Why did you board out Stingscourger? Although if they're hardcasting him, using Stingscourger via Vial kind of blows. Sting is only effective against Emmy when you can either A.) Ship back after a SnT, or B.) Ship back when they Sneak Attack with their last red mana.
Here's a list I'm messing with, for the reference, it's Rb for Perish and a few Weirdings.
Lands: 22
1x Arid Mesa
4x Bloodstained Mire
4x Badlands
5x Mountain
1x Swamp
3x Rishadan Port
4 Wasteland
Core: 26
Other: 12
3x Lightning Bolt
2x Mogg War Marshall
3x Gempalm Incinerator
2x Warren Weirding
1x Goblin Chieftain
1x Stingscourger
Sideboard:
4x Pulverize
4x Chalice of the Void
3x Perish
2x Tormod's Crypt
1x Relic of Progenitus
1x Nihil Spellbomb
True. I've never considered Emrakul's "...take an extra turn after this one" trigger before because he's usually cheated onto the battlefield. No point bouncing when they already have another turn to untap. I guess the best we can hope for is to save our Wastelands for Serra's Sanctum. Vial Sting, bounce Emrakul, Waste the Sanctum, and pray they don't have another way to generate 15 mana when their turn begins again?
@bakofried How good is Nihil Spellbomb in your deck? Wouldn't Ravenous Trap be a better choice for this slot?
Hey, I've been testing sideboards for R/G Goblins and with this new Affinity/MUD meta, I've reached this:
Lands [22]
6 Mountain
4 Wooded Foothills
4 Wasteland
4 Rishadan Port
4 Taiga
Core [26]
...
Others [12]
3 Gempalm Incinerator
3 Mogg War Marshal
3 Lightning Bolt
2 Goblin Chieftain
1 Tin Street Hooligan
Sideboard [15]
4 Pyrokinesis
4 Chalice of the Void
2 Krosan Grip
2 Relic of Progenitus
1 Back to Nature
1 Shatterstorm
1 Stingscourger
I could finally remove Skirk Shooter stuff from my R/G build with a lot of sadness. They're pretty much fun to play. But bolts seem to be a better slot for a heavy aggro enviroment. And I couldn't fit them in sideboard, tho.
Sometimes I want to up Shatterstorm to two pieces, but I can't find room for it. My only option is switching Tin Street Hooligan with Stingscourger and remove TSH for the second Shatterstorm, but then I wouldn't have a quick tutorable answer for artifacts.
Ok, just dropped TSH and added Stingscourger MD and +1 Shatterstorm SB.
My list looks like this now:
Lands [22]
4 Wasteland
4 Rishadan Port
4 Wooded Foothills
1 Arid Mesa
3 Taiga
6 Mountain
Core [26]
...
Others [12]
3 Gempalm Incinerator
3 Mogg War Marshal
3 Lightning Bolt
2 Goblin Chieftain
1 Stingscourger
SB [15]
4 Pyrokinesis
4 Chalice of the Void
2 Krosan Grip
2 Relic of Progenitus
2 Shatterstorm
1 Back to Nature
The deck performs very well against Zoo and Merfolks (it's essencially a mono-R build). I don't know if I should only put 2 GY-Hate cards in my sideboard, ti's a low number, indeed (I'll maybe drop a Pyrokinesis and add a Tormod's Crypt). But the sideboard is working for matches that it should work (MUD, Affinity, Zoo, Merfolks, Enchantress).
Dropped 1 Taiga and added 1 Fetchland to make the manabase more solid than it already is, and my splash is light (KGrips and BtN only needs G to work).
Some guys were talking about a Blue splash in goblins for FoW/Daze/Stifle. Blue also gives us Hurkyll's Recall in sideboard: Using it EOT means a clean path to an Alpha Strike against Affinity/MUD.
When your enchantress opponents get some smart and start running karmic justice think about harmonic convergance. Love that card in my extremely heavy enchantress meta.
Fow requires like 18-20 blue cards minimum to be affective in a deck. Wayyy too many for goblins. Stifle and daze are bad cards but hey. I do like the idea of hurkylls sideboard but black and green are much stronger splashes.
Hey guys,
today I saw a goblin list on which my first reaction was: Oh boy, what a crap. Then I got curious, watched the vid and the player made some good points.
I'll first post the list and then point out what I think:
//Lands [22]
4 Wasteland
4 Badlands, 4 Auntie's Hovel
8 Mountain
2 Chrome Mox
//Core [26]
...
//Others [12]
4 Warren Instigator
4 Goblin Chieftain
1 Gempalm Incinerator
1 Stingscourger
2 Warren Weirding
//Sideboard [15]
4 Mindbreak Trap
4 Leyline of the Void
4 Perish
2 Boartusk Liege
1 Pithing Needle
My first thoughts:
* very few removal + poorly splitted
* I'd rather have mountains than Chrome Mox
* 4 Perish, no Pyrokinesis - seems bad to me
* 4 WI, 4 Chieftain, 2 Boartusk Liege - RARR!!! this deck is aggressive like hell
On the second glance I find 4 Chieftain + 2 Lieges interesting. Plague doesn't request enchantment removal anymore. This makes Humility and MOat virtually the only enchantments to worry about (maybe a reason to drop enchantment hate completely, since Landstill isn't the most popular deck right now.
Chrome Mox is very interesting. CM trades cardadvantage for speed. This is what what our deck needs: speed. We are very good in having cards in hand that we just don't need at a particular moments - cards that are better imprinted in Chrome Mox.
