Page 3 of 645 FirstFirst 12345671353103503 ... LastLast
Results 41 to 60 of 12895

Thread: Miracle Control

  1. #41

    Re: [PRIMER] U/W/x Countertop Superfriends

    Quote Originally Posted by Hanni View Post

    I've taken into account all of the major archteype designs of the format with this deck, and I've played against literally everything. If something is less spectacular in one matchup (like Counterbalance vs Vial Aggro), it's because it's an all-star in other matchups. Everything is blended together in a way that gives the deck adequate answers to nearly everything; Shackles vs Vial Aggro, CounteTop vs Combo, etc.

    If you happen to find a really bad matchup where there are several cards that are really bad against that matchup, that's the sort of thing I'd like to see discussed. Telling me that Shackles is bad because it's bad in one of my good matchups, when it's amazing in one of my otherwise bad matchups, isn't innovation.

    I hope this post lays the anti-Shackles sentiments to rest. And no hard feelings please. Carry on.
    Can I ask for opinions on the list on the last page?

    Also, I am noticing that more and more, I am able to stabilize at lower amounts of health than most of the other decks I have played with and against.
    Last edited by Beatusnox; 04-15-2011 at 03:44 PM.

  2. #42
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,998

    Re: [PRIMER] U/W/x Countertop Superfriends

    So ... Pridemage vs. Shackles isn't a topic but swords vs. Clique is one? Hanni you don't seem to have read that I've written about the CA of shackles and elspeth. So I explain.

    In the actual metagame there are more decks out there that nearly ignore Shackles than are seriously harmed by it. Tarmogoyf, Tombstalker, Knight of the reliquary, swarm aggro, combo decks, Lands etc. laugh about Shackles. You are talking about how good it is to trade 1/1's and 2/2's but I have to ask where these decks are you seem to handle that style. I have none of those decks in my meta and stabilizing that way vs. swarm in almost bolt-range is pointless against such decks.

    Elspeth blocking with a Couple of 1/1's isn't an argument, like "if this card is in play for 5 turns without penetration it get's really good" never is. She rarely turns the tide by chumpblocking a Single creature every turn. She's a evasive finisher especially Not being a creature but that's Not the topic.

    Clique is a flexible play I suggested because you dedicate so much space vs aggro in your maindeck already I felt a card that stands between being an answer to Aggro and combo would be nice. I prefer the Aggro-control style of countertop because I don't feel the softlock is reliable enough today for hardcore control since deckbuilding shifted towards curvy builds like Big Zoo.
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  3. #43
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,473

    Re: [PRIMER] U/W/x Countertop Superfriends

    There's no good answer to aggro that's also good against combo that I know of besides Counterbalance.
    Engineered explosives is actually great against sligh and zoo while also being terrific against token based combo decks, and can occasionally slap a bitch in the face for putting their 0cc artifacts on the board at the wrong time. Orim's chant is another one of those cards that can essentially counter 2-3 ritual effects and timewalk combo, as well as being able to completely lock agro out of the game with scepter preboard.

    I've had really mixed results with shackles in the past, it can sometimes seem like the best card in the deck, and sometimes I find myself asking why i even have the card in my collection to begin with. Yes, the card can be amazing with a bunch of basic islands and a few spot removal spells to supplement it in the early game, but i really find it lackluster against all of the stifle/waste strategies running around in today's metagame like new horizons and team america (the card is still good against goblins and merfolk however).

  4. #44
    There is no cow level.

    Join Date

    Jan 2011
    Location

    Germany, NRW
    Posts

    42

    Re: [PRIMER] U/W/x Countertop Superfriends

    Quote Originally Posted by Lemnear View Post
    In the actual metagame there are more decks out there that nearly ignore Shackles than are seriously harmed by it. Tarmogoyf, Tombstalker, Knight of the reliquary, swarm aggro, combo decks, Lands etc. laugh about Shackles.
    You better tell that to all those guys whose faces I have been smashing with their own 5/5s, 4/5s, 7/7s, etc. Maybe that can undo the curbstomping that has been done to them.

    Seriously, this deck has absolutely no problem stealing opposing 5/6 Goyfs with Shackles. Most funny thing about KotR is though, they basically have to use it for its land-searching each turn to keep it out of Shackles-range. A Crop Rotating KotR is not dealing any damage, so I'll be fine with that.
    Island, go.

