Suppose you're playing with Dark Depths and also running 4 living wishes. What would be the best answer in your sideboard to a wasteland that just hit the board? My deck is BGW (Junk), so no Stifles...
Play a dual, let them waste that...
Wasteland their Wasteland before playing Depths, or wait until they tap out.
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Pithing Needle. No need to get fancy with cards that only work in that situation. Needle deals with Wastland, Jace, and I'm sure quite a few other things that can deal with Depths or Marit Lage.
If you have Hexmage in play and can resolve the second Hexmage the opponent will have to activate the Wasteland either with Hexmage on stack or allow you to sac both Hexmages, the 2nd in response to the Wasteland activation which was in response to the first Hexmage activation.
If you can land Hexmage and DD in play you can play your own Wasteland and they can't respond to it forcing them to activate their Waste or you activate your Waste and then use Hexmage in response to their activation.
Teferi's Response
Edit: Fuck, I just noticed the BWG requirement. Splash blue.
Wish for a wasteland or a second hexmage, either one should be in your board already and both will trump a single opposing wasteland. Alternately if those arent available you can bait his wasteland with dark depths then wish up a second copy from your board.
EDIT: damn ninjas are Sic!
Grim Discovery is pretty good in most B/G/x variants running the Hexmage-Depths combo, although you obviously cannot Living Wish for it. Some other options:
Petrified Field: Good with Life from the Loam or destroyed Depths.
Bind: Always loved this card; might be worth testing and can be multilateral.
Sacred Ground: A little narrow, but if you're running White it could be a cute way to ensure Wasteland will never get the job done (although you still need to get Hexmage back in business).
Most of the other choices people have mentioned are obviously worth exploring.
Most Depths lists play G, so why not just run the old fashioned answer, Crop Rotation. Cheap, versatile, instant speed, and even helps you find it in the first place if you need one.
What he's saying is, they let the first Hexmage remove the counters, Dark Depth's trigger goes on the stack, then they Waste it. There's no counters for a second Hexmage to remove in that scenario and Dark Depths isn't on the battlefield to be sacrificed when its trigger tries to resolve.
There's always Pyramids.
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