Gonna give my 2cents (SB plans agains Shardless BUG, no TNN)
SB on the Draw with no info on his deck:
+3 Relic, +2 Kinesis, +1 Wear/Tear
-4 Lackey, -1 TSH, -1 Piledriver
SB on the Play with no info on his deck:
+3 Relic, +2 Wear/Tear
-2 TSH, -1 Prospector, -1 Piledriver, -1 Sharpshooter
Taking MWM feels wrong when fighting against a deck that has Goyfs and Lilianas. Lackey on the play you can keep it in. Despite running 0-1 Tarfires yourself, your opponent usually only has 4 Shamans, and maybe 2 or 3 T1 answers for it. No reason not to try and win with it. Also, I think that on the play you'll be able to assemble a board position easier, so the Kinesis is not that important, and you bring Wear/Tear in case of hate. Last case scenario it kills Strix or Agent.
On the Play. They have Plague:
+2 Wear/Tear, +2 Relic, +X Kinesis
-1 Prospector, -2 TSH, -1 Shooter, -X MWM
On the Draw. They have Plague:
+2 Wear/Tear, +3 Relic, +3 Kinesis
-4 Lackey, -1 Prospector, -1 Shooter, -2 TSH
MWM gets worse here, but on the draw you have to assemble some board position and hope they simply don't have it. TSH and Prospector get worse. Shooter too, and might be too slow. SGC may still help you kill them faster then they can get Plague out. Keep'em in.
On the Play. They have Jitte:
+3 Kinesis
-1 Shooter, -2 Piledrivers
On the Draw. They have Jitte:
+3 Kinesis, +2 Relic
-4 Lackey, -1 Piledriver
Jitte is easily handled with 2 TSH, 1 Prospector and Shooter. No need for Wear/Tear here. Just kill them. Still, Piledriver is just ok still. Swarming seems the best option. No need to waste time durdling with Relic.
On the Play. They have everything:
+2 Wear/Tear, +2 Kinesis
-1 TSH, -1 Shooter, -1 Piledriver, -1 MWM
On the Draw. They have everything:
+2 Wear/Tear, +3 Kinesis
-4 Lackey, -1 Shooter
On the Play I just trim where I can. Maybe cutting TSH is bad, since there are lots of targets, so maybe taking out Sting could be ok.
Actually, coming to thing about it, I'd always take ot Sting on the Draw. No Lackeys to force trough, and the only creature you really want to bounce is Goyf, and even that is not that awesome, since Relic is better on the Draw (it is actually better on the play, but you have more powerfull stuff to do there).
Having written all this, Shardless BUG is a tricky deck to side against, and the guide is usefull merely to discover what is good and bad against them. Don't follow it strictly. For all I know, Thalia might be great against them, dodging Plague and holding off Jitte on some dudes. Haven't tested her here, but don't want to take out too many goblins.
Super Bizarros Team. Beating everything with small green dudes and big waves.
Thanks for posting regardless! I always enjoy watching folks play goblins (unless they are cringe-inducing, like that guy that played Goblins on camera against Gerry Thompson's Hypergenesis deck who didn't bother to read Hypergenesis so he didn't put anything in play while Gerry dumped his hand. For fuck's sake).
Lol really? Damn.
Sent from my DROID BIONIC using Tapatalk
"Don't mess with me, lady. I've been drinking with skeletons."
I write articles about Legacy Death and Taxes. Check them out.
Two games in a row! At first I was all "Yeah! Goblins!" Then I was all "Oh God Dammit!"
ScatmanX, thank you very much!= Большое спасибо!
i watched all the vids and i thought you play goblins quite well. I recognized some mistakes as well but this is obvious, i don't think someone among us never ever make mistakes. So don't worry for quality play, we are all happy that new people post here and personallt I'm always happy watching goblins being played !Originally Posted by chemfy
I played a few games on Cockatrice and got my ass handed to me by a guy with an Aluren deck. Is this a bad matchup or was I just unlucky?
Artifact
4 Æther Vial
Creature
3 Gempalm Incinerator
2 Goblin Chieftain
4 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
4 Goblin Warchief
1 Krenko, Mob Boss
1 Siege-Gang Commander
1 Tuktuk Scrapper
4 Warren Instigator
Land
2 Cavern of Souls
4 Rishadan Port
14 Snow-Covered Mountain
4 Wasteland
SB
4 Chalice of the Void
2 Pyroblast
2 Pyrokinesis
4 Relic of Progenitus
2 Sudden Demise
1 Tuktuk Scrapper
I don't think it's a particularly bad matchup. Aluren is a turn 4 combo, right? So you have to race them and/or keep them off mana.
Did they have DRS to accelerate the combo or slow your Lackeys down?