  5. #45
    Not playing Bant
    Bignasty197's Avatar
    Join Date

    Oct 2010
    Location

    Rockwall, Texas
    Posts

    228

    Re: [PRIMER] U/W/x Countertop Superfriends

    Quote Originally Posted by .nemesis View Post
    Seriously, this deck has absolutely no problem stealing opposing 5/6 Goyfs with Shackles. Most funny thing about KotR is though, they basically have to use it for its land-searching each turn to keep it out of Shackles-range. A Crop Rotating KotR is not dealing any damage, so I'll be fine with that.
    QFT. Also, while Knight of the Reliquary is dumping lands into the graveyard, we have very likely drawn 1 of the 6 Swords effects in the deck to deal with it anyway. I have been testing this deck for a few days now, and I have to say that Shackles is way too good not to run at least 2 main deck.

  6. #46
    Pray for Rain
    Tammit67's Avatar
    Join Date

    May 2010
    Location

    Philadelphia, PA, USA
    Posts

    1,534

    Re: [PRIMER] U/W/x Countertop Superfriends

    Quote Originally Posted by .nemesis View Post
    Seriously, this deck has absolutely no problem stealing opposing 5/6 Goyfs with Shackles. Most funny thing about KotR is though, they basically have to use it for its land-searching each turn to keep it out of Shackles-range. A Crop Rotating KotR is not dealing any damage, so I'll be fine with that.
    If they are running a maze of ith main, then it could do both damage and crop rotate :)

  7. #47
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [PRIMER] U/W/x Countertop Superfriends

    So ... Pridemage vs. Shackles isn't a topic but swords vs. Clique is one? Hanni you don't seem to have read that I've written about the CA of shackles and elspeth. So I explain.
    Swords vs Clique isn't a topic either. You can in no way compare a 1cc spot removal spell to a 3cc creature with 1 toughness, regardless of his ability to put a card from their hand to the bottom or not.

    In the actual metagame there are more decks out there that nearly ignore Shackles than are seriously harmed by it. Tarmogoyf, Tombstalker, Knight of the reliquary, swarm aggro, combo decks, Lands etc. laugh about Shackles. You are talking about how good it is to trade 1/1's and 2/2's but I have to ask where these decks are you seem to handle that style. I have none of those decks in my meta and stabilizing that way vs. swarm in almost bolt-range is pointless against such decks.
    What are you even talking about? Until just recently (with everyone going nuts over Spiral Tide), aggro has been the most heavily played archetype in the format. Every aggro deck is seriously harmed by it.

    How in the world can you say that Goyf, Knight, and Stalker aren't affected? By turn 4, the turn where I'd be stealing Goyf, I'm easily capable of having the 3-4 Islands in play that I need to steal him. Knight can potentially grow out of Shackles range, but not by early midgame (unless the opponent has cracked nothing but fetchlands). If a Knight outgrows a Shackles, I'll simply steal something else and use one of my 6 Plow-effects on the Knight. And Stalker is a 5/5 that requires several turns before he can come down... stealing a 5/5 by that time is not a difficult task.

    What in the world do you mean that swarm aggro laughs at Shackles? I'm starting to assume at this point that you have absolutely no playtesting experience, or played an incredibly bad deck with Shackles, because you're nunna makin any sense.

    Trading 1/1's and 2/2's comes from Goblins and Elves; trading 2/2's and 3/3's comes from Merfolk and White Vial Aggro.

    And almost in bolt-range? You're being so short-sighted. You're making this out to be like Shackles is my only removal spell, and that I'm actually going to let me opponent swarm me uncontested and swing until I finally land a magical Shackles at 1 life. There's a reason I'm running 6 1cc removal spells, and despite what you may or may not think, between the removal and my countermagic, my deck does a great job of reducing the opponent's ability to apply pressure early. I'm rarely in bolt range before I can get a Shackles online against swarm aggro... and when is the last time that swarm aggro was running Bolt's anyway?

    Elspeth blocking with a Couple of 1/1's isn't an argument, like "if this card is in play for 5 turns without penetration it get's really good" never is. She rarely turns the tide by chumpblocking a Single creature every turn. She's a evasive finisher especially Not being a creature but that's Not the topic.
    I think you're in the wrong thread. Please, cut Elspeth and Shackles for Tarmogoyf and Vendilion Clique, and go visit the CounterTop thread. That's the appropriate thread to discuss that deck.

