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Thread: Teferi, Temporal Archmage

  1. #1

    Teferi, Temporal Archmage

    So I'm sharing my Teferi, Temporal Archmage list for everyone that wants a tier 1 deck that isnt Deveri xD

    1 Teferi, Temporal Archmage
    1 Clever Impersonator
    1 Trinket Mage
    1 Karn Liberated
    1 Tezzeret the Seeker
    1 Fabricate
    1 Blue Sun's Zenith
    1 Cyclonic Rift
    1 Force of Will
    1 Muddle the Mixture
    1 Pact of Negation
    1 Gilded Lotus
    1 Mana Vault
    1 Sapphire Medallion
    1 Sol Ring
    1 The Chain Veil
    1 Thran Dynamo
    1 Ur-Golem's Eye
    1 Voltaic Key
    1 Worn Powerstone
    28 Island
    1 Ancient Tomb
    1 Flooded Strand
    1 Nykthos, Shrine to Nyx
    1 Polluted Delta
    1 Jace, the Mind Sculptor
    1 Mulldrifter
    1 Phyrexian Metamorph
    1 Phantasmal Image
    1 Mana Crypt
    1 Grim Monolith
    1 Basalt Monolith
    1 Rings of Brighthearth
    1 Time Stretch
    1 Mana Drain
    1 Time Warp
    1 Temporal Mastery
    1 Temporal Manipulation
    1 Brainstorm
    1 Ponder
    1 Crystal Shard
    1 Wayfarer's Bauble
    1 Transmute Artifact
    1 Flusterstorm
    1 Snapcaster Mage
    1 Strip Mine
    1 Venser, Shaper Savant
    1 Sensei's Divining Top
    1 Bribery
    1 Solemn Simulacrum
    1 Mox Opal
    1 Coldsteel Heart
    1 Seat of the Synod
    1 Relic of Progenitus
    1 Myriad Landscape
    1 Thirst for Knowledge
    1 Frantic Search
    1 Future Sight
    1 Azami, Lady of Scrolls
    1 Mystical Tutor
    1 Fact or Fiction
    1 Thoughtcast
    1 Vendilion Clique
    1 Glen Elendra Archmage
    1 Serum Visions
    1 Mind Stone
    1 Hedron Archive
    1 Copy Artifact
    1 Gitaxian Probe
    1 Chromatic Star
    1 Etherium Sculptor
    1 Shrine of the Forsaken Gods
    1 Sky Diamond

    What is different to the mtg salvation list?

    + Future sight and Azami, Lady of Card advantage are bombs vs control decks.
    + Deck is not as focused to stax or the turn 3 win but has solid multiplayer power and more gas.
    + Upped the creature count with clones and useful wizards to make the deck to make the deck less linear.

    The list looses to Deveri; is 50/50 to Narset; Favorable vs all other "tier 1" commanders; very good against another mono U deck, and an autowin vs casual decks!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  2. #2
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    Re: Teferi, Temporal Archmage

    Your list has bit more control then mine. Mine is more combo and win. generally if I can untap and have my commander out the game is over. I like to cast big spells like omniscience , or cheat/hard cast enter the infinite using the untap ability. The untap ability is really broken. I like how you have force of will in your deck. I want to put it in mine and I own 12 but I just haven't fight it in, pact of negation is the best switch out but it is very good. Foil is needed when enter the infinite is dry combo'd(hard cast) as it allows you to use frantic search to untap blue mana cast Foil (pitch kozilek) recycle graveyard and not die, then you can pact of negation the foil to get the untap effect. Once you have double blue you can play a walk effect and then win. I cut gilded lotus, because I normally can cast my commander by the time I can play lotus. Eye of the storm is a combo card but sometimes its lack luster, other times insane (see time warp).



    this is my list

    //Commander
    1 Teferi, Temporal Archmage

    // Lands
    1 Ancient Tomb ^ ramp
    1 Crystal Vein ^ ramp
    1 Darksteel Citadel ^ tutorable
    26 Island --
    1 Lonely Sandbar ^ draw
    1 Myriad Landscape ^ ramp
    1 Remote Isle ^ draw
    1 Scorched Ruins ^ ramp
    1 Seat of the Synod ^ tutorable
    1 Temple of the False God ^ ramp
    1 Tolaria West ^ utility

