Page 348 of 509 FirstFirst ... 248298338344345346347348349350351352358398448 ... LastLast
Results 6,941 to 6,960 of 10178

Thread: [Deck] Goblins

  1. #6941
    Member

    Join Date

    Jul 2013
    Location

    Orlando fl
    Posts

    12

    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    This like the 5th video or so in a row where I see you playing "Mountain, Go."
    Is it possible for you to write down your opening hands in each of those games, so I can see what's behind that? I really think that when you are not dropping anything on T1 you are already far behind in terms of speed. I mean obviously you did not have any troubles with that in the MUs you payed so far, but in a REAL tournament, against an UNKNOWN opponent I would only even keep a hand without a t1-play if I mulled to 5 before. Because, you know, you just might run into a combo deck or into a tempo deck and you basically have decided to throw that game away by not doing anything on t1.
    Normally if I open with a few lands, MWM, Cheiftain , Trafire or Gempalm, Matron. I keep.

  2. #6942
    Member

    Join Date

    Jul 2013
    Location

    Orlando fl
    Posts

    12

    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    @ Goblin vs Junk:
    - If the hand was something along the lines of 3 lands, MWM, Chieftain, Gempalm, something, I'd keep it on the play against unknown opponent. If your opponent is not combo, it is a quite ok hand. Not the best, but not something I'd mulligan.
    - Attacking with Chieftain T4 was wrong.He was worth more than a Deathrite.
    - Watch your opoonent mana. He couldn't cast Relicary that way, not that it mattered.
    - Keep posting those!

    @Anvil: He killed his goblins because StP was targeting Purphoros, and he wanted to decrease devotion. IMO if you want to kill your own guy to make your God stick, and your opponent don't want to kill your goblins, but wants to kill Purphoros, it means he is very good. I'll be getting 3 to test as soon as I can.

    @Cards Chatto want to test: Build a different deck. Tested all (minus Ancient Tomb) in Vial Goblins, and none was worth it...

    Yea, I was in attack mode and made a mistake. you can see me kind of slow down after he double blocks , like ohh shit I fucked up lol. yea after watching the videos I see so many misplays and mistakes. thanks for the feed back. its a good learning tool I feel .

  3. #6943
    Member
    Sockosensei's Avatar
    Join Date

    Aug 2012
    Location

    Japan
    Posts

    86

    Re: [Deck] Goblins

    I went 2-1 with GoboLord's RB build, the exact 75 he posted several pages back

    1-2 vs Pox
    G1 Vial avoids his sorcery speed removal, we overrun him in minutes.
    G2 he runs 2x Tabernacle backed by Sinkholes, Port, Wasteland, Smallpox, Engineered Plagues, Ratchet Bomb, Pithing Needle on Vial, ... It was just ugly.
    G3 More of the same. I tough it out against Engineered Plague, but the second Plague does me in.

    2-0 vs Miracles
    This was a bloodbath.
    I played for card advantage to offset his Terminus, and Ringleader came through like the superstar that it is.

    2-1 vs Burn
    After losing G1 I sided
    -4 Vial
    -1 Tuktuk
    -1 Weirding
    -2 Ringleader

    +4 Chalice
    +2 EWS
    +1 Mox
    +1 Sharpshooter (GLM, Hellspark)

    T2 Chalice in g3 was decisive. You know things are going well when the burn player is playing cards to have them countered just to feed Grim Lavamancer.


    Questions and thoughts
    • Having 7 Hastelords is just amazing. MVP on the day was Warchief.
    • Should I have sided in Therapy vs Pox? (I didn't.) Could potentially clear out the Plagues or Smallpox. On the other hand, it sucks after about turn 3-4 as both players are in top-deck mode.
    • Not one of the black cards in my 75 got cast in any of the rounds.
    "I'll let you be in my dream if I can be in yours."