Pithing Needle is a bit random. The black splash isn't needed IMO since the MD removal is better in Mono R and Pyrokinesis is more flexible than Perish (and doesn't clash with Boartusk Liege).
Unfortunately the many RR-manacosts make Rishadan Port very questinable.
Following this train of thought the updated list would look like this:
//Lands [22]
4 Wastelands
16 Mountain
2 Chrome Mox
//Core [25]
-1 Piledriver
//Others [13]
3 Gempalm Incinerator
2 Stingscourger
4 Warren Instigator
4 Goblin Chieftain
//Sideboard [15]
4 Chalice of the Void
2 Tormod's Crypt, 1 Relic of Progenitus
3 Pyrokinesis, 1 Goblin Sharpshooter
2 Boartusk Liege
1 Goblin Tinkerer
1 Pulverize
This deck is totally aggressive while having only very few possibilities of dealing with threats in form of artifacts and enchantments. It seems like it's strategy is to win before any critical cards get online. My question: is it reasonable to go for the all-or-nothing aggro strategy or should we stick to reliable splashes, run more removal and thus be more more flexible?
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Hi i´m testing also an agressive list:
//Lands
4 Wasteland
17 Mountain
//Creatures
4 Goblin Lackey
4 Warren Instigator
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
4 Goblin Chieftain
4 Goblin Ringleader
4 Goblin Wardriver
1 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
1 Goblin Pyromancer
//Other
4 AEther Vial
Pure aggro without any removel main.
My question to your list is: Why Boartusk Liege and not Goblin King in Sb?
King cost one less to play...
@GoboLord: A friend of mine placed top eight at a 39 man tournament (Eindhoven, The Netherlands) with a similar list (mono red).
Because you are running four Lackeys and four Instigators you might as well add two Smoldering Spires main deck to maximize connections without adding more removal spells to the main deck. In the mono red version I would run the following removal package: 1 Gempalm Incinerator, 3 Stingscourgers.
I would also replace the Chrome Moxes with Gemstone Caverns. With Chrome Mox you always have to imprint a goblin, which you don't want in some matches or when you have a hand with three or more lands. With GC you always have a choice to either remove land or something different. In the worse case you still have the option of playing it as a colourless land without removing anything else. Also note that GC helps a lot with splashes since it produces mana of any colour.
Lastly I would replace one Siege-Gang with Kiki-Jiki in a list with four Instigators. Matron -> Kiki-Jiki with one connect is just sick.
@necba: I like Wardriver in your list a lot. I would however try to fit in one Stingscourger... having a tutor-able spell that can remove just about any target is always useful.
Boartusk Liege survives a lot of removal spells that King doesn't, because a 3/4 body is pretty big.
Last edited by Avatara; 03-08-2011 at 09:33 AM.
Just a few notes on Chrome Mox
T1 Chrome Mox + Instigator
T2 Skirk Prospector + Kiki-Jiki + Lightning Crafter
T1 Chrome Mox + Piledriver
T2 Warchief
T3 Matron + Piledriver
T1 Chrome Mox + Piledriver
T2 Chieftain
T3 Matron + Lackey
T1 Chrome Mox + Instigator
T2 Matron + Matron + SGC
T3 Chieftain
T1 Chrome Mox + Lackey + Wasteland
T2 Piledriver + SGC
T3 swing & sac a token...
T1 Chrome Mox + MWM
T2 Chieftain
T3 Piledriver
T1 Chrome Mox + Chrome Mox + Warchief
T2 SGC
T3 Sac 2 tokens
T1 Chrome Mox + Chrome Mox + Chieftain
T2 Matron
T3 Piledriver + Lackey
T1 Lackey
T2 Chrome Mox + Warchief + SGC
T3 Matron + Piledriver
T1 Vial
T2 Chrome Mox + Warchief + Lackey + Matron
T3 Matron + Matron + Piledriver
T1 Chrome Mox + Vial + Lackey
T2 Chieftain + Matron
T3 Matron + Piledriver
T1 Chrome Mox + Rishadan Port
T2 Warchief
T3 Gempalm Incinerator + Piledriver + Piledriver
T1 Lackey
T2 Piledriver + Matron
T3 Chrome Mox + Warchief + Piledriver
T1 Chrome Mox + MWM
T2 MWM + Kuldotha Rebirth
T3 Chieftain Yeah!
T1 Chrome Mox + Instigator
T2 SGC + SGC
T3 Chieftain
T1 Lackey
T2 Chrome Mox + Chieftain + SGC
T3 Sac 2 Tokens
And there are probably loads more....
Hmm, I think that an agressive list is pretty much nice in theory. But wouldn't be Fast Zoo a better option for this All-or-Nothing strategy?
Super Bizarros Team. Beating everything with small green dudes and big waves.
GoblboLord: Could you please post the link to that video, I am really interested in seeing the vid as that list looks interesting.
Team R&D
Here it is: Found it on BeNeLegacy
Gob's @ MTGO
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Isn't the ability to go between being a control deck and being an aggro deck the best part about goblins? Completely taking out the control aspect of the deck makes it too linear, i believe. If you do that, you might as well play 16 lord folk, 16 lord elves, affinity, sligh, or zoo
"Uh, I'm gonna play a Perish for his Knight and Kitchen Finks... Oh, wait! My Boartusk Liege is green also! HAHAHAHAHA"
That was silly.
Hey, if I attack with a Warren Instigator and it connects, and on my first trigger I cheat a Goblin Chieftain into play, my opponent will take 1 damage from the first attack and 2 from the second? What if my WI receives a Stifle? Only one of the tirggers get stifled?
Last edited by Vandalize; 03-08-2011 at 05:41 PM.
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