Page 288 of 645 FirstFirst ... 188238278284285286287288289290291292298338388 ... LastLast
Results 5,741 to 5,760 of 12895

Thread: Miracle Control

  1. #5741
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [DTB] Miracle Control

    I am thinking about sticking Dig in my Thopter build. Try and find bits in the late game that I need or, in response to a CB trigger wipe the top of the deck and get a fresh look.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  2. #5742

    Re: [DTB] Miracle Control

    Delver plays 4 TC. Is it possible to beat that?

  3. #5743

    Re: [DTB] Miracle Control

    Quote Originally Posted by Ocean View Post
    Delver plays 4 TC. Is it possible to beat that?
    Testing will need to be done, but my initial answer is maybe...probably? As Carsten Kotter already said in the thread about his "Khan's Dangerous Cards" article, it might become the norm to do stuff like main deck a Pyroblast since the most effective way to answer these cards is 1-for-1 counter them. This is nothing new for Miracles of course. Miracle pilots might just be more forced into playing cheaty miracles if these delve draw spells are as good as people are saying.
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  4. #5744
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Miracle Control

    If all the other blue decks start running these delve cards, RIP/helm might become optimal again. BUG in particular is already very crippled by GY hate, as good as TC and DTT are, bug delver is going to exacerbate it's weakened even more.

  5. #5745

    Re: [DTB] Miracle Control

    In my opinion DTT > TCruise

    it gives you 1 less card but it's Instant and let you choose amongst the first 7 cards. A Brainstorm/Jacestorm after DTT and you have seen 11 cards for UU or UUU at worst

    Never seen something like that

  6. #5746

    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    If all the other blue decks start running these delve cards, RIP/helm might become optimal again. BUG in particular is already very crippled by GY hate, as good as TC and DTT are, bug delver is going to exacerbate it's weakened even more.
    Good point. That plan has the benefit of making Rest In Peace into a legitimate threat in addition to a good hoser. I think I may start testing a RIP/ Helm list once I get a sense of how much and what decks these draw spells are going to be played in. I'll await results from SCG Indy.
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  7. #5747

    Re: [DTB] Miracle Control

    In my opinion DTT > TCruise

    it gives you 1 less card but it's Instant and let you choose amongst the first 7 cards. A Brainstorm/Jacestorm after DTT and you have seen 11 cards for UU or UUU at worst
    Maybe in miracles but overall I think cruise is just stronger. Can run it as a playset and draws 3 for U...

    I dont know about rip, it does not do much vs decay+golgari.

  8. #5748

    Re: [DTB] Miracle Control

    Quote Originally Posted by autonom View Post
    Has anyone considered playing 4 Vendilion Clique? I play 3 and am always happy to see him. I haven't experienced the card as clunky. My opponents are often annoyed by him.

    He does something in most matchups. He also dies easily so it is good to have a backup clique in the hand.
    Now Anderson and Nelson are running Infect with success, we can expect a wave of infect advocates to come into every SCG. In that case, let's reviewed what happened:

    1. Ross defeated Duke's Miracles, which has no MD Cliques
    2. Yim defeated Nelson's Infect, Yim has MD Cliques.

    At this point in time, being able to block Inkmoth/flipped Delver/any flying stuff game 1 is... more valuable than ever. Can't do that with Snapcaster.

  9. #5749

    Re: [DTB] Miracle Control

    Yes, lets revisit and make all our decisions depend on 2 single matches !
    If a RIP/Helm combo would've succeded it would be the best against Infect right?

    And SCM could flashback STP to deal with the Nexus.. oh but Vines give it shroud? Well It also pumps to let the Nexus survive.
    Oh Invigorate also pumps? Or exalted + Pendelhaven?

    Not saying Clique is bad, I personally would never play without maindeck ones..but your argumentation is so bad I had to post.

  10. #5750
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Miracle Control

    I think that a better argument to make would be that creatures (all of them) are better against Infect. Duke's creatureless version can get overpowered in the early game much easier it would seem. This also reflects the games I've played against Infect.