    My 1994+ Magic Cube

  4. #6944
    Member
    jrw1985's Avatar
    Join Date

    Jul 2010
    Location

    Kapa'a HI
    Posts

    412

    Re: [Deck] Goblins

    Quote Originally Posted by Sockosensei View Post
    I went 2-1 with GoboLord's RB build, the exact 75 he posted several pages back

    1-2 vs Pox
    G1 Vial avoids his sorcery speed removal, we overrun him in minutes.
    G2 he runs 2x Tabernacle backed by Sinkholes, Port, Wasteland, Smallpox, Engineered Plagues, Ratchet Bomb, Pithing Needle on Vial, ... It was just ugly.
    G3 More of the same. I tough it out against Engineered Plague, but the second Plague does me in.

    2-0 vs Miracles
    This was a bloodbath.
    I played for card advantage to offset his Terminus, and Ringleader came through like the superstar that it is.

    2-1 vs Burn
    After losing G1 I sided
    -4 Vial
    -1 Tuktuk
    -1 Weirding
    -2 Ringleader

    +4 Chalice
    +2 EWS
    +1 Mox
    +1 Sharpshooter (GLM, Hellspark)

    T2 Chalice in g3 was decisive. You know things are going well when the burn player is playing cards to have them countered just to feed Grim Lavamancer.


    Questions and thoughts
    • Having 7 Hastelords is just amazing. MVP on the day was Warchief.
    • Should I have sided in Therapy vs Pox? (I didn't.) Could potentially clear out the Plagues or Smallpox. On the other hand, it sucks after about turn 3-4 as both players are in top-deck mode.
    • Not one of the black cards in my 75 got cast in any of the rounds.
    No way. You don't bring in discard against a deck that plays Smallpox.

  5. #6945
    Viking Extraordinaire
    Olaf Forkbeard's Avatar
    Join Date

    Aug 2012
    Location

    Currently raiding Bant, Friesland.
    Posts

    183

    Re: [Deck] Goblins

    Another Local Tournament 14 man, 4 rounds.
    [edit]4 Rounds. Not 12 rounds.[/edit]

    //Lands (23)
    3 Snow-Covered Mountain
    1 Taiga
    1 Plateau
    3 Scalding Tarn
    3 Arid Mesa
    4 Cavern of Souls
    4 Rishadan Port
    4 Wasteland

    //Core [19] (-1 Warchief, -4 Piledriver)
    4 Gempalm Incinerator
    2 Tin Street Hooligan
    4 Mogg War Marshal
    2 Goblin Chieftain
    2 Krenko, Mob Boss
    3 Purphoros, God of the Forge

    //Sideboard
    3 Mindbreak Trap
    3 Relic of Progenitus
    3 Thalia, Guardian of Thraben
    3 Confusion in the Ranks
    3 Pyrokinesis

    So I figured I'd try out this Purphoros thing. My prediction going in was that it was too much mana and doesn't have enough of a board impact.

    Round 1 - 2/0 - Affinity
    Game 1: I kept an opener of Lackey, Vial, Tin-Street and some other lands and lead with Vial.. He never even played a Cranial Plating, though he did land a Tezzeret I killed it the next turn with Purphoros off Vial EOT and Mogg War Marshal from hand.
    Sideboarding: In 3 Pyrokinesis, Out 3 Lackey.

    Game 2: This game was even less relevant. I mulled to 4 trying to find a keepable hand and he mulled to 5. I saw 7 lands, 6 lands, 4 lands with a vial, and finally: Land, Vial, Pyrokinesis, Pyrokinesis. So I kept the last one. It worked out in my favor simply because Affinity does not mulligan well.


    Round 2 - 2/0 - Punishing Jund
    Game 1: I kept a 6 with Vial, Lackey, Mogg War Marshal, Fetch, Fetch, Waste. I seem to be getting lucky with Vial Lackey openers. I drop the vial and he follows up with a Deathrite Shaman. The game goes to immediate grind after he Punishing Fire's my Lackey's attack in the later turn. I did win because of Purphoros and Krenko this game, but it had a lot to do with Krenko, and not Purphoros per say. I would have won without him, it just sped it up, denying my opponent of a draw step.

