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Thread: Miracle Control

  1. #8421
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    Re: [DTB] Miracle Control

    I don't like , but having an uncounterable Wrath is better than having a spell that only hits a creature of an opponent's choosing.

    So you pop off Wing Shards after attackers are declared. Your opponent just needs to cast a single spell and save his Pyro or Mentor.

  2. #8422
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    I don't like , but having an uncounterable Wrath is better than having a spell that only hits a creature of an opponent's choosing.

    So you pop off Wing Shards after attackers are declared. Your opponent just needs to cast a single spell and save his Pyro or Mentor.
    Agreed, don't like Wing Shards at all. It's not going to do what you want it to do most of the time.

    On the subject or . Verdict has no problem in the Entreat builds, as they should be running a second basic plains. In the newer iterations with a single basic plains, it could well be a problem. I played a bunch of games with BUG delver recently with a friend to tune it for the Miracles matchup, and I was able to keep them off double white quite easily. Granted, this was because of Entreat, but the same logic applies.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  3. #8423

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post

    So you pop off Wing Shards after attackers are declared. Your opponent just needs to cast a single spell and save his Pyro or Mentor.
    Please read Wing Shards again ;)

  4. #8424
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Philipp2293 View Post
    Please read Wing Shards again ;)
    He may have misread the card, but I think the point still stands. Even a single monk token is a game ending threat in the mirror.
    Last edited by Whitefaces; 08-19-2015 at 06:46 PM.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  5. #8425

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    I don't like , but having an uncounterable Wrath is better than having a spell that only hits a creature of an opponent's choosing.

    So you pop off Wing Shards after attackers are declared. Your opponent just needs to cast a single spell and save his Pyro or Mentor.
    Uh..., don't think you understand the card, but I understand your point.

    Well, they are all different tools.

    If you're on Cavern build or Mentor build, WW can be a problem to produce sometimes. Both Wing Shards and Verdict would be tough in that department. Also, You can float Wing Shards and Terminus to avoid discard and still play when needed. Discard is Esper Mentor and Grixis Control's favorite.

    Essentially Wing Shards has these perks:
    1. One-sided effect instead of mass removal, this could lead to reverse kill or blow out, depending on how greedy your opponent is.
    2. The creatures actually go to grave, which can be better against Elves and Goblins.
    3. Can be floated via SDT, might matter against esper/grixis.
    4. Hey~ It's a CMC 3, floating it actually turn off opponent's Mentor/Liliana/Show and Tell/Lingering Souls.

    Cons:
    1. rely on your opponent's greediness, can be inconsistent.
    2. WW requirement.

  6. #8426

    Re: [DTB] Miracle Control

    Regarding Young pyromancer case i think that basically no one would attack with his reb mage into our open mana risking a trade with snapcaster, so wing shards would rarely be effective against them, plus we don't need cards for the elf matchup and Goblins is a deck that doesn't exist basically.
    Vs. merfolks this all made some sense but casting a spell and casting shards will cost us at least 2WW, in that place i would always play Supreme Verdict, given our opponent doesn't cast a main phase 1 lord, which is casting that into terminus btw...

  7. #8427
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    Re: [DTB] Miracle Control

    I quote Gros.
    Imho the matchups who require Wing Shard maybe are goblin and Nemesis.deck.
    Tapping 3 (1WW) for a piromancer.deck imho expose us to other risk.

    Post side we have 3/4 Terminus
    1/2 Engineered Explosives
    0/1 Pyroclasm
    3/4 Swords to Plowshares
    Some creatures who can block
    2/3 Flashback for removal

    Some other random cards (Izzet Staticaster)

  8. #8428

    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    Regarding Young pyromancer case i think that basically no one would attack with his reb mage into our open mana risking a trade with snapcaster, so wing shards would rarely be effective against them, plus we don't need cards for the elf matchup and Goblins is a deck that doesn't exist basically.
    Vs. merfolks this all made some sense but casting a spell and casting shards will cost us at least 2WW, in that place i would always play Supreme Verdict, given our opponent doesn't cast a main phase 1 lord, which is casting that into terminus btw...
    Make sense. However, Wind Shards does take out Mutavault, Inkmoth, and Tarpit. Something Verdict usually doesn't catch.

    Infect in particular is difficult to fight over because their cheap counter, And Wind Shards targets the player, not the creature, totally pass through Vines.

  9. #8429

    Re: [DTB] Miracle Control

    and Teferi's response..

  10. #8430

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Make sense. However, Wind Shards does take out Mutavault, Inkmoth, and Tarpit. Something Verdict usually doesn't catch.

    Infect in particular is difficult to fight over because their cheap counter, And Wind Shards targets the player, not the creature, totally pass through Vines.
    i think while Wing Shards is an interesting idea, it is to niche an answer. Could be good against Elves as well i guess.

    For most case scenarios though, i think Izzet Statiscaster just does a better job at what you want to accomplish, and is still relevant for more matches.

  11. #8431

    Re: [DTB] Miracle Control

    Streaming the 3:30PM EST daily today @ www.twitch.tv/anzi104 ! Testing out a potential list for Eternal Weekend tomorrow!

  12. #8432
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    Re: [DTB] Miracle Control

    To be fair; I'd rather play Tsabo's Web over situational cards that might work against Inkmoth and the likes.