  11. #5751

    Re: [DTB] Miracle Control

    Quote Originally Posted by Holly View Post
    Yes, lets revisit and make all our decisions depend on 2 single matches !
    If a RIP/Helm combo would've succeded it would be the best against Infect right?

    And SCM could flashback STP to deal with the Nexus.. oh but Vines give it shroud? Well It also pumps to let the Nexus survive.
    Oh Invigorate also pumps? Or exalted + Pendelhaven?

    Not saying Clique is bad, I personally would never play without maindeck ones..but your argumentation is so bad I had to post.
    No one is jamming all the decisions in your life based on 2 matches; you sign yourself up for that. Not saying you understand the MU, but your comprehension skill is so bad, I had to post.

    I was replying to autonom, spotting latest trend, pointing it as another reason to running Cliques. Of course, the MU in general, more creatures the better, regardless Infect has pump in their hand/in play (noble/pendel) or not.

  12. #5752

    Re: [DTB] Miracle Control

    Played Mattias's list today a bit and it felt super clunky. I've been playing Ein's 4 ponder list for a long while now and I think that might be influencing my thoughts, so I wanted to get other people's opinions on his mainboard.

  13. #5753
    In Response...
    exallium's Avatar
    Join Date

    Feb 2014
    Location

    Halifax, Nova Scotia
    Posts

    281

    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    Played Mattias's list today a bit and it felt super clunky. I've been playing Ein's 4 ponder list for a long while now and I think that might be influencing my thoughts, so I wanted to get other people's opinions on his mainboard.
    I had this experience a few weeks ago. Switched off Ein's build to a Legendary based build for a night. No ponders made things feel very clunky indeed.
    They banned Top, so now I play Grixis Delver.

  14. #5754

    Re: [DTB] Miracle Control

    I've had pretty much the exact opposite experience.
    When I play the ponder list (which always seems so tempting) I feel like a naked well-hung man in a gay/cannibal nightclub; everyone I come across seems to be wanting to take advantage of my temporal state of vulnerability (turns 1-2) and though I'm not quie sure what they are up to - I have an eerie feeling I may not be liking it very much..

    Not having rebs/pierces feels like going to a gunfight and refusing to draw before being shot at - ballsy, sure - smart? maybe not.
    Quote Originally Posted by Race War View Post
    <Carnage> fuck idiot learn education

  15. #5755

    Re: [DTB] Miracle Control

    Quote Originally Posted by deviant View Post
    I've had pretty much the exact opposite experience.
    When I play the ponder list (which always seems so tempting) I feel like a naked well-hung man in a gay/cannibal nightclub; everyone I come across seems to be wanting to take advantage of my temporal state of vulnerability (turns 1-2) and though I'm not quie sure what they are up to - I have an eerie feeling I may not be liking it very much..

    Not having rebs/pierces feels like going to a gunfight and refusing to draw before being shot at - ballsy, sure - smart? maybe not.
    dat analogy doe.

  16. #5756

    Re: [DTB] Miracle Control

    Quote Originally Posted by deviant View Post
    I've had pretty much the exact opposite experience.
    When I play the ponder list (which always seems so tempting) I feel like a naked well-hung man in a gay/cannibal nightclub; everyone I come across seems to be wanting to take advantage of my temporal state of vulnerability (turns 1-2) and though I'm not quie sure what they are up to - I have an eerie feeling I may not be liking it very much..

    Not having rebs/pierces feels like going to a gunfight and refusing to draw before being shot at - ballsy, sure - smart? maybe not.
    Haha. I almost wrote this exact same thing, but decided to not bother. Ponder felt actively bad to me, so I even tried Impulse to get around being exposed. I also won't claim it's actually as bad as I thought it was, but it definitely felt greedy to me.