Maybe try going to 23 lands and adding a Tarfire or the fourth Incinerator.
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
Your deck is not at all set up to defeat Aluren, but don't beat yourself up about it. Aluren is a about 0.0000001% of the real-world meta. Goblin Sharpshooter is actually great for beating Aluren because all their combo pieces are x/1's, so Sharpshooter can win you the game single-handed. Also, a W splash would help since Thalia makes their Alurens more expensive. W also gives you access to Ethersworn Cannonist in the SB which they must answer in order to win.
hi all
next week sunday its the open national legacy in the netherlands and this is the list i wanted to play
4x Æther Vial
3x Gempalm Incinerator
4x Goblin Lackey
4x Goblin Matron
4x Goblin Piledriver
4x Goblin Ringleader
4x Goblin Warchief
1x Krenko, Mob Boss
2x Mogg War Marshal
1x Siege-Gang Commander -
1x Tuktuk Scrapper
3x Thalia, Guardian of Thraben
3x Arid Mesa
1x Badlands
2x Bloodstained Mire
4x Cavern of Souls
3x Mountain
2x Plateau
4x Rishadan Port
4x Wasteland
2x Warren Weirding
Sideboard
1x Goblin Chieftain
1x Goblin Sharpshooter
1x Skirk Prospector
1x Stingscourger
2x Ethersworn Canonist
3x Rest in Peace
3x Pyrokinesis
3x Wear // Tear
i have added warren wierding because iam afriad of seeing a lot of TNM,s
should i ad a fetch for 1 platau
Hey folks,
today I played on another tournament. It was Rb Winstigator Goblins (again) and I finished 4-1 (again). The list was 100% the same as last time.
MANA (22)
4 Wasteland
4 Cavern of Souls
4 Auntie’s Hovel
3 Scalding Tarn
1 Badlands
2 Mountain
1 Snow-Covered Mountain
3 Chrome Mox
CORE (23)
4 Aether Vial
4 Goblin Lackey
4 Goblin Piledriver
3 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
OTHERS (15)
4 Warren Instigator
4 Goblin Chieftain
1 Krenko, Mob Boss
1 Tarfire
2 Gempalm Incinerator
1 Stingscourger
1 Warren Weiridng
1 Tuktuk Scrapper
Sideboard (15)
1 Chrome Mox
4 Chalice of the Void
4 Cabal Therapy
3 Earwig Squad
3 Perish
MVPs were (once again) Goblin Chieftain and Goblin Ringleader. I still think that Earwig Squad is a reasonable SB option, but I still have the feeling that these 3 slots can be used better. I'm open for suggestions on that issue. Chrome Mox #3 in the MD was cool again and didn't cause any troubles. Krenko was not overwhelming but not bad either. I am still not content with this card, but for as long as I have not found another cmc1-4 card to take his place he will still be the Boss.
Here is a short overview of the matchups.
Round 1: Erik with TinFins (2-1)
Round 2: Timur with Ubw Faeries (1-2)
Round 3: Simon with ANT (2-0)
Round 4: Tobias with UR Young Delver (2-1)
Round 5: Christian with Pox (2-0)
Taken together with my approach a little earlier this year I won 15/19 rounds (or 32/47 games) in my last 4 events with a WInstigator list. That is not meant to show how cool I am or something like that. Rather I want to highlight how consistently the deck performs well in a variety of MUs.
Thanks for reading. Questions are - as always - welcome.
-GL
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
@GoboLord: I don't know why you don't answer my pm but thats another Thing. To the Topic: Could you please explain why and how you lost against Timur (Faeries) and you won against Storm?
Is Tarfire's tribal synergy with Ringleader worth playing it over Lightning Bolt/helping goyfs?
Sorry, I'm sure it's been discussed at some point in the thread but didn't want to search for it.
@Gobolord. Has the extra aggression of your Winstigator build helped pressure Storm opponants to combo off before they are ready? Also, as much as people are seeming to like 3 or fewer Piledrivers lately, you are playing 4 of them and zero Mogg War marshall. Obviously it is working, but what are your reasons for this...unless we already talked about this.
I think that the only people that are cutting Piledrivers are replacing them with Thalia, which has a similar effect in terms of which matchups it's good against (Thalia slows them down, Piledriver speeds you up).
That said, I think that the reason for MWM being cut is to fit Warren Instigator into the list.
How much worth is playing some number of Chrome Moxes is you're not playing Warren Instigator? I'm thinking of buying some, so I'm wondering if they work also in classic builds. It definitely helps us drop Ringleaders and such, a bit earlier and lessens one of the biggest problems of our deck, being that it can take forever to get going sometimes. But in a land of abrupt decay, it feels like a blowout sometimes.
There are currently 1 users browsing this thread. (0 members and 1 guests)