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Thread: [Deck] Turbo Eldrazi

  1. #1

    [Deck] Turbo Eldrazi

    Hi,
    this deck finished in the finals in a bigger tournament recently.

    4 [MR] Cloudpost
    4 [TSP] Vesuva
    4 [U] Tropical Island
    1 [IN] Island (2)
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [JGC] Flooded Strand

    // Creatures
    2 [ROE] Emrakul, the Aeons Torn
    2 [M11] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    3 [ROE] All Is Dust
    4 [ZEN] Expedition Map
    4 [FNM] Thirst for Knowledge
    4 [AQ] Candelabra of Tawnos
    4 [V09] Sensei's Divining Top
    3 [GP] Repeal
    4 [AL] Force of Will
    3 [M10] Ponder
    3 [UL] Crop Rotation

    // Sideboard
    SB: 1 [LG] The Tabernacle at Pendrell Vale
    SB: 3 [ZEN] Mindbreak Trap
    SB: 3 [TE] Propaganda
    SB: 4 [R] Energy Flux
    SB: 4 [SOK] Pithing Needle

    I tested a bit with it quite a bit and it seems stong.

    1) I d like to have sth in the spot of Expedition Map. Its good for Thirst and it shuffles the library for Top, but still.
    I d like to have either sth which searches library for lands and puts the land into play or lets us play one extra land which some other good effect.

    2) Tabernacle could deserve a maindeck slot imo

  2. #2
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    Re: Turbo Eldazri

    I don't understand how you don't get demolished by aggro
    I will make use of every tool that fate presents.

  3. #3
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    Re: Turbo Eldazri

    Simply Aggro is better MU than tempo ******** with stifles.

    Glimmerpost is just a win card vs aggro, also Titans can add u 10-12 life in 3 or 4 round. That's enough to race with Zoo or burn. I tested it.

  4. #4
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    Re: Turbo Eldazri

    Glimmerpost is the tits against aggro, but sometimes it just isn't enough.

    A single Maze of Ith has been fantastic. It buys enough time to get the rest of my lands into play and do awesome things. Tabernacle has been less impressive (which performs much better against things like Dredge and Belcher).

    I've also been pleased with the switch from Ponder to Brainstorm.


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    4eak

  5. #5

    Re: Turbo Eldazri

    Seems like the perfect place to try Living Wish.
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  6. #6
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    Re: Turbo Eldazri

    Also though about exploration.. with so many lands it could be speed up a little.

  7. #7

    Re: Turbo Eldazri

    Has anyone tried amulet of vigor? It seems like dirty tech with root maze.

  8. #8
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    Re: Turbo Eldazri

    1) I d like to have sth in the spot of Expedition Map. Its good for Thirst and it shuffles the library for Top, but still.
    I d like to have either sth which searches library for lands and puts the land into play or lets us play one extra land which some other good effect.
    What is sth? seek the horizon?

  9. #9

    Re: Turbo Eldazri

    I would like to give this deck a go. But I'm not sold on Kozilek and Primeval Titan, though they might be the result of months of testing. Still, I would try 4x Intuition and 4x Emrakul here and treat the deck as pure combo, see if that'll make this consistently ramp (Cloudposts, Vesuva, Candelabra), find, and cast Emrakul by turn 4.

  10. #10
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    Re: Turbo Eldazri

    Quote Originally Posted by moseby View Post
    Has anyone tried amulet of vigor? It seems like dirty tech with root maze.
    I have tried an odd-ball green ramp deck with Cloudpost and Vesuva prior to Glimmerpost being printed. It was modeled after Vintage Stax with Smokestack, Exploration, Crucible, and a few Eldrazi for a quick finish. I was also using Uba Mask, Ensnaring Bridge, and Sylvan Library for filtering.

    It was a fun experiement, but heavily relied on the anti-creature cards to stop attackers, and highly susceptible to removal. With Glimmerpost, this might no longer be as big of an issue. Zuran Orb wouldn't be a bad call here too. I believe at the end I splashed white for Horizon Canopy to allow more digging.

    Crucible + Exploration + ways to sac lands. =D
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  11. #11

    Re: Turbo Eldazri

    I played this at a local tournament, 20 peps showed for a ruby. Going 3-2 to make top 8 then losing to another landstill deck.
    I played against
    1 life and taxes (0-2). I blame the pilot on this one but a clock with wastes main, and a ghost quarter from the board didnt help.
    2x counter top (2-0), neither game was close, even when one of my opponents had two resolved goyfs bashing in one game.
    3x land still (3-4). I only won one match vs land still (was 4c version) and only because he did not see a loam or many wastes.

    My board was slightly different where the original list has 4 Energy Flux I have 3 KGrips and an extra propaganda, because I do not see how it can deal with a resolved crucible of worlds.
    The long and short is that if a deck can recur wastes 12 post may as well pack it in.
    The only other think I noticed is that I was @ 2 with a flying beater onboard, and I was able to resolve kozilek, had it been Ulamog I could have offed angel and won. I would definitely like to see him in the deck somewhere. I will try to make some changes somewhere to squeeze him in.

    Regardless the deck is phenomenally fun to play, and more enjoyable is watch people look at the deck and shake their heads at the crazyness it can do.

  12. #12
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    Re: Turbo Eldazri

    I was thinking Intuition and Petrified Field. It might be good against Wastelands too.
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  13. #13

    Re: Turbo Eldazri

    petrified field is just too slow

  14. #14
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    Re: Turbo Eldazri

    Quote Originally Posted by Rock Lee View Post
    What is sth? seek the horizon?
    I'd like to know that too...

    And by the way, what's an Eldazri? (title)
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  15. #15

    Re: Turbo Eldazri

    Quote Originally Posted by moseby View Post
    petrified field is just too slow
    How about Stifle + Predict in 1 card?

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  16. #16

    Re: Turbo Eldazri

    Quote Originally Posted by Rock Lee View Post
    What is sth? seek the horizon?
    Extreme shorthand for "something" I believe.
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  17. #17

    Re: Turbo Eldazri

    Explore could be an option in the place of the maps, tho you'd probably want 1 to 2 more lands to fully utilize it consistently.

    Quote Originally Posted by Rico Suave View Post
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  18. #18

    Re: Turbo Eldazri

    Rock,

    Just currious, how do you deal with a resolved crucible + wasteland? besides pithing needle?
    I found that I always had my needle nuked. Weather it be by disk, rachet bomb, or EE

  19. #19
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    Re: Turbo Eldazri

    Some Guy 4-0ed few nights ago, 3-1ed, and another player 3-1ed as well with the deck on mtgo. Few changes in the first player's list.

    http://www.wizards.com/Magic/Digital.../tourn/2086204
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  20. #20

    Re: Turbo Eldazri

    I was playing Merfolk in the MTGO tournament you linked to, and I played against both of the TurboDrazi decks. Both matches were good; I went 2-1 against Zahori and 1-2 against PTPaul. The All is Dusts really hurt merfolk badly. Every game I won was due to keeping locuses in check with wastelands. Crop rotation is good defense against wasteland though, especially if your opponent doesn't know it's coming.

    One advantage of this deck online is that Candelabra's are about $1 a piece.

    I'm curious to see if this will remain a competitive deck, or if it can be beaten easily once its no longer so rogue.

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