Page 412 of 645 FirstFirst ... 312362402408409410411412413414415416422462512 ... LastLast
Results 8,221 to 8,240 of 12895

Thread: Miracle Control

  1. #8221
    Member
    mort-'s Avatar
    Join Date

    Jan 2009
    Location

    Trier, Germany
    Posts

    196

    Re: [DTB] Miracle Control

    I really urge everyone to play the deck before making strange card choices.

  2. #8222

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Stifling those triggers gets nothing accomplished.

    1. You've wasted a card and they have a creature.
    2. Stifle has been rotting in your hand waiting to stop this one trigger, whereas if it was another card you could have been more proactive in your plays. Also, CB with a land on top counters AV anyway.
    3. Lili's ult isn't super backbrekaing. An opponent's Jace ult certainly is, but at that point you cannot expect Stifle to be in your hand when he does ult because of the +2 and even if you manage to cast it, the chances of it resolving are slim to none.
    4. A corner case where Stifle would actually help, but the same principle as #1. Also, if you want to stop Goblins you play a card that stops them dead like Moat or Verdict, not a card that stalls them.
    5. And they still have a creature on the board. Cascade for them is value, not something that is a necessity.
    6. Wouldn't you rather that Stifle be a counterspell instead? Stifling Prime Time's ETB is useful but again, they still have a creature that you have to get rid of. It's a 2 for 1 in their favor. Annihilator trigger is another corner case, and by that point the chances of you winning that game are slim to none and Stifle won't save you there.
    1. Have you heard of recruiter chain? Why do we care about the creature? It's Not a waste of a card, the whole point IS to stop the trigger. Have you even tested the MU against Painter and Aluren?

    2. It's not rotting in the hand. As I've mentioned before, the card is versatile enough for you to use it on something else, if necessary. Yes, CB-land can stop Vision, so is Red Blast, your point is null.

    3. That's ridiculous for you to write. Lili ult is the only thing that matters coming from Lili. Stifle addresses that and more.

    4. another proof of its versatility.

    5. another proof of its versatility.

    6. Again, why would we care about the fact that it's a creature? The fact that it's a creature is irrelevant, it's the trigger we care about.

    You don't seem to understand, it's not about value, it's about stopping something we really care about. Cards like Titan and Agent means value to begin with. We only care about the trigger. The fact that the problematic card's also a dude is irrelevant to us. They can have a dude, why would we care about that? Abusing trigger to find Eye of Ugin/Vision is the real concern. Hence, "Stifling those triggers gets nothing accomplished" makes no sense to me.

    I can list all the utilities regarding the versatility on and on, there're simply more upsides than the so-called dead card.

  3. #8223
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    1. Have you heard of recruiter chain? Why do we care about the creature? It's Not a waste of a card, the whole point IS to stop the trigger. Have you even tested the MU against Painter and Aluren?

    2. It's not rotting in the hand. As I've mentioned before, the card is versatile enough for you to use it on something else, if necessary. Yes, CB-land can stop Vision, so is Red Blast, your point is null.

    3. That's ridiculous for you to write. Lili ult is the only thing that matters coming from Lili. Stifle addresses that and more.

    4. another proof of its versatility.

    5. another proof of its versatility.

    6. Again, why would we care about the fact that it's a creature? The fact that it's a creature is irrelevant, it's the trigger we care about.

    You don't seem to understand, it's not about value, it's about stopping something we really care about. Cards like Titan and Agent means value to begin with. We only care about the trigger. The fact that the problematic card's also a dude is irrelevant to us. They can have a dude, why would we care about that? Abusing trigger to find Eye of Ugin/Vision is the real concern. Hence, "Stifling those triggers gets nothing accomplished" makes no sense to me.

    I can list all the utilities regarding the versatility on and on, there're simply more upsides than the so-called dead card.
    So you want to replace counterspells with tempo cards? Play RUG Delver then. The whole point of Miracle Control is to prevent those problematic cards from resolving. Cascade is the only boogeyman in the entire list you have because everything else can be countered, but a 40/60 MU isn't something to change the way an entire archetype operates over. And I know how Recruiter loop works, by the way. Counter him, or Swords him. Oh wait, you replaced your Swords with Stifles, didn't you?

    If you're worried about Eye of Ugin, play Blood Moon in the main. It stops BUG decks dead (bye bye Shardless cascade) and turns off utility lands (no more Wasteland, which I'm sure you'd Stifle.)

