If you got to the point where they resolved disc/ratchet and then activated them, you long since lost. Its against stacks variants that I run 4 flux for. Loam variants that I run needle for. Your entire sideboard should be anti-wasteland and anti-combo. I'm beginning to wonder if I even need the propagandas.
I just wanted to link to my video playing the deck in that Daily Event:
http://www.youtube.com/watch?v=qWyKbmMCf0o
I recorded all 4 rounds.
The deck is a blast to play and VERY powerful.
Here are a few ideas I've thought of:
Is stifle worth considering instead of FoW? It can be a solution against some combo decks AND it counters Wasteland.
Could Moment' Peace be better than Propaganda?
I want to play some more with this deck and try different things, so hit me up on MTGO if interested in a few games?
I like the videos. We had a good match. It's interesting seeing it from the other side of the table.
This deck (or a slight variation of it) just won another daily on MTGO. Two people played it, and of the 8 combined matches they played, the only lost match was the mirror.
Hmm I think Trinket Mage fits the slot of TfK better:
1) same mana cost, both pitch to FoW.
2) 2/2 body to chump a turn which the deck needs to get another turn into bombs
3) Fetches Expedition Map into more posts/glimmerlifegain/Eye-of-ugin to go off
4) Fetches Top/Candelabra, sick!
5) Always ensures you get what you need.
1) TfK draw 3 instead of tutor 1.
2) Instant speed.
At this point, I'm leaning for TM, because most of the the time, TfK is really just digging into business spell/ramp (which Trinket Mage will almost always tutor with certainty while providing another extra turn on a 2/2 body). If wastelock is a problem, 3 Needles in the SB along with the TM maindeck could be a house in fighting those decks.
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
Your idea is sound, however I consider your innovative approach fundamentally flawed, which is common among most optimizers.
There is a great danger in looking at cards with similar casting costs and even functions and then assuming they share roles. Evenmoreso, I would caution against assuming that the current distribution of the deck as a whole is optimized, and that swapping cards one-for-one is the best way to improve it. This is an easy fix so people unknown to solid deck improvement often suggest it. I myself was in this category for a long time, thinking I could tweak a list by 1 or 2 cards and make it even better. However, these fixes are often a band-aid when you need a tourniquet. Once you are approaching a deck that is even close to being maximized, every single card you change will systematically alter the entire deck. In order to invigorate a deck above and beyond a prototype stage you need to see it much more organically, as every clip and twist will affect 71+ other cards in exponential ways.
That being said, I've been doing a few days of Trinket Mage work myself, and agree it is extremely strong. Where or even if it fits I'll leave with you guys for awhile. But I cannot stress enough, to consider the entire deck every time you consider changes.
No I am fully aware of this, trust me. Sorry if I did not put that point across. For a similar reason, when people tell me to drop Overseers/Master of Etherium in my list or telling Meandeck MUD to play Chalice maindeck and drop Keys, sure we can all do so, but it ends up changing the entire deck because there are many interactions/synergies in built in them.
In your current list (not that I played it much, but the philosophy can be seen in how you played/designed your deck and your reports). It's a deck that is focused on constantly making land drops/playing accelerants/untappers, and digging for both answers to opposing deck and digging for accelerants. This was the main strength of Tfk and ponder as mentioned in your reports, and to cut TfK is more than just sacrificing the digging power, it's sacrificing how the deck was fundamentally built around a digging-dig-dig approach. Trinket Mage has its merits, and I think you're more aware of it than we are, but I think that the list could free up a little digging power, because much of the digging is really to find protection (against aggro) and a combo piece at the same time, where Trinket Mage fulfils that purpose. The style of the deck definitely changes with TM, which is why I am fully aware of the situation of 'looking-at-individual-cards-and-telling-you-to-replace-them". sorry if I didn't bring that piont across :)
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
There's only that much time in life to play that much MTG and decks right? :P I'll post next time when I've done enough testing then. Thanks!
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
So has Nature's Claim been tested in the board? It seems nasty against the likes of Back to Basics or Moon effects (when your tropical is untapped). Also, I feel like this deck should be moved into established. It's already placed extremely high in two tournaments and has found a place for itself on MTGO now too.
my take on the whole thing is why trinket mage and why not instead add in Show and Tell. also instead of ponder i would suggest a 4 drop called Jace, the Mind Sculptor.
show and tell with either the eldrazi in hand or titan is better than what trinket mage does for us.
Well I tested the deck and wasnt impressed at all. In the first turns you play lands thats comes tapped and if your arent able to draw a thread you just die. Often I had clunky hands or lots of mana and nothing to play. After discussions with a friend I made some changes. Its not perfect yet, but I think its running better than the original version.
1 Eye of Ugin
1 Island
2 Polluted Delta
3 Flooded Strand
3 Cloudpost
4 Glimmerpost
4 Tropical Island
4 Vesuva
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
1 Primeval Titan
4 Candelabra of Tawnos
4 Sensei's Divining Top
4 Force of Will
1 All Is Dust
4 Exploration
4 Time Spiral
3 Living Wish
3 Expedition Map
2 Breeding Pool
3 Brainstorm
1 Maze of Ith
2 Stroke of Genius
SB: 3 Energy Flux
SB: 4 Propaganda
SB: 3 Mindbreak Trap
SB: 1 The Tabernacle at Pendrell Vale
SB: 1 Cloudpost
SB: 1 Emrakul, the Aeons Torn
SB: 2 Maze of Ith
Got tired of Legacy and you like drafts? Try my Paupercube What?
Is Energy Flux enough against Staxes decks? How about Sacred Ground (armageddons/ wastes/ staxes/ snkiholes/ vindicates)?
Sacred Ground is the best card possible against any sort of destruction. Unfortunately I don't run white, and have no plans to. There was a build prior to Glimmerpost that ran Knight of the Reliquary, Sacred Ground (sb), Chant (sb), swords (sb) as its white cards, but it is sub optimal to the current build. Trinket Mage's inclusion means EE is accessable to remove Chalice @ 1, which was the real troublemaker against stacks. However, as with all waste-recursion based decks, it is not a favorable matchup to start. Honestly I usually dont' even bring in the Fluxes against stacks unless they are extremely heavily brown.
I know I'm going to get run out of this thread on a rail but...
Run Life from the Loam.
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