    // Creatures
    1 Etherium Sculptor ^ ramp/utility
    1 Palladium Myr ^ ramp
    1 Trinket Mage ^ utility
    1 Apprentice Wizard ^ ramp
    1 Phyrexian Metamorph ^ utility
    1 Magus of the Future ^draw/combo with top
    1 Kozilek, Butcher of Truth ^ draw/recycle graveyard

    // Instants
    1 Pact of Negation ^ protection
    1 Dizzy Spell ^utility
    1 Mana Drain ^ protection/ramp
    1 Dig Through Time ^ draw
    1 Cyclonic Rift ^ protection
    1 Frantic Search ^ draw/utility
    1 Thirst for Knowledge ^ draw
    1 Foil ^ protection/ utility with kozilek
    1 Cryptic Command ^ protection
    1 Evacuation ^protection
    1 Mystic Confluence ^ draw/protection

    // Sorceries
    1 Ponder ^ draw
    1 Preordain ^ draw
    1 Merchant Scroll ^ utility
    1 Compulsive Research ^ draw
    1 Fabricate ^ utility
    1 Deep Analysis ^ draw
    1 Whelming Wave ^ protection
    1 Petals of Insight ^ draw/ combo with omniscience
    1 Rush of Knowledge ^ draw
    1 Capture of Jingzhou ^ turns
    1 Temporal Manipulation ^ turns
    1 Time Warp ^ turns
    1 Ugin's Insight ^ draw
    1 Ancestral Memories ^ draw
    1 Part the Waterveil ^ turns
    1 Time Spiral ^ draw
    1 Walk the Aeons ^ turns
    1 Temporal Mastery ^ turns
    1 Time Stretch ^ turns
    1 Temporal Trespass ^ turns
    1 Enter the Infinite ^ combo

    // Enchantments
    1 Oath of Jace ^ draw
    1 Dream Halls ^ combo EtI, Ramp commander
    1 Future Sight ^ draw/combo top+ etherium/helm
    1 Omniscience ^ Combo (pretty much the most powerful card in the deck outside EtI)

    // Artifacts
    1 Mana Crypt ^ ramp
    1 Expedition map ^ ramp/utility
    1 Mana Vault ^ ramp
    1 Sensei's Divining Top ^ combo/ draw
    1 Sol Ring ^ ramp
    1 Armillary Sphere ^ ramp
    1 Grim Monolith ^ ramp
    1 Helm of Awakening ^ ramp/future sight + SDT combo
    1 Sapphire Medallion ^ ramp
    1 Basalt Monolith ^ ramp
    1 Coalition Relic ^ ramp
    1 Ensnaring Bridge ^ protects commander
    1 Unstable Obelisk ^ removes hate, and ramps1 Worn Powerstone ramp
    1 Worn Powerstone ^ ramp
    1 The Chain Veil ^ combo with Tezzeret+Teferi = draw deck
    1 Thran Dynamo ^ ramp



    // Planeswalkers
    1 Jace, the Living Guildpact ^ protects commander, and digs for combo pieces, ultimate wins the game with EtI
    1 Tamiyo, the Moon Sage ^ protects commander, ultimate wins game with extra turn cards
    1 Tezzeret the Seeker ^ utility/ combo with The Chain Veil +Teferi = draw deck
    1 Karn Liberated ^ utility (restart with omniscience gets exiled combo pieces and win on the spot)
    1 Ugin, the Spirit Dragon ^ Utility/ win condition post combo
    Last edited by lost_ronin_soul; 06-05-2016 at 04:52 PM.

  3. #3

    Re: Teferi, Temporal Archmage

    I cut Kozilek to make bribery a dead card!
    Lol Apprentice Wizard is sure cool!

    Rings of Brighthearth combos with alot! Infinite with monolith
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  4. #4
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    Re: Teferi, Temporal Archmage

    Quote Originally Posted by HdH_Cthulhu View Post
    I cut Kozilek to make bribery a dead card!
    Lol Apprentice Wizard is sure cool!