    I mean really, how am I supposed to have productive conversation in this thread when your voicing opinions about this decks construction with absolutely no experience with it? I've discussed Elspeth at such great length in the CounterTop Walker thread that I really don't want to have to rehash that topic. If you're going to try re-inventing this decks wheel, at least read some of the basics in the CounterTop Walker thread.

    Clique is a flexible play I suggested because you dedicate so much space vs aggro in your maindeck already I felt a card that stands between being an answer to Aggro and combo would be nice. I prefer the Aggro-control style of countertop because I don't feel the softlock is reliable enough today for hardcore control since deckbuilding shifted towards curvy builds like Big Zoo.
    I run 12 countermagic spells and 11 removal spells. How am I dedicating too much to the aggro matchup? Have you ever played a dedicated control deck before? 11 removal spells is a necessity for the deck to survive against aggro. I also do not understand you're desire to improve on already good matchups (like G/W and Combo) at the expense of difficult matchups (like Vial Aggro). If you prefer the aggro-control style of CounterTop, then go discuss the aggro-control style of CounterTop in the appropriate thread for it.

    Basically, what you're doing right now is comparable to me going into the TES thread and telling them to make changes to make their deck more like ANT because I prefer the ANT-style of combo.

    Big Zoo is a fantastic matchup for this deck, by the way.

    Engineered explosives is actually great against sligh and zoo while also being terrific against token based combo decks, and can occasionally slap a bitch in the face for putting their 0cc artifacts on the board at the wrong time. Orim's chant is another one of those cards that can essentially counter 2-3 ritual effects and timewalk combo, as well as being able to completely lock agro out of the game with scepter preboard.
    Nice catch. I suppose that would be a good aggro card that's good against combo too. However, the deck doesn't really need a card that's good at both; it would be nice, but that's not an area that this deck has problems with right now. Again, EE is a card that's definitely a possibility for this deck, but it conflicts with the synergy of the deck, and that's why I don't prefer to run them.

    Isochron Scepter is meh; it requires card diadvantage initially to set it up, and Orim's Chant is lackluster without a Scepter to attach to. I've played with Scepter Control alot a few years back cause I loved the card, but it's just not good enough for me to consider playing anymore.

    I've had really mixed results with shackles in the past, it can sometimes seem like the best card in the deck, and sometimes I find myself asking why i even have the card in my collection to begin with. Yes, the card can be amazing with a bunch of basic islands and a few spot removal spells to supplement it in the early game, but i really find it lackluster against all of the stifle/waste strategies running around in today's metagame like new horizons and team america (the card is still good against goblins and merfolk however).
    I've had mixed results with Shackles in the past too, with different decks. In fact, I used to really dislike Shackles because it never really worked for me. That's also when I was running manland manabases that contained 4-7 colorless sources, plus a few non-blue basics and duals. There's a big difference between playing with Shackles in a control deck with 2-3 basic Islands and a control deck with 7 basic Islands. Unless I'm casting Elspeth, I literally need only 1 white source of mana, and the rest of my lands can be Islands; 3c and 4c control decks don't have that luxury.

    Stifle/Wasteland is also such a lousy plan against me. Shackles is still a house in the New Horizons and Team America matchups, btw.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  8. #48
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,473

    Re: [PRIMER] U/W/x Countertop Superfriends

    Well, it had pretty decent results in extended before they up and banned top, and to be honest i really like how simple and well rounded the list is. I think I need to proxy this up.

  9. #49
    Member
    klaus's Avatar
    Join Date

    Oct 2007
    Location

    Berlin, Germany
    Posts

    1,203

    Re: [PRIMER] U/W/x Countertop Superfriends

    Just won a small tourney on my vacation here in Melbourne. I piloted a list tailored after my taste:

    4 Flooded Strand
    2 Polluted Delta
    2 Marsh Flats
    4 Tundra
    7 Island
    2 Plains
    1 Kor Haven
    1 Academy Ruins
    (-23-)

    2 Elspeth, Knight-Errant
    3 Jace, the Mind Sculptor
    4 Brainstorm
    2 Predict (i never want to see them in the early game, nor in the early midgame, so just 2)
    4 Counterspell
    4 Force of Will
    4 Swords to Plowshares
    3 Path to Exile (meta choice)
    1 Enlightened Tutor
    2 Engineered Eplosives
    2 Vedalken Shackles
    1 Isochron Scepter
    3 Sensei's Divining Top
    3 Counterbalance
    (-38-)

    Sideboard (15)
    2 Aura of Silence
    3 Spell Pierce
    3 Peacekeeper
    3 Relic of Progenitus
    1 Sphere of Law
    1 Energy Flux
    1 Pithing Needle
    1 Baneslayer Angel

    Sort of missed Speedstills' Snares, but CB-Top stole enough games to justify that tradeoff.
    Scepter keeps proving itself as non-danger-of-cool-things material. With 17 cards to imprint, it has actually never disappointed me. I like how under the right circumstances an Enlightened Tutor can become a win condition that way.