    Sideboarding: Out go 3 Lackey's and in go 3 Relic

    Game 2: A very similar game except an early Relic made his shenanigans much easier to cope with. I win again on Purphoros and Krenko, though this time Purphoros did a storm of heavy lifting. He did 16 Damage including the trigger from when I cast Krenko. Tapping Krenko of course won me the game.


    Round 3 - 1/2 - Merfolk (TNN, Jitte, No Waste or Reejery)

    Game 1: I keep a slow opener of Vial, Warchief, Matron, Ringleader, Waste, Double Fetch. He plays a Cursecatcher off of a Cavern and a I drop my Vial which does NOT get forced. Yay. He lays a Mutavault and casts Silvergil revealing Silvergil. I waste his Mutavault on my turn and vial in a luckily drawn Mogg War Marshal at his EOT as he didn't attack or play a spell. I eventually won this game based on mana denial, I wasted twice more and he never had more than 1 land in play at the end of one of my turns. I also never had more than 1 land in play at the end of one of my turns, but I had a Vial, who put in a Matron for Krenko, put in the Krenko, topdecked Purphoros. So yea.

    Sideboarding: I had tinkered with the idea of putting a single Piledriver sideboard knowing that 2 guys play Merfolk at the shop and simply neglected to do so before the tournament started. In 3 Pyrokinesis, out 3 Lackey.

    Game 2: I kept a Lackey Opener with Tin Street, Mogg War Marshal, and Ringleader as other relevant cards. He dazed my Lackey, Dazed my Mogg War Marshal and Forced my Ringleader this game. Tin Street on the other hand ensured a Jitte died late game. Never drew a Pyrokinesis. While that was my end of the story, he landed triple lord and TNN. I lose.
    Sideboarding: Out 1 Purphoros, 1 Mogg, 1 Tin and in goes the 3 Lackeys.

    Game 3: Very similar to game 1 except he also had a Vial the he played on turn 3. I made a very large play mistake in addition to the fact that he drew dudes and I drew lands. I Gempalmed his Lord for 2 while there was another Lord out. I really have no idea why I did this. I Gempalmed. He looked at me funny, said OK, I drew my card. I then looked back at the board and realized that I'm stupid. No ulterior thought that could justify it. I was very hungry... but oh well, what's done is done. He proceeded to just play creatures while I drew fetch, fetch, fetch, vial, fetch for the last 5 turns of the game, chumping the whole while till I couldn't chump no more.

    For shame, I lost against Merfolk! As a note, I never saw a Cavern of Souls this match, and he did counter several relevant spells through the midgame. He never got TNN with Jitte online though thanks to double mainboard Tin Street Hooligan.

    Round 4 - 0/2 - Shardless BUG
    Game 1: I know what deck he is on, and he is going first. I keep an opener of Mogg, Matron, Ringleader, Vial, Waste, Port, Mountain. He drops a land and passes. I do the same and play a vial, drawing a Matron. He Hymns me hitting Matron and Matron. Oof. I drop another land and pass. He Shardless Agents into Hymn hitting Ringleader and Krenko. Whelp, crap. I lucksack a Ringleader the turn my vial hits 4. I play it and it reveals Ringleader. He Liliana-edicts my ringleader out and attacks me. I draw a land. Vial Ringleader.. hitting a the last lone Ringleader. To be clear amongst those ringleaders the second one tucked a Purphoros. I bash his Liliana out and he plays hte exact same turn-- He Liliana-edicts my ringleader out and attacks me. I draw another land and play Ringleader, revealing a lone Lackey. It clearly was not meant to be. I lose without ever having more than 1 creature in play.

    Sideboarding: I bring in 2 Relics and take out Mogg and Tin Street. (In retrospect I really want those Tin Streets mainboard to counteract the value out of his Shardless Agents a wee bit.)