  13. #8433

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    To be fair; I'd rather play Tsabo's Web over situational cards that might work against Inkmoth and the likes.
    I'm just trying to think of what problematic lands that would shut down.

    In our deck:
    Karakas

    In other decks:
    Inkmoth Nexus / Mishra's Factory / Mutavault / basically any manland, but they still may get to attack once
    Rishadan Port

    Isn't that basically it? We don't care about Maze of Ith, and cards like Wasteland, Thespian's Stage, Tabernacle, etc. aren't affected at all. You could run Pithing Needle to shut down Inkmoths, and it'd be applicable against other decks as well.

  14. #8434
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    Re: [DTB] Miracle Control

    Quote Originally Posted by PhyrexianLibrarian View Post
    I'm just trying to think of what problematic lands that would shut down.

    In our deck:
    Karakas

    In other decks:
    Inkmoth Nexus / Mishra's Factory / Mutavault / basically any manland, but they still may get to attack once
    Rishadan Port

    Isn't that basically it? We don't care about Maze of Ith, and cards like Wasteland, Thespian's Stage, Tabernacle, etc. aren't affected at all. You could run Pithing Needle to shut down Inkmoths, and it'd be applicable against other decks as well.
    I think most lists aren't packing Karakas anymore.

    Tsabo's Web shut's manlands down one time - However, that's usually good enough, considering Inkmoth usually deal poison in 1(2/3, Hierarch/Pendelhaven) where's Tsabo's Web shuts that one down.

    I'm not(!) arguing for it's inclusion, merely that some cards are just inferior.

  15. #8435

    Re: [DTB] Miracle Control

    hmm... 744 players for Eternal Weekend Legacy Champ, 0 Miracles in the Top 16, highest finish at 19th being Zero-Daze-Mentor-Miracles by Alex Smith.

    Half of the Top 8 is Grixis/4-colors Delver.

  16. #8436

    Re: [DTB] Miracle Control

    But 5 Miracles in 16-32.

    Also Splinter Twin in the Top 8? I suppose it has surprise factor game one.

  17. #8437
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    Re: [DTB] Miracle Control

    I went 8-3 at eternal weekend yesterday getting 54th. Would do a report and list if anyone would like :)

  18. #8438

    Re: [DTB] Miracle Control

    I've been getting omnitold pretty hard lately. Postboard is particularly difficult for me due to boseju. If I really wanted to go all out and tailor my sideboard to beat them what cards should I add.
    Currently, my SB is:
    2 Flusterstorm
    2 Monastery Mentor
    2 Vendilion Clique
    2 Wear // Tear
    1 Counterspell
    1 Pyroblast (2 main)
    1 Engineered Explosives
    1 Ethersworn Canonist
    1 Rest in Peace
    1 Sulfur Elemental
    1 Surgical Extraction

    Also, what is the general strategy to beating omni. G1 I feel like I'm trying to resolve CB and then the win is relatively easy from there. G2 I feeel like I want to stick a clique pretty fast and get going on their life total, but when I can't find the clique I am just at a loss.

  19. #8439

    Re: [DTB] Miracle Control

    Quote Originally Posted by Moa View Post
    I've been getting omnitold pretty hard lately. Postboard is particularly difficult for me due to boseju. If I really wanted to go all out and tailor my sideboard to beat them what cards should I add.
    Currently, my SB is:
    2 Flusterstorm
    2 Monastery Mentor
    2 Vendilion Clique
    2 Wear // Tear
    1 Counterspell
    1 Pyroblast (2 main)
    1 Engineered Explosives
    1 Ethersworn Canonist
    1 Rest in Peace
    1 Sulfur Elemental
    1 Surgical Extraction

    Also, what is the general strategy to beating omni. G1 I feel like I'm trying to resolve CB and then the win is relatively easy from there. G2 I feeel like I want to stick a clique pretty fast and get going on their life total, but when I can't find the clique I am just at a loss.
    First of all, everyone should have 2 Canonists in their SB.

    Game 1, the goal is to resolve CB and float a CMC 3.

    Game 2, you're trying to fend off the first wave while you're looking for your own combo. I don't mean CB, I mean Canonist + Red Blast. Now, are you safe even if you have the combo? No, you still have to anticipate YP route.

  20. #8440
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Moa View Post
    I've been getting omnitold pretty hard lately. Postboard is particularly difficult for me due to boseju. If I really wanted to go all out and tailor my sideboard to beat them what cards should I add.
    Currently, my SB is:
    2Flusterstorm
    2Monastery Mentor
    2Vendilion Clique
    2Wear // Tear
    1Counterspell
    1Pyroblast (2 main)
    1Engineered Explosives
    1Ethersworn Canonist
    1Rest in Peace
    1Sulfur Elemental
    1Surgical Extraction

    Also, what is the general strategy to beating omni. G1 I feel like I'm trying to resolve CB and then the win is relatively easy from there. G2 I feeel like I want to stick a clique pretty fast and get going on their life total, but when I can't find the clique I am just at a loss.
    Has anyone tried disciple of the ring? I bought one a while ago to test against omnishow. (I play in Japan and they love their omnishow decks) It's a card that seems like it can only be used when an opponent plays show and tell. It can be used to tap down their emrakul or if they go with some other combo you can counter it provided you have more mana.

    I fully realize that this is not for a normal meta but it could be fun in a heavy omnishow meta.
    mise 'miz v alter. of might as well (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn

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