    Rings of Brighthearth combos with alot! Infinite with monolith
    Apprentice wizard is a sweet second copy of Palladium Myr. Kozilek maybe a meta choice. I like it as it gives the deck another angle to attack from with all the extra turn cards and is very castable if you untap with teferi. Kozilek also turns into a very nice draw engine with Omniscience as I typically will run into evacuation, cryptic command, mystic confluence, or whelming wave to fly me to value town.
    I did some heavy editing of my list since last time of posted. A friend convince me of switching my land base so I could play high tide. I reluctantly agreed to try it; it is the best thing for this deck since trinket mage. It makes comboing out on turn 4 way easier. Also I learned something that makes this deck crazier. Our commander and The Chain Veil can combo kill without tezzeret. The Chain Veil stacks, and Teferi will refresh all the extra uses upon losing all loyalty counters and recasting on the same turn. I think I am going to cut ensnaring bridge for The Tabernacle of Pendrell Vale (yes I'm lucky enough to have one unused one in my collection). Both help bog down creature decks, but I think what I will lose more to is blue decks with counterspells and combo decks. I don't want to waste artifact tutors on a non-combo piece, and in a pinch I can still tutor tabernacle with the same amount of tutors. It helps against certain combo decks like hermitage druid decks by making it harder for the early win to be pulled off as it slows them down. It also helps against decks like Eldric and Azami more tapped down to make me have an opening to combo them out. Mystical tutor is insane in the list. I go-fish my list all the time. How my list works Is I spend turns 1-3 trying to get a mana rock resolved turn 3-4 resolve Teferi, use untap ability play a time walk turn 4-5. From there I should be able to win before any opponents can get another turn by casting more extra turn cards until can find either The Chain Veil with enough mana to combo, Rings of Bright Earth (new)+Top+ Basalt monolith combo, Top +Future sight+Etherium sculptor/helm, Enter the infinite, or Omniscience w/ most spells in the deck. The ways to win once the deck is in hand is to either 1: The chain veil + Ugin (+2 mode) 2: Ultimate Tamiyo +omniscience/dream halls +compulsive research 3: ultimate jace , 4: ultimate karn with an Only an omniscience exiled should be enough to win game 2 on turn 1 by itself almost every time. 5: or I can attack with kozilek forever.
    // Deck: teferi (99)

    // Lands
    1 Ancient Tomb
    1 Crystal Vein
    29 Island
    1 Myriad Landscape
    1 Saprazzan Skerry (new)
    1 Seat of the Synod
    1 Tolaria West
    1 The Tabernacle at Pendrell Vale (new)

    // Creatures
    1 Etherium Sculptor
    1 Palladium Myr
    1 Trinket Mage
    1 Apprentice Wizard
    1 Phyrexian Metamorph
    1 Magus of the Future
    1 Kozilek, Butcher of Truth

    // Instants
    1 Pact of Negation
    1 Dizzy Spell
    1 Mana Drain
    1 Cyclonic Rift
    1 High Tide (new)
    1 Frantic Search
    1 Thirst for Knowledge
    1 Mystical Tutor (new)
    1 Cryptic Command
    1 Evacuation
    1 Mystic Confluence
    1 Dig Through Time

    // Sorceries
    1 Ponder
    1 Preordain
    1 Merchant Scroll
    1 Compulsive Research
    1 Fabricate
    1 Whelming Wave
    1 Personal Tutor (new)
    1 Petals of Insight
    1 Rush of Knowledge
    1 Temporal Manipulation
    1 Time Warp
    1 Ugin's Insight
    1 Savor the Moment (new)
    1 Part the Waterveil
    1 Time Spiral
    1 Walk the Aeons
    1 Temporal Mastery
    1 Time Stretch
    1 Capture of Jingzhou
    1 Enter the Infinite

    // Enchantments
    1 Oath of Jace
    1 Dream Halls
    1 Future Sight
    1 Omniscience

    // Artifacts
    1 Mana Crypt
    1 Expedition Map
    1 Mana Vault
    1 Sensei's Divining Top
    1 Sol Ring
    1 Rings of Brighthearth (NEW)
    1 Grim Monolith
    1 Helm of Awakening
    1 Sapphire Medallion
    1 Basalt Monolith
    1 Coalition Relic
    1 Eye of Ramos(new)
    1 Worn Powerstone
    1 The Chain Veil
    1 Thran Dynamo

    // Planeswalkers
    1 Jace, Architect of Thought
    1 Tamiyo, the Moon Sage
    1 Tezzeret the Seeker
    1 Karn Liberated
    1 Ugin, the Spirit Dragon




    (i will put the four fetches in soon, to help dig ponder , top, and the future sight cards )
    Last edited by lost_ronin_soul; 07-02-2016 at 08:29 PM.

