up 2 lands in a turn or something similar).

  11. #2011
    Member

    Join Date

    Jul 2013
    Location

    Rhode Island
    Posts

    201

    Re: [Deck] Dragon Stompy

    I saw this list from an event in Conneticut. Love it

    8 Sol
    10 Mountain

    4 SSG
    4 Magus of the Moon
    4 Rabblemaster
    4 Thunderbreak Regent
    2 Stormbreath Dragon

    3 Sudden Shock

    1 Outpost Seige
    4 Blood Moon

    1 Chandra, Pyromaster
    2 Koth

    1 Fire and Ice
    4 Mox
    4 Sphere
    4 Chalice


    Sideboard

    2 Ensnaring Bridge
    1 Ratchet Bomb
    2 Tormod's Crypt
    2 Phyrexian Revoker
    2 Sulfur Elemental
    3 Pyrokinesis
    1 Chandra, Pyromaster
    1 Koth of the Hammer
    1 Shattering Spree
    Quote Originally Posted by Richard Cheese View Post
    To be fair, you're supposed to build a sizable pyre underneath it and light it with an arrow from afar.

  12. #2012
    Member

    Join Date

    Mar 2013
    Location

    Richmond, VA
    Posts

    92

    Re: [Deck] Dragon Stompy

    @ArielBlaze is that you playing at 2:30?

    http://www.twitch.tv/southfloridamagic/v/25949134

  13. #2013
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    I took Koby's GP SeaTac list for a spin at my weekly.
    There is evidence of my round 1 win against Manaless Dredge on the internet.

    http://www.twitch.tv/phlogisten/v/26482539

    Game 1 @ 7:00
    Game 2 @ 18:00
    Game 3 @ 28:00

  14. #2014
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I took Koby's GP SeaTac list for a spin at my weekly.
    There is evidence of my round 1 win against Manaless Dredge on the internet.

    http://www.twitch.tv/phlogisten/v/26482539

    Game 1 @ 7:00
    Game 2 @ 18:00
    Game 3 @ 28:00
    That Source playmat is sweet.
    Quote Originally Posted by danpo View Post
    At minimum I'd say it outclasses Beetleback Chief.

  15. #2015
    Site Contributor
    Myelectronicdays's Avatar
    Join Date

    Jul 2013
    Location

    Austin, TX
    Posts

    193

    Re: [Deck] Dragon Stompy

    Taking kobys list to my lgs on sat. Haven't played stompy for a bit so psyched to get back into it.

    Sent from my SCH-I545 using Tapatalk
    ArtStation: Dgreco current work
    Playing Junk NicFit
    Daveg3d on MODO

  16. #2016

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by lilevo View Post
    @ArielBlaze is that you playing at 2:30?

    http://www.twitch.tv/southfloridamagic/v/25949134
    Yea it is,they were having updating difficulties with names/decktitles at the start of the round, I played an absolutely terrible game 3 that round, head wasn't in the game that or the next, atleast I came back to take first.

  17. #2017

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I took Koby's GP SeaTac list for a spin at my weekly.
    There is evidence of my round 1 win against Manaless Dredge on the internet.

    http://www.twitch.tv/phlogisten/v/26482539

    Game 1 @ 7:00
    Game 2 @ 18:00
    Game 3 @ 28:00
    Missed his Chancellor on your chrome mox @ 7?

  18. #2018
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by rlesko View Post
    Missed his Chancellor on your chrome mox @ 7?
    Nope!

    We resolve mulligans and he announces Chancellor as a pre-game effect. I stare at it and comment that he is on Manaless Dredge and how it makes my (double Blood Moon) hand much worse. I play City of Traitors, then Chrome Mox. He again points out the Chancellor's trigger and I pay for it with City, floating . He acknowledges that my mox resolves and I imprint Blood Moon. I tap the mox and exile a Spirit Guide (so I now have ) to play Blood Moon.

  19. #2019
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    I did see you guys almost forgot to exile his bridge at that one point.
    Quote Originally Posted by danpo View Post
    At minimum I'd say it outclasses Beetleback Chief.

  20. #2020
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I did see you guys almost forgot to exile his bridge at that one point.
    True.

    Took Koby's list (with the changes he said he'd make; add a Mountain, drop mama + papa Nalaar) to the Top 8 of a small monthly event.
    +2 Fiery Confluence
    -1 Sulfur Elemental
    -1 Pyrokinesis

    R1, 2-1 win against Miracles
    R2, 0-2 loss against Painters Servant
    R3, 2-0 win against ANT
    R4, 2-0 win against Reanimator
    R5, ID with Elves

    Top 8, lost 0-2 against Miracles

    Only changes I'd make at this point are more Fiery Confluences in the board.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)