  10. #50

    Re: [PRIMER] U/W/x Countertop Superfriends

    So they say aether vial is counterTop's worst nightmare. Should mental misstep be played in this deck...?

  11. #51
    Member

    Join Date

    Mar 2011
    Location

    Stuttgart; Germany
    Posts

    2

    Re: [PRIMER] U/W/x Countertop Superfriends

    I like this deck (and the name) a lot. Thank you Hanni for your creativity and time developping this deck

    I experimented with the deck and play currently the following version. I often drew too many lands, so I cut 1 land. For me 21 lands seem to be good. For example in 20 games I only mulliganed 4 times to 6 cards because of a lack of lands.

    I cut 1 Counterspell and added 2 Spellpierces which I like a lot in the early game. So I play 61 cards. I like flexibility in a control deck. Together with Brainstorm, Top and Predict 61 cards are possible in my opinion.

    Flexibiliy is also the reason I added the Swiss Knife Engineerd Explosives. I tested them in sideboard and put them in frequently. So I made some room for them maindeck and added a thrid colour. Currently black...it could also be red for Firespout in sideboard. I think Explosives could also generate card advantage although Explosives could be in a discord to Counterbalance and Shackles. Nevertheless I like the flexibility of Explosives and there are match ups where Counterbalance isn´t so necessary. Explosives help against Mungo, Stoneforge and equipment, Vial, Counterbalance, tokens....

    An Enlightened Tutor is very flexible and can count as the 4th Balance, the 3rd Explosives, the 2nd Oblivion Ring. There are 4 cards with converted mana cost 3 (3 Shackles and 1 Oblivion Ring) and 1 Enlightened Tutor to put Counterbalance at 3.


    Currently list:

    4 Flooded Strand
    3 Polluted Delta
    1 Marsh Flats
    3 Tundra
    2 Underground Sea
    6 Island
    1 Plains
    1 Academy Ruins
    (-21-)

    2 Elspeth, Knight-Errant
    2 Jace, the Mind Sculptor
    4 Brainstorm
    3 Predict
    4 Force of Will
    3 Counterspell
    2 Spellpierce
    4 Swords to Plowshares
    2 Path to Exile
    1 Enlightened Tutor
    1 Oblivion Ring
    2 Engineered Eplosives
    3 Vedalken Shackles
    4 Sensei's Divining Top
    3 Counterbalance
    (-40-)

    Sideboard:

    4 Meddling Mage
    1 Spell Pierce
    3 Peacekeeper
    2 Relic of Progenitus
    2 Extripate
    1 Baneslayer Angel
    2 Hydroblast
    (-15-)


    Sorry for my English. This is my first post on the source

  12. #52

    Re: [PRIMER] U/W/x Countertop Superfriends

    Mental Misstep I believe fits in with Spell Snare, and honestly the counter spell set up should be like, 2 Mental, 2 Snare, 2 Counterspell. Of course needing to be tested but Mental is going to change Legacy a lot since non blue decks can use it. In this deck I think it is needed.

  13. #53

    Re: [PRIMER] U/W/x Countertop Superfriends

    Some guy top 8ed in a tournament in Spain with the following list:

    4 Flooded strand
    3 Polluted delta
    1 Marsh flats
    3 Tundra
    1 Adarkar wastes
    7 Island
    2 Plains
    1 Kor-haven

    4 Force of will
    4 Counterspell
    4 Counterbalance
    4 Brainstorm
    3 Predict
    4 Swords to plowshares
    2 Path to exile
    3 Vedalken shackles
    4 Sensei’s divining top
    2 Jace, the mind sculptor
    2 Elspeth, knight errant
    2 Oblivion ring

    SIDEBOARD

    4 Meddling mage
    4 Peacekeeper
    2 Moat
    3 Pithing needle
    2 Ray of distortion

    Funny that he has 2 Moats but has to use 1 Adarkar Wastes

    Question: Is a Humility/Moat entirely out of the question? And what are your thoughts about an E Tutor toolbox post board?
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  14. #54
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [PRIMER] U/W/x Countertop Superfriends

    Question: Is a Humility/Moat entirely out of the question? And what are your thoughts about an E Tutor toolbox post board?
    A singleton Humility or Moat in the maindeck is not entirely out of the question. This is a control deck, so there's always some possibility for variance. However, since this deck is restricted in deck design by Counterbalance and Force of Will (particularly Counterbalance), messing with the curves maindeck can be tricky. Also, with only a singleton and no way to tutor for it, it's a bit random. However, since it is still essentially a removal spell, it adds to the overall removal density, so it's not necessarily a bad idea.