    Snip - Personal attack removed.
    Last edited by Jander78; 07-08-2015 at 04:20 PM. Reason: Remove personal attack

  4. #8224

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    So you want to replace counterspells with tempo cards? Play RUG Delver then. The whole point of Miracle Control is to prevent those problematic cards from resolving. Cascade is the only boogeyman in the entire list you have because everything else can be countered, but a 40/60 MU isn't something to change the way an entire archetype operates over. And I know how Recruiter loop works, by the way. Counter him, or Swords him. Oh wait, you replaced your Swords with Stifles, didn't you?

    If you're worried about Eye of Ugin, play Blood Moon in the main. It stops BUG decks dead (bye bye Shardless cascade) and turns off utility lands (no more Wasteland, which I'm sure you'd Stifle.)
    I wasn't the one saying replacing creature removal with Stifle. Did you get it confused? I am open to new ideas, willing to experiment with less than obvious cards. There is no point in StP a creature when the trigger on the creature creates the real problem.

    If you intend to write:
    in situation a, card x is better than Stifle,
    in situation b, card y is better than Stifle as your reasoning,
    do you also intend to bring your entire collection to a tournament?
    That's why versatility is a merit.

    I am saying Stifle is a decent and versatile card I am willing to experiment with, I don't know what I would SB out. You're the person who's going off topic, shifting the discussion of a card to a person.
    Last edited by Jander78; 07-08-2015 at 04:21 PM. Reason: Removed personal attacks from quote.

  5. #8225
    Member

    Join Date

    Jul 2015
    Location

    Florianópolis, BR
    Posts

    63

    Re: [DTB] Miracle Control

    Tried lightning bolt rather than terminus sometimes, not worked.

  6. #8226
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    I wasn't the one saying replacing creature removal with Stifle. Did you get it confused? I am open to new ideas, willing to experiment with less than obvious cards. There is no point in StP a creature when the trigger on the creature creates the real problem.

    If you intend to write:
    in situation a, card x is better than Stifle,
    in situation b, card y is better than Stifle as your reasoning,
    do you also intend to bring your entire collection to a tournament?
    That's why versatility is a merit.

    I am saying Stifle is a decent and versatile card I am willing to experiment with, I don't know what I would SB out. You're the person who's going off topic, shifting the discussion of a card to a person.
    Stifle is a card that does not belong in our decks. If you want to experiment with less-than-obvious cards, start playing the Daze list. This deck has been around since 2012, don't you think in that time people have tried Stifle?

    Stifling a Cascade trigger isn't always the correct play, either. What if they would have cascaded into an Abrupt Decay when your board has no targets? Now that you've Stifled it, they can draw it and hold it for when you do play a nonland permanent.

    Stifle doesn't take care of anything that we can't eventually answer, or sideboard answers for. At the expense of a card, it's not worth it for our decks.

  7. #8227

    Re: [DTB] Miracle Control

    this decks totally needs Terminus and light mana non creature spells, non blue spells.

    Red blasts and Spell Pierce are in almost every deck.

    That's why Entreat, Jace and Moat can't be played, imho, nowadays.

    Mentor is perfect because it's creature and non blue. A simple Countertop can protect it to the end.
    Mentor only fear Decay, but if they target it they don't target Cbalance it it always leaves monks after him..

    Daze is dangerous, Mentor is great

  8. #8228
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    this decks totally needs Terminus and light mana non creature spells, non blue spells.

    Red blasts and Spell Pierce are in almost every deck.

    That's why Entreat, Jace and Moat can't be played, imho, nowadays.

    Mentor is perfect because it's creature and non blue. A simple Countertop can protect it to the end.
    Mentor only fear Decay, but if they target it they don't target Cbalance it it always leaves monks after him..

    Daze is dangerous, Mentor is great
    Why does being non-blue matter?

  9. #8229

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Why does being non-blue matter?
    I'm guessing due to REB/Pyroblast effects. Jace and Entreat still have a place in the deck in my opinion depending on the build.

  10. #8230

    Re: [DTB] Miracle Control

    It's not going to take long before people stop being cheesed by Mentor. Entreat requires waiting, but it can't be interacted with or played around.

  11. #8231
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [DTB] Miracle Control

    So I'm no Miracles guy, but off the top of my head there's Clique, Teeg, Meddling Mage, Countermagic, Terminus, Echoing Truth. I'm not saying these are reasons to not play Entreat. Perhaps I don't understand your assertion that "it can't be interacted with or played around."
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  12. #8232
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by kirbysdl View Post
    So I'm no Miracles guy, but off the top of my head there's Clique, Teeg, Meddling Mage, Countermagic, Terminus, Echoing Truth. I'm not saying these are reasons to not play Entreat. Perhaps I don't understand your assertion that "it can't be interacted with or played around."
    Meddling Mage hits Mentor, so does Terminus, so does Echoing Truth (backed up with other removal). And there are answers to everything you mentioned, answers that Miracles decks inherently pack.