    Game 2: I keep an iffy 3 Snow Covered, Waste, Fetch, Vial, Lackey. The game goes super long again after he walls my lackey with a deathrite. The end game board state was me with 7 lands out, 3 Vials-- at 4, 3 and 1, and Purphoros. He had done nothing for the 4 turns he was out because I drew Fetch, Rishadan, Vial, Waste directly after EOT him in with Vial. He on the other hand had a 5/6 Goyf and a Deathrite Shaman with 5 cards in hand, and was at 12 life.


    So all in all 2/2. I think Purphoros is good in the grindy games. Exceptionally good in the grindy games if you can draw a creature. It makes your opponent play differently and much more defensively when it is out. Deathrite for Heal 2 versus Shock type of situations. I did not play against combo where I suspect he will be 95% of a dead card, and I did not play against Delver where him being a 4 cost is probably too slow as well. I think he is not required for most metas. If your meta is super grindy like mine is give him a shot, otherwise he appears to have too many gears to be working properly.

  6. #6946
    Member
    lavafrogg's Avatar
    Join Date

    Jun 2005
    Location

    Phoenix, Arizona
    Posts

    1,329

    Re: [Deck] Goblins

    I don't think the god does anything and that's why I won't play him. Sure he helps in Grundy matchups and double plauge situations but so does ringleader and double chieftain. In the hardest matchups, combo, it is a dead card.

    I am on a list with 4 prospectors currently to help boost out chieftain/warchief a turn earlier, combo with sharpshooter to avoid stalls and to turn off equipment.
    "eggs... why'd it have to be eggs"

  7. #6947
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [Deck] Goblins

    Quote Originally Posted by lavafrogg View Post
    I am on a list with 4 prospectors currently to help boost out chieftain/warchief a turn earlier, combo with sharpshooter to avoid stalls and to turn off equipment.
    Sounds like Chrome Mox is the card you are looking for. You can easily play it "as a land" (i.e. instead of a land; in your land-slots) and it is a sustainable manasource. Both of which is not true for Skirk Prospector.
    I really feel the same about casting Chieftain, Warchief and even Ringleader a turn earlier. In fact, Chrome Mox makes the whole deck about half-a-turn faster on average and much more explosive in general.
    For those who state that Chrome Mox brings you in awkward situation when you don't know which or you don't have any card to imprint: I've played my last 4 tournaments with a Chrome Mox build, in 3 of them even 3 Chrome Moxen in maindeck and it was NEVER an issue for me to remove a card (most often you will imprint Lackey or Warchief). And I'm talking about 53 games of magic here. If you think Chieftain and Ringleader are cards that make the deck work right now and if you want to speed up the the deck, then there is no way getting around 2-3 Chrome Moxen in MD.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  8. #6948
    Hey guys, let's do it! The blue yonder awaits! Yahoo!
    Chatto's Avatar
    Join Date

    Apr 2011
    Location

    The World
    Posts

    1,011

    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    If you think Chieftain and Ringleader are cards that make the deck work right now and if you want to speed up the the deck, then there is no way getting around 2-3 Chrome Moxen in MD.
    If I'm not mistaken you are currently playing Warren Instigator in your deck. Would you play Chrome Mox in a build without Warren Instigator? It would definately give some extra speed

  9. #6949

    Re: [Deck] Goblins

    If you think Chieftain and Ringleader are cards that make the deck work right now and if you want to speed up the the deck, then there is no way getting around 2-3 Chrome Moxen in MD.[/QUOTE]

    Totally agreed! I play 3 Chrome Moxen MD. However to also speed up my deck I also play 4 Tarfire and 3 Pyrokenesis and a skirk prospector, and have dropped the SGC for Krenko. I also try not to play more than 9 3cc drops ( 4 matrons and 5 hastelords ). I feel as Legacy has gotten quicker, so we need also to speed up our deck.
    For reference I play the mono red Winstigator build.

