Who's going to get the invocation blood moons?
Marco, so he can misrepresent the card
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What are people's thoughts on running some number (my guess 1 or 2) of outpost sieges for sin prodder?
4 Drop.deck?
And you already have 2 Chandra's that have a similar mode. (We are not going to name Dragons I hope)
And people will bring already enchantment hate in if they run it, so I see no reason why you want to run this over a planeswalker with more modes.
I used to have a couple of these in the board vs control in the pre Chandra era, but moved away since.
As said above: No more 4 drops. I liked the way Wichtelmann evolved the deck cutting 1 Fiery and replacing it by Sudden Shocks (2drops). You really should not overdo it with 4 drops.
I would rather play Rabblemasters -> I don't like the Sin Prodders as they are so hit/miss. With the Rabblemasters you also have a fast clock against Storm/Miracles.
Also you have the potential to get DQed...
Chalice on 1
I'm going to find a way to get two of these in the main or board in the dragon stax list.
http://mythicspoiler.com/hou/cards/miragemirror.html
tested out the dragon stax list last night. definitely made a few crucial play errors but I really like the dragon/bridge synergy. unfortunately one game I got wrecked by gadddock teeg.
I'm going to make some tweaks to the list and try again.
notably,
-4 smokestack
-1 mix diamond
+3 2cmc removal (magma jet most likely)
+1 siege gang
+1 idk, quicksmith, hazoret, koth
or I might try and get a couple 3cmc threats in there. still exploring options.
I had no problems locking my opponents out of playing magic, but the deck is slow to win and gives the opponent ample time to draw out of the lock. smokestack not being able to target problem critters was an issue.
as much as I love smokestack, it's very hard to leverage it efficiently in legacy.
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Last edited by Wichtelman; 06-22-2017 at 09:02 AM.
You activate it once in opponent's end step to become a copy of Smokestack to get an initial soot counter on it in your upkeep, then afterwards you always activate it in your own end step to become a copy of Smokestack to get asymmetrical smokestack effects for the opponent's upkeep?
Damn, that's a ridiculously complex play sequence to pull off.
I thought there might be some sort of possible shinanigans with Smokestack. Thank you for explaining this line of play.
I'm excited to test this card!
Edit:
I brought this up with some Legacy friends and I guess this might not work... still excited though.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
You are correct.
With some googling, I found out that "In modern-day Magic rules, every player's turn has a phase called the "end phase". The last step of the end phase is to remove all "until end of turn" effects and all damage simultaneously."
I was under the false impression that "end of turn" would be the same thing as a "beginning of next end step" delayed trigger. I stand corrected.
Smokestack triggers are put on the stack at beginning of upkeep. Correct me if I am wrong but you never get priority before beginning of upkeep. If you activate it in upkeep when you get priority for the first time to become a copy of Smokestack, you have already missed the trigger condition (beginning of upkeep).
In other words,
1) you never get to place a counter on it, requires beginning of upkeep
2) even if it would magically have a counter on it, the sacrifice trigger does not happen, requires beginning of upkeep
This is correct. Since 6E rules, beginning of step triggers are automatically put on the stack. The cards that generate them have to enter the step with the trigger text. Once all the "beginning of" triggers are put on the stack, only then can a player respond. This rules out any opportunity to profitably activate Mirror to become Smokestack.
Think of it another way, you cannot copy Goblin Rabblemaster with mirror in the Combat step to generate the token. It has to be a copy of Rabblemaster in Main Phase I in order to enter Combat Step as Rabblemaster to generate a token.
Unfortunately, there is no point in the turn prior to mid-Upkeep that a player can activate abilities.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Eh! Disagree. Simian Spirit Guide is a terrible topdeck... unless you have equipment. With SoFI, now it's a threat. And with token generators (Rabble, and possibly Hanweir Garrison) it makes it much easier to have a token or dude on the field to suit up.
Zoetic Cavern has been fine for me. Like SSG, it smooths out the mana (adding a couple extra lands) while you can convert a land to a beater mid-late game. Mishra's Factory is an obvious no-no with Blood Moon.
I'm against Ensnaring Bridge. I don't like to be in topdeck mode in a deck that has 0 manipulation. You have to topdeck your answers to your opponent's threats every turn. That's how you lose games. The Moggcatcher build is the only one that really gets around that.
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
This is weird, aren't you both saying very similar things? In the late game, SSG and equipment are pretty codependent. Equipment isn't useful without creatures, and SSG is ok without equipment against an empty board, but in you could win with anything if you have board control. I'd say neither fits the bill if you're looking for cards that can individually dig you out of holes. (Of course SSG is useful for acceleration etc., but we're talking about topdeck utility.)
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
If it was a trigger (like shallow grave or flickerwisp), you could use it at an end step and it would last until the next. So you would be able to copy the smokestack once at opponent's end step, and then it will have its upkeep triggers on your turn. After that, it has soot counters so you can activate it at your end step from then on and you have The Abyss for permanents. All it takes is a boatload of mana and 2 fairly fragile cards in a format with maindeck abrupt decay. Seems 100% awful even if it did work. Sundial of the infinite actually does work with smokestack and is still too durdly.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
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