Earwig Squad, an awesome card. IF you could cheat it into play to trigger the effect. The way its designed makes it clunky and bad.
Raging River, eh? Id prefer Goblin War Drums. Fits the theme better, too :D
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This effectively cuts their blockers in half right? They choose left/right first. Since we get to choose second we can just overload one side. Seems... cute? It's not a goblin (obviously) and therefore makes our opponents counterspells better simply by giving them a target. I'm not sold on this card yet. In many situations I'd rather just play Stingscourger.
Well, this is our current mana base:(2) Raging River
I stumbled over this card. I won't explain in detail what my thoughts are behind this card - I'm waitring for you to gve your impressin on this, first. Please read the card carefully before commenting on it.
0-4 Rishadan Port
4 Cavern of Souls
4 Wasteland
10-14 Mountain
0-1 Skirk Prospector
I think the card may have use if I have 14 Mountains and a Skirk Prospector backup. Otherwise, I don't see us casting it the with its RR cost. As for the card itself, I need to give it more thought. It is actually pretty interesting.
Oh, and thanks for the Flash of Insight. It was an interesting read.
Wouldn't raging river have the problems that other cards (e.g., pyrokinesis) have in this deck--that is to say, it's not a goblin, nor does it have legs? I agree that RR could be great at making at least one PD hit your opponent, but for that same mana you can cast a SS, or two of them with haste off a warchief, or GI a problem blocker, or put an MWM into play... the list goes on.
I think personally that goblins excels at being a high-synergy deck, which means that the more goblins you can cram in here the better. Adding more non-goblins dilutes the potency. Probably a "durr" thing to say.
Which feeds into the Goblin SB idea--I really like it. Since they are all goblins, they all can be used as attackers after they are relevant/if they become incapacitated (pithing needle on Fanatic, as a highly unlikely example). Why boartusk, though? I think I'd rather run Chieftains and a King (bye bye RUG delver) than the Liege. However, if the reason is Vial @ 4, I can understand the reasoning.
Why boartusk, though? I think I'd rather run Chieftains and a King (bye bye RUG delver) than the Liege. However, if the reason is Vial @ 4, I can understand the reasoning.[/QUOTE]
The boartusk gives protection against double engineered plague which chieftains and non haste enabling kings don't. Probably the reason why, seeing as people may be expecting more goblin hate as we are once again a DTB.
The boartusk gives protection against double engineered plague which chieftains and non haste enabling kings don't. Probably the reason why, seeing as people may be expecting more goblin hate as we are once again a DTB.[/QUOTE]
Liege is very hard to kill. Doesn't die to Bolts.
Mirror match usually comes down to who has more active vials and can get more matrons/ringleaders. For this reason you leave in Hooligan and possibly board in the 2nd. Lackeys are terrible in the mirror and should be boarded out for Pyrokinesis. Basically everything gets blown up on both sides and whoever runs out of gas first loses.
The reason Pyrokinesis is bonkers is you're usually getting a 2/2 or 3/2 against decks who will run out of gas before you. The card you pitch doesn't matter when you're just gonna reload off a matron or ringleader. The card is just such a beating for elves, maverick, and the mirror. I strongly advise at least 3 in your SBs. I've never lost to elves when I resolve one of these.
And why are we trying to figure out how to beat double plague with bad cards like Boartusk Liege. If they have double plague shake their hand and congratulate them on being good at magic. You're diluting your SB worrying about a situation that will probably occur one out of every three tournaments.
Boartusk Liege is also good against Pyroclasm effects as well as a single Engineered Plague. However, I don't remember seeing them in anyone's 75 recently. Boartusk shouldn't be in anyone's SB currently.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Also in the mirror I find playing 4 x chieftains instead of 4 x warchiefs gives me an advantage, plus i play 10 removal, 4 x tarfire, 4 x gempalm, 2 x stingscourger, not to mention 2 x SGC.
So when i board out 4 x lackeys for 3 x pyros, i have 1 spare for my boartusk so all my goblins are BIGGER than theirs, and i have shit loads of removal.
I haven't lost to a warchief build yet.
That sounds like arguably the worst plan I've ever heard. I can't understand why this deck would EVER board out Goblin Lackey, in any matchup across legacy. Tarfire is the card that's being good to you. Yes, being able to play the control role in the mirror is great, but you have to win with 0 Warchief to help you go broken, and you'll be paying for those Shocks against Combo and Control. It doesn't sound worth it to me. Just my 2cents.
I beg to differ about siding out Lackeys. A T1 Lackey on the play with removal backup is a W in the mirror. Their only outs are Pyrokinesis, Tarfire, and Fanatic, and pyro's the only one that's regularly played, so you get to 2-1 them. Besides, what are you siding in that's better? Siding out Piledrivers is a better move since they're slower than Lackey and are just going to trade with chump-blockers all match anyway.Originally Posted by B-rad
I must admit that i like to keep my goblin card count high and casting costs low, so in the mirror i normally side out vials not lackeys, so i have
3 pyros
4 lackeys
4 tarfire
3 mwm
2 piledrivers
2 warren instigators
2 stingscourgers
4 gempalms
4 chieftains
4 matrons
krenko
4 ringleaders
boartusk ( ok debatable, sharpshooter would be better )
2 sgc
20 land
lots of pressure, lots of buffed up goblins and removal. I seriously with this. beat warchief builds
The reason to board out Lackey is because it's the worst top deck you can possibly have in the mid to late game. I honestly don't care if you hit me with a lackey and drop whatever. I'll gladly tick up my vial and Pyrokinesis your board away while taking control of the game. I'm not saying this on a whim. I recently tested about 30 post board games and drawing a Lackey is actually just the worst. After the initial hit the card is a merfolk of the pearl trident that doesn't do anything. Vials matter. Lackeys don't
I'd much rather be competitive against the rest of the field than be loaded for the mirror. Having all those lords is good and well in the mirror but losing the cost reduction and potential shenanigans that warchief provides seems like a mistake to me. Also, 4 Tarfire? Card is just bad versus pretty much everything outside of the mirror, elves, and maverick. I don't want glorified shocks in my deck when I'd rather be playing for the late game where I can bury them in card advantage.
oh another debate! tarfire is so good against flipped delvers, as well as stoneforge mystics. it also helps do those extra few points of damage at the end, which added to extra chieftain damage over warchief, and also opponents using fetchlands to hurt themselves, have won me many tight games. being able to matron and ringleader for tarfire and keeping the mana curve low makes them very playable in a removal heavy chieftain / winstigator build.
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