  10. #6950
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [Deck] Goblins

    Quote Originally Posted by Chatto View Post
    If I'm not mistaken you are currently playing Warren Instigator in your deck. Would you play Chrome Mox in a build without Warren Instigator? It would definately give some extra speed
    Yes, I am playing a WInstigator list and yes, I would also play Chrome Moxen in a build without Warren Instigator. The cards that make my list work so well are Goblin Chieftain and Goblin Ringleader, and not Warren Instigator per se. I'm not saying that Chrome Mox will work for any goblin list (I can think of an obvious anti-synergy with Thalia here), but it definitely works well when you want to effectively skip your 2nd turn (what I mean here is that a 2nd-turn CHieftain or 3rd-turn Ringleader is more impressive than 1st-turn Piledriver or Mogg War Marshal).
    However, ScatmanX is the true specialist for Chrome Moxen in Goblins - be it with or without Warren Instigators. You should check his last tournament report (tournament report section in the opening post) for reference.


    Quote Originally Posted by orcanmail View Post
    Totally agreed! I play 3 Chrome Moxen MD. However to also speed up my deck I also play 4 Tarfire and 3 Pyrokenesis and a skirk prospector, and have dropped the SGC for Krenko. I also try not to play more than 9 3cc drops ( 4 matrons and 5 hastelords ). I feel as Legacy has gotten quicker, so we need also to speed up our deck.
    For reference I play the mono red Winstigator build.
    I have problems with playing Pyrokinesis AND Chrome Mox in the same deck. Has that been an issue for you?
    I also have dropped SGC for Krenko for the same reasons: to speed the deck up. But: I'm not happy with Krenko at all, I think the deck is really all about Chieftains and Ringleader right now. I often board Krenko out and most often when I draw/resolves/activate him, the game is already over and he just adds 20 damage to an already lethal board-position. I know, you have not asked for my oppinion but, I would rather play more hastelords if you want to fasten up the deck.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  11. #6951

    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    I have problems with playing Pyrokinesis AND Chrome Mox in the same deck. Has that been an issue for you?
    It has not been an issue as I play at least 2 of each goblin (except skirk prospector) so if I have to throw one away I still have another copy in the deck I can tutor to. Also the only non red cards in the deck are chrome moxen which are part of the land count. I have 22 mana sources ( 18 lands, 3 moxen and prospector) Every other card in the maindeck is red.
    If quick removal and acceleration cause card disadvantage, then the first ringleader or matron become more important. I don't have vials so Cavern of Souls force them through and against blue decks I pack 4 REB's in SB which are essential as the slow ticking vials and rishadan ports have been dropped for a faster more explosive deck.
    Against combo of course I side out pyrokenesis for my Chalices and maybe also Thorns.
    I have noticed Christian my deck being more competitive since I sped it up.

  12. #6952
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [Deck] Goblins

    Quote Originally Posted by orcanmail View Post
    I don't have vials
    Oh, that's how it is.
    I can see clearly now why you don't feel uncomfortable with Chrome Moxen + Pyrokinesis in the same deck. Aether Vial does, of course, give us card-disadvantage. So it seems like the card-disadvantage only becomes an issue if the deck is running Aether Vials AND Chrome Moxen AND Pyrokinesis at the same time. That's quite insightful - actually I have not thought about it that way. Thank you!
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  13. #6953
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [Deck] Goblins

    I just noticed that, when I wrote THIS
    Quote Originally Posted by GoboLord View Post
    However, ScatmanX is the true specialist for Chrome Moxen in Goblins - be it with or without Warren Instigators. You should check his last tournament report (tournament report section in the opening post) for reference.
    I was referring to the wrong report. The one that I meant is this one:

    ScatmanX playing a non-WInstigator list with Chrome Mox at Brazil Nationalz
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  14. #6954
    Member

    Join Date

    Jul 2013
    Location

    Orlando fl
    Posts

    12

    Re: [Deck] Goblins

    Goblins VS Junk

    http://youtu.be/YIAaP717NCY

  15. #6955
    Member
    Sandro95's Avatar
    Join Date

    Oct 2012
    Location

    Stockholm, Sweden
    Posts

    86

    Re: [Deck] Goblins

    Hi everyone, I'm going to a GPT for gp Paris tomorrow and would like some feedback on my list. This is the list I played last wednesday. I'm pretty happy about it, although I would like to make it as optimal as possible. I don't know what the metagame will look like especially considering this tournament will be taking place in a different stor than my LGS. I'm happy with most choices, but haven't quite figured everything (especially the sb) out yet.