    An E Tutor toolbox postboard is a possibility, but it's not something I plan on testing with anytime soon. I like E Tutor as a combo enabler, but I dislike E Tutor as a control spell; the card disadvantage is such a turn off for me. If anyone would like to playtest with an E Tutor toolbox sideboard and post their results, go for it.

    Oh, and how big was that tournament?

    Also, looking at the guys list: I'd probably cut the Adarkar Wastes for another Island, if he doesn't have the 4th Tundra. Also, Ray of Distortion looks really bad. There are a number of much better artifact/enchantment removal spells out there; I'm curious why he chose that one.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  15. #55

    Re: [PRIMER] U/W/x Countertop Superfriends

    I meant splitting Moat/Humility post board (he ran 2 Moats).

    The E. Tutor looks interesting in the board, as it lets you diversify and be able to answer anything.
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  16. #56
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [PRIMER] U/W/x Countertop Superfriends

    A 1/1 split of Moat/Humility in the sideboard sounds pretty good, actually. I think I'll try that out.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  17. #57

    Re: [PRIMER] U/W/x Countertop Superfriends

    Helo.

    First, sorry for my english, I'm the player.

    I have the fourth tundra, the adarkar wastes are to combat the chokes. Even after the tournament, I think it is not necessary.

    As for the side, I didn't have aura of silence to use. The rays are very bad, I agree with you, only serve to the mirror.

    The tournament was small, only 16 players but we played 5 rounds + top 8


    My tournament went as follows:

    1º ROUND: GW zenith + NO (1-1)

    2º ROUND: Paintergrindstone + auriok combo (2-0)

    3º ROUND: Burn (0-2)

    4º ROUND: GW zenith (2-1)

    5º ROUND: Tezzeret affinity (2-1)

    QUARTERFINALS: Belcher (2-0)

    SEMIFINALS: Agro Bant (2-0) Editing video...

    FINAL: GW zenith (2-0) Editing video...



    Here are the lists of Top 8

    http://www.factoriademishra.com/phpB...hp?f=12&t=4465

  18. #58

    Re: [PRIMER] U/W/x Countertop Superfriends

    I saw the lists in that forum first :P

    Can't wait for the vids. Did the Zeniths gave you much trouble, or were they're fine?
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  19. #59
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [PRIMER] U/W/x Countertop Superfriends

    Sorry to hear about your 0-2 to Burn. How did you sideboard? That matchup is very dependant on CounterTop, but I bring in Meddling Mages to (try to) absorb a burn spell (basically acting as another Counterspell).

    Other than that, congrats on your finish. Glad to see how well you did.

    I wouldn't worry about Adarkar Wastes vs Choke though. Choke is never maindecked, so it's a non-issue in game 1. I rarely see Choke coming out of the board against me, but for the times I have seen it, I'm either able to Counterspell it, or use my basic Plains (+Top) to dig for an O Ring. If I knew Chokes were coming in postboard, I'd definitely be bringing in Aura of Silence (or whatever other artifact/enchantment removal is in the board). However, even in the event that Choke does resolve and does some serious damage, I don't see a 1-of Adarkar Wastes helping much.
    Last edited by Hanni; 04-24-2011 at 10:52 PM.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  20. #60

    Re: [PRIMER] U/W/x Countertop Superfriends

    The Suns did not give me too much trouble, you can usually counter it without relying on counter-balance. Also if you are looking for a large creature, we have many ways to get rid of it. If on the other side you are looking for a Qasali pridemage, we have too many targets to destroy to bother.


    I bring in Meddling mages and Pithing needles for Figure of destiny and lavamancers. The problem was that I never saw any counterbalance.



    Here are the videos of the semifinal against agro bant.



    TOP 4, 2º Torneo 1ª LLG, Game 1:





    TOP 4, 2º Torneo 1ª LLG, Game 2:

    Last edited by Zeisse; 04-26-2011 at 01:04 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)