  5. #5

    Re: Teferi, Temporal Archmage

    I tryed High tide alot... Decided I dont like it. Now I run just another 2 mana land...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  6. #6
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    Re: Teferi, Temporal Archmage

    Quote Originally Posted by HdH_Cthulhu View Post
    I tryed High tide alot... Decided I dont like it. Now I run just another 2 mana land...
    I didn't like hightide at first. It requires mana base dedicated to Sol lands and islands. My buddy convinced me experiment with it and I can testify if you dedicate the mana base(taking out situational lands like temple of false god , cycle lands), it will be a common merchant scroll mystical tutor target turns 1-3. When I cast it on turn 3-4 I normally can cast my commander and a powerful card cmc greater then 5. With high tide (or it's 4 tutors) and chain veil (or it's 4 tutors/5th using tezzerat and mana rock) it gives you turn 4 combo kill with two cards just off your lands alone. High tide's power on turn 3-4 is comparable to mana vault (like a blue dark ritual). Outside of that, it's just insane amounts of mana. Another sweet thing about the build is the commander isn't needed to win. The power level of the cards are really really high and the mana rocks will allow cards like enter the infinite to be quite castable without teferi's aide (some times as early as turn 4.I took out etherium sculptor and petals of insight. Sure petals combos with omniscience but outside that it's really mediocre. Mystical tutor have been excellent by themselves with omniscience that they still kill on the spot because I normally have a draw spell like top to get enter the infinite.

    // Deck:
    Teferi, Temporal Archmage

    // Lands
    1 Ancient Tomb
    1 Crystal Vein
    1 Flooded Strand
    26 Island
    1 Scalding Tarn
    1 Myriad Landscape
    1 Saprazzan Skerry
    1 Poluted Delta
    1 Tolaria West
    1 Misty Rainforest
    1 The Tabernacle at Pendrell Vale

    // Creatures
    1 Palladium Myr
    1 Trinket Mage
    1 Apprentice Wizard
    1 Phyrexian Metamorph
    1 Magus of the Future
    1 Kozilek, Butcher of Truth

    // Instants
    1 Pact of Negation
    1 Dizzy Spell
    1 Mana Drain
    1 Cyclonic Rift
    1 High Tide
    1 Frantic Search
    1 Thirst for Knowledge
    1 Mystical Tutor
    1 Cryptic Command
    1 Evacuation
    1 Mystic Confluence
    1 Dig Through Time

    // Sorceries
    1 Ponder
    1 Preordain
    1 Merchant Scroll
    1 Compulsive Research
    1 Fabricate
    1 Whelming Wave
    1 Personal Tutor
    1 Rush of Knowledge
    1 Temporal Manipulation
    1 Time Warp
    1 Ugin's Insight
    1 Savor the Moment
    1 Part the Waterveil
    1 Time Spiral
    1 Walk the Aeons
    1 Temporal Mastery
    1 Time Stretch
    1 Capture of Jingzhou
    1 Enter the Infinite

    // Enchantments
    1 Oath of Jace
    1 Dream Halls
    1 Future Sight
    1 Omniscience

    // Artifacts
    1 Lotus Petal
    1 Mana Crypt
    1 Expedition Map
    1 Mana Vault
    1 Sensei's Divining Top
    1 Sol Ring
    1 Rings of Brighthearth
    1 Grim Monolith
    1 Helm of Awakening
    1 Sapphire Medallion
    1 Basalt Monolith
    1 Coalition Relic
    1 Eye of Ramos
    1 Worn Powerstone
    1 The Chain Veil
    1 Thran Dynamo
    1 Scroll Rack

    // Planeswalkers
    1 Jace, Architect of Thought
    1 Tamiyo, the Moon Sage
    1 Tezzeret the Seeker
    1 Karn Liberated
    1 Ugin, the Spirit Dragon

    Edited: hyperlinks to the cards
    Last edited by lost_ronin_soul; 07-22-2016 at 12:58 AM.

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