    4 Aether Vial
    4 Golblin Lackey
    1 Skirk Prospector
    2 Goblin Piledriver
    3 Mogg War Marshall
    2 Goblin Warchief
    3 Goblin Chieftain
    1 Goblin Sharpshooter
    4 Goblin Matron
    4 Goblin Ringleader
    1 Tuktuk Scrapper
    1 Krenko, Mob Boss
    1 Siege-Gang Commander

    1 Tarfire
    1 Warren Weirding
    4 Gempalm Incinerator

    4 Wasteland
    4 Rishadan Port
    4 Cavern of Souls
    2 Badlands
    4 Snow-Covered Mountain
    1 Arid Mesa
    1 Scalding Tarn
    1 Wooded Foothills
    2 Bloodstained Mire

    Sideboard
    4 Chalice of the Void
    4 Cabal Therapy
    2 Pyrokinesis
    1 REB
    1 Shattering Spree
    1 Engineered Plague
    1 Perish
    1 Boartusk Liege

  16. #6956
    Member

    Join Date

    Oct 2012
    Location

    Italy
    Posts

    322

    Re: [Deck] Goblins

    If true name nemesis mania hit also sweden, i'd say that just 1 scrapper main 1 shattering spree side is too few to fight all the equipments you'd face.
    Although you can also play cabal therapy against equipment, i would at least add another scrapper between main and side.
    4 gempalm incinerator may be too much instead... a lot of us recently found out that quickker removal is needed. Maybe -1 gempalm + 1 tarfire ?

  17. #6957
    Member
    Sandro95's Avatar
    Join Date

    Oct 2012
    Location

    Stockholm, Sweden
    Posts

    86

    Re: [Deck] Goblins

    Quote Originally Posted by LeoCop 90 View Post
    If true name nemesis mania hit also sweden, i'd say that just 1 scrapper main 1 shattering spree side is too few to fight all the equipments you'd face.
    Although you can also play cabal therapy against equipment, i would at least add another scrapper between main and side.
    4 gempalm incinerator may be too much instead... a lot of us recently found out that quickker removal is needed. Maybe -1 gempalm + 1 tarfire ?
    Thank you, I have been thinking about adding a second Scrapper as well. I personally like the four gempalms and the card advantage, and would as you say also like a second Tarfire. What would you propose I cut if I were to add a second Scrapper. (I wouldn't say Sweden has been hit by a TNN mania, but it has definitely affected the metagame. How much of an impact it has had is difficult to say as I've mainly played in my LGS since it's release.)

  18. #6958
    Member

    Join Date

    Oct 2012
    Location

    Italy
    Posts

    322

    Re: [Deck] Goblins

    Well , i would play 2 shatter goblins main deck only if they were tin street hooligan. With scrapper you can go 1 main 1 side.... you can cut boartusk liege i suppose ( i know he is decay-proof and bolt-proof, but you have already 3 chieftains), or the REB.

    On another note, i was reading the goblins thread on mtgsalvation and i found a very insightful post . The main point that attracted me was completely cutting gempalm incinerators in favor of a 2-3 or 3-3 tarfire/weirding split.
    I love my incinerators and i love drawing cards, but i'm beginning to doubt that the extra card of gempalm outweigh the fact that he is slow. I think that too many times i lose because i'm not able to kill a mystic, deathrite, confidant, delver as soon as i can. Plus, running tarfire and weirding would make a t2 lackey connect much more likely. Gempalm is also uncounterable, but people side out counters against us. Gempalm kill big creatures, but so does weirding, and weirding excels also against show and tell and reanimator.