  17. #5757

    Re: [DTB] Miracle Control

    Quote Originally Posted by deviant View Post
    I've had pretty much the exact opposite experience.
    When I play the ponder list (which always seems so tempting) I feel like a naked well-hung man in a gay/cannibal nightclub; everyone I come across seems to be wanting to take advantage of my temporal state of vulnerability (turns 1-2) and though I'm not quie sure what they are up to - I have an eerie feeling I may not be liking it very much..

    Not having rebs/pierces feels like going to a gunfight and refusing to draw before being shot at - ballsy, sure - smart? maybe not.
    Can you clarify which turn 1 / 2 plays are being made against you that make you feel so vulnerable?

  18. #5758

    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    Can you clarify which turn 1 / 2 plays are being made against you that make you feel so vulnerable?
    SDT, CB, Drit ->, liliana, show and tell, hymn.. I realize reb is kold to most of this, but feeling like conceding game ones where I did not happen to keep force and they play storm/sneak feels so wrong to me :/
    (typing this I realize this is where most of the format has to sit)

    Losset list is stronger against other miracles and most combo, which feels more comfortable to me.
    I would also argue that it is not so perfectly clear which one is stronger against which delver decks, as I have been extremely uncomfortable against rug-delver with 21 lands when they go after the cantrips.
    Quote Originally Posted by Race War View Post
    <Carnage> fuck idiot learn education

  19. #5759

    Re: [DTB] Miracle Control

    Quote Originally Posted by deviant View Post
    SDT, CB, Drit ->, liliana, show and tell, hymn.. I realize reb is kold to most of this, but feeling like conceding game ones where I did not happen to keep force and they play storm/sneak feels so wrong to me :/
    (typing this I realize this is where most of the format has to sit)

    Losset list is stronger against other miracles and most combo, which feels more comfortable to me.
    I would also argue that it is not so perfectly clear which one is stronger against which delver decks, as I have been extremely uncomfortable against rug-delver with 21 lands when they go after the cantrips.
    Idk, I would prefer to have a stronger matchup against most of the field and Ponder seems to accomplish that better than Spell Pierce. If you get hit with a Liliana/Hymn/etc, Ponder enables you to find an answer. Especially important is that Ponder is still live after opposing spells resolves which will happen a lot of the time even when playing Spell Pierce.

  20. #5760
    Tundra Player
    alphastryk's Avatar
    Join Date

    Feb 2011
    Location

    Atlanta
    Posts

    1,072

    Re: [DTB] Miracle Control

    Maybe our metagames are just very different, but I've been happy with extra cantrips (I'm on Preordain over Ponder but it's the same idea), and I can't imagine going back - it's so much more streamlined.

    I haven't wanted Spell Pierce at all in months - Council's Judgment or REB take care of everything I would want to pierce.

    Maybe I'm just far enough from everyone else by now?

    Here's what I'm working with:


    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    3 Tundra
    1 Volcanic Island
    4 Island
    2 Plains
    1 Mountain

    4 Sensei's Divining Top
    4 Brainstorm
    3 Preordain
    4 Swords to Plowshares
    1 Red Elemental Blast

    3 Counterbalance
    2 Counterspell
    2 Snapcaster Mage

    2 Council's Judgment
    2 Entreat the Angels

    3 Jace, the Mind Sculptor

    4 Force of Will
    1 Keranos, God of Storms

    4 Terminus

    --
    1 Vendilion Clique
    2 Meddling Mage
    2 Flusterstorm
    1 Red Elemental Blast
    1 Pyroblast
    1 Grafdigger's Cage
    1 Pithing Needle
    2 Rest in Peace
    1 Blood Moon
    1 Pyroclasm
    1 Supreme Verdict
    1 [flex]


    Yes, maindeck Keranos. Thanks to L0cke for the idea - I'll never go back, the card is even harder to deal with in game 1.

    I've been testing -1 Preordain, -1 Snapcaster, +2 Dig Through Time and it's been amazing.
    Last edited by alphastryk; 09-25-2014 at 10:15 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)