  13. #8233
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Meddling Mage hits Mentor, so does Terminus, so does Echoing Truth (backed up with other removal). And there are answers to everything you mentioned, answers that Miracles decks inherently pack.
    You're missing his point.

    It wasn't that those 'answers' to Entreat can't be dealt with, it was more pointing out how ridiculous it is to say Entreat can't be interacted with.

    Speaking of ridiculous, MM and Echoing Truth deal with Mentor?

  14. #8234
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    You're missing his point.

    It wasn't that those 'answers' to Entreat can't be dealt with, it was more pointing out how ridiculous it is to say Entreat can't be interacted with.

    Speaking of ridiculous, MM and Echoing Truth deal with Mentor?
    MM naming Mentor.

    Truth dealing with the tokens (hence why I said w/ backup removal).

    But yea I see your point now. All cards can be interacted with in some way.

  15. #8235
    Site Contributor
    Quasim0ff's Avatar
    Join Date

    Apr 2013
    Posts

    1,433

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    MM naming Mentor.

    Truth dealing with the tokens (hence why I said w/ backup removal).

    But yea I see your point now. All cards can be interacted with in some way.
    MM beats up on EtA too.

    I'm pretty sure E. Truth is heaps and bounds better vs EtA than Mentor too... Like, one is gone for good, the other just requires a few cantrips to get going again.

  16. #8236

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    It's not going to take long before people stop being cheesed by Mentor. Entreat requires waiting, but it can't be interacted with or played around.
    GSZ for Gaddok Teeg.. it is played by DnT, Maverick, Elves, Sylvan Plug...

  17. #8237
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [DTB] Miracle Control

    I start by saying MM is good against Entreat. Four posts later:

    Quote Originally Posted by Quasim0ff View Post
    MM beats up on EtA too.
    The circle is now complete.

    Seriously though, I wonder what was Cipher's original point. Who exactly is getting cheesed? Miracles players who (according to Cipher) are misguided in thinking that Mentor is good enough to replace Entreat? Or opponents that don't like facing Mentors in Miracles decks?
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  18. #8238
    The Agonistic Antagonist
    CutthroatCasual's Avatar
    Join Date

    Mar 2015
    Posts

    989

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I'm pretty sure E. Truth is heaps and bounds better vs EtA than Mentor too... Like, one is gone for good, the other just requires a few cantrips to get going again.
    And you've use those cantrips just to get blown out by a Swords or Decay. Chances are you also used some cantrips earlier on in the game, so how many are left to fuel your dude(s)?

    The thing I don't like about Mentor is that he requires an investment of cards and mana that would be put to better use sculpting your hand (Ponder) and reacting to opponents' plays (Brainstorm). If you can get double Top going, that's great, but again that's an investment of mana that could lead to a blowout if your opponent has removal on your turn and a combo kill on theirs. With Entreat you can afford to sit back and wait. With Mentor you have to be more proactive, and while our decks can certainly play that role, we're not the best at it.

  19. #8239
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    MM beats up on EtA too.
    But what if I MM naming MM first?

    Seriously, if you're bringing in MM in the mirror for Mentor, there's something wrong with your SB.

    None of your counter-arguments for Mentor have made much sense. So, they use a Decay or STP? Surely you've not just run it out on T3 anyway. A creature has died to a removal spell, big whoop. They still need to deal with the tokens.

    You're also severely underestimating how easy it is to get mentor 'going again'. You can just spin top in your upkeep for a free prowess trigger, and obviously having two should win the game on the spot which gives a very real use to redundant tops. Even playing reactively, you're still playing spells. Its not like Mentor is dictating the spells you play, but it certainly dictates what your opponent can do. If they tap out, there's a good chance they just die. It brings a whole new element to the deck.

    The fact that it kills so fast is a huge deal for competitive play too.

    Btw, I've not cast a single mentor in my life, still on the standard 2-Entreat 4-Ponder etc miracles. But Mentor it's certainly a card for the deck.

  20. #8240

    Re: [DTB] Miracle Control

    mentor main power is SDTop.

    Eot tap, your turn you draw it and play for boost and prolification

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)