    With this in mind, i also realized that cutting gempalm would probably allow me to cut mogg war marshals.The marshals shine in blocking goyfs, but goyfs are not the main threat in the metagame now, and i'm always hesitant to cut marshals just because they add bodies for gempalm. If i cut gempalm, i can cut marshal, and i would be very happy to run a split of piledrivers/instigators/thalias/tin street hooligans in my 2 drop slots.

    Still , i need to test, and is possible that i'll find out i am completely wrong.

  19. #6959
    Member
    Sandro95's Avatar
    Join Date

    Oct 2012
    Location

    Stockholm, Sweden
    Posts

    86

    Re: [Deck] Goblins

    Quote Originally Posted by LeoCop 90 View Post
    Well , i would play 2 shatter goblins main deck only if they were tin street hooligan. With scrapper you can go 1 main 1 side.... you can cut boartusk liege i suppose ( i know he is decay-proof and bolt-proof, but you have already 3 chieftains), or the REB.
    Yes, two Scrappers mainboard seems a bit much in most metagames. Cutting REB or Boartusk Liege seems reasonable. Thank you.

  20. #6960
    Member
    Sandro95's Avatar
    Join Date

    Oct 2012
    Location

    Stockholm, Sweden
    Posts

    86

    Re: [Deck] Goblins

    Hi everyone, tournament report for GPT Paris. I played with the following list

    4 Aether Vial
    4 Golblin Lackey
    1 Skirk Prospector
    2 Goblin Piledriver
    3 Mogg War Marshall
    2 Goblin Warchief
    3 Goblin Chieftain
    1 Goblin Sharpshooter
    4 Goblin Matron
    4 Goblin Ringleader
    1 Tuktuk Scrapper
    1 Krenko, Mob Boss
    1 Siege-Gang Commander

    1 Tarfire
    1 Warren Weirding
    4 Gempalm Incinerator

    4 Wasteland
    4 Rishadan Port
    4 Cavern of Souls
    2 Badlands
    4 Snow-Covered Mountain
    1 Arid Mesa
    1 Scalding Tarn
    1 Wooded Foothills
    2 Bloodstained Mire

    Sideboard
    4 Chalice of the Void
    4 Cabal Therapy
    2 Pyrokinesis
    2 Perish
    1 Boartusk Liege
    1 Shattering Spree
    1 Engineered Plague

    R1 RW Goblins (slightly budget)
    I won 2-1. My opponent managed to win g2 with a fast lackey start and a sharpshooter, not much going on this match.
    (1-0)

    R2 Infect.
    Chalice of the Void and Pyrokinesis did a lot of work.
    (2-0)

    R3 A friend playing Miracles
    G1 I lose to an early entreat.
    G2 Entreat + Batterskull wins him the game.
    (2-1)

    R4 BUG Delver
    G1 takes almost half an hour. My opponent gets a Tombstalker into play and I gempalm it. Later my opponent has a second Tombstalker, a Delver and a Goyf. I have Warchief, Skirk Prospector and some other goblins. I play SGC and he is forced to block a bunch. We trade, and I don't have enough goblins to finish him off, so instead I sacrifice my board to kill his Tombstalker ( I was att >6). I topdeck better and win.
    We play fast G2 and G3 and he manages to win both.
    (2-2)

    R5 Esper Stoneblade
    G1 He plays Tundra and I waste. He then plays Swamp and I play lackey and it connects.
    I win a grindy G2 with vials, matron, ringleader, shattering spree, tuktuk scrapper, and a Warren Weirding against his TNN, Batterskull and Jitte.

    Top 8
    I'm paired against my friend playing miracles and scoop since he is definitely going to GP Paris.

    Overall I felt very happy about the deck. All the cards performed fairly well, and I'm not sure if I'd change anything about the list. Also the metagame was pretty fair (1 guy playing storm and 1 guy infect). I'll be back with a new tournament report after the next GPT this saturday. :)
    Last edited by Sandro95; 06-17-2014 at 09:08 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)